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"People have been committing sins since long ago. "Why do they commit sins, knowing it's wrong?" "
- Punishing Bird's Entry

Punishing Bird (O-02-56), also known as "Small Bird", is a small, white-feathered bird with small wings and a red mark on its chest. While in its containment room, it rests on a black perch. Punishing Bird becomes entirely red while being suppressed.

Ability[]

Punishing Bird's ability will trigger when its QliphothCounterIcon Qliphoth Counter reaches 0. Its QliphothCounterIcon Qliphoth Counter can fluctuate in the following ways:

  • Decrease by 1 with 20% chance when an Agent starts working on another Abnormality in the facility (including Tools), unless Punishing Bird is being worked on concurrently.
  • Decrease by 1 when an Agent in the facility panics.

Breach (Initial)[]

While breaching because an Agent panicked, the panicking Agent will be set as target and the bird's attacks will SPHealing heal the Agent's SPIcon SP by (3-5). Otherwise, the bird will move from agent to agent with its attacks dealing only a small amount of RedDamageTypeIcon Red Damage (0-1) for 3 seconds.

Agents and Clerks will not automatically suppress the Abnormality once they are in the same room but Fear Damage will still be applied.

Punishing Bird will voluntarily return to its containment unit once an Agent recovers from panic or after it has dealt (8-13) RedDamageTypeIcon Red Damage.

It possesses low HPIcon HP at 200 and 40 MovementSpeedIcon Movement Speed.

Breach (Attacked)[]

If Punishing Bird is hit by an Agent in any way (including reflected damage by the E.G.O. Weapon from Dream of a Black Swan), the Abnormality changes form, becoming red, increases its HPIcon HP from 200 to 1000, and replaces its normal "pecking" attack to a devastating "bite" attack that deals an immense amount of RedDamageTypeIcon Red Damage (800-1200).

Punishing bird will now target the agent that damaged it and move straight towards them. It won't switch targets and having the targeted agent work on an Abnormality will not stop Punishing Bird either. This can end in three ways: either the target avoids Punishing Bird for about a minute, in which case Punishing Bird will give up, or the bite attack lands on the target, after which Punishing Bird will calm down, or Punishing Bird is suppressed before either of these outcomes occur. In both cases it will return to containment voluntarily. Once it arrives in its containment cell Punishing Bird will return to its normal form. (It cannot be suppressed while on its return trip).

Origin[]

Punishing Bird was a bird who lived its whole life in the Black Forest with Big Bird and Judgement Bird. The three birds decided to protect the forest from a prophecy which said that the forest would never be the same after terrible events that would culminate in a monster devouring everything. Punishing Bird decided to punish bad creatures with its beak, but someone said 'Your beak is so small. No one will find your punishment painful'. Punishing Bird, worried, grew a mouth so it could devour any creature in a single bite. As time passed, the efforts of the birds brought bad rumors upon the forest. One day, when the forest was about to fall into total disorder, the birds decide to merge their strengths together to form a new bird. The resulting creature created chaos, and they were left alone in the forest.

After the events, Punishing Bird left the forest never to return. It is unknown where Punishing Bird was found or how it arrived at the facility.

Details[]

Punishing Bird responds to the four work types in order of best to worst: Insight Insight, Attachment Attachment, Instinct Instinct, and Repression Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) filled at the end of the interaction.

Punishing Bird's emotional state is divided into 3 sections: BadResult Bad, NormalResult Normal, and GoodResult Good. Filling 0-4 PE Boxes will cause it to feel BadResult Distressed, completing 5-8 will cause it to feel NormalResult Normal, and 9-12 will result in it being GoodResult Happy. Its usual cooldown timer after a task is around 15 seconds. Its QliphothCounterIcon Qliphoth Counter is 4.

Unlockable Information/Upgrades[]

Basic Information (Cost: EBoxIcon 12 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Teth TETH), portrait, Damage Type (RedDamageTypeIcon Red 2-3), the amount of EBoxIcon PE Boxes (12), emotional states, and its QliphothCounterIcon Qliphoth Counter (4).

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon 4 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Guidelines 1/2/3/4 (Cost: EBoxIcon 3 PE Boxes)

  • "Managerial Guideline 1"
    • "When an employee entered the Containment Unit of another Abnormality, Punishing Bird’s Qliphoth Counter lowered with a normal probability."
  • "Managerial Guideline 2"
    • "When <name> fell into a panic, Punishing Bird’s Qliphoth Counter lowered."
  • "Managerial Guideline 3"
    • "Punishing Bird voluntarily returned to its containment after a panicking employee returned to normal; it also returned after a period of time had passed."
  • "Managerial Guideline 4"
    • "<name> was ordered to suppress Punishing Bird. When they tried to attack it, the central portion of the Abnormality split and <Redacted>. Afterward, <name> was confirmed to have died. The suppression ended in failure."

Escape Information (Cost: EBoxIcon 12 PE Boxes)

Information if the Abnormality can escape or not, plus its QliphothCounterIcon Qliphoth Counter (4). This includes its defenses when breaching:

RedDamageTypeIcon Red: Vulnerable (2.0) - WhiteDamageTypeIcon White: Vulnerable (2.0) - BlackDamageTypeIcon Black: Vulnerable (2.0) - PaleDamageTypeIcon Pale: Vulnerable (2.0)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
InstinctText
Instinct
"Common"

(40%)

"Common"

(40%)

"Common"

(40%)

"Common"

(45%)

"Common"

(45%)

InsightText
Insight
"High"

(60%)

"High"

(60%)

"High"

(60%)

"High"

(60%)

"High"

(60%)

AttachmentText
Attachment
"Common"

(55%)

"Common"

(55%)

"Common"

(50%)

"Common"

(50%)

"Common"

(50%)

RepressionText
Repression
"Low"

(30%)

"Low"

(20%)

"Very Low"

(10%)

"Very Low"

(0%)

"Very Low"

(0%)


 Observation Level[]

Level 1 (1 Section unlocked): WorkSpeedIcon Speed Rate +5

Level 2 (2 Sections unlocked): WorkSuccessIcon Success Rate +5%

Unlocks the E.G.O. Gift 'Beak'.

Level 3 (3 Sections unlocked): WorkSpeedIcon Speed Rate +5

Unlocks the E.G.O. Weapon and Suit 'Beak'.

Level 4 (All details unlocked): WorkSuccessIcon Success Rate +5%

E.G.O. Equipment[]

E.G.O. Weapon Beak
EGOWeaponBeak
Beak
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Teth TETH EBoxIcon 30 2 RedDamageTypeIcon Red
2-3
Very Fast Long 3
Requirements: None
Special Information
Details Special Ability
"As if to prove that size doesn't matter when it comes to force, the weapon has high firepower despite its small size.

Unleash it on those standing in the way with no hesitation or forgiveness.

The bullet's surface is covered with numerous spikes resembling small teeth, so it can inflict quite a bit of pain when it penetrates an enemy."

None
Notes

E.G.O. Suit Beak
EGOSuitBeak
Beak
Grade: Cost: Max Amount: RedDamageTypeIcon RED Defense: WhiteDamageTypeIcon WHITE Defense: BlackDamageTypeIcon BLACK Defense: PaleDamageTypeIcon PALE Defense:
Risk Teth TETH EBoxIcon 25 2 0.7
Endured
0.8
Endured
1.2
Weak
2.0 Vulnerable
Observation Level: 3 Requirements: None
Special Information
Details Special Ability
"It's sleek without a dent. The suit was originally very small, barely wearable by a child.

As more blood stains the armor, the chestplate writhes subtly as if it were alive."

None
Notes

E.G.O. Gift Beak
EGOGiftBeak

Beak (Neckwear)

Effects: MovementSpeedIcon Movement Speed +2, Attack Speed +2

Drop Chance: 5%

Observation Level: 2

Story[]

PunishingBirdPortrait

Punishing Bird's encyclopedia portrait

  • "A small and confident bird that punishes the evil, guilty, and all sorts of irreverent people. Some employees have said that it is cute when the bird mightily flutters its tiny wings."
  • "People have been committing sins since long ago. Why do they commit sins, knowing it's wrong?" The small bird wondered. “It must be because there's no one to punish people for their misdeeds. If someone takes that role, then no foul act would happen in this world ever again!” With this in mind, the little bird left the forest it had been living in, and never went back."

Flavour Text[]

  • "The employees put a perch in Punishing Bird’s Containment Unit because it seemed to be bored."
  • "Punishing Bird feels like it’s back in the forest in which it used to live when sitting on its perch."
  • "A majority of the time Punishing Bird acts like any other normal bird, flying here and there in the Containment Unit."
  • "Punishing Bird never cheeps or chirps. However, its stomach occasionally twitches."
  • "Few employees know of Punishing Bird’s hidden teeth."
  • "Not many know about Punishing Bird’s disgusting flesh, which splits apart into several sections."

Trivia[]

  • Punishing Bird is the most likely Abnormality to escape, and escapes more often than any others.
  • Before the second observation level is reached, Punishing Bird is called "Small Bird".
  • Punishing Bird's design seems to be based off of two real birds: the Bleeding-Heart Dove and the Shima Enaga.

Gallery[]

ZAYIN Army In Black - Don't Touch Me - Fairy Festival - Mirror of Adjustment - Old Faith and Promise - One Sin and Hundreds of Good Deeds - Opened Can of Wellcheers - Plague Doctor - We Can Change Anything - You Must Be Happy - You're Bald...
TETH 1.76 MHz - Beauty and the Beast - Behavior Adjustment - Bloodbath - Crumbling Armor - Fragment of the Universe - Forsaken Murderer - Grave of Cherry Blossoms - Luminous Bracelet - Meat Lantern - Old Lady - Ppodae - Punishing Bird - Skin Prophecy - Scorched Girl - Spider Bud - The Heart of Aspiration - Theresia - Today's Shy Look - Standard Training-Dummy Rabbit (Tutorial Exclusive) - Void Dream - The Lady Facing the Wall
HE All-Around Helper - Child of the Galaxy - Der Freischütz - Funeral of the Dead Butterflies - Giant Tree Sap - Happy Teddy Bear - Laetitia - Nameless Fetus - Notes from a Crazed Researcher - Porccubus - Portrait of Another World - Red Shoes - Rudolta of the Sleigh - Scarecrow Searching for Wisdom - Schadenfreude - Shelter from the 27th of March - Singing Machine - The Snow Queen - Warm-Hearted Woodsman
WAW Alriune - Backward Clock - Big and Will be Bad Wolf - Big Bird - Clouded Monk - Dimensional Refraction Variant - Dream of a Black Swan - Express Train to Hell - Flesh Idol - Il Pianto della Luna - Judgement Bird - Little Red Riding Hooded Mercenary - Parasite Tree - Queen Bee - Snow White's Apple - The Burrowing Heaven - The Dreaming Current - The Firebird - The King of Greed - The Knight of Despair - The Little Prince - The Naked Nest - The Queen of Hatred - Yang - Yin
ALEPH Apocalypse Bird - Blue Star - CENSORED - Melting Love - Nothing There - The Mountain of Smiling Bodies - The Silent Orchestra - WhiteNight~(Apostles)
Notice About the Article "Punishing Bird":
Are you looking for the old version of this page: Punishing Bird (Legacy)
"Punishing Bird" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.


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