"I’ll hang his head over my bed. Only then can I get up in the morning without having a nightmare."
- Little Red Riding Hooded Mercenary's Entry

Little Red Riding Hooded Mercenary (F-01-57), or Little Red for short, is a humanoid Abnormality in the form of a female mercenary. Along with black clothes and bandages, she wears a red hood and covers half her face with a teeth-like mask. Only a single yellow eye can be seen from her face. She has several scars on her body, and seems to have blood near her feet. When in combat, she wields shotgun-like pistols, and a scythe-like dagger.

She is one of two unique Abnormalities in the game to have a counterpart or rivalry, the other counterpart Abnormality being Big and Will be Bad Wolf.

Ability[edit | edit source]

Her ability triggers when her QliphothCounterIcon.png Qliphoth Counter reaches 0 or by RequestWork.png Request work. Her QliphothCounterIcon.png Qliphoth Counter is reduced by the following methods:

  • When an Abnormality breaches, the counter is reduced by 1. It doesn't include Punishing Bird's breaching.
  • When an employee who finished a task on Big and Will be Bad Wolf works on Little Red, the counter will be decreased by 1.
  • If Big and Will be Bad Wolf howls near her containment unit while she is in there, her QliphothCounterIcon.png Qliphoth Counter will drop to 0 and she will breach immediately.

The player can order a RequestWork.png Request, which replaces her Attachment.png Attachment work. The RequestWork.png Request consists in bringing up a 'Wanted' sign, covering the cursor. The player can place it on a breaching Abnormality and pay a cost in Energy, increasing by 40 for each stage of the Risk Level: 80 for Risk Teth.png TETH, 120 for Risk He.png HE, 160 for Risk Waw.png WAW, and 200 for Risk Aleph.png ALEPH. The respective target will be Marked with Little Red's mark and she will then run to their location to suppress it.

She has good HPIcon.png HP at 1000 and MovementSpeedIcon.png Movement Speed, and possesses several attacks. Her target will have a mark, similar to a yellow eye floating above the respective entity, which she will chase through the facility until it is suppressed or she is suppressed. Her attacks can still damage employees in the line of fire. Her attacks include:

  • A simple slice attack with her dagger, dealing (9~12) RedDamageTypeIcon.png Red Damage.
  • A double attack with her dagger, dealing twice as much (9~12) RedDamageTypeIcon.png Red Damage.
  • Tossing her dagger towards a target, dealing (7~13) RedDamageTypeIcon.png Red Damage to every target that gets hit by the dagger. The dagger will stop when reaching the end of the room. She doesn't need to recover the dagger to continue attacking.
  • All attacks with her dagger will apply a "Bleeding effect", the bleeding effect last for some seconds, but will end as soon as she damages the victim again, dealing additional damage on her next attack with her guns, the amount of damage is based on which attack with her dagger she used before to apply the bleeding effect (it will inflict 5 RedDamageTypeIcon.png Red Damage if it was a simple slice, 10 RedDamageTypeIcon.png Red Damage if it was a double slice and 15 RedDamageTypeIcon.png Red Damage if it was a dagger toss).
  • When her target is out of melee range, she can equip 2 guns and fire them towards her marked target while walking slowly towards it, dealing (15~18) RedDamageTypeIcon.png Red Damage to all the targets in front her. She will stop and perform other attacks while getting to melee range to her marked target, and if the target leaves the room, she will speed up but continue to attack until leaving the room completely.
  • A long-range shot with her gun, dealing (15~18) RedDamageTypeIcon.png Red Damage to every target in front her.

When the target Abnormality is suppressed or when she is defeated, she will return to her containment room.

If her QliphothCounterIcon.png Qliphoth Counter is depleted, she will breach and become hostile against employees. She will mark the first employee or entity that she sees, attacking and chasing them until they die, moving to another nearby target in sight. She will continue breaching until subdued or the day ends. If she marks an employee, the target can be removed by working on an abnormality.

If she encounters the Big and Will be Bad Wolf in the same room, she will go 'Berserk', with red flames around her. From this point, she will only focus on the wolf until one of them is defeated. Her attack power and MovementSpeedIcon.png Movement Speed is increased in this state by a factor of 1.5. If she defeats the wolf, any employees that the wolf has eaten will be released and given an E.G.O. Gift called 'Sheepskin' that increases HPIcon.png HP by 9 and decreases SPIcon.png SP by 3. However, if another entity steals the kill of the wolf, she will stay in this state until suppressed.

Origin[edit | edit source]

Little Red is assumed to follow the same origins of the tale of the same name, and the twist in her story may have occurred when facing the Big Bad Wolf at the end of the tale. Although it is unknown what happened at the end, her scars probably were the outcome of such an event. After losing her eye to the wolf and failing to kill them, her desire for intense revenge was fueled. Afterward, she left her previous life to become a wandering mercenary, probably at the age of 15 or higher, training and working for contracts, without any place to stay. Where she got her weapons are unknown.

Where Little Red was found and how she arrived at the facility is still unknown, but she might've wanted to find the wolf in the facility.

Details[edit | edit source]

Little responds to the four works in order of best to worst: Insight.png Insight, Instinct.png Instinct, Repression.png Repression, and Attachment.png Attachment (RequestWork.png Request).

Like all Abnormalities, her energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Little Red's emotional state is divided into 3 sections: BadResult.png Bad, NormalResult.png Normal, and GoodResult.png Good. Completing 0-8 E Boxes will cause her to feel BadResult.png Distressed, completing 9-16 will cause her to feel NormalResult.png Normal, and 17-20 will make her mood result GoodResult.png Happy. Her usual waiting time after a task is around 15 seconds and its QliphothCounterIcon.png Qliphoth Counter is 3.

 Unlockable Information/Upgrades[edit | edit source]

Basic Information (Cost: EBoxIcon.png 20 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Waw.png WAW), portrait, Damage Type (RedDamageTypeIcon.png Red 4 - 6), the amount of EBoxIcon.png E-Boxes (20), their emotional state and QliphothCounterIcon.png Qliphoth Counter.

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon.png 7 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3/4/5/6 (Cost: EBoxIcon.png 5 PE Boxes)

  • "Managerial Tips 1"
    • "Requesting Little Red Riding Hooded Mercenary to suppress escaping Abnormalities or manifested Ordeals is a very useful resource. However, making such a request is not free."
  • "Managerial Tips 2"
    • "When <name>, who had previously worked with F-02-58 completed the Work Process with Little Red Riding Hooded Mercenary, the Qliphoth Counter decreased."
  • "Managerial Tips 3"
    • "The Qliphoth Counter decreased every time an Abnormality escaped. However, it did not respond to the escape of O-02-56."
  • "Managerial Tips 4"
    • "When F-02-58 howled near Little Red Riding Hooded Mercenary’s Containment Unit, the Qliphoth Counter immediately dropped to 0."
  • "Managerial Tips 5"
    • "Little Red Riding Hooded Mercenary became enraged and displayed much more aggressive behavior than usual when it encountered F-02-58."
  • "Managerial Tips 6"
    • "When someone suppressed F-02-58 without allowing Little Red Riding Hooded Mercenary to land the killing blow, Little Red Riding Hooded Mercenary began to attack those around it indiscriminately."

Escape Information (Cost: EBoxIcon.png 20 PE Boxes)

Information if the Abnormality can escape or not, plus her QliphothCounterIcon.png Qliphoth Counter (3). This includes her defenses when breaching:

RedDamageTypeIcon.png Red: Endured (0.9) - WhiteDamageTypeIcon.png White: Endured (0.6) - BlackDamageTypeIcon.png Black: Endured (0.8) - PaleDamageTypeIcon.png Pale: Vulnerable (1.2)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
"Very Low" "Very Low" "Common" "Common" "Common"
"Common" "Common" "Common" "Common" "Common"
"Very Low (Request)" "Very Low (Request)" "Very Low (Request)" "Very Low (Request)" "Very Low (Request)"
"Low" "Low" "Low" "Low" "Low"

Observation Level[edit | edit source]

Level 1 (1 Section unlocked): WorkSpeedIcon.png Speed Rate +3

Level 2 (2 Sections unlocked): WorkSuccessIcon.png Success Rate +3%

Level 3 (3 Sections unlocked): WorkSpeedIcon.png Speed Rate +3

Unlocks the E.G.O. Gift 'Crimson Scar'.

Level 4 (All details unlocked): WorkSuccessIcon.png Success Rate +3%

Unlocks the E.G.O. Weapon and Suit 'Crimson Scar'.

E.G.O. Equipment[edit | edit source]

E.G.O. Weapon Crimson Scar
Crimson Scar
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Waw.png WAW EBoxIcon.png 70 1 RedDamageTypeIcon.png Red
Fast Short 4
Requirements: Agent Level 3
FortitudeIcon.png Fortitude Level 3
JusticeIcon.png Justice Level 3
Special Information
Details Special Ability
"With steel in one hand and gunpowder in the other, there's nothing to fear in this place.

It's more important to deliver a decisive strike in blind hatred without hesitation than to hold on to insecure courage.

Let's hope this ever-so-lovely fairy tale will come to an end someday."

"Weapon damage +50% when the employee's HP is lower than 50%

However, if the employee attacks in that state, it may cause collateral damage to employees in range"

E.G.O. Suit Crimson Scar
Crimson Scar
Grade: Cost: Max Amount: RedDamageTypeIcon.png RED Defense: WhiteDamageTypeIcon.png WHITE Defense: BlackDamageTypeIcon.png BLACK Defense: PaleDamageTypeIcon.png PALE Defense:
Risk Waw.png WAW EBoxIcon.png 60 1 0.6
Observation Level: 4 Requirements: Agent Level 4
FortitudeIcon.png Fortitude Level 3
JusticeIcon.png Justice Level 3
Special Information
Details Special Ability
"The wolf's death is the one and only thing the red-hooded mercenary can truly enjoy.

It seems only darkness awaits those who find the value of their lives in nothing but destruction.

Sometimes, it’s good to let go of old hatred, just let that weight off your shoulders."

"Movement Speed +30% when suppressing"

E.G.O. Gift Crimson Scar

Crimson Scar (Mouth 1)

Effects: HPIcon.png HP +3, MovementSpeedIcon.png Movement Speed +3, Attack Speed +3,

Drop Chance: 3%

Observation Level: 3

Story[edit | edit source]

Little Red's encyclopedia portrait

  • "I'm a pro. If you make a request, then I might help you. I used to be expensive, but I'll cut you some slack here, under one condition. Hand that dreadful, cunning bastard over to me if you ever see him. I’ll hang his head over my bed. Only then can I get up in the morning without having a nightmare.”
  • "An imposing Abnormality taking the form of a female warrior with a striking red hood. Her frayed hood has initials embroidered on it, unreadable due to the damage the hood has taken. Many patches can be seen on the hood, suggesting that it's been well-worn. According to her own claims, she used to be a mercenary before coming to this facility, wandering around without fixed residence. She does not trust others easily, and has an extreme fondness for battle.
  • She is unusually uncomfortable with parts of her face and body being exposed, or looking at a mirror. Other numerous symptoms of paranoia have been observed in her behavior. She has a strong desire to resolve emergency situations when they break out. She calls it “a request” of some kind. Since this behavior consequently helps management, the company recommended putting it to use depending on the situation."

  • ※ The following contains information that employees of every level should note.
    However, when she encounters the “Big Bad Wolf”, the situation will change drastically. She will undergo several psychological transitions including sudden depersonalization and intermittent explosive disorder. This encounter will lead to serious collateral damage, so it is advised to avoid any case where the two may face each other."
  • "Between us, there's no victory to be won. All I think about is how I'll kill that bastard in a way more gruesome and painful than the last time. Thus, there's no toasts to raise. There's no deliciously baked cakes to eat, or wine to drink. I got used to grinding the axe instead of picking flowers when I was 15.” "

Flavour Text[edit | edit source]

  • "Little Red Riding Hooded Mercenary is waiting for a contract as always. She’s waiting for the smell of fresh blood."
  • " “Tell me if you ever see that furry bastard. The price of my handiwork will be completely free the day I get to chop that damned thing’s head off comes.” "
  • "As it turns out, Little Red Riding Hooded Mercenary is much more capable at suppressing Abnormalities than most of our employees are."
  • "Little Red Riding Hooded Mercenary tends to spend the entire day grinding her axe if nothing important occurs."
  • "Little Red Riding Hooded Mercenary asked for someplace to practice her marksmanship, but the staff strongly rejected it."
  • "When Little Red Riding Hooded Mercenary engages in combat, you’ll be able to see her numerous small wounds and large scars between the fluttering of her hood."
  • "Many of our employees wonder how Little Red Riding Hooded Mercenary got her scars; few and far between are brave enough to ask."
  • "Everything ends when she finally faces the wolf."
  • "The fight has been ongoing for a long, long time. Her disgust for the wolf deepens by the second."

Trivia[edit | edit source]

  • The Abnormality is a reference to the fairy tale of the same name, Little Red Riding Hood.
  • This Abnormality has been reworked along with its rival after the Legacy version, with a minor addition to her appearance and reworked animations.
  • Before version, her counter decrease method upon a certain amount of Abnormalities breached did include Punishing Bird, which caused her to breach more often due to Punishing Bird's method of breaching, making it the first balance made based on another Abnormality.
  • It has been confirmed by one of the developers that the Abnormality's design is based (at least partially) off of Bloodborne.
  • Little Red Riding Hooded Mercenary's Aberration, Blue Smocked Shepherd, is first seen in episode 06 of Wonderlab as the first example of an aberration to be introduced, with them later appearing again in episode 36. Their E.G.O. is most notably worn by the Head of the Control Department, Joel.

Gallery[edit | edit source]

Notice About the Article "Little Red Riding Hooded Mercenary":
Are you looking for the old version of this page: Little Red Riding Hooded Mercenary (Legacy)
"Little Red Riding Hooded Mercenary" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.

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