Unknown Abnormality Icon.png

"Every Abnormality may not have a reason to exist, but they all have a will to persist."

- Singing Machine's Flavour Text

Abnormalities are, as their name suggests, various abnormalities found in the world that cannot be explained by conventional means or modern day science, while also giving off irregular amounts of power. They are given classification via letters and numbers, while also being given nicknames akin to their appearances and abilities.

Various Abnormalities are sent to Lobotomy Corporation in order to be studied and used for power supplication of the facility as well as other unexplained uses of said power. They range on a danger scale, and their effects can be classed into color-based types. They are one of the main features of the game and also considered as the 'Main/Recurrent Enemies' of the game. All the Abnormalities are different and can set a different threat in-game.

The entities or Abnormalities which can't be contained in containment rooms and appear around the facility, are called Ordeals. These creatures usually appear as part of random events during the QliphothMeltdownIcon.png Qliphoth Meltdowns.

Basic Information[edit | edit source]

The Abnormalities possess different aspects in-game, from information to effects. This section will explain the basics of them and most features that the Abnormalities share.

Containment: Abnormalities are contained in 'Containment Units', zones where they reside at the start of the day in passive states. The containment units are all the same. The Abnormalities contained are divided into the different departments available, usually housing 4 to 8 Abnormalities per Department in their units. At the start of most days, the player must choose one Abnormality to add to their facility, usually from a selection of 3.

The Containment Units display the name of the Abnormality and the QliphothCounterIcon.png Qliphoth Counter (initially "?") at the top, their Risk Level (If unlocked) and amount of EBoxIcon.png PE-Boxes collected at the top left, and at the left side a bar that fills when work is performed, displaying the amount of PE and NE-Boxes produced. At the middle is the Abnormality, to which player can assign works by clicking on the room.

Works and Interactions: The main interaction with the Abnormalities are by sending Agents to their containment rooms to perform one of the four works available: Instinct.png Instinct, Insight.png Insight, Attachment.png Attachment, and Repression.png Repression. Depending on the work preference and other stats, the Abnormality will produce an amount of EBoxIcon.png E-Boxes. PE-Boxes are positive energy that will be collected at the end of the task and added to the Energy Quota, while NE-Boxes are negative energy that is discarded as a 'fail work', which will also damage the employee working with the Abnormality.

Encyclopedia/Information Section: Any EBoxIcon.png PE-Boxes collected at the end of the task will also be added to the respective to be used as 'points' to unlock information about that Abnormality and its equipment. The EBoxIcon.png PE-Boxes of the Abnormality are saved permanently over days and new games, as well any information unlocked. New Abnormalities don't possess any information unlocked and only their Subject Number will be displayed for their name. To access their Information Tab, the player must click on the name of the Abnormality while in the Management Phase or their portrait while in the Deployment Phase.

There are 4 sections of information, each one unlockable by spending EBoxIcon.png PE-Boxes. Depending of the Risk Level, the cost of the sections will change. The sections are:

  • Basic Information: Unlock the basic info of the Abnormality, including Name, Portrait, Subject Number, Risk Level, E-Boxes, Range of Mental Results, Attack Damage and Damage Type. It will change the current name of the Abnormality's containment unit and display its QliphothCounterIcon.png Qliphoth Counter, if it has any (Otherwise, shown with an 'X').
  • Managerial Works: Helpful notes that inform about the effects and 'rules' to handle the Abnormality. This can be information about the QliphothCounterIcon.png Qliphoth Counter, work preferences, harmful effects, breaching abilities and others. There can be multiple Managerial Works to unlock, each one displaying different information of the Abnormality.
  • Work Preferences/Favor: A list of 4 minor sections that unlock the overall preferences of the respective work, showing the WorkSuccessIcon.png Success Rate for the each 5 level of that work, depending on the stat level of the employee performing that work. When selecting an employee to perform a work on an Abnormality, the overall WorkSuccessIcon.png Success Rate of the work will be shown as: Very Low, Low, Common, High or Very High. If the Work Favor of the respective work is not yet unlocked, the WorkSuccessIcon.png Success Rate will remain hidden and classified as 'Unknown.'
  • Escape Information: Display the QliphothCounterIcon.png Qliphoth Counter, its initial count or with an 'X' if not using it; and the defenses of the Abnormality if it's able to breach, escaping from their containment and needed to be re-contained by 'Suppression Work', sending employees to attack the Abnormality until its HPIcon.png HP drops to 0. The defenses show their vulnerability against the 4 types of damage: RedDamageTypeIcon.png Red, WhiteDamageTypeIcon.png White, BlackDamageTypeIcon.png Black and PaleDamageTypeIcon.png Pale.

Observation Levels: When unlocking completely one of the sections, it will grant an Observation Level, up to 4 levels. Each level can grant an increase of WorkSuccessIcon.png Success Rate/Chance or WorkSpeedIcon.png Work Speed, depending of the Abnormality. Unlocking Observation Levels also add Entries to the Abnormality's Story, which can be access at the top left of the information tab of the Abnormality. The Story Tab cover entries about descriptions, explanation of effects, related events, interviews and other information linked to said Abnormality.

E.G.O. Equipment: The E.G.O. Equipment is unlocked along, but not limited to, the Observation Levels of the Abnormality. There are 3 types of E.G.O. Equipment: Weapon, Suit and Gift. The equipment needs EBoxIcon.png PE-Boxes as a cost to be manufactured once unlocked, which then later can be equipped by Agents during the Deployment Phase to fight off and resist more bigger threats.

Weapons change the Damage Type and value that an Agent deals, as well the Range and Firing Speed. Suits change the defenses of the Agent against the Damage Type that they receive. Multiple Gifts can be equipped by a single Agent, as long as they don't occupy the same slot. They can change an Agent's stats, giving a slight buff or adding extra effects in certain conditions. These aren't manufactured but given randomly (chances range from 1% to 5%) by the Abnormalities when finishing work.

QliphothCounterIcon.png Qliphoth Counter and Anomalous Effects: Abnormalities are entities that possess unusual abilities that can harm or benefit employees and/or the facility. This vary from simple HPHealing.pngSPHealing.png Healing to breaching containment. A way to measure the triggering of a effect is via their QliphothCounterIcon.png Qliphoth Counter, which, when reaching a number (usually 0), will trigger its ability. Most abilities will include the Abnormality breaching the containment unit. However, not all the Abnormalities use the QliphothCounterIcon.png Qliphoth Counter to use their abilities. Unused QliphothCounterIcon.png Qliphoth Counters are marked with a 'X' instead of a number.

Abilities may also be triggered by GoodResult.png Work Results, EBoxIcon.png PE-Boxes collected, FortitudeIcon.png Stat Levels and work performed. Breaching Abnormalities need to be suppressed to be returned to their containment units. If neglected, they can cause major harm in the facility or lessen the amount LOB Points earned when ending the day.

Tool Abnormalities[edit | edit source]

Tool Abnormalities are another type of Abnormality that are used. These Tools, unlike other Abnormalities, are added to the facility every fourth day of the six days. The Tools don't possess work preferences but a single work to use them. In most Tool's subject numbers, their type is 09 (With one being 07). Tools give positive effects, like HPHealing.pngSPHealing.png healing, EBoxIcon.png energy production or FortitudeIcon.png Stat boost, among others, often for a cost.

They are divided into 3 types:

Single Use Tools: Tools that give a single and instant effect upon being worked with an Agent. These Tools have a 'Number of Uses' to unlock their information.

Channeled Use Tools: Tools that have a constant work use that can be cancelled when ordered again. These Tools have a 'Time of Use' to unlock their information.

Equippable Tools: Tools that an Agent equips upon use. When equipped, they grant their effects to the Agent. To return one of these Tools, simply click on the Tool's containment unit. Agents can only equip 1 Tool at a time. If the Agent equipped with a Tool dies, it will be returned to the containment unit. They are also returned at the end of the day.

Depending on their type, their Observation Level and the way to get information about them is different. The main information unlocks its name, portrait, subject number and tool type. Logs unlocks entries and story related information and the Methods unlocks information about the Abnormality, like its effects and ways to use it.

Classification Code[edit | edit source]

Their details are encoded in their classification, following the given order:

The first letter classifies its origin (Fairy Tale, Trauma, Original, Donator), the second number classifies its type (1 for humanoid, 2 for animal, 3 for religious, 4 for inanimate object, 5 for machine or artifact, 6 for abstraction or amalgamation, 7 for breaching tool, 9 for tool), the third number acts as a unique code for the Abnormality, which doesn't repeat between Abnormalities; and the last letter (Only for Legacy) is for the risk level classification (Z for Risk Zayin.png ZAYIN, T for Risk Teth.png TETH, and so on). In effect, a player knowing this, specially the third number, can get a huge jumpstart on information about the Abnormality.

List of Released Abnormalities[edit | edit source]

A list of unreleased abnormalities can be found here.

ABNORMALITIES
No. Enc. Port Name Subject Number Attack Type Risk Level EBoxIcon.png E-Boxes QliphothCounterIcon.png Qliphoth Counter
0 TrainingStandardDummyRabbitPortrait.png Standard Training-Dummy Rabbit 0-00-00(-T) RedDamageTypeIcon.png RED
(1 - 2)
Risk Teth.png TETH 10 1
2 ScorchedGirlPortrait.png Scorched Girl F-01-02(-T) RedDamageTypeIcon.png RED
(2 - 4)
Risk Teth.png TETH 12 2
3 OneSinPortrait.png One Sin and Hundreds of Good Deeds O-03-03(-Z) WhiteDamageTypeIcon.png WHITE
(1 - 2)
Risk Zayin.png ZAYIN 10 X
4 TheQueenOfHatredPortrait.png The Queen of Hatred O-01-04(-W) BlackDamageTypeIcon.png BLACK
(3 - 4)
Risk Waw.png WAW 22 2
6 HappyTeddyBearPortrait.png Happy Teddy Bear T-04-06(-H) WhiteDamageTypeIcon.png WHITE
(2 - 4)
Risk He.png HE 15 X
8 RedShoesPortrait.png Red Shoes O-04-08(-H) RedDamageTypeIcon.png RED
(4 - 6)
Risk He.png HE 16 1
9 TheresiaPortrait.png Theresia T-09-09(-T) X Risk Teth.png TETH X X
12 OldLadyPortrait.png Old Lady O-01-12(-T) WhiteDamageTypeIcon.png WHITE
(1 - 3)
Risk Teth.png TETH 14 4
15 NamelessFetusPortrait.png Nameless Fetus O-01-15(-H) RedDamageTypeIcon.png RED
(4 - 6)
Risk He.png HE 18 1
18 WallGazerPortrait.png The Lady Facing the Wall F-01-18(-T) WhiteDamageTypeIcon.png WHITE
(2 - 3)
Risk Teth.png TETH 14 2
20 NothingTherePortrait.png Nothing There O-06-20(-A) RedDamageTypeIcon.png RED
(6 - 9)
Risk Aleph.png ALEPH 33 1
27 1.76MHzPortrait.png 1.76 MHz T-06-27(-T) WhiteDamageTypeIcon.png WHITE
(2 - 4)
Risk Teth.png TETH 12 4
30 SingingMachinePortrait.png Singing Machine O-05-30(-H) WhiteDamageTypeIcon.png WHITE
(4 - 6)
Risk He.png HE 18 1
31 TheSilentOrchestraPortrait.png The Silent Orchestra T-01-31(-A) WhiteDamageTypeIcon.png WHITE
(7 - 9)
Risk Aleph.png ALEPH 30 2
32 WarmHeartedWoodsmanPortrait.png Warm-Hearted Woodsman F-05-32(-H) WhiteDamageTypeIcon.png WHITE
(3 - 5)
Risk He.png HE 18 1
37 TheSnowQueenPortrait.png The Snow Queen F-01-37(-H) WhiteDamageTypeIcon.png WHITE
(4 - 5)
Risk He.png HE 18 X
40 BigBirdPortrait.png Big Bird O-02-40(-W) BlackDamageTypeIcon.png BLACK
(2 - 6)
Risk Waw.png WAW 20 5
41 LittleHelperPortrait.png All-Around Helper T-05-41(-H) RedDamageTypeIcon.png RED
(3 - 5)
Risk He.png HE 16 2
42 SnowWhite'sApplePortrait.png Snow White's Apple F-04-42(-W) BlackDamageTypeIcon.png BLACK
(2 - 4)
Risk Waw.png WAW 22 1
43 SpiderBudPortrait.png Spider Bud T-02-43(-T) RedDamageTypeIcon.png RED
(2 - 3)
Risk Teth.png TETH 14 X
44 BeautyandtheBeastPortrait.png Beauty and the Beast F-02-44(-T) WhiteDamageTypeIcon.png WHITE
(2 - 4)
Risk Teth.png TETH 12 X
45 PlagueDoctorPortrait.png Plague Doctor O-01-45(-Z) WhiteDamageTypeIcon.png WHITE
(1 - 2)
Risk Zayin.png ZAYIN 10 1
46 WhiteNightPortrait.png WhiteNight T-03-46(-A) PaleDamageTypeIcon.png PALE
(7 - 8)
Risk Aleph.png ALEPH 35 3
47 Don'tTouchMePortrait.png Don't Touch Me O-05-47(-Z) ??? Risk Zayin.png ZAYIN ?? X
49 RudoltaPortrait.png Rudolta of the Sleigh F-02-49(-H) WhiteDamageTypeIcon.png WHITE
(3 - 4)
Risk He.png HE 18 2
50 QueenBeePortrait.png Queen Bee T-04-50(-W) RedDamageTypeIcon.png RED
(4 - 6)
Risk Waw.png WAW 22 1
51 BloodbathPortrait.png Bloodbath T-05-51(-T) WhiteDamageTypeIcon.png WHITE
(2 - 4)
Risk Teth.png TETH 14 X
52 OpenedCanofWellcheersPortrait.png Opened Can of Wellcheers F-05-52(-Z) RedDamageTypeIcon.png RED
(1 - 2)
Risk Zayin.png ZAYIN 10 X
53 AlriunePortrait.png Alriune T-04-53(-W) WhiteDamageTypeIcon.png WHITE
(4 - 6)
Risk Waw.png WAW 22 1
54 ForsakenMurdererPortrait.png Forsaken Murderer T-01-54(-T) RedDamageTypeIcon.png RED
(2 - 3)
Risk Teth.png TETH 14 1
55 TheChildofGalaxyPortrait.png Child of the Galaxy O-01-55(-H) BlackDamageTypeIcon.png BLACK
(2 - 3)
Risk He.png HE 16 5
56 PunishingBirdPortrait.png Punishing Bird O-02-56(-T) RedDamageTypeIcon.png RED
(2 - 4)
Risk Teth.png TETH 12 4
57 LittleRedPortrait.png Little Red Riding Hooded Mercenary F-01-57(-W) RedDamageTypeIcon.png RED
(4 - 6)
Risk Waw.png WAW 20 3
58 BigandMightbeBadWolfPortrait.png Big and Will be Bad Wolf F-02-58(-W) RedDamageTypeIcon.png RED
(4 - 8)
Risk Waw.png WAW 22 2
59 You'reBaldPortrait.png You're Bald... Bald-Is-Awesome! BlackDamageTypeIcon.png BLACK
(1 - 2)
Risk Zayin.png ZAYIN 6 X
60 FragmentoftheUniversePortrait.png Fragment of the Universe O-03-60(-T) BlackDamageTypeIcon.png BLACK
(1 - 3)
Risk Teth.png TETH 12 2
61 CrumblingArmorPortrait.png Crumbling Armor O-05-61(-T) RedDamageTypeIcon.png RED
(2 - 4)
Risk Teth.png TETH 12 X
62 BirdofJudgementPortrait.png Judgement Bird O-02-62(-W) PaleDamageTypeIcon.png PALE
(5 - 7)
Risk Waw.png WAW 24 2
63 ApocalypseBirdPortrait.png Apocalypse Bird O-02-63(-A) BlackDamageTypeIcon.png BLACK
(1 - 3)
Risk Aleph.png ALEPH 12 X
64 TheKingofGreedPortrait.png The King of Greed O-01-64(-W) RedDamageTypeIcon.png RED
(5 - 7)
Risk Waw.png WAW 22 1
66 TheLittlePrincePortrait.png The Little Prince O-04-66(-W) BlackDamageTypeIcon.png BLACK
(3 - 4)
Risk Waw.png WAW 24 2
67 LaetitiaPortrait.png Laetitia O-01-67(-H) BlackDamageTypeIcon.png BLACK
(2 - 4)
Risk He.png HE 16 X
68 FuneraloftheDeadButterfliesPortrait.png Funeral of the Dead Butterflies T-01-68(-H) WhiteDamageTypeIcon.png WHITE
(4 - 6)
Risk He.png HE 16 2
69 DerFreischützPortrait.png Der Freischütz F-01-69(-H) BlackDamageTypeIcon.png BLACK
(3 - 4)
Risk He.png HE 16 3
70 DreamofaBlackSwanPortrait.png Dream of a Black Swan F-02-70(-W) WhiteDamageTypeIcon.png WHITE
(5 - 6)
Risk Waw.png WAW 24 5
71 TheDreamingCurrentPortrait.png The Dreaming Current T-02-71(-W) WhiteDamageTypeIcon.png WHITE
(3 - 6)
Risk Waw.png WAW 20 2
72 TheBurrowingHeavenPortrait.png The Burrowing Heaven O-04-72(-W) BlackDamageTypeIcon.png BLACK
(4 - 5)
Risk Waw.png WAW 24 3
73 TheKnightofDespairPortrait.png The Knight of Despair O-01-73(-W) WhiteDamageTypeIcon.png WHITE
(4 - 6)
Risk Waw.png WAW 24 X
74 TheNakedNestPortrait.png The Naked Nest O-02-74(-W) RedDamageTypeIcon.png RED
(5 - 7)
Risk Waw.png WAW 22 X
75 TheMountainofSmilingBodiesPortrait.png The Mountain of Smiling Bodies T-01-75(-A) BlackDamageTypeIcon.png BLACK
(6 - 8)
Risk Aleph.png ALEPH 30 2
76 SchadenfreudePortrait.png Schadenfreude O-05-76(-H) RedDamageTypeIcon.png RED
(3 - 6)
Risk He.png HE 18 2
77 TheHeartofAspirationPortrait.png The Heart of Aspiration T-09-77(-T) X Risk Teth.png TETH X X
78 NotefromaCrazedResearcherPortrait.png Note from a Crazed Researcher T-09-78(-H) X Risk He.png HE X X
79 FleshIdolPortrait.png Flesh Idol T-09-79(-W) X Risk Waw.png WAW X X
80 GiantTreeSapPortrait.png Giant Tree Sap T-09-80(-H) X Risk He.png HE X X
81 MirrorofAdjustmentPortrait.png Mirror of Adjustment O-09-81(-Z) X Risk Zayin.png ZAYIN X X
82 Shelterfromthe27thofMarchPortrait.png Shelter from the 27th of March T-09-82(-H) X Risk He.png HE X X
83 FairyFestivalPortrait.png Fairy Festival F-04-83(-Z) RedDamageTypeIcon.png RED
(1 - 2)
Risk Zayin.png ZAYIN 10 X
84 MeatLanternPortrait.png Meat Lantern O-04-84(-T) WhiteDamageTypeIcon.png WHITE
(1 - 3)
Risk Teth.png TETH 14 1
85 WeCanChangeAnythingPortrait.png We Can Change Anything T-09-85(-Z) X Risk Zayin.png ZAYIN X X
86 ExpressTraintoHellPortrait.png Express Train to Hell T-09-86(-W) X Risk Waw.png WAW X X
87 ScarecrowSearchingforWisdomPortrait.png Scarecrow Searching for Wisdom F-01-87(-H) WhiteDamageTypeIcon.png WHITE
(2 - 6)
Risk He.png HE 18 1
88 DimensionalRefractionVariantPortrait.png Dimensional Refraction Variant O-03-88(-W) WhiteDamageTypeIcon.png WHITE
(4 - 7)
Risk Waw.png WAW 22 2
89 CENSOREDPortrait.png CENSORED O-03-89(-A) BlackDamageTypeIcon.png BLACK
(5 - 10)
Risk Aleph.png ALEPH 32 2
90 ProphecyoftheSkinPortrait.png Skin Prophecy T-09-90(-T) X Risk Teth.png TETH X X
91 PortraitofAnotherWorldPortrait.png Portrait of Another World O-09-91(-H) X Risk He.png HE X X
92 ShyLookTodayPortrait.png Today's Shy Look O-01-92(-T) BlackDamageTypeIcon.png BLACK
(2 - 3)
Risk Teth.png TETH 12 X
93 BlueStarPortrait.png Blue Star O-03-93(-A) WhiteDamageTypeIcon.png WHITE
(6 - 9)
Risk Aleph.png ALEPH 33 2
94 YouMustBeHappyPortrait.png You Must Be Happy T-09-94(-Z) X Risk Zayin.png ZAYIN X X
95 LuminousBraceletPortrait.png Luminous Bracelet O-09-95(-T) X Risk Teth.png TETH X X
96 BehaviorAdjustmentPortrait.png Behavior Adjustment O-09-96(-T) X Risk Teth.png TETH X X
97 OldBeliefandPromisePortrait.png Old Faith and Promise T-09-97(-Z) X Risk Zayin.png ZAYIN X X
98 PorccubusPortrait.png Porccubus O-02-98(-H) BlackDamageTypeIcon.png BLACK
(1 - 5)
Risk He.png HE 18 2
99 VoidDreamPortrait.png Void Dream T-02-99(-T) BlackDamageTypeIcon.png BLACK
(1 - 3)
Risk Teth.png TETH 14 2
100 GraveofCherryBlossomsPortrait.png Grave of Cherry Blossoms O-04-100(-T) WhiteDamageTypeIcon.png WHITE
(2 - 4)
Risk Teth.png TETH 12 3
101 FieryBirdPortrait.png The Firebird O-02-101(-W) RedDamageTypeIcon.png RED
(3 - 4)
Risk Waw.png WAW 24 3
102 YinPortrait.png Yin O-05-102(-W) BlackDamageTypeIcon.png BLACK
(4 - 6)
Risk Waw.png WAW 20 2
103 YangPortrait.png Yang O-07-103(-W) X Risk Waw.png WAW X X
104 BackwardClockPortrait.png Backward Clock D-09-104(-W) X Risk Waw.png WAW X X
105 LaLunaPortrait.png El Llanto de la Luna D-01-105(-W) WhiteDamageTypeIcon.png WHITE
(5 - 7)
Risk Waw.png WAW 20 3
106 ArmyInBlackPortrait.png Army In Black D-01-106(-Z) WhiteDamageTypeIcon.png WHITE
(7 - 9)
Risk Zayin.png ZAYIN 30 3
107 PpodaePortrait.png Ppodae D-02-107(-T) RedDamageTypeIcon.png RED
(2 - 3)
Risk Teth.png TETH 12 2
108 ParasyteTreePortrait.png Parasite Tree D-04-108(-W) WhiteDamageTypeIcon.png WHITE
(5 - 6)
Risk Waw.png WAW 24 1
109 MeltingLovePortrait.png Melting Love D-03-109(-A) BlackDamageTypeIcon.png BLACK
(4 - 10)
Risk Aleph.png ALEPH 32 3
110 HeroicMonkPortrait.png Clouded Monk D-01-110(-W) WhiteDamageTypeIcon.png WHITE
(4 - 6)
Risk Waw.png WAW 22 3
No. Enc. Port Name Subject Number Attack Type Risk Level E-Boxes Qliphoth Counter

ABNORMALITIES (LEGACY)
No. Enc. Port Name Subject Number Attack Type Risk Level Work Success Rate Mood Decrease Rate Basic Mood Rating
2 ScorchedGirlPortrait.png Scorched Girl F-01-02-T RED TETH +20% -30% 60%
3 OneSinPortrait.png One Sin and Hundreds of Good Deeds O-03-03-Z WHITE ZAYIN +20% -30% 55%
4 TheQueenOfHatredPortraitLegacy.png The Queen of Hatred O-01-04-W RED WAW +30% -40% 80%
6 HappyTeddyBearPortrait.png Happy Teddy T-04-06-H RED HE +30% -40% 56%
8 RedShoesPortrait.png Red Shoes O-04-08-H WHITE/
RED
HE +30% -40% 60%
12 OldLadyPortrait.png Old Lady O-01-12-T WHITE TETH +20% -30% 45%
15 NamelessFetusPortrait.png Nameless Fetus O-01-15-H RED/
BLACK
HE +40% -50% 65%
18 WallGazerPortrait.png Woman Facing the Wall F-01-18-T WHITE TETH +30% -40% 65%
20 NothingTherePortrait.png Nothing There O-06-20-A RED ALEPH +30% -40% 42%
30 SingingMachinePortraitLegacy.png Singing Machine O-05-30-H WHITE HE +30% -40% 58%
31 PoorScreenwriter'sNotePortraitLegacy.png Poor Screenwriter's Note O-05-31-W WHITE WAW +10% -15% 40%
37 TheSnowQueenPortrait.png The Snow Queen F-01-37-H BLUE HE +20% -30% 50%
40 BigBirdPortraitLegacy.png Big Bird O-02-40-H BLACK/
RED
HE +20% -30% 55%
41 LittleHelperPortrait.png All-Around Helper T-05-41-H RED HE +20% -30% 80%
42 SnowWhite'sApplePortrait.png Snow White's Apple F-04-42-W RED/
BLACK
WAW +40% -50% 60%
43 SpiderBudPortrait.png Spider Bud T-02-43-T RED TETH +30% -40% 65%
44 BeautyandtheBeastPortrait.png Beauty and the Beast F-02-44-T RED TETH +40% -30% 35%
45 PlagueDoctorPortraitLegacy.png Plague Doctor O-01-45-Z WHITE ZAYIN +20% -30% 61%
46 WhiteNightPortraitLegacy.png WhiteNight T-03-46-A BLUE ALEPH +40% -50% 50%
47 Don'tTouchMePortrait.png Don't Touch Me O-05-47-Z BLACK ZAYIN +0% -0% 0%
48 HammerofLightPortrait.png Hammer of Light O-05-48-Z RED ZAYIN +20% -30% 50%
49 RudoltaPortrait.png Rudol-ta of Sled F-02-49-H WHITE HE +30% -40% 58%
50 QueenBeePortrait.png QueenBee T-04-50-W RED WAW +30% -40% 57%
51 BloodbathPortrait.png Bloodbath T-05-51-T RED TETH +30% -40% 65%
52 OpenedCanofWellcheersPortrait.png Opened Can of Wellcheers F-05-52-Z BLUE ZAYIN +30% -40% 55%
53 AlriunePortrait.png Alriune T-04-53-W WHITE WAW +40% -50% 48%
54 ForsakenMurdererPortrait.png Abandoned Murderer T-01-54-T RED TETH +20% -30% 45%
55 TheSilentOrchestraPortrait.png The Silent Orchestra T-01-55-A WHITE ALEPH +30% -40% 47.5%
55 TheChildofGalaxyPortraitLegacy.png The Child of Galaxy O-01-55-H RED HE +20% -30% 13%
56 PunishingBirdPortrait.png Punishing Bird O-02-56-T RED/WHITE TETH +10% -30% 46%
57 LittleRedPortraitLegacy.png Little Red Riding Hooded Mercenary F-01-57-H RED HE +20% -30% 50%
58 BigandMightbeBadWolfPortraitLegacy.png Big and Might be Bad Wolf F-02-58-W RED WAW +30% -40% 50%
59 You'reBaldPortrait.png You're Bald... Bald-Is-Awesome! WHITE ZAYIN +30% -40% 50%
60 FragmentoftheUniversePortrait.png Fragment of the Universe O-03-60-T WHITE TETH +30% -40% 55%
61 CrumblingArmorPortrait.png Crumbling Armor O-05-61-T WHITE TETH +30% -40% 55%
62 BirdofJudgementPortrait.png Judgement Bird O-02-62-H BLUE HE +30% -40% 55%
63 ApocalypseBirdPortraitLegacy.png Apocalypse Bird ??? RED/
BLACK
ALEPH +0% -0% 0%
64 TheKingofGreedPortrait.png The King of Greed O-01-64-W RED WAW +30% -40% 80%
65 PriceofSilencePortraitLegacy.png Price of Silence O-05-65-H BLUE HE +20% -30% 50%
66 TheLittlePrincePortraitLegacy.png The Little Prince O-04-66-W RED WAW +30% -40% 40%
No. Enc. Port Name Subject Number Attack Type Risk Level Work Success Rate Mood Decrease Rate Basic Mood Rating

Trivia[edit | edit source]

  • They are notably similar to, and inspired by, the various Special Containment Procedure objects from the SCP Foundation.
  • Poor Screenwriter's Note, Hammer of Light and Price of Silence are Legacy Abnormalities that weren't brought back into the new version.
  • Each of the damage types is the same color of one of the Four Horsemen of the Apocalypse.
    • RedDamageTypeIcon.png RED for the red horse of War.
    • WhiteDamageTypeIcon.png WHITE for the white horse of Conquest.
    • BlackDamageTypeIcon.png BLACK for the black horse of Famine.
    • PaleDamageTypeIcon.png PALE for the pale horse of Death.
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