Beauty and the Beast dealing White Damage

Damage Type is the classification of the harm that an Abnormality or Employee's weapon can afflict to employees and other Abnormalities. Damage can be dealt mostly by Abnormalities when failing at work and while breaching.

Against employees, all types of damage have different effects but can always decrease or deplete one or both of the HPIcon.png Health and SPIcon.png Sanity gauges. Additionally, the effect damage has on an employee's SPIcon.png Sanity gauge depends on its source. Damage from an Abnormality or panicking employee that targets their SPIcon.png Sanity gauge will decrease it, while damage from suppressing employees will increase it. To Abnormalities, however, the only difference between damage types is their own resistances, and all will decrease their HPIcon.png Health Bar by a flat amount.

Abnormalities have a defined type of damage while in containment and might change when breaching or using their abilities. Employees' Damage Type depends on their current E.G.O. Weapon being used. Defenses can reduce or increase the amount of certain damage types received by a multiplier. In Abnormalities, only those who breach or create minions have defenses, which might be defined in their Escape Information section, and might change with their abilities or forms. In employees, the defenses depend on their E.G.O. Suit being worn. The Damage Type of Abnormalities are hidden until the Basic Information section of their Details is unlocked.

The Damage Types are classified into 4 types, identifiable by their colors. Their effects against employees are thus:

  • RedDamageTypeIcon.png RED: Targets HPIcon.png Health Points.
  • WhiteDamageTypeIcon.png WHITE: Targets SPIcon.png Sanity Points.
  • BlackDamageTypeIcon.png BLACK: Targets HPIcon.png Health and SPIcon.png Sanity Points.
  • PaleDamageTypeIcon.png PALE: Targets HPIcon.png Health Points for a percentage of the employee's HPIcon.png Max HP.

When inflicting damage to a target, the Risk Level of the attacker will be put against the Risk Level of the target, determining the attacks effectiveness. If the Attacker has a higher Weapon Grade/Risk Level, the damage will be increased by a percentage. If the Target of the Attack has higher Suit Grade/Risk Level, the damage will decrease by a percentage. The defenses of the target apply after this calculation.

RED[edit | edit source]

Red Damage Containment effect

RedDamageTypeIcon.png

RED Damage Type involves Physical Trauma, which will decrease HPIcon.png Health Points, decreasing the HPIcon.png Health gauge of employees and the HPIcon.png Health Bar of Abnormalities upon hit. When the HPIcon.png Health gauge of an employee is depleted, they will Die. When the HPIcon.png Health Bar of an Abnormality is depleted, it will be defeated/suppressed and returned back to its containment room.

The Abnormalities that deal RedDamageTypeIcon.png Red Damage in containment are:

RedDamageTypeIcon.png Red Damage Type Abnormalities (20)

BigandMightbeBadWolfPortrait.png
Big and Might be Bad Wolf
F-02-58(-W)

RedDamageTypeIcon.png RED (4 - 8)

CrumblingArmorPortrait.png
Crumbling Armor
O-05-61(-T)

RedDamageTypeIcon.png RED (2 - 4)

FairyFestivalPortrait.png
Fairy Festival
F-04-83(-Z)

RedDamageTypeIcon.png RED (1 - 2)

FieryBirdPortrait.png
Fiery Bird
O-02-101(-W)

RedDamageTypeIcon.png RED (3 - 4)

ForsakenMurdererPortrait.png
Forsaken Murderer
T-01-54(-T)

RedDamageTypeIcon.png RED (2 - 3)

LittleHelperPortrait.png
Little Helper
T-05-41(-H)

RedDamageTypeIcon.png RED (3 - 5)

LittleRedPortrait.png
Little Red Riding Hooded Mercenary
F-01-57(-W)

RedDamageTypeIcon.png RED (4 - 6)

NamelessFetusPortrait.png
Nameless Fetus
O-01-15(-H)

RedDamageTypeIcon.png RED (4 - 6)

NothingTherePortrait.png
Nothing There
O-06-20(-A)

RedDamageTypeIcon.png RED (6 - 9)

OpenedCanofWellcheersPortrait.png
Opened Can of Wellcheers
F-05-52(-Z)

RedDamageTypeIcon.png RED (1 - 2)

PpodaePortrait.png
Ppodae
D-02-107(-T)

RedDamageTypeIcon.png RED (2 - 3)

PunishingBirdPortrait.png
Punishing Bird
O-02-56(-T)

RedDamageTypeIcon.png RED (2 - 4)

QueenBeePortrait.png
Queen Bee
T-04-50(-W)

RedDamageTypeIcon.png RED (4 - 6)

RedShoesPortrait.png
Red Shoes
O-04-08(-H)

RedDamageTypeIcon.png RED (4 - 6)

SchadenfreudePortrait.png
Schadenfreude
O-05-76(-H)

RedDamageTypeIcon.png RED (3 - 6)

ScorchedGirlPortrait.png
Scorched Girl
O-02-56(-T)

RedDamageTypeIcon.png RED (2 - 4)

SpiderBudPortrait.png
Spider Bud
T-02-43(-T)

RedDamageTypeIcon.png RED (2 - 3)

TheKingofGreedPortrait.png
The King of Greed
O-01-64(-W)

RedDamageTypeIcon.png RED (5 - 7)

TheNakedNestPortrait.png
The Naked Nest
O-02-74(-W)

RedDamageTypeIcon.png RED (5 - 7)

TrainingStandardDummyRabbitPortrait.png
Training Standard Dummy Rabbit
0-00-00(-T)

RedDamageTypeIcon.png RED (1 - 2)

WHITE[edit | edit source]

White Damage Containment effect

WhiteDamageTypeIcon.png

WHITE Damage Type involves Psychological Trauma or Effects, which will decrease SPIcon.png Sanity Points, decreasing the SPIcon.png Sanity gauge of the employees when dealt by Abnormalities or panicking employees, causing them to Panic when depleted. When dealt by sane employees, it will increase the SPIcon.png Sanity gauge instead, restoring panicked employees if their SPIcon.png Sanity gauge is filled completely. As with all damage types, it simply decreases the HPIcon.png Health Bar of Abnormalities instead.

The Abnormalities that deal WhiteDamageTypeIcon.png White Damage in containment are:

WhiteDamageTypeIcon.png White Damage Type Abnormalities (27)

1.76MHzPortrait.png
1.76 MHz
T-06-27(-T)

WhiteDamageTypeIcon.png WHITE (2 - 4)

AlriunePortrait.png
Alriune
T-04-53(-W)

WhiteDamageTypeIcon.png WHITE (4 - 6)

ArmyInBlackPortrait.png
Army in Black
D-01-106(-Z)

WhiteDamageTypeIcon.png WHITE (7 - 9)

BeautyandtheBeastPortrait.png
Beauty and the Beast
F-02-44(-T)

WhiteDamageTypeIcon.png WHITE (2 - 4)

BloodbathPortrait.png
Bloodbath
T-05-51(-T)

WhiteDamageTypeIcon.png WHITE (2 - 4)

BlueStarPortrait.png
Blue Star
O-03-93(-A)

WhiteDamageTypeIcon.png WHITE (6 - 9)

DimensionalRefractionVariantPortrait.png
Dimensional Refraction Variant
O-03-88(-W)

WhiteDamageTypeIcon.png WHITE (4 - 7)

DreamofaBlackSwanPortrait.png
Dream of a Black Swan
F-02-70(-W)

WhiteDamageTypeIcon.png WHITE (5 - 6)

FuneraloftheDeadButterfliesPortrait.png
Funeral of the Dead Butterflies
T-01-68(-H)

WhiteDamageTypeIcon.png WHITE (4 - 6)

GraveofCherryBlossomsPortrait.png
Grave of Cherry Blossoms
O-04-100(-T)

WhiteDamageTypeIcon.png WHITE (2 - 4)

HappyTeddyBearPortrait.png
Happy Teddy Bear
T-04-06(-H)

WhiteDamageTypeIcon.png WHITE (2 - 4)

HeroicMonkPortrait.png
Heroic Monk
D-01-110(-W)

WhiteDamageTypeIcon.png WHITE (4 - 6)

LaLunaPortrait.png
La Luna
D-01-105(-W)

WhiteDamageTypeIcon.png WHITE (5 - 7)

MeatLanternPortrait.png
Meat Lantern
O-04-84(-T)

WhiteDamageTypeIcon.png WHITE (1 - 3)

OldLadyPortrait.png
Old Lady
O-01-12(-T)(-H)

WhiteDamageTypeIcon.png WHITE (1 - 3)

OneSinPortrait.png
One Sin and Hundreds of Good Deeds
O-03-03(-Z)

WhiteDamageTypeIcon.png WHITE (1 - 2)

ParasyteTreePortrait.png
Parasyte Tree
D-04-108(-W)

WhiteDamageTypeIcon.png WHITE (5 - 6)

PlagueDoctorPortrait.png
Plague Doctor
O-01-45(-Z)

WhiteDamageTypeIcon.png WHITE (1 - 2)

RudoltaPortrait.png
Rudolta
F-02-49(-H)

WhiteDamageTypeIcon.png WHITE (3 - 4)

ScarecrowSearchingforWisdomPortrait.png
Scarecrow Searching for Wisdom
F-01-87(-H)

WhiteDamageTypeIcon.png WHITE (2 - 6)

SingingMachinePortrait.png
Singing Machine
O-05-30(-H)

WhiteDamageTypeIcon.png WHITE (4 - 6)

TheDreamingCurrentPortrait.png
The Dreaming Current
T-02-71(-W)

WhiteDamageTypeIcon.png WHITE (3 - 6)

TheKnightofDespairPortrait.png
The Knight of Despair
O-01-73(-W)

WhiteDamageTypeIcon.png WHITE (4 - 6)

TheSilentOrchestraPortrait.png
The Silent Orchestra
T-01-31(-A)

WhiteDamageTypeIcon.png WHITE (7 - 9)

TheSnowQueenPortrait.png
The Snow Queen
F-01-37(-H)

WhiteDamageTypeIcon.png WHITE (4 - 5)

WallGazerPortrait.png
Wall Gazer
F-01-18(-T)

WhiteDamageTypeIcon.png WHITE (2 - 3)

WarmHeartedWoodsmanPortrait.png
Warm-Hearted Woodsman
F-05-32(-H)

WhiteDamageTypeIcon.png WHITE (3 - 5)

BLACK[edit | edit source]

Black Damage Containment effect

BlackDamageTypeIcon.png

BLACK Damage Type involves compound damage to both body and mind, which will decrease both HPIcon.png Health and SPIcon.png Sanity Points. Employees suppressing a panicked employee with BlackDamageTypeIcon.png Black Damage will recover their SPIcon.png Sanity Gauge but still deal reduce their HPIcon.png Health Gauge. Only defenses against BlackDamageTypeIcon.png Black Damage will work; RedDamageTypeIcon.png Red Damage and WhiteDamageTypeIcon.png White Damage defenses will not work individually. Against Abnormalities, this damage will decrease their HPIcon.png Health Bar.

The Abnormalities that deal BlackDamageTypeIcon.png Black Damage in containment are:

BlackDamageTypeIcon.png Black Damage Type Abnormalities (17)

BigBirdPortrait.png
Big Bird
O-02-40(-W)

BlackDamageTypeIcon.png BLACK (2 - 6)

CENSOREDPortrait.png
CENSORED
O-03-89(-A)

BlackDamageTypeIcon.png BLACK (5 - 10)

DerFreischützPortrait.png
Der Freischütz
F-01-69(-H)

BlackDamageTypeIcon.png BLACK (3 - 4)

FragmentoftheUniversePortrait.png
Fragment of the Universe
O-03-60(-T)

BlackDamageTypeIcon.png BLACK (1 - 3)

LaetitiaPortrait.png
Laetitia
O-01-67(-H)

BlackDamageTypeIcon.png BLACK (2 - 4)

MeltingLovePortrait.png
Melting Love
D-03-109(-A)

BlackDamageTypeIcon.png BLACK (4 - 10)

PorccubusPortrait.png
Porccubus
O-02-98(-H)

BlackDamageTypeIcon.png BLACK (1 - 5)

ShyLookTodayPortrait.png
Shy Look Today
O-01-92(-T)

BlackDamageTypeIcon.png BLACK (2 - 3)

SnowWhite'sApplePortrait.png
Snow White's Apple
F-04-42(-W)

BlackDamageTypeIcon.png BLACK (2 - 4)

TheBurrowingHeavenPortrait.png
The Burrowing Heaven
O-04-72(-W)

BlackDamageTypeIcon.png BLACK (4 - 5)

TheChildofGalaxyPortrait.png
The Child of Galaxy
O-01-55(-H)

BlackDamageTypeIcon.png BLACK (2 - 3)

TheLittlePrincePortrait.png
The Little Prince
O-04-66(-W)

BlackDamageTypeIcon.png BLACK (3 - 4)

TheMountainofSmilingBodiesPortrait.png
The Mountain of Smiling Bodies
T-01-75(-A)

BlackDamageTypeIcon.png BLACK (6 - 8)

TheQueenOfHatredPortrait.png
The Queen of Hatred
O-01-04(-W)

BlackDamageTypeIcon.png BLACK (3 - 4)

VoidDreamPortrait.png
Void Dream
T-02-99(-T)

BlackDamageTypeIcon.png BLACK (1 - 3)

YinPortrait.png
Yin
O-05-102(-W)

BlackDamageTypeIcon.png BLACK (4 - 6)

You'reBaldPortrait.png
You're Bald...
Bald-Is-Awesome!

BlackDamageTypeIcon.png BLACK (1 - 2)

PALE[edit | edit source]

Pale Damage Containment effect

PaleDamageTypeIcon.png

PALE Damage Type involves direct damage to one's soul, which decreases the HPIcon.png HP of the target by a percentage of the employee's HPIcon.png Max HP with each attack. Each point of PaleDamageTypeIcon.png Pale Damage will remove 1% of the employee's HPIcon.png Max HP at 1.0 Pale resistance. This type works as a fixed amount instead against Abnormalities and Ordeals.

The Abnormalities that deal PaleDamageTypeIcon.png Pale Damage are:

PaleDamageTypeIcon.png Pale Damage Type Abnormalities (Containment) (2)

BirdofJudgementPortrait.png
Bird of Judgement
O-02-62(-W)

PaleDamageTypeIcon.png PALE (5 - 7)

WhiteNightPortrait.png
WhiteNight
T-03-46(-A)

PaleDamageTypeIcon.png PALE (5 - 10)

PaleDamageTypeIcon.png Pale Damage Type Abnormalities (Breaching) (4)

ApocalypseBirdPortrait.png
Apocalypse Bird
O-02-63(-A)

BirdofJudgementPortrait.png
Bird of Judgement
O-02-62(-W)

PaleDamageTypeIcon.png PALE (5 - 7)

TheKnightofDespairPortrait.png
The Knight of Despair
O-01-73(-W)

WhiteNightPortrait.png
WhiteNight
T-03-46(-A)

PaleDamageTypeIcon.png PALE (5 - 10)

Trivia[edit | edit source]

  • Don't Touch Me doesn't deal/have any assigned Damage Type due to its ability, making it unable to be worked.
  • Flesh Idol is the only one so far that can deal all types of damage. Apocalypse Bird's Weapon, Twilight, and The Queen of Hatred's Weapon, In the Name of Love and Hate, are the only weapons that can deal all types of damage.
  • Apocalypse Bird's Damage Type is BlackDamageTypeIcon.png Black, but is never contained so employees can't work with it. Actually, its Basic Information along its preferences are taken from Fragment of the Universe.
  • Each of the damage types is the same color of one of the Four Horsemen of the Apocalypse.
    • WhiteDamageTypeIcon.png WHITE for the white horse of Conquest.
    • RedDamageTypeIcon.png RED for the red horse of War.
    • BlackDamageTypeIcon.png BLACK for the black horse of Famine.
    • PaleDamageTypeIcon.png PALE for the pale horse of Death.
Notice About the Article "Damage Type":
Are you looking for the old version of this page: Damage Type (Legacy)
"Damage Type" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.


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