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|death = yes |
|death = yes |
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|help = yes |
|help = yes |
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− | |risk_level = [[TETH|TETH]] |
+ | |risk_level = {{icon|teth}} [[TETH|TETH]] |
− | |image1 = LuminousBraceletCloseUp.png|status = yes}} |
+ | |image1 = LuminousBraceletCloseUp.png|status = yes}}<blockquote>''"This bracelet shall not forgive those who hold greed in their hearts, thus it must only be worn by those in true need."''<br />- Abnormality Log</blockquote> |
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− | <blockquote>''"This bracelet does not forgive those with greed so it should be only be worn by those in need."''<br />- Abnormality Log</blockquote> |
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− | + | == Ability == |
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+ | Luminous Bracelet is an '''equippable''' Tool Abnormality. When equipped by an agent, they will be '''healed''', have their stats will be '''altered''', and '''potentially be <span style="color:red;">killed</span> instantly''' if the tool is misused. |
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− | Luminous Bracelet's ability consists of increasing the HP/Fortitude of an employee by 15 as long is equipped, along with constant healing of HP. |
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+ | === Employee Alteration/Beneficial Ability === |
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− | If the agent with the equipped Abnormality doesn't receive any damage during some periods of time or returns the Abnormality without Full HP, the employee will be killed instantly, with 'foam' coming out from their mouth, eyes, ears and arms. After the employee's death, the tool will be returned to its containment. |
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+ | The equipped employee's {{Icon|HP}} <span style="color:#FF4D4D;">HP</span>/{{Icon|fortitude}} <span style="color:#B82428;">Fortitude</span> is increased by 15 as long as the tool is equipped, and recovers 2.4 points of {{Icon|HP+}} <span style="color:#1AFF66;">HP</span> after 3 seconds equipment. After that, the Luminous Bracelet will no longer heal. |
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− | === |
+ | === Instadeath === |
+ | There are two ways the abnormality can instantly kill an agent. |
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+ | |||
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+ | ==== Overheal ==== |
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+ | 15 seconds after equipping the bracelet, a 60-second-long timer will start. The timer stops and resets every time the agent's {{Icon|HP}} <span style="color:#FF4D4D;">HP </span>falls lower then their {{Icon|HP}} <span style="color:#FF4D4D;">Max HP</span>. However, if the agent's {{Icon|HP}} <span style="color:#FF4D4D;">HP </span>is full for the 60 second duration, the employee will be <span style="color:red;">killed</span> instantly, with lumps of overgrown cells emerging from their mouth, eyes, ears and arms. After the employee's death, the tool will be returned to its containment. |
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+ | |||
+ | ==== Punishment for "Greed" ==== |
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+ | The agent <span style="color:red;">dies</span> in the same way as above if they return the Abnormality without having full {{Icon|HP}} <span style="color:#FF4D4D;">HP</span>. Ending the day can also kill the agent if their {{Icon|HP}} <span style="color:#FF4D4D;">HP</span> isn't full. |
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+ | |||
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* Name of the Abnormality |
* Name of the Abnormality |
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* Subject classification |
* Subject classification |
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− | * Risk Level (TETH) |
+ | * Risk Level ({{Icon|teth}} <span style="color:#13A2FF;">TETH</span>) |
* Portrait |
* Portrait |
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* Type of Abnormality (Mounting Type) |
* Type of Abnormality (Mounting Type) |
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== Origin == |
== Origin == |
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− | The details of |
+ | The details of its origin are unknown, aside from the fact it comes from the Outskirts. |
== Log and Method == |
== Log and Method == |
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{{Tool Abnormality Log and Method |
{{Tool Abnormality Log and Method |
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|Interaction Amount 1 = 10 Seconds |
|Interaction Amount 1 = 10 Seconds |
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− | |Log 1 = "A bracelet that |
+ | |Log 1 = "A bracelet that gives off a soft turquoise light. Many unexplainable things have been discovered in the Outskirts." |
− | |Method 1 = " |
+ | |Method 1 = "Stats regarding Fortitude will greatly increase while Luminous Bracelet is worn." |
|Interaction Amount 2 = 60 Seconds |
|Interaction Amount 2 = 60 Seconds |
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− | |Log 2 = "When |
+ | |Log 2 = "When it is worn, all wounds are healed without a trace of scarring." |
− | |Method 2 = "Luminous Bracelet |
+ | |Method 2 = "Luminous Bracelet continually recovers the wearer’s HP when it drops." |
|Interaction Amount 3 = 120 Seconds |
|Interaction Amount 3 = 120 Seconds |
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− | |Log 3 = " |
+ | |Log 3 = "However, to wear this bracelet even when one has not a scratch left on their body is an act of greed." |
− | |Method 3 = "The wearer will die if any attempt to return |
+ | |Method 3 = "The wearer will die if any attempt to return Luminous Bracelet is made before they are fully healed." |
|Interaction Amount 4 = 180 Seconds |
|Interaction Amount 4 = 180 Seconds |
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− | |Log 4 = "This bracelet |
+ | |Log 4 = "This bracelet shall not forgive those who hold greed in their hearts, thus it must only be worn by those in true need." |
− | |Method 4 = "If |
+ | |Method 4 = "If the wearer’s HP has not dropped after a certain period of time, then they will die from excessive regeneration."}} |
== Trivia == |
== Trivia == |
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− | * Along with |
+ | * Along with [[The Heart of Aspiration]], this is the only other Mounting Type Tool to increase {{Icon|fortitude}} <span style="color:#B82428;">Fortitude</span>. |
+ | * Contrary to what the Methods say, the Luminous Bracelet does not {{Icon|HP+}} <span style="color:#1AFF66;">heal </span>the employee when their {{Icon|HP}} <span style="color:#FF4D4D;">HP</span> drops but instead {{Icon|HP+}} <span style="color:#1AFF66;">heals </span>a small amount when equipped. |
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== Gallery == |
== Gallery == |
Revision as of 19:15, 19 May 2021
"This bracelet shall not forgive those who hold greed in their hearts, thus it must only be worn by those in true need."
- Abnormality Log
Luminous Bracelet (O-09-95) is a TETH Tool Abnormality in the form of a black bracelet with a hexagonal blue-green gem that emits a light of the same color around it. It is contained in a tank, floating in the middle when not in use.
Ability
Luminous Bracelet is an equippable Tool Abnormality. When equipped by an agent, they will be healed, have their stats will be altered, and potentially be killed instantly if the tool is misused.
Employee Alteration/Beneficial Ability
The equipped employee's HP/ Fortitude is increased by 15 as long as the tool is equipped, and recovers 2.4 points of HP after 3 seconds equipment. After that, the Luminous Bracelet will no longer heal.
Instadeath
There are two ways the abnormality can instantly kill an agent.
Overheal
15 seconds after equipping the bracelet, a 60-second-long timer will start. The timer stops and resets every time the agent's HP falls lower then their Max HP. However, if the agent's HP is full for the 60 second duration, the employee will be killed instantly, with lumps of overgrown cells emerging from their mouth, eyes, ears and arms. After the employee's death, the tool will be returned to its containment.
Punishment for "Greed"
The agent dies in the same way as above if they return the Abnormality without having full HP. Ending the day can also kill the agent if their HP isn't full.
Basic Information
Luminous Bracelet's basic information takes 30 Seconds on use to unlock; the information gained is:
- Name of the Abnormality
- Subject classification
- Risk Level ( TETH)
- Portrait
- Type of Abnormality (Mounting Type)
Origin
The details of its origin are unknown, aside from the fact it comes from the Outskirts.
Log and Method
Interaction Amount | Log
|
Method
|
10 Seconds | "A bracelet that gives off a soft turquoise light. Many unexplainable things have been discovered in the Outskirts."
|
"Stats regarding Fortitude will greatly increase while Luminous Bracelet is worn."
|
60 Seconds | "When it is worn, all wounds are healed without a trace of scarring."
|
"Luminous Bracelet continually recovers the wearer’s HP when it drops."
|
120 Seconds | "However, to wear this bracelet even when one has not a scratch left on their body is an act of greed."
|
"The wearer will die if any attempt to return Luminous Bracelet is made before they are fully healed."
|
180 Seconds | "This bracelet shall not forgive those who hold greed in their hearts, thus it must only be worn by those in true need."
|
"If the wearer’s HP has not dropped after a certain period of time, then they will die from excessive regeneration."
|
Trivia
- Along with The Heart of Aspiration, this is the only other Mounting Type Tool to increase Fortitude.
- Contrary to what the Methods say, the Luminous Bracelet does not heal the employee when their HP drops but instead heals a small amount when equipped.