"And the many shells cried out one word, "Manager"."
- Nothing There's Entry
Nothing There (O-06-20) is an Abnormality that does not resemble any sort of human being, but instead a creature made of varied human parts. It has a large rectangular head with 2 mouths - a pink tongue coming out of the biggest mouth. It has 4 blue/light-blue eyes on its face, and a light blue arm with sharp claws at the top of its head. It stands on 3 legs; the two front legs are made of bones and the hind leg is a red intestine in the form of a leg with a 'foot' at the end. Its torso is made of a transparent material, revealing red, blue, and green intestines. A dark liquid drips below it. The rest of its body is made of bones or muscles.
Ability[edit | edit source]
- When it takes the 'skin' of 2 employees(see below).
- When the employee completes the work with Justice level 3 or lower.
Nothing There will breach immediately when the counter reaches 0.
When the agent obtains a Bad work result, is killed during work, or has a Fortitude level of 3 or lower, Nothing There will take the employee's skin and disguising itself as the employee. It will keep the new appearance for a while until another employee enters its room. It will frequently say 'I love you' while it is disguised as an employee.
If another employee enters Nothing There's containment room while it is disguised as an employee, it will kill the employee and breach with the disguise on. Organ pieces will block the screen of the player temporarily before it breaches. After leaving the containment room, Nothing There will appear in a random location in the facility, which could be a hallway or a Main Rooms. The player will enter into 'Disposal Mode', where they get a single shot and 10 seconds to instantly defeat Nothing There. The time of the game will be paused during this time frame. The player must click on Nothing There disguised as the previous employee to succeed. the shot deals a whopping amount of Red Damage (10000) which instantly kills Nothing There, sends it back to its containment room, and reset the counter and form. If the timer runs out - or the player does not shoot the correct employee - Nothing There will reveal its normal form and continue with the escape. Suppressing Nothing There with the Disposal Bullet when breaching disguised as an agent does not contribute for Gebura's mission "Proving our Strength" or Hod's mission "I Just Want to Be a Good Person".
Nothing There will escape in its normal form when the Qliphoth counter reaches 0 or failure to find and defeat it with the Disposal Bullet. It has three forms that it progresses through while breaching.
- It's first form has 2000 HP and high Movement Speed. In this form, Nothing There can attack with the claw on its head to deal decent Red Damage (18-21) to a single employee. After 30 seconds it will enter its second form.
- It's second form is an egg-like form, made of flesh and blue eyes. When it does this, it recovers all of its HP. and will be incapable of attacking or moving. If Nothing There isn't subdued quickly while in this form, it will recover all of its HP again and will transform into its final form. Transformation into its final for occurs in 30 seconds.
- It's final form is a tall, red humanoid creature with big eyes and mouth, a secondary mouth on its body with an intestine coming out from it. Nothing There retains its massive HP and has a slightly slower Movement Speed than its first form. When it finds a target, it can morph its own arms to create deadly weapons to do different attacks. It uses as a basic attack - a 'mace' arm - to deal high Red Damage (25-35) to targets in front of itself in a melee range. It can get on one knee and shoot out a piercing projectile from its hand (2 second delay) that deals heavy Red Damage (50-60) to all the targets in front of itself in the room while saying 'Hello'. It has an uncommon attack, that morphs its arm into a wide blade, slashing the targets in front of itself in a melee range, saying 'Goodbye' and dealing massive Red Damage (300). In its final form, if left alone for a short period of time without taking damage, it will restore 17 HP every second. If below 30% of its Max HP it will instead heal 33 HP every second.
It will wander around the facility in search for a target. Once it finds a target, it will follow it's target and kill anything in its path, eventually killing everything in the facility. Nothing There will remain breaching until it is suppressed or the day ends.
Origin[edit | edit source]
Its origin is currently unknown.
Details[edit | edit source]
Nothing There responds to the four works in order of best to worst: Attachment, Instinct, Insight and Repression. Employees with Fortitude Level 4 and lower will have a lower success rate proportional to their overall level, this however doesn't change what works are better or worse.
Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.
Nothing There's emotional state is divided into 3 sections: Bad, Normal, and Good. Completing 0-16 E Boxes will cause it to feel Distressed, completing 17-26 will cause it to feel Normal, and 27-33 will make its mood result Happy. Its usual waiting time after a task is around 15 seconds. Its Qliphoth counter is 1.
Unlockable Information/Upgrades[edit | edit source]
Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( ALEPH), portrait, Damage Type ( Red 6 - 9), the amount of E-Boxes (33), their emotional state and Qliphoth counter (1).
Unlocks the percentage level list to the respective work.
- "Managerial Tips 1"
- "The lower the working employee’s Fortitude, the lower the success rate was and the less stable the work was."
- "Managerial Tips 2"
- "When an employee whose Justice was lower than Level 4 completed the work, the Qliphoth Counter decreased."
- "Managerial Tips 3"
- "<name>, who was in the Containment Unit, was killed by Nothing There. Suddenly, Nothing There changed into <name>. The same instance occurred when another employee had panicked."
- "Managerial Tips 4"
- "When the work result was Bad, <name> was attacked and turned into Nothing There’s shell."
- "Managerial Tips 5"
- "Employees of Fortitude Level 3 or lower immediately panicked when entering Nothing There’s unit. It is recommended that employees lower than Fortitude Level 4 never be sent to work with Nothing There."
- "Managerial Tips 6"
- "When <name>, who witnessed Nothing There’s human appearance, fell into a panic, they became Nothing There’s new shell. At the same time, the Qliphoth Counter lowered."
- "Managerial Tips 7"
- "When the Qliphoth Counter reached 0, Nothing There, taking the appearance of the dead <name>, disappeared from its Containment Unit. The manager must quickly find and kill Nothing There’s disguised appearance."
In the Normal Form, its defenses are:
In the Shell Form, its defenses are:
In the Last Form, its defenses are:
Observation Level[edit | edit source]
Unlocks the E.G.O. Weapon, Suit and Gift 'Mimicry'.
E.G.O. Equipment[edit | edit source]
Story[edit | edit source]
"An Abnormality whose appearance resembles a human, but cannot and should not be human. It periodically devours employees and wears their shell. The skeleton and organs are misplaced during the process, so it takes a bizarre form."
"The Abnormality does have a tongue, however, it has no knowledge of speech and as such cannot talk; it can only make meaningless sounds. There is no telling what is inside its shell, but its skin continuously wears down, so there is a need to change and maintain the outer layer. It is insensible to pain; it may break its own bones or cut itself up to escape through a small crevice."
"Bit by bit, we discovered that this Abnormality may be evolving. It demonstrates behaviour similar to the character of the person who used to be its shell. It even makes attempts to equate itself with human beings."
"When it escapes, it wears the skin of the person it killed and mimics them. Then, without any sign or forewarning, it reveals its true/second form. In its true/second form, its resemblance is much similar to that of humanity in comparison to its earlier form. The new form is confirmed to possess bipedalism, properly aligned organs, and the addition of greater physical strength. All the employees are afraid of this form."
<A Warning of Something>
"If it has been confirmed that it has escaped and stood on two feet, there is only one thing you can do. Straighten up your posture, gather your hands neatly, and pray to whatever you believe in and observe the situation as it unfolds."
<Excerpt from Counseling Log>
“Just like how we observe Abnormalities as employees, ‘Nothing There’ observes us. Then it puts on the shell of an employee and thinks of itself as the employee that just died. The sight of that thing eating one of us is horrifying beyond words, just trying to think about it might drive me mad. Heading to its containment to check the state of its shell is a toil on your mind, too. Imagine that a colleague of yours who you chatted with just a few days ago is now sitting in that room, neck snapped, guts exposed, walking on all fours, drooling like a beast. (Omitted)
That’s not all. When I was still a new employee, no one else was willing to enter its Containment Unit, so I was forced to go work with it. It looked even worse than it does now. It was in the shape of a horribly deformed human. What’s worse, it tried to mimic humans. Doing stuff like looking into a mirror, mumbling to itself, or trying to fix its skeletal structure; it’s as if it was trying to mimic ‘us’. Who knows, it might get good enough to casually walk among us one day.”"
"<Warning> Only employees Level 3 and higher are permitted to read this document.
(This recording is of a call from the Containment Unit’s emergency phone. Phone systems are installed in every room of Abnormalities of Risk Level HE or higher to enable quick threat response.)
Employee 1: Please pick up, please pick up. This is the Containment Unit of ‘Nothing There.’
The Emergency Response Department (ERD): Hello, this is the Emergency Response Team. What’s the problem?
Employee 1: I need a stun gun right now! There’s an emergency happening right now!
ERD: Can you please specify the reason?
Employee 1: The Abnormality… (the sounds of something breaking can be heard) It’s ripping up the employee.
ERD: Excuse me?
Employee 1: It’s killing my colleague!
ERD: We’ll respond immediately. Please identify the employee being attacked.
Employee 1: It’s uh… wait one sec. Their name’s <Redacted>. Control Team. I’m, <Redacted>. Also Control Team.
ERD: Confirmed. What’s currently happening to your colleague at this exact moment? Employee 1: Yeah, just please hurry. We need a weapon to control the Abnormality. (A loud noise can be heard, presumably the scream of the colleague) Oh god, this is…
ERD: What’s happening?
Employee 1: The Abnormality is attacking my colleague. It’s literally ripping them apart, I can’t do anything. I repeat, we need a weapon to control the Abnormality.
ERD: The Emergency Response Team has been dispatched. They’ll arrive shortly.(Omitted)
ERD: <Redacted>? What’s happening now? Is it still attacking your colleague?
Employee 1: Yeah, oh no. I think it’s done now.
ERD: Has it stopped attacking?
Employee 1: No, I mean. My colleague’s… He’s dead. Yeah, he’s dead alright.
ERD: How can you be so sure?
Employee 1: Well it’s because he looks… he’s…
ERD: Has he been ripped up somehow? What body parts are damaged?
Employee 1: All of them."
<Excerpt from Counseling Log>
"Just like how we observe Abnormalities as employees, ‘Nothing There’ observes us. Then it puts on the shell of an employee and thinks of itself as the employee that just died. It mimics the employee's usual behaviour, the way they talk, likes and dislikes, and every other visible trait. We can only guess how carefully, and for how long it has been observing the employees to imitate them. What I’m trying to say is, we can’t just treat it like some ‘dumb scary monster’. Even now, it could be strolling about wearing the shell of someone we know. This Abnormality is becoming more and more like a human. Its transformation is getting faster too. I get goosebumps just thinking about it. If the time comes when we fail to recognize it, that will be the day the company falls.We must stay ever vigilant when dealing with this Abnormality."
"The following is a recording of the abnormal behavior an employee exhibited in their last moments after they became a shell of ‘Nothing There’.
Employee 1: Manager, manager!
Employee 2: Man, you've been looking for the manager for quite a while now. You've been acting really weird today y'know? With that weird smile and all.
Employee 1: ...
Employee 2: Anyhow, I sure hope we get pasta in the cafeteria for dinner today. I’d love some of that with thick bacon.
Employee 1: ...
Employee 2: Oh, we just got an emergency notice. It says the last employee to work with "Nothing There" should get to the counselor's office immediately.
Employee 1: ...
Employee 2: Wait... Wasn't that... You?
Employee 1: ...
Employee 2: Hey, say somethi—
Employee 1: Manager, manager! Manager!"
"The second employee proceeded to take immediate action upon hearing that. However, ‘Nothing There’ tore out of the shell of the first employee, revealing its beginning form. The recording only includes audio files, so what exactly happened or what kind of behavior the employee exhibited still remains a mystery. The shell with ‘Nothing There’ inside tries its best to mimic the behavior of the employee it tried to kill moments ago. The actions of the last employee it eyed, their final words, those sort of things. And the many shells cried out one word, “Manager”."
Flavour Text[edit | edit source]
- "Nothing There’s appearance is just like that of a human being. However, employees with sharp eyes will notice a sense of incompatibility."
- "Nothing There is different from ordinary Abnormalities. The biggest difference between them is that it has never once shown its true nature."
- "Do you know the difference between the terms “shell” and “skin”?"
- "Nothing There meaninglessly grinds its teeth while staring at <name>."
- "The bone, which appears to be a rib of Nothing There, makes a crunching sound."
- "Nothing There gazes at <name>, the twisted neck of its shell snapping and turning unnaturally."
- "The organ that’s something akin to a mouth belonging to Nothing There occasionally drips intestines that may have belonged to a human once."
- "<name> tries their best to avoid stepping on the unknown secretions of Nothing There."
- "Even though Nothing There makes not a single threatening action towards <name>, their entire body shivers in fear."
- "<name> is aware that the Abnormality is not going to attack them right away, but they are still extremely terrified of being in its containment."
- "While <name> works, they find Nothing There to be somewhat familiar in an odd way."
- "<name> spots something from Nothing There."
- " “She” was <name>’s senior. They had never spoken a word to each other, but they may have been good coworkers."
- "<name> had seen “her” employee profile. The reason why <name> could remember “her” is that she had a distinguishable mole on her face."
When activating its ability[edit | edit source]
- "Nothing There has put on <name>."
- "During the act of wearing on <name>, their bones were scattered across the floor."
- "Nothing There, now assuming the shape of <name>, makes noises from its still displaced bones every time it takes a step."
When an employee panics during work[edit | edit source]
- "<name> feels a helpless disgust and dread coming off of Nothing There. This innate hatred exuding from Nothing There strikes <name> to the core."
When an employee dies during work[edit | edit source]
- "Now <name> has become Nothing There’s new shell. Perhaps the day will come when they may get a proper burial, like the “shell” Nothing There just molted."
- "<name> has now become Nothing There’s new shell. Every employee in the facility will remember them; regardless if they wish not to do so, they will have to."
Trivia[edit | edit source]
- "Nothing There" may be a small nod to Nyarlathotepor The Crawling Chaos from H. P. Lovecraft for its ability and how destructive it is.
- Nothing There is tied with Army in Black for the highest amount of management notes among all the other Abnormalities.
- Nothing There had the first Red Damage Immune armor in-game (later changed) and still one of the most useful.
- When Nothing There takes the appearance of an employee, staying in its containment room, the shell will wear the default E.G.O suit.
- Nothing there also could be based off of the creature in the movie THE THING. Both seem to have the ability to take control of and assimilate humans.
- Nothing There, along 1.76 MHz are the only abnormalities in the Abstraction/Amalgamation Abnormality group.
- The blade arm could have been inspired by the blade arm from the game series Prototype.
- Its E.G.O Weapon "Mimicry" bears a striking resemblance to Soul Edge, a recurring weapon in the fighting game series Soul Calibur.
- Even though its E.G.O Gift description says that it increases HP healing, it also increases SP healing.
- In the Wonderlab comic, Nothing There has an Aberration named Nobody Is.