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"Central Command represents the middle level of the Lobotomy facility. The upper and lower part of The Central Command take role of foundation stone, which allows the facility to expand upward and downard. They also work as bridges that lead to upper and lower levels."
- Description
The TipherethArmband Central Command Team Department is the fifth Department that can be unlocked from day 21, located on the middle layer, Briah. This department is below the YesodArmband Information Team Department connected through an elevator, to the left is the ChesedArmband Welfare Team Department and to the right is the GeburaArmband Disciplinary Team Department. This department is slightly different of the others because it come as 2 sections, upper section (Team 1) and lower section (Team 2), merged into one Department and starting with Team 1. It comes with 8 containment units, 4 per each team, 2 hallways per team and different elevators. Unlike other departments, the player will get 2 Abnormalities per day (Second and Fourth selection always include 1 Tool Abnormality as the last selection) and will unlock Team 2 at day 23 and the 5 slots to assign Agents are available from the start, once the respective teams are unlocked. Before the second section is unlocked, it will be inaccessible and covered by a yellow mist. Tiphereth is the Sephirah of this department.

The Main Room is the biggest one in the center of the department, divided in 4 floors, and all 4 floors provide full HPHealingSPHealing healing from their generators, which is a single one and shared across all rooms. The Employees will start on the top floors of each Team and wait there for instructions from the player and to HPHealingSPHealing heal any wounds. The top levels of each team are connected to the bottom levels through the right side (Works like an elevator), the top level of Team 2 is connected to the bottom level of the Team 1 through the left side. Only the bottom levels of each Team are connected to hallways through both sides.

The Agents will wear TipherethArmband orange shoulder bands with the letter 'T' on them. The clerks will wear yellow suits and yellow pants, which vary between Teams: clerks of Team 1 has black lapels on suits and wears white shirts, clerks of Team 2 has black tie-shawls and wears pink shirts. The Team's main color is Yellow.

The Missions of this department involves finishing the day before a certain level of QliphothMeltdownIcon Qliphoth Meltdown.

Department Functions Edit

The Department Functions increases the time limit of QliphothMeltdownIcon Qliphoth Meltdown occurences.

Office Worker Effect: Increase the limit of QliphothMeltdownIcon Qliphoth Meltdown alert by the percentage of Clerks alive and sane of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.

Level 3, 100% ~ 80% Clerks/Office workers alive/sane: QliphothMeltdownIcon Qliphoth Meltdown time limit increased by 10 seconds

Level 2, 79% ~ 50% Clerks/Office workers alive/sane: QliphothMeltdownIcon Qliphoth Meltdown time limit increased by 6 seconds

Level 1, 49% ~ 30% Clerks/Office workers alive/sane: QliphothMeltdownIcon Qliphoth Meltdown time limit increased by 3 seconds

Continuous Service: Increase every FortitudeIconPrudenceIconTemperanceIconJusticeIcon Stat of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.

Captain, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time): FortitudeIcon Fortitude, PrudenceIcon Prudence, TemperanceIcon Temperance and JusticeIcon Justice increased by +5

Level 3, Agent assigned for 7 or more days in a row: FortitudeIcon Fortitude, PrudenceIcon Prudence, TemperanceIcon Temperance and JusticeIcon Justice increased by +3

Level 2, Agent assigned for 3 ~ 6 days in a row: FortitudeIcon Fortitude, PrudenceIcon Prudence, TemperanceIcon Temperance and JusticeIcon Justice increased by +2

Level 1, Agent assigned for 1 ~ 2 days in a row: FortitudeIcon Fortitude, PrudenceIcon Prudence, TemperanceIcon Temperance and JusticeIcon Justice increased by +1

Missions Edit

Mission Name Description Goal Notes
"Proving Competence 1" "The Central Team is holding the Abnormalities at a specific location. Abnormalities become unstable over time and the Qliphoth Meltdown gauge you’ve seen displays this. We have our own limits, so please finish the job without any problems." "Finish a day with Qliphoth Meltdown level 8 or lower" You just need to not work for too long and finish the day before the QliphothMeltdownIcon Qliphoth Meltdown level gets the level 9.
"Proving Competence 2" "To prevent the meltdown, you must reduce the amount of work by giving orders in the most efficient way possible. If not, Abnormalities and other crises will overflow." "Finish a day with Qliphoth Meltdown level 7 or lower" Same as previous mission, but now you need to finish the day before the QliphothMeltdownIcon Qliphoth Meltdown level gets the level 8.
"Proving Competence 3" "If you look at the Sephirah Manual, capable managers have records of tremendous efficiency. Do you think you can beat it?" "Finish a day with Qliphoth Meltdown level 6 or lower" Same as previous mission, but now you need to finish the day before the QliphothMeltdownIcon Qliphoth Meltdown level gets the level 7.
"Proving Competence 4" "Tiphereth is not in good shape, so I'm going to get tired for the time being. Okay, it's the end. Take care of all the containment units that have run through. If you do this, I will acknowledge your own abilities." "Clear without containment room's occurrence of Qliphoth Meltdown" To complete this mission you need to work with every Abnormality that is affected by a QliphothMeltdownIcon Qliphoth Meltdown without missing any.

Researches Edit

The Central Command Team has researches that provides the Shields of the Bullet Research. These are:

Physical Intervention Shield: Unlocks the RedResist Red Shield bullets which absorb RedDamageTypeIcon Red Damage. It can be applied to employees for an amount of time or until it breaks.

"Attaches a shield that absorbs R type attacks for a limited time. It has no effect against other types of attacks."

Trauma Shield: Unlocks the WhiteResist White Shield bullets which absorb WhiteDamageTypeIcon White Damage. It can be applied to employees for an amount of time or until it breaks.

"Attaches a shield that absorbs W type attacks for a limited time. It has no effect against other types of attacks. It temporarily reduces the perception of the target, protecting it from spiritual attacks from the outside."

Erosion Shield: Unlocks the BlackResist Black Shield bullets which absorb BlackDamageTypeIcon Black Damage. It can be applied to employees for an amount of time or until it breaks.

"Attaches a shield that absorbs B type attacks for a limited time. It has no effect against other types of attacks. It seals vulnerable openings of a human, including spiritual ones to prevent the erosion thorn from infiltrating deep into the target. One drawback, it can’t protect from damage taken within the shield."

Trivia Edit

  • This is the first Department which came as two merged teams into one department and the one of two at the moment with most containment rooms, next being KetherArmband Architecture Team.
  • Using the Summon Call return button to call the Agents back to the Department will call both Teams back to their respective sections, as there is only 1 generator.

Gallery Edit


Notice About the Article "Central Command Team":
Are you looking for the old version of this page: Central Command Team (Legacy)
"Central Command Team" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.
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