NOTICE ABOUT THE ARTICLE "Equipment":
This article is a work in progress, and more thorough information is currently being researched and collected about Equipment. If you have anything constructive to add, please do so, and if you're not sure about the information, just bring it up in the comments.

Worker Bees being suppressed
Equipment are a diverse amount of Weapons, Suits, and Gifts that are equipped and used by Agents to improve their combat abilities, resistances, and Stats in different ways. Most Equipment is made from extractions of the Abnormalities and are considered to be prototypes. These special pieces of gear are named E.G.O. (Extermination of Geometrical Organ). E.G.O. is divided into three categories: E.G.O. Weapon, E.G.O. Suit and E.G.O. Gift. All the Equipment of an Abnormality is defined by a single or sometimes two names.
E.G.O. Equipment can be unlocked by spending PE Boxes of the respective Abnormality to add one unit of said gear, except Gifts which are obtained by a random chance upon finishing a work; but they need to reach a certain Observation Level to be available for purchase/unlock, and others might require special conditions to obtain them. The player can assign unlocked equipment to Agents in the Deployment Phase, by selecting the 'E.G.O. List'. Depending on the type of the gear, the stats and effects will vary. Some pieces of Equipment will need certain Requirements to be fulfilled before it can be equipped on certain Agents. For example, needing to have a
Fortitude Level 2. Agents can only equip one Weapon and Suit at the same time. Different Gifts can be worn by the same Agent but they can't get the same Gift twice.
At the start of the game, the Agents will be equipped with default Equipment, the default Weapon, the 'Riot Stick' and the default Suit, named 'Suit'. Clerks always use a Pistol instead a Riot Stick, which only deals 1 Red Damage, or the double when Reinforce Work Education is researched. Upon Murder Panic or in certain cases, Agents will turn against the facility and their employees, using their equipment against them instead.
E.G.O. Weapons and Suits are saved when the day ends and when restarting from a checkpoint, and is shared between runs. However, if an Agent equipping an E.G.O. Equipment dies, their Weapon and Suit will be lost, removing one unit from the respective Abnormality's Equipment and having to obtain another again, which is applied when the day ends or when restarting from a checkpoint, but restarting the day will recover them again.
Both Weapons and Suits are defined by the Risk Classification/Grade, using the same Risk Level for Abnormalities, and the higher the level, the better the equipment.
Information[]
E.G.O. Weapon[]
The E.G.O. Weapons are equipment that changes the combat abilities of an Agent, being their Damage Type, Damage Value, Attack Speed, and Range. This equipment is used for suppressing other Abnormalities, Ordeals, Minions, Employees, etc. Usually Weapons are the last E.G.O. unlocked by Observation Levels, around Level 3 ~ 4. Some of them might have Special Abilities that produce different effects on the user, the attack target or others.
The Stats that this Equipment control are:
Damage Type and Damage Value: The Damage Type classify which form of damage the weapon can deal against its target, which can be and depending of the target's defenses against that Damage Type, it might be more or less effective. The Damage Values determines in a range how much damage will be dealt to the target upon attack and hit, which will be a random number within the range. The output of the damage is affected by the Effectiveness, determined between the Level of the Attacker and the Attack Target (Explained further below).
- Attack Speed: The Attack Speed determine how fast they attack and the intervals of time that the Agent has to wait before being able to attack again. This is a shared stat with the Agent's own Attack Speed from their
Justice stat. With a higher value, the Agent will perform the attack animation faster and have to wait less before being able to attack again.By default, there are 5 types of speed displayed in the Equipment: Very Fast, Fast, Normal, Slow, Very Slow.
- Range: There are 2 Types of Weapons; 'Melee' and 'Range' weapons. Melee Weapons are equipment that can only damage and perform attacks at close distance of the attack target, while Range Weapons are equipment, often guns or other elements that shoot projectiles at longer distances from its target while not requiring to be very close to attack. When trying to attack, the Agent will move and try to get in range of their respective attack target, attempting to hit it. Melee Weapons have an Attack Animation that leave the employees immobile while attacking, but following the direction of the target; however, if the target moves farther away of their range, the attack might miss. Range Weapons have Attack Animation as wells but they will always hit their target, as the 'projectiles' instantly hit the target. By default, there are 5 types of ranges displayed in the Equipment: (Range) Very Long, Long, (Melee) Medium, Short, Very Short.
Types of Weapons |
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Melee Weapon Types:
Range Weapon Types:
In case there is a Type of Weapon that doesn't fit with the respective descriptions, it is considered as a Special Type that don't fit into the previous categories but still can be assigned to their respective 'Melee' or 'Range' type. |
E.G.O. Suit[]
The E.G.O. Suits are equipment that changes the defenses of an Agent, being their resistance against damage. All suits have usually a basic pattern that varies in color or extra clothing, like a coat, but almost all of them have ties or a form of tie. This equipment is to reduce the incoming damage from different sources that would inflict harm to the user. Usually Suits are the second E.G.O. to be unlocked by Observation Levels, around Level 2 ~ 4. Some of them might have Special Abilities that produce different effects on the user or others.
The Stats that this Equipment control are:
Damage Defense/Resistance: The Damage Resistance is a multiplier that affect the incoming damage before being applied to target. This can control how much damage the user takes, with lower values meaning more resistance and higher values meaning being weaker. All the four
Damage Types Resistances are in each Suit, and might varying between each other. The multiplier ranges are the next ones: Absorb (-2.0 ~ -0.1; That damage becomes healing instead), Immuned (0.0), Resistant (0.1 ~ 0.4), Endured (0.5 ~ 0.9), Normal (1.0), Weak (1.1 ~ 1.9), Vulnerable (2.0).
The output of the damage is affected by the Effectiveness, determined between the Level of the Attacker and the Attack Target (Explained further below). If the user has a Shield on effect, the damage is transformed to 0 after applying the defense changes and effectiveness, and in case the next damage breaks the shield, the excess will be dealt to the user.
E.G.O. Gift[]
The E.G.O. Gifts are equipment that can either improve or sometimes decrease the Stats of the Agent who wears it. Unlike the previous E.G.O. Equipment, E.G.O. Gifts are obtained by a chance when finishing a work with an Abnormality which has its respective Gift unlocked. Usually Gifts are the first E.G.O. to be unlocked by Observation Levels, around Level 2 ~ 4. Some of them might have Special Abilities that produce different effects on the user or others. They are permanent on the respective Agent and last for the respective run.
Multiple E.G.O. Gifts can be equipped to the same Agent, however, they cannot occupy the same Slot on that Agent or the newest Gift will replace the previous one. The Slots are: Hat, Helmet, Eye, Face, Mouth 1, Mouth 2, Cheek, Brooch, Neckwear, Left Back, Right Back, Hand 1, Hand 2 and Special.
By opening a side window while displaying the information of an Agent, the player can lock an E.G.O. Gift so that equipment cannot be replaced by new ones, which can only be toggled on and off on Agents Level 4 or higher; and also hide the E.G.O. Gift visually, but still have their effects activated, which can only be toggled on Agents Level 3 or higher. This can only be done during the Deployment Phase.
The stats that can be changed are HP,
SP,
Success Rate,
Work Speed, Attack Speed, and
Movement Speed. These increases/decreases are counted as 'Bonus' and don't affect the stat limit, which can increase them even further. They can increase the Level of their respective Stat in the moment they are equipped if their total value increase them to the next Stat Level, but they cannot decrease it.
Level/Risk Level[]
Each Weapon or Suit has it's own Risk Level, mostly represented by the corresponding Abnormality Risk Level, although this is not always the case. Like with Abnormalities, Levels go in order from lowest ( ZAYIN = 1) to highest (
ALEPH = 5). The Equipment's Level determines how 'effective' it is against the target, which is how much damage Agents will deal/take from other Abnormalities, Panicked/Possessed employees or other entities.
Weapon damage is calculated by the next formula: (Abnormality/Suit Level - Agent Weapon Level).
Suit damage reduction is calculated by: (Agent Suit Level - Abnormality/Weapon Level).
Depending of the number given after the calculation, that will give a percentage that multplies the damage taken/dealt, which increase or decrease it. Remember that this applies along the respective Damage Defense of that target. The percentages of damage dealt/taken according to result of calculation are:
4 = 40%; 3 = 60%; 2 = 70%; 1 = 80%; 0 = 100%; -1 = 100%; -2 = 120%; -3 = 150%; -4 = 200%.
Complete chart of calculation results:
For example, if an Agent wearing the Pentience Suit ( ZAYIN) is attacked by a
TETH Abnormality, they will take 100% of the damage (1 - 2 = -1 = 100%), but if an Agent with the same armor is attacked by a
WAW Abnormality, they will take 150% of the damage (1 - 4 = -3 = 150%), taking more damage than the original amount.
Default Equipment[]
Default Weapon: Standard Riot Stick[]

The Riot Stick is a ZAYIN melee weapon in the form of a bland riot stick. It is the default Weapon for all Agents who haven't an assigned E.G.O. Weapon. If somehow the Agent lose their current Weapon, the Agent will use the Riot Stick instead for the rest of the day.
Level | Cost | Max Amount | Damage | Attack Speed | Range |
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N/A | X | ![]() |
Normal | Short |
Standard Uniform[]

The Default Suit is a ZAYIN gray business suit with a red tie and the basic set for the rest of suits. It is the default Suit for all Agents who haven't an assigned E.G.O. Suit.
Level | Cost | Max Amount | ![]() |
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N/A | X | x1.0 Normal |
x1.0 Normal |
x1.5 Weak |
x2.0 Vulnerable |
E.G.O. Weapon List[]
The E.G.O. Weapon List, to search out the Equipment quickly and compare.
Extra Info
Equipment Images have links to the respective Abnormality pages.
Orange Max Amount number means cannot be upgraded with Gebura's Meltdown Reward.
* = Cannot be obtained by suppressing with Confess work with One Sin.
* = 1 copy can be obtained only once per day.
Weapon Picture | Name | Unlock Method | Cost | Grade | Attack Type | Attack Speed | Range | Max Amount | Requirements | Special Ability |
---|---|---|---|---|---|---|---|---|---|---|
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Training standard E.G.O. | Obs. Lvl 4 | ![]() |
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![]() (5 - 7) |
Normal | Short | 5 | None | Tutorial Exclusive |
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Fourth Match Flame | Obs. Lvl 4 | ![]() |
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![]() (20 - 30) |
Very Slow | Very Long | 1 | None | X |
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Penitence | Obs. Lvl 3 | ![]() |
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![]() (5 - 7) |
Normal | Short | 5 | None | 5% of healing 10 ![]() ![]() |
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In the Name of Love and Hate | Obs. Lvl 4 | ![]() |
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Multi (5 - 8) |
Very Fast | Very Long | 1 | Agent Lvl 4![]() ![]() |
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Bear Paws | Obs. Lvl 3 | ![]() |
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![]() (6 - 7) |
Normal | Very Short | 2 | ![]() |
Dual |
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Sanguine Desire | Obs. Lvl 3 | ![]() |
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![]() (4 - 7) |
Very Fast | Very Short | 2 | None | When ![]() ![]() |
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Solitude | Obs. Lvl 3 | ![]() |
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![]() (4 - 7) |
Very Fast | Long | 2 | None | X |
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Syrinx | Obs. Lvl 4 | ![]() |
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![]() (3 - 3) |
Very Fast | Long | 1 | Agent Lvl 2![]() |
X |
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Screaming Wedge | Obs. Lvl 3 | ![]() |
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![]() (7 - 14) |
Normal | Very Long | 2 | ![]() |
Each attack has a 50% of decrease ![]() ![]() ![]() |
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Mimicry | Obs. Lvl 4 | ![]() |
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![]() (10 - 14) |
Fast | Medium | 1 | Agent Lvl 5![]() |
Charged Special Attack Recovers ![]() |
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Harmony | Obs. Lvl 4 | ![]() |
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![]() (30 - 50) |
Very Slow | Long | 2 | Agent Lvl 2![]() |
When the user's ![]() ![]() |
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Da Capo | Obs. Lvl 4 | ![]() |
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![]() (4 - 5) |
Fast | Medium | 1 | ![]() |
Multi Attack |
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Logging | Obs. Lvl 4 | ![]() |
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![]() (15 - 21) |
Slow | Medium | 2 | ![]() |
X |
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Frost Splinter | Obs. Lvl 4 | ![]() |
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![]() (6 - 12) |
Fast | Medium | 3 | None | Reduces ![]() |
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Lamp | Obs. Lvl 4 | ![]() |
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![]() (22 - 28) |
Slow | Medium | 1 | ![]() ![]() |
25% of reducing the attack target's ![]() |
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Grinder Mk4 | Obs. Lvl 4 | ![]() |
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![]() (1 - 3) |
Fast | Medium | 1 | ![]() |
Multi Attack |
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Green Stem | Obs. Lvl 4 | ![]() |
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![]() (8 - 16) |
Slow | Medium | 3 | ![]() |
X |
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Red Eyes | Obs. Lvl 3 | ![]() |
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![]() (7 - 9) |
Normal | Slow | 3 | None | ![]() ![]() |
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Horn | Obs. Lvl 3 | ![]() |
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![]() (5 - 9) |
Fast | Medium | 3 | None | X |
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Paradise Lost | Defeat * |
X | ![]() |
![]() (22 - 28) |
Fast | Very Long | 1 | Agent Lvl 5![]() ![]() ![]() ![]() |
Cannot ![]() ![]() ![]() ![]() ![]() Perform Special Attack that deals great damage and shield the user of all damage, needs WhiteNight in the facility |
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Christmas | Obs. Lvl 3 | ![]() |
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![]() (11 - 13) |
Normal | Short | 3 | None | X |
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Hornet | Obs. Lvl 4 | ![]() |
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![]() (7 - 8) |
Very Fast | Very Long | 2 | ![]() |
X |
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Wrist Cutter | Obs. Lvl 3 | ![]() |
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![]() (7 - 8) |
Very Fast | Very Short | 3 | None | X |
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Soda | Obs. Lvl 3 | ![]() |
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![]() (1 - 2) |
Very Fast | Long | 2 | None | X |
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Faint Aroma | Obs. Lvl 4 | ![]() |
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![]() (10 - 20) |
Normal | Very Long | 2 | ![]() |
X |
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Regret | Obs. Lvl 4 | ![]() |
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![]() (10 - 15) |
Slow | Medium | 2 | None | X |
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Our Galaxy | Obs. Lvl 4 | ![]() |
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![]() (9 - 15) |
Normal | Medium | 1 | Agent Lvl 2![]() |
X |
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Beak | Obs. Lvl 3 | ![]() |
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![]() (2 - 3) |
Very Fast | Long | 2 | None | X |
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Crimson Scar | Obs. Lvl 4 | ![]() |
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![]() (11 - 13) |
Fast | Short | 1 | Agent Lvl 3![]() ![]() |
Dual Can perform a Range Attack. When the user's ![]() |
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Cobalt Scar | Obs. Lvl 4 | ![]() |
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![]() (12 - 20) |
Fast | Short | 1 | Agent Lvl 3![]() ![]() |
Gains additional ![]() When the user's ![]() |
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Tough | Obs. Lvl 4 | ![]() |
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![]() (2 - 4) |
Very Fast | Long | 3 | Bald Agent | X |
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Fragments from Somewhere | Obs. Lvl 3 | ![]() |
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![]() (5 - 9) |
Fast | Medium | 3 | None | 10% that upon attacking with ![]() ![]() |
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Life for a Daredevil | Obs. Lvl 3 | ![]() |
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![]() (7 - 9) |
Fast | Medium | 1 | ![]() |
X |
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Justitia | Obs. Lvl 4 | ![]() |
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![]() (2 - 4) |
Normal | Medium | 1 | Agent Lvl 5![]() |
Multi Attack |
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Twilight | Defeat | ![]() (X) |
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Multi (12 - 18) |
Normal | Medium | 1 | ![]() ![]() ![]() ![]() |
Multi Attack Apocalypse Bird cannot breach when being equipped |
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Gold Rush | Obs. Lvl 4 | ![]() |
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![]() (5 - 6) |
Fast | Very Short | 1 | Agent Lvl 5![]() |
On each attack, has 10% of increasing the damage by +5 for 12 seconds and of decreasing the user's ![]() |
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Spore | Obs. Lvl 4 | ![]() |
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![]() (8 - 16) |
Fast | Medium | 3 | Agent Lvl 2![]() |
25% of reducing the attack target's ![]() |
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Laetitia | Obs. Lvl 4 | ![]() |
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![]() (8 - 16) |
Very Fast | Very Long | 2 | ![]() |
X |
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Solemn Lament | Obs. Lvl 4 | ![]() |
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![]() ![]() (2 - 2) |
Very Fast | Long | 1 | ![]() |
Dual Switch Damage Type between attacks |
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Magic Bullet | Obs. Lvl 4 | ![]() |
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![]() (20 - 22) |
Normal | Very Long | 1 | ![]() |
Shoots a piercing bullet in a straight line that hits every target (Ally or Enemy) in its way |
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Black Swan | Obs. Lvl 4 | ![]() |
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![]() (5 - 7) |
Fast | Short | 2 | ![]() |
When attacked, has a chance to reflect the damage back to the attacker |
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Ecstasy | Obs. Lvl 4 | ![]() |
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![]() (2 - 4) |
Fast | Long | 2 | Agent Lvl 3![]() |
X |
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Heaven | Obs. Lvl 4 | ![]() |
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![]() (8 - 16) |
Fast | Medium | 3 | Agent Lvl 3 | X |
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The Sword Sharpened with Tears | Obs. Lvl 4 | ![]() |
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![]() (9 - 12) |
Fast | Medium | 1 | ![]() |
Special Multi Attack |
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Exuviae | Obs. Lvl 4 | ![]() |
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![]() (35 - 50) |
Very Slow | Long | 2 | Agent Lvl 4 | 25% of reducing the attack target's ![]() |
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Smile | Obs. Lvl 4 | ![]() |
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![]() (12 - 18) |
Fast | Medium | 1 | Agent Lvl 5![]() |
Reduces the ![]() Can perform a Special Attack that reduces the ![]() If the attack target's ![]() ![]() ![]() |
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Gaze | Obs. Lvl 4 | ![]() |
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![]() (1 - 4) |
Normal | Medium | 1 | ![]() ![]() |
Multi Attack Additional ![]() |
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Wingbeat | Obs. Lvl 3 | ![]() |
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![]() (5 - 7) |
Normal | Short | 5 | None | X |
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Lantern | Obs. Lvl 3 | ![]() |
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![]() (12 - 18) |
Slow | Medium | 2 | None | X |
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Harvest | Obs. Lvl 3 | ![]() |
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![]() (6 - 12) |
Fast | Medium | 3 | None | X |
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Diffraction | Obs. Lvl 4 | ![]() |
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![]() (15 - 17) |
Normal | Medium | 3 | ![]() ![]() |
X |
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CENSORED | Obs. Lvl 4 | ![]() |
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![]() (15 - 30) |
Normal | Medium | 1 | Agent Lvl 5![]() |
Special Charged Attack When attacked, ![]() ![]() |
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Today's Expression | Obs. Lvl 3 | ![]() |
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![]() (2 - 3) |
Very Fast | Long | 2 | None | X |
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Sound of a Star | Obs. Lvl 4 | ![]() |
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![]() (8 - 12) |
Fast | Very Long | 1 | Agent Lvl 5![]() ![]() |
Multi Attack and Area Damage Higher damage with lower ![]() |
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Pleasure | Obs. Lvl 4 | ![]() |
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![]() (1 - 4) |
Fast | Medium | 1 | None | Gains additional ![]() |
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Engulfing Dream | Obs. Lvl 3 | ![]() |
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![]() (1 - 2) |
Very Fast | Medium | 2 | None | X |
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Cherry Blossoms | Obs. Lvl 3 | ![]() |
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![]() (1 - 2) |
Very Fast | Medium | 1 | None | Multi Attack |
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Feather of Honor | Defeat | X | ![]() |
![]() (4 - 5) |
Very Fast | Long | 3* | ![]() |
X |
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Discord | Obs. Lvl 4 | ![]() |
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![]() (8 - 13) |
Fast | Medium | 2 | ![]() |
Special Multi Attack |
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Moonlight | Obs. Lvl 4 | ![]() |
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![]() (8 - 10) |
Fast | Short | 1 | Agent Lvl 4![]() |
Special Attack cast ![]() |
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Pink | Obs. Lvl 4 | ![]() |
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![]() (20 - 24) |
Normal | Very Long | 1 | Agent Lvl 5![]() |
X |
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SO CUTE!!! | Obs. Lvl 3 | ![]() |
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![]() (4 - 6) |
Normal | Very Short | 2 | None | Dual |
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Hypocrisy | Obs. Lvl 4 | ![]() |
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![]() (20 - 24) |
Normal | Very Long | 2 | ![]() |
X |
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Adoration | Obs. Lvl 4 | ![]() |
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![]() (22 - 44) |
Slow | Long | 1 | Agent Lvl 5![]() |
Reduces ![]() Gains additional ![]() |
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Amrita | Obs. Lvl 4 | ![]() |
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![]() (3 - 4) |
Fast | Medium | 1 | Agent Lvl 3![]() |
Multi Attack |
Weapon Picture | Name | Unlock Method | Cost | Grade | Attack Type | Attack Speed | Range | Max Amount | Requirements | Special Ability |
Special Abilities Categories
Healing Abilities: Abilities that can either heal the HP and/or
SP of the user or another target.
- Penitence: 5% of heal 10
SP on each attack. Needs
Justice Level 2 or higher.
- In the Name of Love and Hate: If attacking an employee, the projectiles will
heal their gauges respectively.
- Paradise Lost: Attacks recover
HP and
SP to the user, at the cost of being unable to be healed with the Regenerators.
- Mimicry: Recovers
HP equal to 25% of the damage dealt.
- CENSORED:
Heal 40% of the damage taken as their respective gauges.
Defense Decreaser: Abilities that decrease the defenses of a target.
Damage Increaser: Abilities that increase the damage output of the user.
- Crimson Scar: When the user's
HP is below 50%, the damage output increases by +50%, but can do Friendly Damage (Can hit other employees).
- Cobalt Scar: Gains additional
Red Damage for an amount of time when attacking. When the user's
HP is below 50%, the damage output increases by +50%, but can do Friendly Damage.
- Gaze: Gains additional
Red Damage temporarily an amount of time when attacking.
- Adoration and Pleasure: Gains additional
Black Damage for an amount of time when attacking.
- Gold Rush: When attacking, has 10% of gaining +5 of Damage for 12 seconds.
- Sanguine Desire: When the user's
Temperance Level is 2 or lower, the damage output is increased and each attack substract 4% of the user's
SP.
- Harmony: When above 10% of
HP, consumes
HP to increase the damage of the weapon by +30%.
Dual: A weapon that is used in both hands, usually being two different copies on each hand. These do double attacks instead.
- Bear Paws and SO CUTE!!!: Gloves that perform double attacks.
- Crimson Scar: An axe and a pistol. Performs melee attacks and has a chance of performing a range attack instead.
- Solemn Lament: Two pistols that perform a double attack. Each one deal
White or
Black Damage respectively.
Multi Attack: Weapons that can perform several or a pattern of quick attacks.
- Da Capo, Justitia and Twilight: Attacks hit the target multiple times and as well can perform several quick attacks.
- Grinder Mk4 and Gaze: Spear Chainsaw-like Weapons that hit its target several times in a single attack.
- Cherry Blossoms and Amrita: Attacks hit the target multiple times.
- A Sword Sharpened by Tears: Can perform a special multi attack.
- Discord: Attacks hit the target multiple times and can perform a special multi attack.
Special/Charged Attacks: Alternative attacks performed by certain weapons that often make special effects or more damage.
- Paradise Lost: Can perform a Special Attack against a target that also shield the user of all damage, but requires WhiteNight in the facility to be performed.
- Mimicry: Can perform a charged Special Attack that deals great damage.
- The Smile: Can perform a Special Attack that deals great damage and slow all the enemies in the room.
- Magic Bullet: Attacks shoot a projectile that pierce through the room in a straight horizontal line, dealing damage to all the targets in its way.
- Moonlight: Can perform a Special Attack that deals damage and applies a
Black Damage to all the employees in the same room.
- CENSORED: Can perform a charged Special Attack that deals greater damage and covers more range.
Stat Booster: Abilities that increase the Stats of the user.
- Fragments from Somewhere: While attacking with
Prudence Level 4 or lower, has a 10% of increasing the user's
Max SP by +40% for 30 seconds.
- The Smile: Upon depleting the
HP of an attack target, the user gains extra
Fortitude and
Justice.
- Red Eyes: Increase the
Movement Speed by +2.5 when the user's
Fortitude Level is 2 or higher.
Slowing Abilities: Effects that decrease the Movement Speed of the target.
- Frost Splinter, Paradise Lost, Adoration: Attacks reduce the
Movement Speed of the attack target for a short duration.
- The Smile: Attacks reduce the
Movement Speed of the attack target and the Special Attack reduce the
Movement Speed of all the enemies in the room.
Handicaps: Effects that either harm or do drawbacks to the user, weakening its overall potential.
- Crimson Scar and Cobalt Scar: When the user has 50% or less
HP, their damage increase but their attacks can damage nearby employees in the attack area.
- Screaming Wedge: While having
Fortitude and
Prudence at Level 2 or lower, each attack has 50% of decreasing the user's
SP by 5.
- Paradise Lost: Unable to be
healed by Regenerators.
- Gold Rush: Has 10% that upon attacking, reduce the user's
Temperance by -50% for 120 seconds.
- Sanguine Desire: When attacking with
Temperance Level 3 or lower, the damage is increased but attacking reduce the user's
SP by 4%.
- Harmony: When above of 10%
HP, each attack consumes
HP to increase the damage of the weapon by +30%.
E.G.O. Suit List[]
The E.G.O. Suit List, to search out the Equipment quickly and compare.
Extra Info
Equipment Images have links to the respective Abnormality pages.
Orange Max Amount number means cannot be upgraded with Gebura's Meltdown Reward.
Suit Picture | Name | Unlock Method | Cost | Grade | ![]() |
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Max Amount | Require- ments |
Special Ability |
---|---|---|---|---|---|---|---|---|---|---|---|
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Training standard E.G.O. | Obs. Lvl 4 | ![]() |
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0.5 Endured |
1.0 Normal |
1.5 Weak |
2.0 Vulnerable |
5 | None | Tutorial Exclusive |
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Fourth Match Flame | Obs. Lvl 3 | ![]() |
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0.6 Endured |
1.0 Normal |
1.2 Weak |
2.0 Vulnerable |
2 | None | X |
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Penitence | Obs. Lvl 2 | ![]() |
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0.9 Endured |
0.8 Endured |
0.9 Endured |
2.0 Vulnerable |
5 | None | 5% of heal 10 ![]() ![]() ![]() |
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In the Name of Love and Hate | Obs. Lvl 4 | ![]() |
![]() |
0.7 Endured |
0.8 Endured |
0.4 Resistant |
2.0 Vulnerable |
1 | Agent Lvl 4![]() ![]() |
X |
![]() |
Bear Paws | Obs. Lvl 2 | ![]() |
![]() |
0.8 Endured |
1.0 Normal |
1.0 Normal |
1.5 Weak |
3 | Agent Lvl 2 | X |
![]() |
Sanguine Desire | Obs. Lvl 3 | ![]() |
![]() |
0.5 Endured |
1.2 Weak |
0.8 Endured |
1.5 Weak |
1 | ![]() |
X |
![]() |
Solitude | Obs. Lvl 2 | ![]() |
![]() |
1.5 Weak |
0.8 Endured |
0.8 Endured |
2.0 Vulnerable |
3 | None | X |
![]() |
Syrinx | Obs. Lvl 4 | ![]() |
![]() |
1.2 Weak |
0.5 Endured |
0.8 Endured |
1.5 Weak |
1 | ![]() |
X |
![]() |
Screaming Wedge | Obs. Lvl 2 | ![]() |
![]() |
1.2 Weak |
0.6 Endured |
1.0 Normal |
2.0 Vulnerable |
2 | None | X |
![]() |
Mimicry | Obs. Lvl 4 | ![]() |
![]() |
0.2 Resistant |
0.5 Endured |
0.5 Endured |
1.0 Normal |
1 | Agent Lvl 5![]() |
X |
![]() |
Noise | Obs. Lvl 3 | ![]() |
![]() |
1.2 Weak |
0.7 Endured |
0.6 Endured |
2.0 Vulnerable |
1 | ![]() |
X |
![]() |
Da Capo | Obs. Lvl 4 | ![]() |
![]() |
0.5 Endured |
0.2 Resistant |
0.5 Endured |
1.5 Weak |
1 | ![]() |
X |
![]() |
Logging | Obs. Lvl 3 | ![]() |
![]() |
0.8 Endured |
1.2 Weak |
0.8 Endured |
1.5 Weak |
3 | None | X |
![]() |
Frost Splinter | Obs. Lvl 3 | ![]() |
![]() |
1.3 Weak |
0.6 Endured |
0.8 Endured |
1.5 Weak |
2 | ![]() |
X |
![]() |
Lamp | Obs. Lvl 4 | ![]() |
![]() |
0.8 Endured |
0.7 Endured |
0.4 Resistant |
1.5 Weak |
1 | Agent Lvl 4![]() ![]() |
X |
![]() |
Grinder Mk4 | Obs. Lvl 3 | ![]() |
![]() |
0.6 Endured |
1.3 Weak |
0.9 Endured |
1.5 Weak |
3 | ![]() |
X |
![]() |
Green Stem | Obs. Lvl 3 | ![]() |
![]() |
0.8 Endured |
1.2 Weak |
0.6 Endured |
1.5 Weak |
2 | ![]() |
X |
![]() |
Red Eyes | Obs. Lvl 2 | ![]() |
![]() |
0.8 Endured |
0.8 Endured |
0.8 Endured |
2.0 Vulnerable |
1 | ![]() |
X |
![]() |
Horn | Obs. Lvl 2 | ![]() |
![]() |
0.8 Endured |
0.8 Endured |
1.5 Weak |
2.0 Vulnerable |
3 | None | X |
![]() |
Paradise Lost | Obs. Lvl 4 | ![]() |
![]() |
0.5 Endured |
0.5 Endured |
0.5 Endured |
0.3 Resistant |
1 | Agent Lvl 5![]() ![]() ![]() ![]() |
Negate taken Damage 5 or lower. If WhiteNight is in the facility, changes all Defenses: ![]() ![]() ![]() ![]() |
![]() |
Christmas | Obs. Lvl 3 | ![]() |
![]() |
0.8 Endured |
0.6 Endured |
1.3 Weak |
1.5 Weak |
2 | ![]() |
X |
![]() |
Hornet | Obs. Lvl 3 | ![]() |
![]() |
0.7 Endured |
0.7 Endured |
0.7 Endured |
1.5 Weak |
2 | Agent Lvl 3 | X |
![]() |
Wrist Cutter | Obs. Lvl 3 | ![]() |
![]() |
1.0 Normal |
0.6 Endured |
1.2 Weak |
2.0 Vulnerable |
2 | None | X |
![]() |
Soda | Obs. Lvl 2 | ![]() |
![]() |
0.8 Endured |
1.0 Normal |
1.0 Normal |
2.0 Vulnerable |
5 | None | X |
![]() |
Faint Aroma | Obs. Lvl 3 | ![]() |
![]() |
1.2 Weak |
0.6 Endured |
0.8 Endured |
1.5 Weak |
2 | ![]() |
X |
![]() |
Regret | Obs. Lvl 3 | ![]() |
![]() |
0.7 Endured |
1.2 Weak |
0.8 Endured |
2.0 Vulnerable |
2 | None | X |
![]() |
Our Galaxy | Obs. Lvl 1 | ![]() |
![]() |
0.8 Endured |
0.8 Endured |
1.2 Weak |
1.5 Weak |
3 | None | ![]() ![]() |
![]() |
Beak | Obs. Lvl 3 | ![]() |
![]() |
0.7 Endured |
0.8 Endured |
1.2 Weak |
2.0 Vulnerable |
2 | None | X |
![]() |
Crimson Scar | Obs. Lvl 4 | ![]() |
![]() |
0.6 Endured |
0.6 Endured |
0.6 Endured |
1.5 Weak |
1 | Agent Lvl 4![]() ![]() |
When suppressing, gain +30% ![]() |
![]() |
Cobalt Scar | Obs. Lvl 4 | ![]() |
![]() |
0.4 Resistant |
0.8 Endured |
0.7 Endured |
2.0 Vulnerable |
1 | Agent Lvl 4![]() |
X |
![]() |
Tough | Obs. Lvl 4 | ![]() |
![]() |
1.0 Normal |
1.0 Normal |
0.8 Endured |
2.0 Vulnerable |
5 | Bald Agent | X |
![]() |
Fragments from Somewhere | Obs. Lvl 3 | ![]() |
![]() |
1.0 Normal |
1.2 Weak |
0.6 Endured |
2.0 Vulnerable |
2 | None | X |
![]() |
Life for a Daredevil | Obs. Lvl 2 | ![]() |
![]() |
0.6 Endured |
0.9 Endured |
0.9 Endured |
2.0 Vulnerable |
1 | ![]() |
X |
![]() |
Justitia | Obs. Lvl 4 | ![]() |
![]() |
0.5 Endured |
0.5 Endured |
0.5 Endured |
0.5 Endured |
1 | Agent Lvl 5![]() |
X |
![]() |
Twilight | Defeat | ![]() (X) |
![]() |
0.3 Resistant |
0.3 Resistant |
0.3 Resistant |
0.5 Endured |
1 | ![]() ![]() ![]() ![]() |
Higher damage with lower ![]() Attack target takes ![]() Apocalypse Bird cannot breach when being equipped |
![]() |
Gold Rush | Obs. Lvl 3 | ![]() |
![]() |
0.4 Resistant |
0.7 Endured |
0.8 Endured |
2.0 Vulnerable |
1 | Agent Lvl 4![]() |
X |
![]() |
Spore | Obs. Lvl 3 | ![]() |
![]() |
0.8 Endured |
0.6 Endured |
1.2 Weak |
1.5 Weak |
3 | Agent Lvl 2![]() |
X |
![]() |
Laetitia | Obs. Lvl 4 | ![]() |
![]() |
0.7 Endured |
0.7 Endured |
0.7 Endured |
1.5 Weak |
1 | Agent Lvl 3 | X |
![]() |
Solemn Lament | Obs. Lvl 3 | ![]() |
![]() |
1.2 Weak |
0.8 Endured |
0.5 Endured |
1.5 Weak |
1 | ![]() |
X |
![]() |
Magic Bullet | Obs. Lvl 4 | ![]() |
![]() |
0.7 Endured |
0.7 Endured |
0.7 Endured |
1.5 Weak |
1 | ![]() ![]() |
Damage of same E.G.O. Weapon +3 |
![]() |
Black Swan | Obs. Lvl 3 | ![]() |
![]() |
0.6 Endured |
1.2 Weak |
0.8 Endured |
1.5 Weak |
2 | ![]() |
X |
![]() |
Ecstasy | Obs. Lvl 3 | ![]() |
![]() |
0.8 Endured |
0.8 Endured |
0.8 Endured |
1.5 Weak |
2 | Agent Lvl 2![]() |
X |
![]() |
Heaven | Obs. Lvl 3 | ![]() |
![]() |
1.2 Weak |
0.8 Endured |
0.6 Endured |
1.5 Weak |
2 | ![]() |
X |
![]() |
The Sword Sharpened with Tears | Obs. Lvl 4 | ![]() |
![]() |
0.8 Endured |
0.8 Endured |
0.8 Endured |
0.8 Endured |
1 | ![]() |
X |
![]() |
Exuviae | Obs. Lvl 4 | ![]() |
![]() |
0.6 Endured |
0.8 Endured |
1.2 Weak |
1.5 Weak |
2 | Agent Lvl 3 | X |
![]() |
Smile | Obs. Lvl 4 | ![]() |
![]() |
0.5 Endured |
0.5 Endured |
0.2 Resistant |
1.0 Normal |
1 | Agent Lvl 5![]() |
Consume employee's corpses when passing over them and heal ![]() |
![]() |
Gaze | Obs. Lvl 4 | ![]() |
![]() |
1.0 Normal |
0.8 Endured |
1.0 Normal |
1.5 Weak |
1 | None | When on screen, ![]() ![]() ![]() ![]() |
![]() |
Wingbeat | Obs. Lvl 2 | ![]() |
![]() |
0.8 Endured |
0.8 Endured |
1.0 Normal |
2.0 Vulnerable |
5 | None | X |
![]() |
Lantern | Obs. Lvl 3 | ![]() |
![]() |
0.8 Endured |
0.7 Endured |
1.2 Weak |
2.0 Vulnerable |
2 | None | X |
![]() |
Harvest | Obs. Lvl 3 | ![]() |
![]() |
0.6 Endured |
0.8 Endured |
1.3 Weak |
1.5 Weak |
2 | None | X |
![]() |
Today's Expression | Obs. Lvl 4 | ![]() |
![]() |
0.7 Endured |
0.6 Endured |
1.5 Weak |
2.0 Vulnerable |
1 | ![]() |
X |
![]() |
Sound of a Star | Obs. Lvl 4 | ![]() |
![]() |
0.4 Resistant |
0.4 Resistant |
0.4 Resistant |
1.0 Normal |
1 | Agent Lvl 5![]() ![]() |
![]() ![]() |
![]() |
Pleasure | Obs. Lvl 3 | ![]() |
![]() |
1.2 Weak |
0.8 Endured |
0.8 Endured |
1.5 Weak |
3 | None | X |
![]() |
Engulfing Dream | Obs. Lvl 3 | ![]() |
![]() |
1.2 Weak |
0.8 Endured |
0.7 Endured |
2.0 Vulnerable |
2 | None | X |
![]() |
Cherry Blossoms | Obs. Lvl 3 | ![]() |
![]() |
1.2 Weak |
0.6 Endured |
0.7 Endured |
2.0 Vulnerable |
1 | ![]() |
X |
![]() |
Feather of Honor | Obs. Lvl 4 | ![]() |
![]() |
0.6 Endured |
0.6 Endured |
1.3 Weak |
2.0 Vulnerable |
1 | Agent Lvl 3![]() |
Kills the user if enters The Snow Queen containment unit |
![]() |
Discord | Obs. Lvl 3 | ![]() |
![]() |
1.2 Weak |
0.8 Endured |
0.6 Endured |
1.5 Weak |
2 | ![]() |
X |
![]() |
Moonlight | Obs. Lvl 4 | ![]() |
![]() |
0.8 Endured |
0.4 Endured |
0.7 Endured |
2.0 Vulnerable |
1 | ![]() |
X |
![]() |
Pink | Obs. Lvl 4 | ![]() |
![]() |
0.5 Endured |
0.3 Resistant |
0.4 Resistant |
1.0 Normal |
1 | Agent Lvl 5![]() |
X |
![]() |
SO CUTE!!! | Obs. Lvl 3 | ![]() |
![]() |
0.8 Endured |
1.5 Weak |
0.8 Endured |
2.0 Vulnerable |
3 | None | X |
![]() |
Hypocrisy | Obs. Lvl 4 | ![]() |
![]() |
0.7 Endured |
0.5 Endured |
1.3 Weak |
1.5 Weak |
1 | ![]() |
Heal a small amount of ![]() |
![]() |
Adoration | Obs. Lvl 4 | ![]() |
![]() |
0.3 Resistant |
0.6 Endured |
0.3 Resistant |
1.0 Normal |
1 | Agent Lvl 5![]() |
If equipped with the same E.G.O. Gift, makes a ![]() ![]() Reduces ![]() |
![]() |
Amrita | Obs. Lvl 4 | ![]() |
![]() |
0.5 Endured |
1.3 Weak |
0.7 Endured |
1.5 Weak |
2 | ![]() ![]() |
X |
Suit Picture | Name | Unlock Method | Cost | Grade | ![]() |
![]() |
![]() |
![]() |
Max Amount | Require- ments |
Special Ability |
E.G.O. Gift List[]
The E.G.O. Gift List, to search out the Equipment quickly and compare.
Gift Picture | Name | Unlock Method |
Drop Chance |
Slot | Stat Effects | Ability Effects |
---|---|---|---|---|---|---|
![]() |
Training standard E.G.O. | Obs. Lvl 4 | 100% | Hat | ![]() ![]() |
Tutorial Exclusive |
![]() |
Fourth Match Flame | Obs. Lvl 2 | 5% | Mouth 2 | ![]() |
X |
![]() |
Penitence | Obs. Lvl 1 | 5% | Hat | ![]() |
![]() |
![]() |
In the name of love and hate | Obs. Lvl 3 | 3% | Hat | ![]() ![]() ![]() AS +4 |
X |
![]() |
Bear Paws | Obs. Lvl 2 | 4% | Hat | ![]() |
![]() ![]() |
![]() |
Sanguine Desire | Obs. Lvl 2 | 4% | Mouth 2 | ![]() |
With the same E.G.O. Weapon: ![]() ![]() and AS +10 |
![]() |
Solitude | Obs. Lvl 2 | 8% | Eye | ![]() ![]() |
X |
![]() |
Syrinx | Obs. Lvl 2 | 4% | Helmet | ![]() ![]() ![]() AS +6 |
Taken ![]() reduced by -5% |
![]() |
Mimicry | Obs. Lvl 4 | 1% | Cheek | ![]() |
![]() |
![]() |
Noise | Obs. Lvl 2 | 5% | Brooch | ![]() AS +2 |
With the same E.G.O. Suit: ![]() AS +10 |
![]() |
Harmony | Obs. Lvl 2 | 4% | Cheek | ![]() ![]() |
When damaged by ![]() ![]() and AS +10 |
![]() |
Da Capo | Obs. Lvl 4 | 1% | Eye | ![]() ![]() |
With the same E.G.O. Suit: Absorb (-1.0) ![]() taken instead |
![]() |
Logging | Obs. Lvl 2 | 4% | Brooch | ![]() ![]() ![]() |
X |
![]() |
The ones who know the cruelty of winter and the aroma of rose |
Winning a Duel | X | Cheek | ![]() ![]() |
X |
![]() |
Lamp | Obs. Lvl 3 | 3% | Helmet | ![]() ![]() ![]() |
X |
![]() |
Grinder Mk4 | Obs. Lvl 2 | 4% | Eye | ![]() ![]() |
![]() ![]() |
![]() |
Green Stem | Obs. Lvl 2 | 2% | Brooch | ![]() |
With the same E.G.O. Weapon: Damage +5 |
![]() |
Red Eyes | Obs. Lvl 2 | 5% | Eye | ![]() ![]() |
X |
![]() |
Horn | Obs. Lvl 2 | 5% | Hat | ![]() ![]() |
X |
![]() |
Bless | By Interaction | X | Special | ![]() ![]() ![]() ![]() ![]() AS +6 |
X |
![]() |
Paradise Lost | Obs. Lvl 4 | 1% | Left Back | ![]() ![]() ![]() AS +10 |
X |
![]() |
Christmas | Obs. Lvl 2 | 4% | Hat | ![]() ![]() |
X |
![]() |
Hornet | Obs. Lvl 3 | 2% | Helmet | ![]() ![]() |
X |
![]() |
Wrist Cutter | Obs. Lvl 4 | 8% | Hand 2 | ![]() ![]() |
X |
![]() |
Soda | Obs. Lvl 1 | 5% | Mouth 2 | ![]() |
X |
![]() |
Faint Aroma | Obs. Lvl 2 | 3% | Hat | ![]() ![]() |
X |
![]() |
Regret | Obs. Lvl 2 | 5% | Mouth 1 | ![]() ![]() |
X |
![]() |
Our Galaxy | Obs. Lvl 2 | 4% | Neckwear | ![]() ![]() |
Child of Galaxy![]() ![]() on user boosted |
![]() |
Beak | Obs. Lvl 2 | 5% | Neckwear | ![]() AS +2 |
X |
![]() |
Crimson Scar | Obs. Lvl 3 | 3% | Mouth 1 | ![]() ![]() AS +3 |
X |
![]() |
Cobalt Scar | Obs. Lvl 3 | 2% | Face | ![]() ![]() AS +2 |
X |
![]() |
Sheepskin | Rescued by Little Red from the Wolf's belly |
X | Hat | ![]() ![]() |
X |
![]() |
Tough | Obs. Lvl 3 | 5% | Eye | ![]() AS +2 |
X |
![]() |
Fragments of Somewhere | Obs. Lvl 2 | 5% | Brooch | ![]() ![]() |
X |
File:EGOGiftLifefortheDareDevil.png | Inspired Courage Blue | Perform ![]() x1 |
X | Hat | ![]() AS +10 |
Performing ![]() kills the user |
File:EGOGiftLifefortheDareDevil.png | Reckless Courage Blue | Perform ![]() x2 |
X | Hat | ![]() ![]() AS +10 |
Performing ![]() kills the user |
File:EGOGiftLifefortheDareDevil.png | Reckless Courage Orange | Perform ![]() x3 |
X | Hat | ![]() ![]() AS +15 |
Performing ![]() kills the user |
File:EGOGiftLifefortheDareDevil.png | Reckless Courage Red | Perform ![]() +4 |
X | Hat | ![]() ![]() AS +20 |
Performing ![]() kills the user |
![]() |
Justitia | Obs. Lvl 3 | 2% | Eye | ![]() AS +3 |
![]() ![]() |
![]() |
Through Dark Twilight | Defeat | X | Right Back | ![]() ![]() ![]() ![]() ![]() AS +7 |
X |
![]() |
Gold Rush | Obs. Lvl 2 | 3% | Hand 1 | ![]() |
![]() ![]() |
![]() |
Spore | Obs. Lvl 3 | 2% | Hand 2 | ![]() ![]() ![]() |
X |
![]() |
Laetitia | Obs. Lvl 3 | 4% | Helmet | ![]() |
X |
![]() |
Solemn Lament | Obs. Lvl 3 | 4% | Right Back | ![]() ![]() ![]() ![]() ![]() AS +1 |
X |
![]() |
Magic Bullet | Obs. Lvl 2 | 4% | Mouth 2 | ![]() ![]() ![]() AS +10 |
With the same E.G.O. Weapon: Damage +3 |
![]() |
Black Swan | Obs. Lvl 3 | 3% | Hat | ![]() ![]() ![]() ![]() |
X |
![]() |
Ecstasy | Obs. Lvl 3 | 3% | Mouth 2 | ![]() |
X |
![]() |
Heaven | Obs. Lvl 3 | 3% | Helmet | ![]() ![]() ![]() |
X |
![]() |
A Sword Sharpened by Tears | Obs. Lvl 3 | 3% | Cheek | ![]() ![]() AS +4 |
X |
![]() |
Exuviae | Obs. Lvl 4 | 2% | Hand 2 | ![]() ![]() |
X |
![]() |
Smile | Obs. Lvl 3 | 1% | Eye | ![]() ![]() |
X |
![]() |
Gaze | Obs. Lvl 2 | 4% | Hand 2 | ![]() |
X |
![]() |
Wingbeat | Obs. Lvl 1 | 5% | Hand 2 | ![]() ![]() |
X |
![]() |
Lantern | Obs. Lvl 2 | 5% | Mouth 2 | ![]() |
X |
![]() |
Harvest | Obs. Lvl 2 | 4% | Neckwear | ![]() |
X |
![]() |
Diffraction | Obs. Lvl 3 | 3% | Helmet | ![]() |
X |
![]() |
CENSORED | Obs. Lvl 4 | 1% | Eye | ![]() |
X |
![]() |
Today's Expression | Obs. Lvl 2 | 5% | Eye | ![]() ![]() ![]() |
X |
![]() |
Sound of a Star | Obs. Lvl 4 | 1% | Eye | ![]() |
X |
![]() |
Pleasure | Obs. Lvl 2 | 4% | Neckwear | ![]() ![]() ![]() |
X |
![]() |
Engulfing Dream | Obs. Lvl 2 | 8% | Hat | ![]() |
X |
![]() |
Cherry Blossom | Obs. Lvl 2 | 5% | Hat | ![]() ![]() AS +2 |
X |
![]() |
Feather of Honor | Obs. Lvl 3 | 2% | Hat | ![]() ![]() AS +4 |
X |
![]() |
Discord | Obs. Lvl 3 | 3% | Helmet | ![]() ![]() ![]() AS +20 |
8% of ![]() ![]() Damage taken |
![]() |
Moonlight | Obs. Lvl 3 | 3% | Brooch | ![]() ![]() ![]() ![]() ![]() AS +1 |
X |
![]() |
Pink | Obs. Lvl 4 | 1% | Helmet | ![]() AS +5 |
With the same E.G.O. Set: Damage +15% |
![]() |
SO CUTE!!!! | Obs. Lvl 2 | 5% | Hat | ![]() ![]() ![]() |
X |
![]() |
Hypocrisy | Obs. Lvl 3 | 3% | Helmet | ![]() ![]() |
X |
![]() |
Adoration | Obs. Lvl 4 | 1% | Helmet | ![]() ![]() ![]() AS -5 |
X |
![]() |
Amrita | Obs. Lvl 3 | 3% | Hand 1 | ![]() ![]() |
X |
Gift Picture | Name | Unlock Method |
Drop Chance |
Slot | Stat Effects | Ability Effects |
ZAYIN Abnormalities E.G.O.[]
One Sin and Hundreds of Good Deeds (Penitence)[]
E.G.O. Weapon: Penitence (
ZAYIN)[]

E.G.O. Weapon Penitence



Level | Cost | Max Amount | Damage | Attack Speed | Range |
---|---|---|---|---|---|
![]() |
![]() |
5 | ![]() |
Normal | Short |
Requirements: None.
Special Ability: When attacking, the user has a 5% chance of recovering 10 SP when hitting a target, Abnormality or employee, as long as the user's
Justice Level is greater than or equal to 2.
"SP +10 (5% change) on attack. Requires 2+ Justice."
Description: "Knowing meant understanding.
We succeeded in materializing the prototype and the observer reconstructed it as a weapon.
This was why we focused on observation.
The hollow eye sockets gaze into sins and the crown of thorns blame them.
To use this weapon, one must have the drive to exact carnage for the greater good.
Though this weapon is not as strong as other E.G.O weapons, it provides psychological comfort to the wielder.
However, there is no comfort for those who lack justice."
Strategy and Advice: This is very likely to be the earliest E.G.O. Weapon that a new player is going to get in a brand new run so is bound to be equipped to new low Level Agents. It provides solution to Panicked Agents while also might provide SP Healing to the user when suppressing entities during the early game.
E.G.O. Suit: Penitence (
ZAYIN)[]

E.G.O. Suit Penitence





Level | Cost | Max Amount | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
![]() |
![]() 10 |
5 | x0.9 Endured |
x0.8 Endured |
x0.9 Endured |
x2.0 Very Vulnerable |
Requirements: None.
Special Ability: When being damaged by Red or
Black Damage (Even if the damage is reduced to 0, like
Shields), has a 5% of recovering 10
SP.
"SP +10 (5% chance) on receiving Red or Black damage"
Description: "Guns and blades are ineffective against the Abnormalities.
If the Abnormalities are materialized from unconsciousness, it is maybe possible to extract and turn them into a weapon.
Results varied depending on the observer.
The crown will sometimes protect the wielder's soul.
However, the thorns hurt as they anchor your soul in reality.
Those who have no sense of guilty cannot benefit from this suit."
Strategy and Advice: Along its Weapon, the E.G.O. Suit provides SP recovery for suppressions and even works, along being the only
ZAYIN suit to provide balanced defenses for early
Black Damage. Should be equipped to low Level Agents.
E.G.O. Gift: Penitence[]

E.G.O. Gift Penitence
The E.G.O Gift Penitence takes the appearance of a crown of thorns similar to the one worn by One Sin. Is worn on the Slot Hat and has a 5% chance to be equipped to an employee after finishing a work with One Sin. It will be available to get from Observation Level 1 and onward.
Effects: SP +2, Increase
Success Rate by 10% while working with One Sin.
"Success rate of work on the corresponding abnormality increased by 10%" (The corresponding abnormality being One Sin.)
Plague Doctor (Bless)[]
E.G.O. Gift: Bless[]

E.G.O. Gift Bless
The E.G.O Gift Bless takes the appearance of a spherical 'halo' with a red cross behind the user's head. Is worn on an unique Special Slot and can only be obtained when the employee is blessed by Plague Doctor. This Gift also mark them to become the Apostles and they are added to the Clock Counter. It can't be removed by resetting the day.
Effects: HP +6,
SP +6,
Success Rate +6,
Work Speed +6,
Movement Speed +6, Attack Speed +6
The employee is marked to become an Apostle (Even if removed by other ways).
Opened Can of Wellcheers (Soda)[]
E.G.O. Weapon: Soda (
ZAYIN)[]

E.G.O. Weapon Soda
Soda, also known as Opened Can of Wellcheers' weapon, is a ZAYIN range pistol weapon cover in a plastic blue and purple colors from the dispensed soda. It's unlocked and can be purchased at Observation Level 3.
Level | Cost | Max Amount | Damage | Attack Speed | Range |
---|---|---|---|---|---|
![]() |
![]() |
2 | ![]() |
Very Fast | Long |
Requirements: None.
Special Ability: None.
Description: "A weapon extracted by a late employee who really liked shrimp.
The pistol is in vivid purple
and it smells like grapes."
Strategy and Advice: Being an early range weapon, it can provide to be useful against the Dawn Ordeals and breaching Abnormalities that require distance, like Meat Lantern or Scorched Girl. Equip this on lower Level Agents in the early game.
E.G.O. Suit: Soda (
ZAYIN)[]

E.G.O. Suit Soda
Soda, also known as Opened Can of Wellcheers' suit, is a ZAYIN suit of armor with a color palette of purple, orange, and dark yellow boots. It's unlocked and can be purchased at Observation Level 2.
Level | Cost | Max Amount | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
![]() |
![]() 15 |
5 | x0.8 Endured |
x1.0 Normal |
x1.0 Normal |
x2.0 Vulnerable |
Requirements: None.
Special Ability: None.
Description: "A suit that feels like aluminum when touched.
It's quite light.
Some say it smells of salt when worn for a long time. "
Strategy and Advice: Recommendable to equip this suit on lower Level Agents if there are more Red Damaging Abnormalities in the early game.
E.G.O. Gift: Soda[]
The E.G.O Gift Soda takes the appearance as unshaven bristles, being equipped on the Slot Mouth 2 and has a 5% chance to be equipped to an employee after finishing a work with Opened Can of Wellcheers. It will be available to get from Observation Level 1 and onward.
You're Bald... (Tough)[]
E.G.O. Weapon: Tough (
TETH)[]

E.G.O. Weapon Tough
Tough, also known as You're Bald's weapon, is a TETH range pistol weapon resembling a Glock. It deals a low amount of
White Damage. It's unlocked and can be purchased at Observation Level 4.
Level | Cost | Max Amount | Damage | Attack Speed | Range |
---|---|---|---|---|---|
![]() |
![]() |
3 | ![]() |
Very Fast | Long |
Requirements: Bald Employee.
Special Ability: None.
"Only those employees with bald or round hair loss can wear the armor."
Description: "A glock with the power to shoot down a helicopter.
It can only be used by people who has... no hair! It reminds you of the detective who fought evil so hard for 25 years until he he starts balding."
Strategy and Advice: This is the only E.G.O. Weapon of class produced by a ZAYIN Abnormality to be rated
TETH instead. Due to its rare requirement, it might be unable to equip without making an Agent bald by the Abnormality's effect or by hiring a bald employee (When the Abnormality isn't available and requires extra LOB Points). Equip this on lower Level Agents in the early game.
E.G.O. Suit: Tough (
ZAYIN)[]

E.G.O. Suit Tough
Tough, also known as You're Bald's suit, is a ZAYIN suit, being a leather jacket, a white shirt and black pants, without a tie. It gives no additional protection against
Red,
White, or
Pale Damage, but it grants decent protection against
Black Damage. It's unlocked and can be purchased at Observation Level 4.
Level | Cost | Max Amount | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
![]() |
![]() 10 |
5 | x1.0 Normal |
x1.0 Normal |
x0.8 Endured |
x2.0 Vulnerable |
Requirements: Agent needs to be bald.
Special Ability: None.
"Only those employees with bald or round hair loss can wear the armor."
Description: "A leather jacket which looks better than it actually is.
It can only be used by people who has... no hair!
Anyone who wears this jacket will feel their head shine brighter."
Strategy and Advice: Is the only ZAYIN E.G.O. Suit that provides decent
Black Defense exclusively. Due to its rare requirement, it might be unable to equip without making an Agent bald by the Abnormality's effect or by hiring a bald employee (When the Abnormality isn't available and requires extra LOB Points). Equip this on lower Level Agents in the early game.
E.G.O. Gift: Tough[]

E.G.O. Gift Tough
The E.G.O Gift Tough takes the appearance of sun glasses. Is worn on the Slot Eye and has a 5% chance to be equipped to an employee after finishing a work with You're Bald. It will be available to get from Observation Level 3 and onward.
Fairy Festival (Wingbeat)[]
E.G.O. Weapon: Wingbeat (
ZAYIN)[]

E.G.O. Weapon Wingbeat
Wingbeat, also known as Fairy Festival's weapon, is a ZAYIN mace melee weapon in the shape of a club held in a gray rod with 3 yellow bands wrapped on the head. The weapon emits a faint light-green glow, and a pair of wings are attached to it. It deals a low amount of
Red Damage. It's unlocked and can be purchased at Observation Level 3.
Level | Cost | Max Amount | Damage | Attack Speed | Range |
---|---|---|---|---|---|
![]() |
![]() |
5 | ![]() |
Normal | Short |
Requirements: None.
Special Ability: None.
Description: "The weapon with the blessing of the fairies shines with a pale light.
Unlike the wing's adorable form, the E.G.O itself is heavy."
Strategy and Advice: Along the E.G.O. Weapon Soda, this is an early Red Damage. weapon for breachable
TETH Abnormalities at best, so is recommendable to equip this on lower Level Agents in the early game if against Abnormalities weak to
Red Damage.
E.G.O. Suit: Wingbeat (
ZAYIN)[]

E.G.O. Suit Wingbeat
Wingbeat, also known as Fairy Festival's suit, is a ZAYIN suit of armor with a color palette of aquamarine, light blue, and yellow, ornamented with small wings on the shoulder. It gives small protection against
Red and
White Damage. It's unlocked and can be purchased at Observation Level 2.
Level | Cost | Max Amount | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
![]() |
![]() 10 |
5 | x0.8 Endured |
x0.8 Endured |
x1.0 Normal |
x2.0 Vulnerable |
Requirements: None.
Special Ability: None.
Description: "The sprouting wings are as mischievous as fairy pranks.
It goes without saying but the wings don't allow you flight.
Wearing this E.G.O may make it easier to receive the care of fairies."
Strategy and Advice: It provides decent protection against early Red and
White Damage, as well being the cap for the
ZAYIN class E.G.O. Suits. Equip this on lower Level Agents in the early game.
E.G.O. Gift: Wingbeat[]

E.G.O. Gift Wingbeat
The E.G.O Gift Wingbeat takes the appearance of a chunk of glowing aquamarine mass worn on the hand. Is worn on the Slot Hand 2 and has a 5% chance to be equipped to an employee after finishing a work with Fairy Festival. It will be available to get from Observation Level 1 and onward.
TETH Abnormalities E.G.O.[]
Training Standard Dummy Rabbit (Training standard E.G.O)[]
E.G.O. Weapon: Training standard E.G.O. (
TETH)[]

E.G.O. Weapon Training standard E.G.O.


Level | Cost | Max Amount | Damage | Attack Speed | Range |
---|---|---|---|---|---|
![]() |
![]() |
5 | ![]() |
Normal | Short |
Requirements: None.
Special Ability: None.
Description: "E.G.O intended for Manager Education"
Strategy and Advice: This E.G.O. is Tutorial Exclusive and can't be obtained in runs by normal means.
E.G.O. Suit: Training standard E.G.O. (
TETH)[]

E.G.O. Suit Training standard E.G.O.


Level | Cost | Max Amount | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
![]() |
![]() 1 |
5 | x0.5 Endured |
x1.0 Normal |
x1.5 Weak |
x2.0 Very Vulnerable |
Requirements: None.
Special Ability: None.
Description: E.G.O intended for Manager Education"
Strategy and Advice: This E.G.O. is Tutorial Exclusive and can't be obtained in runs by normal means.
E.G.O. Gift: Training standard E.G.O.[]

E.G.O. Gift Training standard E.G.O.
The E.G.O Gift Training standard E.G.O. is a Tutorial Exclusive Gift that takes the appearance of a circle covered by a white circumference, with its interior divided into 4 equal segments, half being black and yellow, in opposite diagonal sides. Is worn on the Slot Hat and has a 100% chance to be equipped to an employee after finishing a work with Training Standard Dummy Rabbit. It will be available to get from Observation Level 4.
Scorched Girl (Fourth Match Flame)[]
E.G.O. Weapon: Fourth Match Flame (
TETH)[]

E.G.O. Weapon: Fourth Match Flame
Fourth Match Flame, also known as Scorched Girl's weapon, is a TETH ranged cannon. The weapon is a long cylinder of metal cover, with a notable red circle at the back of the weapon. The weapon also has the iconic match that the abnormality sports impaled through the weapon, however, unlit. It deals a great amount of
Red Damage. It's unlocked and can be purchased at Observation Level 3.
Level | Cost | Max Amount | Damage | Attack Speed | Range |
---|---|---|---|---|---|
![]() |
![]() |
1 | ![]() |
Very Slow | Very Long |
Requirements: None.
Special Ability: None.
Description: "The fire roars and burns like the first flame.
The light of the match will not go out until it has burned away happiness, warmth, light, and all the other good things of the world; there's no need to worry about it being quenched. The experiments with lighting the matches could not be completed without collateral damage.
Those who are burned will feel infinite hatred towards the world until the last flicker of their consciousness is snuffed out."
Strategy and Advice: This is weapon provides great damage at the cost of slow attacks, so it requires preparation and it will be interrupted if the target of the attack is moving away or leaves the room, making it reset and get into range again. Is recommendable to be used in the early game against static threats. Its power multiply against anything that is weak to Red Damage, often killing weaker entities in 1 shot.
E.G.O. Suit: Fourth Match Flame (
TETH)[]

E.G.O. Suit Fourth Match Flame
Fourth Match Flame, also known as Scorched Girl's suit, is a TETH suit of armor with a color palette of black, gray, and white being mixed to look like charcoal and ash, in the form of a jacket or coat, with a red tie in a black suit. Provides decent
Red Defense. It's unlocked and can be purchased at Observation Level 2.
Level | Cost | Max Amount | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
![]() |
![]() 25 |
2 | x0.6 Endured |
x1.0 Normal |
x1.2 Weak |
x2.0 Vulnerable |
Requirements: None.
Special Ability: None.
Description: "The archetype was already charred from the moment of extraction. Although the exterior is scorched, it has no adverse effects on the E.G.O's performance.
The ashy design reminds one of the hatred against all the merry things in the world and the desire to burn it all. However, no one knows whether it is actually fireproof as the design suggests."
Strategy and Advice: Having a decent protection against Red Damage, it should be paired with new Agents in the early game, as most Abnormalities deal
Red or
White Damage.
E.G.O. Gift: Fourth Match Flame[]
![]() E.G.O. Gift: Fourth Match Flame |
The E.G.O Gift Fourth Match Flame is a Gift taking the appearance of a matchstick being held with the employee's mouth. Its design comes from the match that impaled in Scorched Girl's torso, but not being lit or charred from being burned. Is worn on the Slot Mouth 2 and has a 5% chance to be equipped to an employee after finishing a work with Scorched Girl. It will be available to get from Observation Level 1 and onward.
Old Lady (Solitude)[]
E.G.O. Weapon: Solitude (
TETH)[]

E.G.O. Weapon Solitude
Solitude, also known as Old Lady's weapon, is a TETH ranged pistol weapon in the shape of a old rusty revolver. It deals a low amount of
White Damage. It's unlocked and can be purchased at Observation Level 3.
Level | Cost | Max Amount | Damage | Attack Speed | Range |
---|---|---|---|---|---|
![]() |
![]() |
2 | ![]() |
Very Fast | Long |
Requirements: None.
Special Ability: None.
Description: "A strong sense of loneliness still lingers, even in the form of an E.G.O.
Its bullets create a void that cannot be filled on the victim's soul, rather than a wound upon their flesh and bones. It was a rusty weapon from the beginning."
Strategy and Advice: This weapon provide a constant barrage of White Damage due to its high Attack Speed, which is useful against subduing Panicked employees and suppressing Abnormalities while keeping the distance between them. Is better to equip it to low Level Agents in the early game.
E.G.O. Suit: Solitude (
TETH)[]

E.G.O. Suit Solitude
Solitude, also known as Old Lady's suit, is a TETH suit of armor with a color palette of lavender, gray and light blue, with a white tie. At the cost of less
Red Defense, it increase both the
White and
Black Defense. It's unlocked and can be purchased at Observation Level 2.
Level | Cost | Max Amount | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
![]() |
![]() 20 |
3 | x1.5 Weak |
x0.8 Endured |
x0.8 Endured |
x2.0 Vulnerable |
Requirements: None.
Special Ability: None.
Description: "To hide the soft side of your heart, arm yourself with loneliness.
Give all you've got or nothing at all. This suit will protect the wearer’s fragile mind."
Strategy and Advice: Is recommendable to equip the suit to low Level Agents in the early game while the facility is facing Abnormalities that deal White and/or
Black Damage. Try to keep the Agent wearing this E.G.O. Suit away of any enemies with
Red Damage attacks.
E.G.O. Gift: Solitude[]

E.G.O. Gift Solitude
The E.G.O. Gift Solitude is a Gift taking the appearance of a pair of round glasses. Is worn on the Slot Eye and has a 8% chance to be equipped to an employee after finishing a work with Old Lady. It will be available to get from Observation Level 2 and onward.
The Lady Facing the Wall (Screaming Wedge)[]
E.G.O. Weapon: Screaming Wedge (
HE)[]

E.G.O. Weapon Screaming Wedge
Screaming Wedge, also known as The Lady Facing the Wall's weapon, is a HE range crossbow weapon. The weapon takes its color palette from the pale body of the woman and the black hair she has. The weapon has many loose strands of hair similar to The Lady Facing the Wall's. It deals
White Damage but if having
Fortitude and
Prudence below Level 3, the attacks might drain
SP of the user as well. It's unlocked and can be purchased at Observation Level 3.
Level | Cost | Max Amount | Damage | Attack Speed | Range |
---|---|---|---|---|---|
![]() |
![]() |
2 | ![]() |
Normal | Very Long |
Requirements: Prudence Level 2.
Special Ability: If the user has Fortitude and
Prudence below Level 3, each time an attack is performed has a 50% of reducing the user's
SP by -5.
"SP decreases by 5 with 50% probability when Fortitude and Prudence level of an agent is below 3."
Description: "Hair has grown on the crossbow as if to express that the woman’s dejection will never be forgotten. The sound of the projectile splitting the air is reminiscent of her piercing scream.
Those who wield this must be careful, as her hair can tangle the wielder's hands and drag them into an endless path of sorrow.
Only iron-willed employees with a cold-blooded disposition can use this without letting the deep-rooted sorrow weave its strands around their heart."
Strategy and Advice: Due to its long range and decent damage, it can recover Panicked employees quickly and suppress Abnormalities from a safe range, however, its handicap requires to have the user's Fortitude and
Prudence Level above 2 so it doesn't drain their own
SP in the process. In the latter case, using an Agent with that E.G.O. Weapon requires supervision to don't Panic themselves during suppressions.
E.G.O. Suit: Screaming Wedge (
TETH)[]

E.G.O. Suit Screaming Wedge
Screaming Wedge, also known as The Lady Facing the Wall's suit, is a TETH suit of armor with a color palette of black and grey. The suit's design comes from the brownish color that is found on the crossbow, with the black coming from the Woman's hair. There is also a small white tie visible under the suit. It provides more
White Defense while exposing more to
Red Damage. It's unlocked and can be purchased at Observation Level 2.
Level | Cost | Max Amount | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|
![]() |
![]() 30 |
2 | x1.2 Weak |
x0.6 Endured |
x1.0 Normal |
x2.0 Vulnerable |
Requirements: None.
Special Ability: None.
Description: "Her resentment is tightly bound to it as if to express that it is not to be cast away so easily.
When the projectile pierces the heart of an enemy, it will be forever tangled in the knot of dejection. A warm heart and cool head are required to resist the deep-rooted sorrow."
Strategy and Advice: Having great resistance to White Damage than anything else, is recommended to equip it to low Level Agents who have to work or suppress Abnormalities that deal that damage. Try to keep the Agent wearing this E.G.O. Suit away of any enemies with
Red Damage attacks.