"Still, it didn’t matter to him. After all, he was “destined” to be a big bad wolf."
- Big and Will be Bad Wolf's Entry
Big and Will be Bad Wolf (F-02-58) (aka Big and Might be Bad Wolf before reaching Observation Lvl. 3), is an animal Abnormality taking the form of a cartoonish humanoid tall wolf with gray fur, white paws, tail and belly button, black eyebrows, and a scar on his left eye. When breaching, the wolf will look more beastly, covered in scars and blood and running on four paws. The front paws are black and red.
He is one of two unique Abnormalities in game to have a counterpart or rivalry, his counterpart Abnormality being Little Red Riding Hooded Mercenary.
Ability[]
Big and Will be Bad Wolf's ability triggers when his Qliphoth Counter reaches 0. His
Qliphoth Counter can fluctuate in the following ways:
- Getting a
Bad Result will reduce the counter by 1. The Agent will be devoured by the wolf and will not be controllable until released. This Agent will be considered 'Uncontrollable.'
- When an employee who has previously completed a work on Little Red performs a work with this Abnormality, the counter will be decreased by 1 and the employee will be devoured.
- An employee bleeding from the attacks of Little Red that enters the same hallway as the Containment Unit of this Abnormality will reduce the counter by 1.
- Additionally, if Little Red enters the same hallway housing his Containment Unit, his
Qliphoth Counter will drop to 0 and cause an immediate breach.
Employees who were eaten can be released from the wolf by completing Instinct Work with it.
When the Qliphoth Counter reaches 0, he will breach. When about to breach, a filter effect over its Containment Unit will appear, with a picture of the wolf's face and its eyes glowing, followed by breaching. The Abnormality's appearance will change to a large and savage quadrupedal wolf, with multiple scars on his body, sharp claws, and glowing blue eyes.
He has 2000 HP and high
Movement Speed. When breaching, he moves to the Main Rooms of departments to start his attacks. His next location is marked by a Blue Moon (or a Red Moon when he's below 50%
HP), appearing in the main room of another department. Only one moon can exist at any given time.
While escaped, he uses his claws and fangs to attack targets, dealing 10-14 Red Damage with a bite and 7-16
Red Damage with a scratch. He also has a special attack where he dashes across the room, dealing 15-19
Red Damage to all targets. If there are no targets in the area, the Wolf will travel to the nearest area with employees. After 20 seconds, the wolf will howl, dealing 15-20
White Damage to all employees in the department. If there's a Red Moon, his howl reduces the
Qliphoth Counter of nearby Abnormalities by 1. After losing 15% of his HP, he will flee to the next main room with a moon on it, turning into black smoke and increasing his speed while in transit. Once he reaches the room, he becomes invulnerable to attacks for 7.5 seconds as he pauses to catch his breath. This cycle repeats until subdued or the day ends.
If the wolf still holds any devoured employees when breaching, they can be released after suppressing the wolf by performing Instinct work. He will also release employees immediately after a successful suppression by Little Red Riding Hooded Mercenary, which will also give the held employees an E.G.O. Gift called "Sheep’s Clothing" that increases
HP by 9 and decreases
SP by 3.
When he is suppressed by Little Red, all Agents who aren't panicking at the time take -10% damage (cannot stack with itself) for the rest of the day.
Origin[]
His flavor text alludes to the Big and Will be Bad Wolf acting as the wolf antagonist to many fairytales, such as the Three Little Pigs, whether before the events of Little Red's tale or afterwards. Although detailed events surrounding the twist to Little Red's tale are unknown, the wolf seemed to have fled the scene after scarring Little Red. Despite the wolf generally looking clueless, he seems to recognize the rivalry he has with Little Red and tries to fight her when both are breaching.
Details[]
Big and Will be Bad Wolf responds to the four works in order of best to worst: Attachment,
Instinct,
Insight, and
Repression.
Like all Abnormalities, his energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.
The Wolf's emotional state is divided into 3 sections: Bad,
Normal, and
Good. Completing 0-9 E Boxes will cause him to feel
Distressed, completing 10-17 will cause him to feel
Normal, and 18-22 will make him
Happy. His usual cooldown timer after a task is around 15 seconds and his
Qliphoth counter is 2.
Unlockable Information/Upgrades[]
Basic Information (Cost: 20 PE Boxes)
Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( WAW), portrait, Damage Type (
Red 4 - 8), the amount of
E-Boxes (22), his emotional states, and
Qliphoth counter (2).
Instinct/Insight/Attachment/Repression Work Favor (Cost: 7 PE Boxes)
Unlocks the percentage level list to the respective work.
Managerial Works 1/2/3/4/5/6 (Cost: 5 PE Boxes)
- "Managerial Tips 1"
- "When the employee <name> who has worked on F-01-57 completed the work, the Qliphoth counter is decreased. Then the employee was eaten by Big and Will be Bad Wolf."
- "Managerial Tips 2"
- "When the work result was bad, Qliphoth counter has decreased. Then the employee was eaten by Big and Will be Bad Wolf."
- "Managerial Tips 3"
- "When the employee finished instinct work with a good result while Big and Will be Bad Wolf was fed, Big and Will be Bad Wolf vomits all the employees who had been eaten before."
- "Managerial Tips 4"
- "The Qliphoth counter decreased when a target that bleeds from the attack of F-01-57 enters the hallway of the containment room for Big and Will be Bad Wolf."
- "Managerial Works 5"
- "When the F-01-57 entered the hallway of the Big and Will be Bad Wolf's containment room, the Qliphoth counter became zero."
- "Managerial Works 6"
- "Some employees reported that they heard a voice in the stomach of Big and Will be Bad Wolf. We should rescue them by suppressing the escaped Big and Will be Bad Wolf. It may be possible to contract to the F-01-57."
Escape Information (Cost: 20 PE Boxes)
Information if the Abnormality can escape or not, plus his Qliphoth counter (2). This includes his defenses when breaching:
Red: Normal (1.0) -
White: Endured (0.7) -
Black: Endured (0.7) -
Pale: Normal (1.0)
Observation Level[]
Level 1 (1 Section unlocked): Speed Rate +3
Level 2 (2 Sections unlocked): Success Rate +3%
Level 3 (3 Sections unlocked): Speed Rate +3
Unlocks an E.G.O. Gift 'Cobalt Scar'.
Level 4 (All details unlocked): Success Rate +3%
Unlocks the E.G.O. Weapon and Suit 'Cobalt Scar'.
E.G.O. Equipment[]
Cobalt Scar | ||||||
Grade: | Cost: | Max Amount: | Damage: | Attack Speed: | Range: | Observation Level: |
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1 | ![]() 12-20 |
Fast | Short | 4 |
Requirements: Agent Level 3![]() ![]() |
Special Information | |
---|---|
Details | Special Ability |
"The weapon resembles the claws of a vicious wolf.
Once upon a time, these claws would cut open the bellies of numerous creatures and tear apart their guts. It flays the target's flesh and makes them bleed nonstop." |
"Can cause additional RED damage for a certain amount of time
Weapon damage +50% when the employee's HP is less than 50% |
Notes | |
Cobalt Scar | ||||||
Grade: | Cost: | Max Amount: | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 0.4 Resistant |
0.8 Endured |
0.7 Endured |
2.0 Vulnerable |
Observation Level: 4 | Requirements: Agent Level 4![]() |
Special Information | |
---|---|
Details | Special Ability |
"The armor is torn up with countless traces that recount the history of the unending battle.
As all wounds heal up and become nothing in the end, this equipment will dull the damages, even if it won't protect you from them completely." |
None |
Notes | |
Sheep’s Clothing (Head 1) | |
Effects: |
Drop Chance: Obtainable via Being rescued by Little Red - X%
Observation Level: X |
Story[]

Big Bad Wolf's encyclopedia portrait
"An Abnormality in the shape of a wolf with sparsely damaged fur. It is bipedal, and is capable of communication to some extent. It always attempts to devour employees or breach. Such actions are easily preventable, since it shows obvious signs in behaviour and conversation before doing so, making this Abnormality fairly easy to manage."
"The incident on the day of <Redacted> was an alerting event for many employees. The moment Red Riding Hood ran into the Wolf, the situation spiraled out of control. Prevent the two from meeting at all costs. Considering the potential damage it may cause, it could be a wise decision to sacrifice a few employees to divert their attention away from each other."
"He had flesh for the first time in a long while, and its taste was so good. In the corner of his eye, a familiar piece of red cloth stood out from the wardrobe. He may or may not have seen it before, but he didn't really care about it. Since then, it got harder and harder to keep himself in check. Still, it didn’t matter to him. After all, he was “destined” to be a big bad wolf."
"There may be lots of stories here, but no story is as disgusting as the wolf's role. It was a sin to be born as a wolf. No one cared about a wolf's name. It has to be called the big bad wolf. All wolves are raised to become giant, ferocious, and hairy monsters. Wolves could not eat other animals even if they were starving. Wolves could not cross the line when doing bad things. And wolves had to be punished. Wolves always needed to be an example. Wolves could not make friends with anyone... (Omitted)"
Flavour Text[]
- "Hey <name>, <name>. By any chance, is there a little chubby baby pig in this place? Oh, it’s nothing important. He was my friend, I just want to see how he’s doing nowadays."
- "Oh little <name>, will you open the door, please? I won’t hurt anyone, I swear it. I’m just a little bit hungry."
- "<name>, I’ll give you something good if you let me out!"
- "I am a big bad wolf, I’ll gobble you all up and get out of this place!"
- "<name>, I’m telling this secret only to you. If you ever build a house, make it a sturdy brick house."
- "Big and Will be Bad Wolf vividly remembers the moment when his belly was torn open and his guts spilled out."
- "Big and Will be Bad Wolf likes meat over anything else. He used to be always hungry, now he wants to be always full."
- "Big and Will be Bad Wolf suffers from chronic indigestion. The origin of this problem of his goes back to the very, very far past…"
- "According to reports from employees who have been inside Big and Will be Bad Wolf’s stomach, it is a dark, empty, lonely place."
- " “What big teeth I have, all the better for eating with.” "
- " “I’ll huff, and I’ll puff, and I’ll blow this room away with one breath!” "
- " “Open the door sweetheart, I’ve brought you a basket of gifts from the forest.” "
Trivia[]
- Big and Will be Bad Wolf is based on the wolf antagonist in many fairytales, especially in Little Red Riding Hood, as shown by the conflict between him and Little Red Riding Hooded Mercenary.
- This Abnormality has been reworked along with his rival since the Legacy version, with a different appearance when breaching.
- Big and Will be Bad Wolf and his equipment got new names with the March 4th 2020 "English version re-translation update" (ver 1.0.2.13e). Before they were known as "Big and Might be Bad Wolf" and "Blue Scar", respectively.
- Big and Will be Bad Wolf's Aberration, Reddened Buddy, is first mentioned in episode 6 of the Wonderlab comic and later seen in episode 36. Its E.G.O is most notably worn by the head of the Disciplinary Team, Shasha.
- Big and Will be Bad Wolf's code can be seen in the Welfare department's boxes in the background of the main room.
Bugs[]
- The E.G.O. Gift 'Sheep's Clothing' is not visible on Agents, but the effects are still active.
Gallery[]
Are you looking for the old version of this page: Big and Might be Bad Wolf (Legacy)
"Big and Will be Bad Wolf" is using information from the newest version of the game (v1.0.2.13f). The information here is from a newer version of the game including the most recent gameplay changes.