"Its memories began with a warm hug."
- Happy Teddy Bear's Entry
Happy Teddy Bear (T-04-06) - known as A Teddy Bear before reaching Observation Lvl. 2 - is a large, worn-out teddy bear with a chewed ear, a single white button eye, a black hole in place of the other eye, brown matted fur, a light brown muzzle, and a faded green bowtie around its neck. Its stuffing spills out from multiple tears in its fabric.
Ability[]
Its special ability is activated when the same employee works on Happy Teddy Bear twice in a row. The second time the employee enters its room, it will hug the employee tightly, choking them to death. Triggering its ability will also consume 1 work. This can be avoided by alternating which employees are sent in to work with Happy Teddy Bear.
The employee trapped during the hug will enter into an 'Out of Control' state and will die only after the task waiting time ends. If the player ends the day before the employee's death is confirmed, the employee can survive for the next day.
Origin[]
Happy Teddy Bear's story can be deciphered through the Flavour Text displayed when performing work on it.
Happy Teddy Bear was packaged in a big, decorated box for the birthday of a seven year old girl. Happy Teddy Bear enjoyed all the nights with the child, and fondly remembers all the hugs that she gave to it. As time passed, the child grew up, and Happy Teddy Bear was abandoned underneath a dresser. It never forgot the girl.
Happy Teddy Bear loves hugs, but for fear of being abandoned again, it will not let the person hugging it go, squeezing them so tightly that they die from being suffocated or crushed.
Details[]
Happy Teddy Bear responds to the four works in order of best to worst: Attachment,
Insight and
Repression, and
Instinct.
Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.
Happy Teddy Bear's emotional state is divided into 3 sections: Bad,
Normal, and
Good. Completing 0-5 E Boxes will cause it to feel
Distressed, completing 6-10 will cause it to feel
Normal, and 11-15 will make it
Happy. Its usual cooldown timer after a task is around 10 seconds.
Unlockable Information/Upgrades[]
Basic Information (Cost: 16 PE Boxes)
Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( HE), portrait, Damage Type (
White 2-4), the amount of
E-Boxes (15), and its emotional states.
Instinct/Insight/Attachment/Repression Work Favor (Cost: 5 PE Boxes)
Unlocks the percentage level list to the respective work.
Managerial Works 1/2 (Cost: 9 PE Boxes)
- "Managerial Tips 1"
- "<name> died of asphyxiation after working with Happy Teddy Bear multiple times in a row."
- "Managerial Tips 2"
- "<name> was found dead in Happy Teddy Bear’s arms with a broken neck. It is believed that visiting Happy Teddy Bear’s Containment Unit several times in a row is what causes these unfortunate incidents. Please refer to the “Old Letter” document for more information."
Escape Information (Cost: 16 PE Boxes)
Information if the Abnormality can escape or not: "Non Escaped Object"
Observation Level[]
Level 1 (1 Section unlocked): Success Rate +3%
Level 2 (2 Sections unlocked): Speed Rate +5
Unlocks the E.G.O. Suit and Gift 'Bear Paws'.
Level 3 (3 Sections unlocked): Success Rate +5%
Unlocks the E.G.O. Weapon 'Bear Paws'.
Level 4 (All details unlocked): Speed Rate +3
E.G.O. Equipment[]
Bear Paws | ||||||
Grade: | Cost: | Max Amount: | Damage: | Attack Speed: | Range: | Observation Level: |
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2 | ![]() 6-7 |
Normal | Very Short | 3 |
Requirements: ![]() |
Special Information | |
---|---|
Details | Special Ability |
"The stuffing spilling out of it hangs miserably as if to represent the innocence that was forgotten over time. Its adorable appearance makes it something that might even appeal to a child as a gift.
It's evident that using this equipment recklessly will cause it to tear, so extra caution is needed. Some sympathetic employees felt sorry for it and asked for it to be repaired, however the outcome of the repairs was unforeseeable, so the proposal was rejected. Do not underestimate the weapon’s power because of its fluffy exterior." |
None |
Notes | |
Bear Paws | ||||||
Grade: | Cost: | Max Amount: | ![]() |
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3 | 0.8 Endured | 1.0 Normal |
1.0 Normal |
1.5 Weak |
Observation Level: 2 | Requirements: Agent Level 2 |
Special Information | |
---|---|
Details | Special Ability |
"The equipment is made of a material that may have been fluffy once, but now it just looks shabby.
As with any other E.G.O, any attempt to stitch it up is ill advised. The memory that began with a warm embrace ended with abandonment. The stuffing spilling out of it hangs miserably as if to represent the innocence that was forgotten over time." |
None |
Notes | |
Story[]

Happy Teddy Bear's encyclopedia portrait
- "An Abnormality that resembles a large, raggedy teddy bear. It's missing some fur and only has one eye."
- "The old ribbon around its neck hints that it may have received much affection from its previous owner. There is a name on the ribbon, but it is too tattered to be discernible. It seems that it knows it has been abandoned, and looks dejected."
- <Excerpt from Counseling Log>
"I was on the night patrol. I didn't feel the need to pay attention to Happy Teddy since it was harmless for the most part. I just looked inside the Containment Unit to check on it. Teddy was hugging someone tightly. I thought it was (Redacted), the employee who was in charge of Teddy for a while, working late. But something was odd. I entered the unit and called (Redacted)'s name, but they didn't answer. I immediately pressed the emergency button to call in reinforcement. Turns out, (Redacted) had been in a coma for 8 hours. They were in Teddy's arms the whole time." "
- <An Old Letter, Stamped with "Rejected">
"Remember what was written in the employee manual? "Do NOT have personal feelings towards Abnormalities." At first, I didn't get what that was supposed to mean. Does it even make sense to develop any emotion toward those monsters in the first place? It's okay. They are monsters. Between the two of us, we can call them that. 'Happy Teddy Bear' was the second Abnormality you took charge of. I guess you must’ve thought that not all Abnormalities are monstrous after seeing it. The figure of an old, abandoned teddy bear may have brought up old memories of yours. Teddy seemed to like your hugs. Yeah, it would actually produce more energy when you were around. And in no time, they put you in charge of Teddy. You probably felt some kind of responsibility for it, right? I started getting worried as you visited Teddy's unit more and more often. It felt as if you were visiting an orphanage for volunteer work.
... It seems Teddy saw you as its new owner. Maybe you'd have been happy to hear that. But, you see, Teddy never wanted to be separate from its owner ever again
You probably always promised that you'd return. But it couldn't understand. I heard that you miraculously survived. And that they spent an hour trying to separate you from Teddy's embrace. Though others may forget about you. I will always remember you. May there be a miracle."
Flavour Text[]
- "Happy Teddy Bear looks just like the teddy bears everyone had when they were young."
- "Happy Teddy Bear always wanted to hug children."
- "Happy Teddy Bear loves hugs. Its memories began with a warm hug."
- "A teddy bear is born from happiness, so it needs to be happy at all times."
- "Happy Teddy Bear appears to be lost in thought, forlornly gazing at the stuffing that pokes and spills out of its seams."
- "The dirty ribbon around Happy Teddy Bear’s neck ruffles gently even though there is no wind to move it. The name that was written on that ribbon is worn away and unrecognizable by now."
- "Happy Teddy Bear doesn’t move an inch, as if it is gazing towards nothing. In fact, it’s looking at a photo of a young girl."
- "Happy Teddy Bear’s plastic eye silently dangles by a thread on the left side of its face."
- "While <name> is busy working, Happy Teddy Bear continues to gaze upon the picture frame."
- "Even if there’s a commotion, Happy Teddy Bear will fixedly stare at the picture."
- "It seems the picture in front of it is the only thing that matters to Happy Teddy Bear."
- "While working, <name> approaches Happy Teddy Bear and refastens its frayed ribbon."
- "<name> takes a moment to dust off the picture frame Happy Teddy Bear so dotingly gazes upon."
- "When <name> begins to mend the tears and rips on its plush body, Happy Teddy Bear does not react."
- "<name> tidies up Happy Teddy Bear a bit, however it does not react."
- "Happy Teddy Bear remembers the birthday party of that wonderful seven-year-old girl. It waited to surprise her inside a large and colorful box."
- "Happy Teddy Bear remembers going on a wonderfully fun vacation with the young girl. It was named “Bearly”."
- "Happy Teddy Bear recalls the numerous nights it protected that young girl from the dark as she snuggled up in its arms."
- "Happy Teddy Bear fondly remembers the child, now grown. Somewhere beneath her dresser, moth balls were collecting on its body."
Activating its ability[]
- "Happy Teddy Bear extends its arms, dragging <name> into its wide embrace. <name> starts choking and thrashing about, trying to free themself."
When an employee dies during work[]
- "<name>’s bones begin to crunch and crack in Happy Teddy Bear’s arms. Its old fur smells of longing."
- "Happy Teddy Bear does not release its arms, keeping <name> from leaving. <name>’s movements slow and stop. Happy Teddy Bear just won’t let go of its hug."
When an employee panics during work[]
- "<name> is now helplessly depressed. Life is meaningless for them. <name> is nothing but a speck of dust in the wind in the grand scheme of things."
Trivia[]
- Before the second observation level is reached, Happy Teddy Bear will be called "Teddy Bear".
- Even though the in-game sprite has been drawn with a chewed right ear and a button for its left eye, Happy Teddy Bear's encyclopedia image has been drawn with a chewed left ear and a button for its right eye instead (probably mirrored).
- The first letter in the subject number classifies it as 'Trauma' due to its personal story of being abandoned by its first owner, the child that used to show it their affection but had eventually grown up, and how the Abnormality now tries to not let go of its next perceived 'owner'. It's also possible that this Abnormality represents the fear of abandonment and/or loneliness.
- In Limbus Company, there is an Aberration of Happy Teddy Bear known as Hurting Teddy Bear, which appears to represent an abused toy instead of an abandoned toy.
- It is one of the only Abnormalities to have its E.G.O name changed in later installments where it was featured.
Gallery[]
Are you looking for the old version of this page: Happy Teddy (Legacy)
"Happy Teddy Bear" is using information from the newest version of the game (v1.0.2.13f). The information here is from a newer version of the game including the most recent gameplay changes.