Lobotomy Corporation Wiki
Lobotomy Corporation Wiki

This section contains spoilers related to the story of Lobotomy Corporation.
Read ahead with caution if you want to experience the story for yourself.

Angela first addressing X

"Did you believe an AI, that has feelings, exists? Did you believe it? Did you admire, praised it for being such an amazing AI? Tell me. What is it to you?"
-- B

Angela is an abnormally advanced Artificial Intelligence in the form of a text based Natural Language Processing and response program, as well as a surveillance system for the facility, although it is said by B that it is more. The program is a longstanding secretary of sorts at Lobotomy Corporation, and while restricted from making any actual decisions itself, Angela is capable of alerting the administrator of any potential problems, or any problems in general thanks to its "many eyes". It is more accurate than any human in its job, having caused many humans before it to be replaced.

Angela is the only character in the gameplay to have the same overlooking safety as X, as mentioned during the Plague Doctor's Transformation.


Angela was built by A and other workers of Lobotomy Corporation, to become an ideal assistant or 'partner' for the new managers of the facility X-394, of the corporation. The project became so successful that it had more authority than other employees of the corporation, like being able to select which person will be the next new manager and give authorization to certain employees to do specific tasks (Mentioned in Nameless Fetus' Quote and final entry). Angela is still serving to the company through several operations, mostly, informing to the managers about the success of the corporation, any recent events in the facility and encouraging them to stay with the company. Its 'loyalty' to the company also is a warning to the managers, because it will try to keep all the information in secret and managers don't have to share this with 'outsiders'.


Angela is a dependable and logical assistant who is with you until the last employee. It lacks emotions due to the fact that it is only an AI, but its main goal is to serve Lobotomy Corp, and help prevent breaches. It can become a bit snarky if the player is doing poorly.

Story Mode Spoilers!
In reality, however, Angela is an insurgent in Lobotomy Corporation, who wishes to see the corporation fail eventually. It is implied by B to be an Abnormality, and would hurt the player if it meant the structural collapse of Lobotomy Corp.

At day 20, Angela wipes the memory of X, but still mention previous questions that it said to X before.


X (Player)[]

Angela guides X through the first days of being hired, usually starting conversations about the success rate at Lobotomy, while trying to develop a basic relationship. Angela sometimes seem to be 'worry' about X in some cases, but even with her ability to express 'emotions', it is unable to truly empathize with X's stressful job.

Story Mode Spoilers!
Towards the end of the current campaign, X learns too much through B about Angela, and it wipes its memory. With X remembering nothing, the days proceed as 'normal' until Challenge Mode begins.


Although it says little about their relationship, it could be assume that Angela's creator, A, implemented all that an AI needed to become more like a 'human', so all of Angela's 'emotions', would be the same that A had or wanted in an assistant. Other than that, nothing is known.


Angela always warns X about the supposed untrustworthiness of B as soon as they meet. Angela seems to hate 'outsiders' of Lobotomy that may cause severe damage to the company, such as filtering content or revealing compromising data. B is no exception, and also seems to know a good amount about Angela.

Story Mode Spoilers!
B reveals to X through a connection interception that Angela is not as she seems. He sets up a lie detector designed to show X that Angela is programmed to deceive.

Notice About the Article "Angela (Legacy)":
"Angela (Legacy)" is using information from a "Beta", less official version of the game. The information will likely be subject to change as time goes on, and the information may be incorrect as it is first collected and put on the wiki.


Angela's Body

In the Beta update, Angela is now represented with a humanoid body, similar to the other employees, but still being an AI that manages certain aspects of the facility. She has pale skin, long hair of aero or alice blue color, a white shirt with a red tie, covered by a black jacket and a white lab coat, along with dark pants.

Angela is the head of the Sephirah, a group of AIs, one being assigned to each department, having overall control of their work zones. Angela has basic communication with the other Sephirah but most of her dialogue has changed to be adapted to the new features of having a body, as well as her imitating more accurate emotions. The player cannot longer ask her questions on certain days.

Story Mode Spoilers!

Angela at Day 10

Angela reveals to X, after an error occurs, that a technology called 'Cognition Filter' is used on the managers to minimize the psychological effects of the facility and its 'creatures', changing their appearance to look less horrifying. For example, dead employees will appear as dolls splattered with red paint on (Which explains why some human-like Abnormalities are different in appearance to the employees). This technology was installed, due to previous managers going insane from the images and events they witnessed.

This technology was originally used for wars but is now used on people as well.

Angela seems to be more protective with X than before, and also shares her personal thoughts and experiences with them.


  • "Welcome, Manager. I am your assistant AI, Angela. I am here to support you as it's your first day. I will provide practical advice and emotional support until you get used to your work."
  • "I always say this, but please give your best for the energy production."
  • "We have enough energy, so we can stop collecting energy now. If I had a hand, I would high-five you."
  • "It is your second day. I think you can recognize my voice by now. But let me remind you. I am your assistant AI, Angela. I have this amazing capability of greeting you with different words for every day. I hope you get through this day without an accident!"
  • "Sometimes, people unnecessarily doubt the fact that something should not exist is existing."
  • "<Name> Abnormality is now out of the quarantine, which means everyone will die except you and me. What a relief!"
  • "There is a stark difference between "half full" and "half empty." It took me a long time to grasp the difference as well."
  • "But to name a difference between them (Abnormalities) and I, I can express emotions. I can be the perfect partner through all other functions."
  • "Energy production is not the end of the process. We should refine the energy and it takes more time. But compared to your management time, it is a brief moment."
  • "They existed everywhere but we were the ones to first discover their existence. We were the first to encounter them. We were face with fear. They were fear itself."


  • Since the game is heavy on Christian religious symbolism, Angela's name may derive from 'angel', or 'guardian angel', as she acts as the player's guide. However, this is yet to be proven.
  • As the game is heavy on religious symbolism, Angela's name may in reference to her role as the player's guide, being that one of the derivatives of the name Angela is Angel.
    • The name's straight definition is "messenger of gods" based off a Greek word.
    • Angela's naming could also be related to how A believes he is a god.
  • Angela says at the first day that she only have a 'voice' to talk with the player, which could be fictional; but isn't heard in-game anywhere.
    • Although, in the Beta Update, she might have a voice now that she possess a visible body.