"...That's not a flower. Order all the employees nearby to evacuate immediately."
- Meat Lantern's Entry

Meat Lantern (O-04-84) is a small white mound with two round eyes, on the ground of the containment room with a glowing flower coming off of it, the center of the flower is similar to a light blub or the light of an angler fish. The rest of the Abnormality is buried underground.

Ability[edit | edit source]

Its ability will trigger once its QliphothCounterIcon.png Qliphoth Counter reaches 0. Its QliphothCounterIcon.png Qliphoth Counter can decrease by 1 when getting a BadResult.png Bad Work Result or by finishing any work before 40 seconds (Including interruptions like panic).

When the counter reaches 0, it will breach, moving into a random hallway with Containment Units. It will hide under the ground, with only the flower and a few white hairs visible. When an employee walks over the white hairs surrounding the flower, the Abnormality will reveal its true form, giant jaws popping up and eating the employee, dealing a large amount of RedDamageTypeIcon.png Red Damage (500).

The Abnormality has low HPIcon.png HP at 330, and remains in its current location for the duration of its breach. Employees will not 'detect' it breaching, so they will not attempt to suppress the Abnormality once they are in the same hallway, and the hallway will lack the red border indicative of a breach. Suppression cannot be ordered by selecting the containment unit when breaching, and can only be suppressed by selecting the Abnormality itself. Its HPIcon.png HP bar is not visible when breaching.

Origin[edit | edit source]

The details of its origin are currently unknown.

Details[edit | edit source]

Meat Lantern responds to the four works in order of best to worst: Insight.png Insight, Instinct.png Instinct and Attachment.png Attachment, and Repression.png Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Meat Lantern's emotional state is divided into 3 sections: BadResult.png Bad, NormalResult.png Normal, and GoodResult.png Good. Completing 0-6 E Boxes will cause it to feel BadResult.png Distressed, completing 7-10 will cause it to feel NormalResult.png Normal, and 11-14 will make it's mood result GoodResult.png Happy. Its usual waiting time after a task is around 7 seconds and its QliphothCounterIcon.png Qliphoth Counter is 1.

Unlockable Information/Upgrades[edit | edit source]

Basic Information (Cost: EBoxIcon.png 12 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Teth.png TETH), portrait, Damage Type (WhiteDamageTypeIcon.png White 1 - 3), the amount of EBoxIcon.png E-Boxes (14), their emotional state and QliphothCounterIcon.png Qliphoth Counter.

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon.png 6 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3 (Cost: EBoxIcon.png 4 PE Boxes)

  • "Managerial Tips 1"
    • "When the work result was Bad, the Qliphoth Counter lowered."
  • "Managerial Tips 2"
    • "When the work took less than 40 seconds to complete, the Qliphoth Counter lowered."
  • "Managerial Tips 3"
    • "The facility’s systems and the employees will be unable to detect the Abnormality when it escapes. Thus the manager will need to manually pinpoint it and order suppression directly."

Escape Information (Cost: EBoxIcon.png 12 PE Boxes)

Information if the Abnormality can escape, plus its QliphothCounterIcon.png Qliphoth Counter (1). It's stats when breaching:

RedDamageTypeIcon.png Red: Weak (1.5) - WhiteDamageTypeIcon.png White: Endured (0.8) - BlackDamageTypeIcon.png Black: Normal (1.0) - PaleDamageTypeIcon.png Pale: Vulnerable (2.0)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
"Common" "Common" "Common" "Common" "Common"
"High" "High" "High" "High" "High"
"Common" "Common" "Common" "Common" "Common"
"Low" "Low" "Low" "Low" "Low"

Observation Level[edit | edit source]

Level 1 (1 Section unlocked): WorkSuccessIcon.png Success Rate +5%

Level 2 (2 Sections unlocked): WorkSpeedIcon.png Speed Rate +5

Unlocks the E.G.O. Gift 'Lantern'.

Level 3 (3 Sections unlocked): WorkSuccessIcon.png Success Rate +5%

Unlocks the E.G.O. Weapon and Suit 'Lantern'.

Level 4 (All details unlocked): WorkSpeedIcon.png Speed Rate +5

E.G.O. Equipment[edit | edit source]

E.G.O. Weapon Lantern
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Teth.png TETH EBoxIcon.png 25 2 BlackDamageTypeIcon.png Black
Slow Medium 3
Requirements: None
Special Information
Details Special Ability
"The luminous organ shines brilliantly, making it useful for lighting up the dark. It's also great as a lure.

Though teeth sticking out of some spots of the equipment is a rather frightening sight."


E.G.O. Suit Lantern
Grade: Cost: Max Amount: RedDamageTypeIcon.png RED Defense: WhiteDamageTypeIcon.png WHITE Defense: BlackDamageTypeIcon.png BLACK Defense: PaleDamageTypeIcon.png PALE Defense:
Risk Teth.png TETH EBoxIcon.png 30 2 0.8
2.0 Vulnerable
Observation Level: 3 Requirements: None
Special Information
Details Special Ability
"The luminous organ shines brilliantly, making it useful for lighting up the dark. It's also great as a lure.

Though teeth sticking out of some spots of the equipment is a rather frightening sight."


E.G.O. Gift Lantern

Lantern (Mouth 2)

Effects: HPIcon.png HP +5

Drop Chance: 5%

Observation Level: 2

Story[edit | edit source]

Meat Lantern's Encyclopedia Portrait

  • "It's always under the floor of the Containment Unit, only showing its eyes and a mysterious luminous organ above the ground."
  • "There's no way to confirm what it looks like in its entirety. As it moves underground, not through the hallway, it is impossible to predict its path when breaching. For the same reason, its escape cannot be detected."
  • <Excerpt from Voice Records>
  • "Lloyd: You're located near the Information Team right? I've heard that some employees went missing around that area. Would you mind checking to see if there's any Abnormalities causing spatial interference?
  • Paul: What? But there's no such Abnormality around here. I don't detect any breaching Abnormalities either.
  • Lloyd: Look everywhere.
  • Paul: Well, Lloyd, there's no sign of any Abnormality, but I do see a small flower on the ground.
  • Lloyd: What are you on about? What flower?
  • Paul: The bud is glowing, it's amazing. It's strange finding something so green here, when we don't even get sunlight... It's so bright, other employees came over to look at the flower too. You need to come and see it... The light is so bright and warm... I feel like something good is about to happen...
  • Lloyd: ...That's not a flower. Order all the employees nearby to evacuate immediately. Do not run away in a group; you have to slowly escape one by one, with quiet steps...
  • Paul: What are you talking about, I thought I told you there's nothing nearby... Wait, I think I just felt a slight tremor beneath my feet. Is someone fixing the pipes today?
  • Lloyd: Ah, screw it. Just enjoy looking at that flower all you want..." 

Flavour Text[edit | edit source]

  • "Meat Lantern watches <name> with its mysteriously luminous organ protruding out of the ground."
  • "Not a single employee has seen Meat Lantern’s full form."
  • "If Meat Lantern completely gets out of its Containment Unit, our corporation may collapse."

Trivia[edit | edit source]

  • Meat Lantern and Dimensional Refraction Variant are the only abnormalities that are undetectable during escape.
  • Its E.G.O. Weapon has no description. It is unknown whether this is intentional or not.
  • The game file for its encyclopedia is titled Bunny_en.

Gallery[edit | edit source]

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