"The smiling faces are unfamiliar yet sorrowful."
- Mountain of Smiling Bodies' Entry
Mountain of Smiling Bodies (T-01-75) is an Abnormality taking the form of a big, black, spherical flesh mass, intertwined with different parts and debris such as metal beams and gears. It possesses 2 limbs to support itself, and a big mouth with visible teeth that are mostly covered in blood. Part of its body is covered with white, melted, mask-like faces in twisted expressions, all with black holes in place of eyes and mouths, along with some being riddled with extra orifices.
Ability[]
Mountain of Smiling Bodies' special ability will trigger when its Qliphoth Counter reaches 0. It will decrease by 1 when:
- An employee enters its Containment Unit injured ( HP or SP missing or not full at Max);
- The employee dies in its Containment Unit;
- Getting a Bad work result;
- 10 or more employees (including clerks) die in the facility (employees killed by Execution Bullets don't count towards this).
Its appearance changes when its Qliphoth Counter is reduced.
When Mountain of Smiling Bodies' Qliphoth Counter reaches 0, it will breach. During breach, it starts with 500 HP and moves quickly at 80 Movement Speed. Mountain will try to bite nearby employees, dealing moderate Red Damage (7-11) while trying to eat them in the process. When it walks over a corpse, it will consume it and heal itself.
After 3 corpses are consumed, Mountain of Smiling Bodies will grow an extra part attached to one of its sides, as well as recover and double its Max HP. This can happen twice, increasing to 1000 Max HP at 2 parts and 2000 at 3 parts. At 2 or more parts, once its HP falls below half, the last addition will be removed and Mountain of Smiling Bodies' Max HP will reduce accordingly. In addition, Mountain of Smiling Bodies' Movement Speed will be halved to 40 at 2 or more parts.
Mountain of Smiling Bodies will perform other attacks depending on the number of parts that it possesses at the moment:
- With 2 parts, it will perform a short roar when it sees a target. The roar deals considerate (20-27) Black Damage to targets at medium range.
- With 3 parts, it will start to slam other employees or Abnormalities near them, dealing moderate (15-17) Black Damage, or spit an acid substance, dealing massive (120-150) Black Damage and slowing any targets in front of it in a short range.
If there are any employees' corpses on the floor, Mountain of Smiling Bodies will move towards them. If there are no dead bodies, it will wander around the entire facility with no specific pattern, usually turning back when reaching a door. It will remain breaching until suppressed or the day ends.
Origin[]
According to its story, Mountain of Smiling Bodies was formed due to the aftermath of an incident with an Abnormality that had left dozens of casualties piled in one spot of a department. Due to the graphic attack, a Sephirah approved a request to postpone the cleanup of the bodies. Time passed and the corpses were left there, rotting quickly due to the bodies' sustained damages.
After a long time left melting together, the bodies conjoined into the Abnormality's current form. The corpses shared their body parts as one, 'smiling' and melding into something alive yet without consciousness, having only one objective in mind: grow. The Abnormality constantly seeks the meat of corpses and bodies to grow bigger, always hungering for more.
Details[]
Mountain of Smiling Bodies responds to the four works in order of best to worst: Instinct, Repression; Insight and Attachment.
Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.
Mountain of Smiling Bodies' emotional state is divided into 3 sections: Bad, Normal, and Good. Completing 0-10 E Boxes will cause it to feel Distressed, completing 11-20 will cause it to feel Normal, and 21-30 will make it Happy. Its usual cooldown timer after a task is around 15 seconds. Its Qliphoth Counter is 2.
Unlockable Information/Upgrades[]
Basic Information (Cost: 30 PE Boxes)
Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( ALEPH), portrait, Damage Type ( Black 6 - 8), the amount of E-Boxes (30), its emotional states, and Qliphoth Counter.
Instinct/Insight/Attachment/Repression Work Preferences (Cost: 10 PE Boxes)
Unlocks the percentage level list for each respective work type.
Managerial Guidelines 1/2/3/4/5/6/7 (Cost: 6 PE Boxes)
- "Managerial Guideline 1"
- "When <name> died while working with Mountain of Smiling Bodies, the Qliphoth Counter lowered."
- "Managerial Guideline 2"
- "When a wounded employee entered the Containment Unit, the Qliphoth Counter lowered."
- "Managerial Guideline 3"
- "When the work result was Bad, the Qliphoth Counter decreased."
- "Managerial Guideline 4"
- "When 10 employees die inside the facility, the Qliphoth Counter will lower. However, deaths caused by Execution Bullets were not recognized."
- "Managerial Guideline 5"
- "While Mountain of Smiling Bodies is escaping, it will show sensitive reactions to corpses. During suppression, ensure that no one dies due to the Abnormality; if casualties do happen, try to keep Mountain of Smiling Bodies away from the dead."
- "Managerial Guideline 6"
- "If Mountain of Smiling Bodies’s suppression could not be completed on the previous level, you must be very careful to prevent any death inside the section where Mountain of Smiling Bodies is located."
- "Managerial Guideline 7"
- "After other entities spawned from Mountain of Smiling Bodies’s main body while escaping, reducing its HP to 0 did not fully suppress it. Mountain of Smiling Bodies will only be quelled by attacking the main body after continuously reducing its HP and defeating the other spawned entities."
Escape Information (Cost: 30 PE Boxes)
Information on if the Abnormality can escape or not, plus its Qliphoth Counter (2). This includes its defenses when breaching:
Red: Weak (1.2) - White: Endured (0.8) - Black: Endured (0.8) - Pale: Endured (0.5)
Observation Level[]
Level 1 (1 Section unlocked): Speed Rate +3
Level 2 (2 Sections unlocked): Success Rate +3%
Level 3 (3 Sections unlocked): Speed Rate +3
Unlocks the E.G.O. Gift 'Smile'.
Level 4 (All details unlocked): Success Rate +3%
Unlocks the E.G.O. Weapon and Suit 'Smile'.
E.G.O. Equipment[]
Smile | ||||||
Grade: | Cost: | Max Amount: | Damage: | Attack Speed: | Range: | Observation Level: |
ALEPH | 222 | 1 | Black 12-18 |
Fast | Medium | 4 |
Requirements: Agent Level 5 Temperance Level 5 |
Special Information | |
---|---|
Details | Special Ability |
"It has the pale faces of nameless employees and a giant mouth on it.
Upon striking with the weapon, the monstrous mouth opens wide to devour the target, its hunger insatiable." |
"Each time an attack target dies, Fortitude and Justice will rise by 3 Decrease the target’s Movement Speed on normal attack Decrease every enemy's Movement Speed in the same room on performing a special attack" |
Notes | |
Fortitude/Justice bonus caps at +30 and resets at the end of the Day. 30% chance on each attack to use a Special Attack where the user will jump and slam the hammer down, hitting all enemies near the point of impact 6 times: once for 35-45 Black damage and 5 times for 4-4 Black damage. |
Smile | ||||||
Grade: | Cost: | Max Amount: | RED Defense: | WHITE Defense: | BLACK Defense: | PALE Defense: |
ALEPH | 120 | 1 | 0.5 Endured |
0.5 Endured |
0.2 Resistant |
1.0 Normal |
Observation Level: 4 | Requirements: Agent Level 5 Temperance Level 5 |
Special Information | |
---|---|
Details | Special Ability |
"The armor is studded with familiar faces. The wearer suddenly feels the weight of death.
The dead will protect the wearer from enemy attacks, so it should be okay to feel safe. Rarely, a painful moan can be heard, but it's best to ignore it as there's nothing you can do for it." |
"Recover HP when passing over an employee's dead body" |
Notes | |
Story[]
"It's not like these kinds of happenings are uncommon here, but one day, dozens of employees were killed in an incident. The reason is the same as always. Something breaches, they attempt to stop it, then it leads to another breach... The one fortunate thing was that the department was sealed off before things could get any worse, so they all died in the same place. Literally, a mountain of bodies was formed. Obviously, no one wanted to clean up that mess.
Normally, it should have been taken care of within the day, but because the accident was just so horrific and everyone was so exhausted, the clean up was delayed with authorization from the department’s Sephirah. Don't ask me which department it was in, I don't remember all the details."
"When left out in the open, a corpse will begin to rot within a few hours. Most of the bodies that die here are damaged in one way or another, so they decay even faster. You probably don’t know it yet, but most of the employees here are rather skilled at cleaning up dead bodies. Tidying up over and over will make anyone an expert at it, whether you want to or not. Let’s say someone you were just talking to about dinner plans died horrifically. With your repeated experience to help you, you won’t be vomiting or running away at least."
"Whoops, I sidetracked a little there. Anyway, in normal circumstances, the mountain would have been removed quickly, but it remained in the department for quite a long time. So it decayed, melted, corroded, and broke down following the laws of nature."
"That's how its creation began, from the mountains of bodies. The dead gave life to something. Amazed yet? I've still got more to tell you. The dead fused with one another, all smiling. Sharing body parts, at least those that were still intact, they became each other's legs and mouths. That doesn't mean their consciousness has also been restored though. It only wants one thing: our flesh drenched in blood. When there’s an announcement of someone’s death, the first thing you should do is check if this thing’s quarantined. Once it gets a whiff of the scent, it will pursue us in an instant. The smiling faces are unfamiliar yet sorrowful. The more bodies it comes across, the more defined its shape becomes. And it is never satisfied.
I'm telling you all this because it's almost here. Accidents always happen in this place. Some may spare a bit of their time for a moment of silence, but most will turn away thinking, "Again?". At the very least, one thing that was done right is that the department’s been sealed off. I'm the only one left anyways. Did you learn anything from my story? What kind of lesson can be learned from a story as horrible as this, you ask? It's similar to most fairy tales. "Don't be lazy" is the lesson. When my voice ceases, come here and clean up your colleagues in exactly 3 minutes."
"Pretty soon I won't be able to keep talking. I'm about to swallow a large bomb. Time's running out. Blood is flowing all around here. I'm starting to see the smiling faces now... Something you don't see much of around here. Don't be surprised when you hear a loud explosion. Like I said, it's precisely 3 minutes. I'm sure a bomb this size will be able to suppress it. The last body it finds will be mine."
Flavour Text[]
- "Mountain of Smiling Bodies is searching for the smell of a body, carrying the smiles of many."
- "Mountain of Smiling Bodies waits for the oncoming smell of blood, holding all of the laughter of those who cannot be seen here."
Trivia[]
- This is the first Abnormality to use corpses as a way to trigger its own effects, the second being CENSORED.
- Mountain of Smiling Bodies and its E.G.O. Suit can still consume corpses of employees executed with Execution Bullets, as there exists a small gap of time where the body of the executed employee shrinks before disappearing while the visual effect is still on.
- Despite being classified under Humanoid (01), it doesn't resemble any humanoid shape or form. This is probably because of what it's made of and not what form it has.
- There is an obvious resemblance to No-Face from Spirited Away, particularly when No-Face is on a rampage to eat.
- Its appearance and abilities are reminiscent of That Stench Most Foul from Salt and Sanctuary.
- Mountain of Smiling Bodies is referred to as "DangoCreature" in the game's files.