The Bullets Tab

Bullet Research is a mechanic that allows the player to use different types of bullets to aid their employees during the Management Phase. The bullets are obtained by completing missions of the designated departments and unlocking the specific research.

The player has a Max Amount of bullets equal to the number of blocks to fill the QliphothMeltdownIcon.png Qliphoth Meltdown, which increases over the days and also by extra features, like Missions and Department functions. Shooting consumes 1 Bullet and they will regenerate when the player goes up 1 QliphothMeltdownIcon.png Qliphoth Meltdown Level. The available Bullets are shown in a tab at the bottom of the screen.

By clicking on a bullet or selecting them by the specific number (1 to 8), the player can click anywhere in the facility (Except Containment Rooms) to shoot the selected bullet. Depending on the bullet shot and the target, it will apply the corresponding effect. Afterward, the bullet will be consumed. If there are no bullets available, the player cannot shoot until they have at least 1 bullet. The bullets can be applied to several employees if all of them are in the same target area where the bullet was applied.

There are 4 type of bullets:

  • Healing Bullets: These bullets can heal the employee's HPHealing.png HP or SPHealing.png SP.
  • Shield Bullets: These bullets can apply a shield to absorb a RedResist.pngWhiteResist.pngBlackResist.pngPaleResist.png specific type of damage to an employee.
  • SlowBulletIcon.png Reduced Movement/Slow Bullets: A bullet which can reduce the MovementSpeedIcon.png Movement Speed of Abnormalities.
  • ExecutionBulletIcon.png Disposal/Execution Bullets: A bullet which can get rid of employees instantly, without leaving a body.

Healing Bullets[edit | edit source]

Healing Bullets recover a specific amount of one gauge when applied to an employee: Agent or Clerk. These bullets can be obtained and upgraded from the ChesedArmband.png Welfare Team Department by completing their missions.

HPHealing.png HP Recovery Bullets[edit | edit source]

These bullets can recover an amount of HPIcon.png HP when applied to an employee. The employees recover HPIcon.png HP while not at HPIcon.png Max HP already. It is bound to the number 1.

SPHealing.png MP Recovery Bullets[edit | edit source]

These bullets can recover an amount of SPIcon.png SP when applied to an employee. The employees recover SPIcon.png SP when not at SPIcon.png Max SP already. These cannot be applied to panicking employees. It is bound to the number 2.

Shield Bullets[edit | edit source]

Shield Bullets protect employees from a certain amount of damage, reducing the damage to 0 (Before applying the defenses of the user and the effectiveness). A visual effect on the employees show the shield and last for some time until they disappear or are broken. If the specific damage dealt to the employee who wears the shield is higher than 100, the shield will break and the damage will pass through. The shields will continue to reduce damage to 0, until the total amount of damage that it has taken surpass its maximum capacity (100).

Shields of different types can stack on each other but cannot stack on the same type, this refresh the time of the shield in effect instead. The duration of the shield depends on the Stat of the employee affected by it, lasting longer with higher stats that are associated to the Damage Type (RedDamageTypeIcon.png Red = FortitudeIcon.png Fortitude, WhiteDamageTypeIcon.png White = PrudenceIcon.png Prudence, and so on). Any shields on an employee are lost upon entering a Containment Unit.

These Bullets can be obtained from the TipherethArmband.png Central Command Team Department by completing their missions except for the PaleResist.png Pale Shield Bullet which is obtained by suppressing Tiphereth's Core.

RedResist.png Physical Intervention Shield[edit | edit source]

This shield can protect the employee from any RedDamageTypeIcon.png Red Damage source, including Abnormalities' attacks and employees' weapons. Receiving over 100 RedDamageTypeIcon.png Red Damage will break the shield. It is bound to the number 3.

WhiteResist.png Trauma Shield[edit | edit source]

This shield can protect the employee from any WhiteDamageTypeIcon.png White Damage source, including Abnormalities' attacks and employees' weapons. Beware with this last detail, if the shield is applied to a panicked employee and other employees with WhiteDamageTypeIcon.png White Damage try to attack them, no SPHealing.png healing will be done. Receiving over 100 WhiteDamageTypeIcon.png White Damage will break the shield. It is bound to the number 4.

BlackResist.png Erosion Shield[edit | edit source]

This shield can protect the employee from any BlackDamageTypeIcon.png Black Damage source, including Abnormalities' attacks and employees' weapons. This also affects any Black SPHealing.png healing attacks on a panicked employee, negating the damage and not healing the SPIcon.png SP gauge. Receiving over 100 BlackDamageTypeIcon.png Black Damage will break the shield. It is bound to the number 5.

PaleResist.png Pale Shield[edit | edit source]

This shield can protect the employee from any PaleDamageTypeIcon.png Pale Damage source, including Abnormalities' attacks and employees' weapons. Receiving over 100 PaleDamageTypeIcon.png Pale Damage will break the shield. It is bound to the number 6.

Movement Reduction Bullets[edit | edit source]

SlowBulletIcon.png Slow Bullets reduce the MovementSpeedIcon.png Movement Speed by half of Abnormalities, Ordeals, and panicking employees for some time. These bullets do not stack with each other (Refresh the duration) and are recognized by a visual effect of yellow arrows on the entity. These bullets can be applied to different targets in the same spot. It is bound to the number 7.

These bullets can be obtained from the GeburaArmband.png Disciplinary Team Department by completing their missions.

Execution Bullets[edit | edit source]

ExecutionBulletIcon.png Execution Bullets can kill any employee(s) in its area of effect instantly. This affects panicked and possessed employees as well, but not completely transformed employees (Like Queen Bee's Drones). The employees removed by this bullet will not leave a corpse and almost all Abnormalities do not count this type of execution for their conditions of employees dying (like The Mountain of Smiling Bodies). The Queen of Hatred is the only exception to this rule. It is bound to the number 8.

These bullets can be obtained from the GeburaArmband.png Disciplinary Team Department by completing their missions.

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