"Actually I didn't really care. I must be called Big Bad Wolf."
- Big and Might be Bad Wolf's Entry

Big and Might be Bad Wolf (F-02-58) or Big Bad Wolf for short, is an animal Abnormality taking the form of a humanoid tall wolf with gray fur, white paws, tail and belly button, black eyebrows and a scar on his left eye. When breaching, Big Bad Wolf appearance changes to look more like a beast, more thin or skeletal, and running on its four paws.

He is one of two unique Abnormalities in game to have a counterpart or rivalry, the other counterpart Abnormality being Little Red Riding Hooded Mercenary.

Ability Edit

Its ability triggers when his QliphothCounterIcon Qliphoth counter reaches 0. Its QliphothCounterIcon Qliphoth counter is reduced by the next methods:

  • Getting a BadResult Bad Result will reduce the counter by 1. The agent will be devoured by the wolf and no longer for use, classified as 'Out of Control.'
  • When an employee who finished a work on Little Red, performs a work with this Abnormality, the counter will be decreased by 1 and the employee will be devoured.
  • An employee bleeding by the attacks of Little Red, who enters into the same hallway as the containment unit of the Abnormality, will reduce the counter by 1.
  • Additionally, if Little Red enters the same hallway that has his containment unit, his QliphothCounterIcon Qliphoth counter will drop to 0 and breach immediately.

Employees who were eaten can be released from the wolf by performing a GoodResult Good Instinct Instinct work.

When the QliphothCounterIcon Qliphoth Counter reaches 0, he will breach. When about to breach, a containment filter effect will appear, with a picture of the wolf's face and its eyes glowing, followed by breaching. The Abnormality's appearance will change to a big, more realistic kind of wolf, with multiple scars on his body, sharp claws and glowing blue eyes.

It has high HPIcon HP and MovementSpeedIcon Movement Speed. When breaching, he moves to the Main Rooms of the departments to start his attacks. His next location is marked by a Blue or Red Moon (When below the 50% of HPIcon HP), appearing in the main room of another department. Just one moon can appear at the same time.

While in a main room, he use his claws or fangs to attack the target, dealing average RedDamageTypeIcon Red Damage. He can perform a special attack which runs across the room, dealing RedDamageTypeIcon Red Damage constantly to the targets in the room. He attacks quickly and when there are not enough or any targets at all in the room, the wolf will howl, deal WhiteDamageTypeIcon White Damage to the employees in the department, and if there is a Red Moon, it will reduce the QliphothCounterIcon Qliphoth Counter of the nearby Abnormalities by 1. After a period of time, he will flee to the next main room with a moon on it, turning into black smoke and moving faster to the next location. Once he reach the room, he has to recover his breath, remaining an amount of time resting and vulnerable to attacks. This behavior repeats until subdued or the day ends.

If the wolf still holds any devoured employee when breaching, they can be released after suppressing the wolf, by performing Instinct Instinct work. He will also release employees immediately after a successful suppression by Little Red, giving the held employees an E.G.O. Gift called "Sheepskin" that increases HPIcon HP by 9 and decreases SPIcon SP by 3.

Origin Edit

The Big Bad Wolf follows many tales involving a wolf as an antagonist, but probably he participated in each of them (mentioned in his flavour text) before the Little Red's tale. The twist in that tale is assumed to be at the end, but is still unknown what happened. After the incident, the wolf somehow escaped the scene, and with a high probability, being the one who scarred Little Red. Although the wolf looks clueless during most situations, he seems to recognize the rivalry of Little Red and tries to fight her when both are confronting.

How the Big and Might be Bad Wolf arrived to the facility and where he was found is still unknown.

Details Edit

Big and Might be Bad Wolf responds to the four works in order of best to worst: Attachment Attachment, Instinct Instinct, Insight Insight, and Repression Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Big and Might be Bad Wolf's emotional state is divided into 3 sections: BadResult Bad, NormalResult Normal, and GoodResult Good. Completing 0-9 E Boxes will cause it to feel BadResult Distressed, completing 10-17 will cause it to feel NormalResult Normal, and 18-22 will make it's mood result GoodResult Happy. Its usual waiting time after a task is around 15 seconds and QliphothCounterIcon Qliphoth counter is 2.

 Unlockable Information/Upgrades Edit

Basic Information (Cost: EBoxIcon 20 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Waw WAW), portrait, Damage Type (RedDamageTypeIcon Red 4 - 8), the amount of EBoxIcon E-Boxes (22), their emotional state and QliphothCounterIcon Qliphoth counter (2).

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon 7 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3/4/5/6 (Cost: EBoxIcon 5 PE Boxes)

  • "Managerial Tips 1"
    • "When the employee <name> who has worked on F-01-57 completed the work, the Qliphoth counter is decreased. Then the employee was eaten by Big and Might be bad Wolf."
  • "Managerial Tips 2"
    • "When the work result was bad, Qliphoth counter has decreased. Then the employee was eaten by Big and Might be bad Wolf."
  • "Managerial Tips 3"
    • "When the employee finished instinct work while Big and Might be bad Wolf was fed, Big and Might be bad Wolf vomits all the employees who had been eaten before."
  • "Managerial Tips 4"
    • "The Qliphoth counter decreased when a target that bleeds from the attack of F-01-57 enters the hallway of the containment room for Big and Might be bad Wolf."
  • "Managerial Works 5"
    • "When the F-01-57 entered the hallway of the Big and Might be bad Wolf's containment room, the Qliphoth counter became zero."
  • "Managerial Works 6"
    • "Some employees reported that they heard a voice in the stomach of Big and Might be bad Wolf. We should rescue them by suppressing the escaped Big and Might be bad Wolf. It may be possible to contract to the F-01-57."

Escape Information (Cost: EBoxIcon 20 PE Boxes)

Information if the Abnormality can escape or not, plus his Qliphoth counter (2). This includes it's defenses when breaching:

RedDamageTypeIcon Red: Normal (1.0) - WhiteDamageTypeIcon White: Endured (0.7) - BlackDamageTypeIcon Black: Endured (0.7) - PaleDamageTypeIcon Pale: Normal (1.0)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
"Common" "Common" "Common" "Common" "Common"
"Low" "Low" "Low" "Low" "Low"
"Common" "Common" "Common" "Common" "Common"
"Very Low" "Very Low" "Very Low" "Very Low" "Very Low"

Observation Level Edit

Level 1 (1 Section unlocked): WorkSpeedIcon Speed Rate +3

Level 2 (2 Sections unlocked): WorkSuccessIcon Success Rate +3%

Level 3 (3 Sections unlocked): WorkSpeedIcon Speed Rate +3

Unlocks an E.G.O. Gift 'Blue Scar'.

Level 4 (All details unlocked): WorkSuccessIcon Success Rate +3%

Unlocks the E.G.O. Weapon and Suit 'Blue Scar'.

E.G.O. Equipment Edit

E.G.O. Weapon Blue Scar
Blue Scar
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Waw WAW EBoxIcon 70 1 RedDamageTypeIcon Red
Fast Short 4
Requirements: Agent Level 3
FortitudeIcon Fortitude Level 3
TemperanceIcon Temperance Level 3
Special Information
Details Special Ability
"Gauntlet that resembles the claws of a vicious wolf.

These claws once ripped stomachs and cut the insides of many living creatures.

It cuts the target's flesh and makes it unable to stop its bleeding."

"Additional R damage for a certain amount of time

Weapon damage +50% when the employee's hp is 50% or less. However, if employee attack in that state, damage will be applied to other employees"

E.G.O. Suit Blue Scar
Blue Scar
Grade: Cost: Max Amount: RedDamageTypeIcon RED Defense: WhiteDamageTypeIcon WHITE Defense: BlackDamageTypeIcon BLACK Defense: PaleDamageTypeIcon PALE Defense:
Risk Waw WAW EBoxIcon 60 1 0.4
Observation Level: 4 Requirements: Agent Level 4
FortitudeIcon Fortitude Level 4
Special Information
Details Special Ability
"There are many traces as if to alert of the history of the never ending battle.

As all wounds become nothing in the end, this equipment will make you feel dull from damages although it won’t protect you completely from them."


E.G.O. Gift Blue Scar

Blue Scar (Face)

Effects: HPIcon HP +4, MovementSpeedIcon Movement Speed +2, Attack Speed +2

Drop Chance: 2%

Observation Level: 3

E.G.O. Gift Sheepskin

Sheepskin (Head 1)

Effects: …That’s why I could slash the wolf’s belly and returned safely back here!
HPIcon HP +9, SPIcon SP -3

Drop Chance: Obtainable via Being rescued by Little Red - X%

Observation Level: X

Story Edit


Big Bad Wolf's encyclopedia portrait

  • "A wolf with sparsely damaged fur. It is bipedal, and capable of communication to some extent. It always tries to devour employees and escape. Such actions are easily preventable, since it shows obvious signs in behaviors and conversations before doing so, which makes this abnormality fairly easy to manage.(“…That’s why I could slash the wolf’s belly and returned safely back here!” )"
  • "The accident happened in X, XX promoted awareness to employees. The situation went out of control at the moment Little Red Riding Hooded Mercenary and Big and Might be bad Wolf contacted. Avoid their contact at all cost. Considering the potential damage, it is rather wise to use some of the employees as living bait to distract them than allowing them to see each other."
  • "Flesh, I had been yearning for it for a long time. It was so delicious. I saw some red piece of cloth sticking out from the wardrobe. I might have seen it from somewhere, or not, actually I didn’t really care. I must be called Big Bad Wolf."
  • "There are many stories in the world. But none is as disgusting as the wolf's story. Wolves are born with sin. They have no names. People call them "Big Bad Wolf". All wolves grow into a giant, ferocious, and hairy monster. Wolves should not eat other animals even if they are starving. Wolves should not cross the line when doing bad things. Wolves should be punished. Wolves should be examples. Wolves should not make friends……(Omitted)"

Flavour Text Edit

  • "<name>, <name>, By any chance, is there a chubby baby pig in this place? Oh, it’s nothing. He was my friend. I just want to see how he’s doing now."
  • "<name>, will you open this door, please? I won’t hurt anyone, I’m just a little bit hungry."
  • "<name>, I will give you something good if you let me out!"
  • "I am big bad wolf. I will eat you all and get out of this place!"
  • "<name>, I’m telling this only to you. If you ever build a house, make it sturdy brick house."
  • "Big and Might be Bad Wolf vividly remembers the moments when its belly is ripped open, and guts spilled out."
  • "Big and Might be Bad Wolf likes meat. He used to be always hungry, now he wants to be always full."
  • "Big and Might be Bad Wolf is suffering from chronic indigestion. The origin of this problem goes back to very, very far past…..."
  • "According to employees who have been into Big and Might be Bad Wolf’s stomach. It is a dark, empty, and lonely place."
  • "“I have very big teeth.”"
  • "“I can blow this room away with one breath!”"
  • "“Open the door, sweetheart. I have brought gifts from the forest.”"

Trivia Edit

  • Big and Might be Bad Wolf seems to be a clearly reference to different fairy tales including a wolf as an antagonist, specifically Little Red Riding Hood as shown by the conflict between it and Little Red Riding Hooded Mercenary.
  • This Abnormality has been reworked along with its rival after the Legacy version, with a different appearance when breaching.

Gallery Edit

Notice About the Article "Big and Might be Bad Wolf":
Are you looking for the old version of this page: Big and Might be Bad Wolf (Legacy)
"Big and Might be Bad Wolf" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.