"The Information Team analyzes the Abnormalities, profiles them, and devises solutions to issues the Abnormalities may cause based on the data. They are in charge of collecting, analyzing, and archiving observation data and interview logs provided by the Welfare Team. The vast library of data is the basis for finding “solutions” to various problems encountered in the energy harvesting process; they often conduct experiments to determine the consistency and safety of the solution. All of the invaluable information could be gathered thanks to long-term observations and numerous sacrifices made by the team, not armchair theorizing as some suspect… is what they asked us to write here."
The Information Team Department is the second Department that is unlocked at Day 6, located in the upper layer, Asiyah. It contains a Main Room, 1 lower large room, 4 elevators, 4 hallways and 4 elevator hubs. The maximum amount of containment units that this department can have is 4. Above this department is the Control Team, to the left is the Security Team, to the right is the Training Team, and below is the Central Command Team Department. Yesod is the Sephirah of this department.
The Main Room is the upper of the two large rooms in the department. Employees will start and wait there for instructions of the player and to heal any wounds.
The Missions of this department are centered in work performing, being simple missions, with the researches giving visual information and Fear Resistance in the Management Phase.
Department Functions[edit | edit source]
Office Worker Effect: Increase the Success Rate of all the employees in the facility by the percentage of Clerks alive and sane of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.
Continuous Service: Increase the Temperance of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.
Information Team have upgrades to visualize different gauges and values like the damage dealt at the moment, displaying HP bars on Abnormalities and Agents, as well upgrading the Fear Level resistance of the Clerks. It possess 3 Researches:
"Visualizes geometric biometric information of Abnormality and employees."
Normalization of Damage: Display the Damage Type and value dealt to Abnormalities and employees, including the resistance against said damage.
"Visualizes damage done by Abnormalities and employees."
Abnormality Countermeasure Manual: Reduce the Fear Level made by Abnormalities to Clerks, making them able to resist the sight of up to WAW Abnormalities.
"Reduce office worker's fear of Abnormality using thorough countermeasure manual."
Trivia[edit | edit source]
- In the lower secondary room, there's a object which looks like a crescent moon surrounded by a cloud. This probably could be a controlled Abnormality, an illusion or hologram of the facility itself, or a nod to the developer team's logo (Project Moon), but currently is unknown what is and why is in there.
Gallery[edit | edit source]
|Mechanics||Bullet Research - Challenge Mode - Daily Cycle - Damage Type - Emergency Level - Employees - Equipment - Hiring - LOB Points - Missions - Ordeals - Qliphoth Meltdown - Rabbit Team - Research - Risk Level - Sephirah Meltdown - Stats|
|Departments||Asiyah: Control Team - Information Team - Security Team - Training Team|
Briah: Central Command Team - Disciplinary Team - Welfare Team
Atziluth: Record Team - Extraction Team - Architecture Team
|Characters||X - Angela - A - B - Malkuth - Yesod - Netzach - Hod - Tiphereth - Chesed - Gebura - Hokma - Binah|