No edit summary Tag: Visual edit |
No edit summary Tag: Visual edit |
||
Line 24: | Line 24: | ||
Employees below {{Icon|temperance}} <span style="color:#824983;">Temperance </span>Level 4 who enter the containment room of the Abnormality will be sucked into the heart and <span style="color:red;">killed</span>. |
Employees below {{Icon|temperance}} <span style="color:#824983;">Temperance </span>Level 4 who enter the containment room of the Abnormality will be sucked into the heart and <span style="color:red;">killed</span>. |
||
− | When the {{Icon|qcounter}} Qliphoth Counter reaches 0, it will breach. It will move to a random main room of a department and float in the middle of the room. It has 2200 {{Icon|HP}} <span style="color:#FF4D4D;">HP</span> and remains immobile. To attack, Blue Star will periodically (every 5~8 seconds) unleash shockwaves that will deal (15~20) {{Icon|white}} <span style="color:white;">White Damage</span> to all the employees and entities in the facility. The employees who <span style="color:blue;">panic</span>, by |
+ | When the {{Icon|qcounter}} Qliphoth Counter reaches 0, it will breach. It will move to a random main room of a department and float in the middle of the room. It has 2200 {{Icon|HP}} <span style="color:#FF4D4D;">HP</span> and remains immobile. To attack, Blue Star will periodically (every 5~8 seconds) unleash shockwaves that will deal (15~20) {{Icon|white}} <span style="color:white;">White Damage</span> to all the employees and entities in the facility. The employees who <span style="color:blue;">panic</span>, by it attacks will be pulled into the Abnormality's heart, passing through any solid surfaces and <span style="color:red;">dying</span> once reaching it. Employees within and below {{Icon|temperance}} <span style="color:#824983;">Temperance</span> Level 2 or {{Icon|prudence}} <span style="color:#EEEABC;">Prudence</span> Level 3 that are in the same room as the abnormality will also immediately be pulled into the abnormality. It produces a constant low pitch tune that overlaps music and any other sounds made by other Abnormalities or employees. This will continue until it is suppressed or the day ends. |
== Origin == |
== Origin == |
Revision as of 19:46, 6 August 2020
"Let us meet again as stars."
- Blue Star's Entry
Blue Star (O-03-93) is an Abnormality entity made of an amalgamation of multiple gray legs coming from a glowing heart. The heart has a bright blue border surrounding a pitch-black center. This form is most likely formed by the human subjects who were dragged into the heart.
Ability
Its special ability will trigger when its Qliphoth Counter reaches 0. Its Qliphoth Counter can decrease by 1 when:
- An employee below Prudence Level 5 performs work with it.
- Performing a work longer than 60 seconds, which will also get the employee sucked into the heart and killed.
Employees below Temperance Level 4 who enter the containment room of the Abnormality will be sucked into the heart and killed.
When the Qliphoth Counter reaches 0, it will breach. It will move to a random main room of a department and float in the middle of the room. It has 2200 HP and remains immobile. To attack, Blue Star will periodically (every 5~8 seconds) unleash shockwaves that will deal (15~20) White Damage to all the employees and entities in the facility. The employees who panic, by it attacks will be pulled into the Abnormality's heart, passing through any solid surfaces and dying once reaching it. Employees within and below Temperance Level 2 or Prudence Level 3 that are in the same room as the abnormality will also immediately be pulled into the abnormality. It produces a constant low pitch tune that overlaps music and any other sounds made by other Abnormalities or employees. This will continue until it is suppressed or the day ends.
Origin
Its origin is currently unknown.
Details
Blue Star responds to the four works in order of best to worst: Insight, Repression, Instinct and Attachment.
Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.
Blue Star's emotional state is divided into 3 sections: Bad, Normal, and Good. Completing 0-6 E Boxes will cause it to feel Distressed, completing 7-27 will cause it to feel Normal, and 28-33 will make its mood result Happy. Its usual waiting time after a task is around 15 seconds. Its Qliphoth Counter is 2.
Unlockable Information/Upgrades
Basic Information (Cost: 30 PE Boxes)
Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( ALEPH), portrait, Damage Type ( White 6 - 9), the amount of E-Boxes (33), their emotional state and Qliphoth counter (2).
Instinct/Insight/Attachment/Repression Work Favor (Cost: 10 PE Boxes)
Unlocks the percentage level list to the respective work.
Managerial Works 1/2/3/4/5/6 (Cost: 7 PE Boxes)
- "Managerial Tips 1"
- "Agents with Temperance Level 3 or lower immediately threw themselves into Blue Star upon encountering the Abnormality."
- "Managerial Tips 2"
- "When an Agent with Prudence Level 4 or lower completed their work, the Qliphoth Counter lowered."
- "Managerial Tips 3"
- "When more than 60 seconds of work time had taken place, the Qliphoth Counter lowered by 1, and the Agent who was working with Blue Star threw themself in."
- "Managerial Tips 4"
- "Employees with Temperance Level 2 or Prudence Level 3 or lower were sucked in as soon as they encountered the escaping Abnormality."
- "Managerial Tips 5"
- "While Blue Star is outside of its containment, all sounds will be reduced to silence, with a low pitched tone emerging. The pitch will accompany a visually disruptive effect."
- "Managerial Tips 6"
- "While Blue Star is outside of its containment, all panicking employees in the facility will be sucked into the center of the Abnormality and vanish."
Escape Information (Cost: 30 PE Boxes)
Information if the Abnormality can escape or not, plus its Qliphoth Counter (2). Its defenses are the following:
Red: Resistant (0.4) - White: Resistant (0.2) - Black: Endured (0.8) - Pale: Weak (1.2)
Observation Level
Level 1 (1 Section unlocked): Success Rate +4%
Level 2 (2 Sections unlocked): Speed Rate +2
Level 3 (3 Sections unlocked): Success Rate +4%
Level 4 (All details unlocked): Speed Rate +2
Unlocks the E.G.O. Weapon, Suit and Gift 'Sound of a Star'.
E.G.O. Equipment
Sound of a Star | ||||||
Grade: | Cost: | Max Amount: | Damage: | Attack Speed: | Range: | Observation Level: |
ALEPH | 222 | 1 | White 8-12 |
Fast | Very Long | 4 |
Requirements: Agent Level 5 Prudence Level 5 Temperance Level 5 |
Special Information | |
---|---|
Details | Special Ability |
"The star shines brighter as our despair gathers. The weapon's small, evocative sphere fires a warm ray.
In the light, everything is equal." |
"Attack power adjusts in accordance with the employee's current SP status" |
Notes | |
Special Information | |
---|---|
Details | Special Ability |
"At the heart of the armor is a shard that emits an arcane gleam. The gentle glow feels somehow more brilliant than a flashing light.
If you look carefully, you can see the place we will all have to return to someday." |
"Heal other employees in the same room every so often" |
Notes | |
Story
"An urgent announcement to all personnel in our company. Lobotomy Corporation supports all club activity that promotes positivity. Recently, however, we have received reports that there are group activities plotting unhealthy schemes. Due to constant allegations, we cannot help but take notice of the matter. It is against the company's rules to idolize and/or worship certain Abnormalities. Nothing is allowed to be "sacred" in this place.
Employees that try to enter the Containment Units of specific Abnormalities without authorization will face punishment. Especially if they are not in charge of said Abnormalities. If you feel an impulse to throw yourself into a certain Abnormality, that means you are "infected". It means that it is in the process of manipulating and dazzling your brain, as do other Abnormalities in this place. If this happens, please stop whatever you are doing and seek immediate mental treatment. As you have all passed basic employee training, we hope no one will be foolish enough to be misled."
"We are releasing the blacklist to the public. Those who are on this list must take 3 days of mental treatment provided by the company and will receive punishment accordingly by their respective Sephirah. We are making this list public to bring your attention to the astonishing number of infected employees around you.
Please note: Calling Emily—who killed herself after breaking into the Containment Unit of a certain Abnormality—a “martyr” will be treated as noncompliance with the company’s rules.
On a side note, we would like to praise employee Dylan's courageousness in his rescuing of employee Sophie, who was about to throw herself into a certain Abnormality. If you see any of your valuable colleagues displaying this kind of behavior, please promptly report it to the Sephirah in charge."
"Dylan.
I don't believe you turned Sophie and us over deliberately. I'm sure you were just worried about Sophie. She's locked up now. I heard that she repeatedly tried to escape, so they tied her to the bed. Tell me, is it wrong to have faith?
We are all sinners, and our Blue Star is the only sanctuary that accepts us. We will be cleansed of our sins there. We all go back to that place someday. This is an instinct. You thought Emily died when she threw herself into the Star, but she simply returned to her rightful place. She's a martyr. She has become an eternal star. The rise of a star is a brand new beginning.
Don't you hear the everlasting sound of the trumpet? When you stand close to the Star, you can hear the welcoming cheers and singing. If every employee returns to that place, only Blue Star will remain here.
Let us meet again as stars."
Flavour Text
- "Often, some of our employees will be eager to throw themselves into Blue Star."
- "Our Blue Star was born in an abyss of despair and floats towards a new beginning."
Trivia
- This Abnormality is the first one who can affect and overlap panicking effects in the whole facility.