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"The Information Team analyzes the Abnormalities, profiles them, and devises solutions to issues the Abnormalities may cause based on the data. They are in charge of collecting, analyzing, and archiving observation data and interview logs provided by the Welfare Team. The vast library of data is the basis for finding “solutions” to various problems encountered in the energy harvesting process; they often conduct experiments to determine the consistency and safety of the solution. All of the invaluable information could be gathered thanks to long-term observations and numerous sacrifices made by the team, not armchair theorizing as some suspect… is what they asked us to write here."
- Description

The YesodArmband Information Department is the second Department of the Facility, unlocked at Day 6, located in the upper layer, Asiyah. It consists of a Main Room, 1 lower large room, 4 elevators, 4 hallways and 4 elevator hubs. The maximum amount of containment units that this department can have is 4. Above this department lies the MalkuthArmband Control Department, to the left is the NetzachArmband Safety Department, to the right is the HodArmband Training Department, and below is the TipherethArmband Central Command Department. Yesod is the Sephirah of this department.

The Main Room is the upper of the two large rooms in the department. Employees will start and wait there for instructions of the Manager and to HPHealingSPHealing heal any wounds.

The Agents will wear YesodArmband purple shoulder bands with the 'Y' letter on them. The clerks will wear purple suits with dark purple ties and white arms. The Team's main color is Purple.

The Missions of this department are simple missions centered around performing works, and the Department's research grants convenient access to important visual information during the Management Phase.

 Department Functions[]

The Department Functions help increase the WorkSuccessIcon Success Rate of the employees in the facility.

Clerk Benefits: Increase the WorkSuccessIcon Success Rate of all the employees in the facility based on the percentage of Clerks alive and sane within the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.

Level 3, 100% ~ 80% Clerks alive/sane: WorkSuccessIcon Success Rate increased by +5

Level 2, 79% ~ 50% Clerks alive/sane: WorkSuccessIcon Success Rate increased by +3

Level 1, 49% ~ 30% Clerks/Office workers alive/sane: WorkSuccessIcon Success Rate increased by +1

Continued Service Benefits: Increase the TemperanceIcon Temperance of the respective Agent based on the number of days they have been assigned to the department. The benefit will reset if the Agent is placed off-duty or assigned to another department for a day.

Captain, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time): TemperanceIcon Temperance increased by +10

Level 3, Agent assigned for 7 or more days in a row: TemperanceIcon Temperance increased by +7

Level 2, Agent assigned for 3 ~ 6 days in a row: TemperanceIcon Temperance increased by +5

Level 1, Agent assigned for 1 ~ 2 days in a row: TemperanceIcon Temperance increased by +3

Missions[]

Mission Name Description Goal Notes
"Yesod the Viper" "The Information Team is always in need of more data on the Abnormalities. At this point in our research, we need more testing with Instinct Work. Instinct Work directly resolves an Abnormality's primal instinct and drive." Complete 4 Instinct works. The Manager has to perform Instinct Instinct work 4 times in the same day. This should proceed without issue if it is not done on the wrong Abnormalities.
The Paths to Take "Via Insight Work, we can indirectly handle the Abnormalities. Through Insight, we aim to find what they find favorable and unfavorable about their Containment Unit, and adjust the conditions accordingly." Complete 5 Insight works. Similar to the previous mission, the Manager must perform 5 Insight Insight works. This one should also proceed without issue if it is not done on the wrong Abnormalities.
Why Won't It Rot? "Through Attachment work, we can build bonds with the Abnormalities. Abnormalities in possession of social desires will have a tendency to show their discontent if such needs are unsatisfied. This behavior will occur regardless of whether they have a full stomach and a spotless Containment Unit." Complete 6 Attachment works. Similar to the previous missions, but the Manager must perform Attachment Attachment works 6 times for this mission. This should also proceed without issue if it is not done on the wrong Abnormalities.
At the Cusp of Perfection "The best course of action is to handle things before everything turns sour; all will remain in order so long as the Abnormalities are managed with the best results. Please be sure to handle everything carefully. As far as I know, this is the best way to ensure nothing bad occurs." End the work day without a Bad work result. The player must complete the day without any work having a BadResult Bad result. This should not cause too much trouble if only the easiest Abnormalities to please are worked on.

Research[]

Information Team have upgrades to visualize different gauges and values like the damage dealt at the moment, displaying HPIcon HP bars on Abnormalities and Agents, as well upgrading the Fear Level resistance of the Clerks. It possess 3 Researches:

G.O Visualization: Displays HPIcon HP/SPIcon SP bars on employees, above their heads and sharing the same bar of the name, and also display HPIcon HP bars on breaching Abnormalities, including name and Risk Level.

"The interface that visualizes the geometric biometric information of Abnormalities and Agents will become available."

Damage Normalization: Displays the RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIcon Damage Type and value dealt to Abnormalities and employees, including the resistance against said damage.

"The interface that visualizes damage done by Abnormalities and Agents will become available."

Abnormality Countermeasures Manual: Reduces the Fear Damage dealt by Abnormalities to Clerks, causing them to be able to resist the sight of up to Risk Waw WAW-level Abnormalities.

"Manuals that thoroughly describe countermeasures for the Abnormalities will be distributed to the Clerks to reduce their average levels of fear."

Trivia[]

  • In the lower secondary room, there exists an object which looks like a crescent moon surrounded by a cloud. The specifics of what this object is and why it is placed there are currently unknown. Possibilities include:
    • An illusion or hologram of the facility itself
    • A reference to the developer team's logo (Project Moon)
    • A reference to Yesod's association with the moon in Kabbalah and astrology

Gallery[]

Facility X-394
Mechanics Abnormalities - Bullet Research - Challenge Mode - Daily Cycle - RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIcon Damage Type - EmergencyLevel3Icon Emergency Level - Employees - Equipment - Growth Rate - Hiring - LOB Points - Missions - Ordeals - QliphothMeltdownIcon Qliphoth Meltdown - RabbitTeamIcon Rabbit Team - Research - RiskUnknown Risk Level - Sephirah Meltdown - FortitudeIconPrudenceIconTemperanceIconJusticeIcon Stats
Departments Asiyah: MalkuthArmband Control Team - YesodArmband Information Team - NetzachArmband Safety Team - HodArmband Training Team
Briah: TipherethArmband Central Command Team - GeburaArmband Disciplinary Team - ChesedArmband Welfare Team
Atziluth: HokmaArmband Record Team - BinahArmband Extraction Team - KetherArmband Architecture Team
Characters X - Angela - Malkuth - Yesod - Hod - Netzach - Tiphereth - Gebura - Chesed - Binah - Hokma - A - B - C
Notice About the Article "Information Team":
Are you looking for the old version of this page: Information Team (Legacy)
"Information Team" is using information from the newest version of the game (v1.0.2.13f). The information here is from a newer version of the game including the most recent gameplay changes.


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