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Management Report when finishing a Day

Management Report when finishing a Day

Lobotomy Points or LOB Points are the in-game currency of the game, which the player can spend to hire new Agents and increase their Stat Levels. LOB Points are gained at the end of each Day, depending of the performance or 'Grade' of the player during the day, showing them in the Management Report. The amount of LOB Points increase as more days progress. Players also gain a great amount of LOB Points when completing the 3rd or 5th Day of the six day cycles.

Calculation[]

When an Abnormality is breaching when all EBoxIcon Energy has been collected for the Day, they will apply a LOB Point Penalty that will decrease the LOB Points obtained if the player attempt to finish the day with them still breaching. The penalty value depends of the Abnormality's Risk Level. The penalty applies for each different Abnormality breaching, able to stack with each other. Minions and Ordeals don't apply penalties.

The penalty for each Risk Level are: Risk Teth TETH: -1, Risk He HE: -3, Risk Waw WAW: -5, Risk Aleph ALEPH: All LOB Points.

The Grade at the end of the day will determine how many LOB Points the player will obtain. The Grade is linked to the percentage of living Agents at the end of the day. All multipliers are shown by the table below.

Grade Living Agents (%) Increase
S 100% 3x
A 99-90% 3x
B 89-70% 2x
C 69-50% 2x
D 49-30% 2x
F 29-0% 1x

MalkuthArmband Malkuth's Sephirah Meltdown Reward grants an extra 1.2x LOB Point boost rounded to the nearest whole number, after Grade calculation and penalties. If an Risk Aleph ALEPH was breaching when the day ended, the player will get 1 LOB Point instead of nothing. Example: If the player was on Day 32 and passed the Day with a C Grade, instead of getting 8 LOB Points, they would get 10 LOB Points (+2).

Lob Point Rewards[]

Week Day 1 Day 2 Day 3 Day 4 Day 5
1-5 1 1 2 1 3
6-10 1 1 2 1 3
11-15 2 2 3 2 5
16-20 3 3 4 3 6
21-25 5 5 6 5 8
26-30 4 4 5 4 7
31-35 4 4 5 4 7
36-40 5 5 6 5 8
41-45 5 5 6 5 8
46-50 6 8 8 10* 10

*Day 49 is 32/44/56 for ranks F to S (you can't get here without the bonus)

Trivia[]

  • The highest amount of LOB Points to be obtained in game is on Day 49 with 56 LOB Points. This is due to Day 49 having the highest base LOB amount at 10 along with a bonus of +20 after completing the Day (10 3 1.2 + 20 = 56).
Facility
Mechanics Abnormalities - Bullet Research - Challenge Mode - Daily Cycle - RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIcon Damage Type - EmergencyLevel3Icon Emergency Level - Employees - Equipment - Growth Rate - Hiring - LOB Points - Missions - Ordeals - QliphothMeltdownIcon Qliphoth Meltdown - RabbitTeamIcon Rabbit Team - Research - RiskUnknown Risk Level - Sephirah Meltdown - FortitudeIconPrudenceIconTemperanceIconJusticeIcon Stats
Departments Asiyah: MalkuthArmband Control Team - YesodArmband Information Team - NetzachArmband Safety Team - HodArmband Training Team
Briah: TipherethArmband Central Command Team - GeburaArmband Disciplinary Team - ChesedArmband Welfare Team
Atziluth: HokmaArmband Record Team - BinahArmband Extraction Team - KetherArmband Architecture Team
Characters X - Angela - Malkuth - Yesod - Hod - Netzach - Tiphereth - Gebura - Chesed - Binah - Hokma - A - B - C
Notice About the Article "LOB Points":
Are you looking for the old version of this page: LOB Points (Legacy)
"LOB Points" is using information from the newest version of the game (v1.0.2.13f). The information here is from a newer version of the game including the most recent gameplay changes.