"It feeds on the "evil" that surfaces during conversations."
- One Sin and Hundreds of Good Deeds

One Sin and Hundreds of Good Deeds (O-03-03), shorthanded to One Sin, is a relatively harmless Abnormality that is in the shape of a levitating cross, seemingly melded with a skull, both of which are bound tightly together by a thorn crown.

One Sin will always be the first Abnormality to get in the first day.

Ability Edit

Its special ability restores the SPHealing SP of the agent who was working on it, if the Work Result is GoodResult Good. If the employee collects all the EBoxIcon 10 E-Boxes, One Sin will heal the SPHealing SP of all the Employees in the department.

If WhiteNight has breached, all the works of the Abnormality will be changed to a Special work, ConfessWork Confess, and the player can only use the 12th Apostle, the heretic to confess their sins to One Sin and defeat WhiteNight instantly, but its E.G.O. Weapon will not be granted.

Origin Edit

The details of its origin are currently unknown.

Details Edit

One Sin and Hundreds of Good Deeds responds to the four works in order of best to worst: Attachment Attachment, Insight Insight, and Instinct Instinct and Repression Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

One Sin and Hundreds of Good Deeds' emotional state is divided into 3 sections: BadResult Bad, NormalResult Normal, and GoodResult Good. Completing 0-3 E Boxes will cause it to feel BadResult Distressed, completing 4-7 will cause it to feel NormalResult Normal, and 8-10 will make it's mood result GoodResult Happy. Its usual waiting time after a task is around 10 seconds.

Unlockable Information/Upgrades Edit

Basic Information (Cost: EBoxIcon 8 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Zayin ZAYIN), portrait, Damage Type (WhiteDamageTypeIcon White 1 - 2), the amount of EBoxIcon E-Boxes (10) and their emotional state.

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon 2 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2 (Cost: EBoxIcon 4 PE Boxes)

  • "Managerial Tips 1"
    • "One Sin and Hundreds of Good Deeds recovers the mentality of the employee when the result of work was good. The <name> employee who was working at the time said it was a feeling of clarity"
  • "Managerial Tips 2"
    • "As employee produce all the E-Boxes in the work as PE-Box, One Sin and Hundreds of Good Deeds has recovered the mentality of all the employee in that department."

Escape Information (Cost: EBoxIcon 8 PE Boxes)

Information if the Abnormality can escape or not. "Non Escaped Object"

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
"Common" "Common" "Low" "Low" "Low"
"High" "High" "Common" "Common" "Common"
"High" "High" "High" "High" "High"
"Common" "Common" "Low" "Low" "Low"

Observation Level Edit

Level 1 (1 Section unlocked): WorkSpeedIcon Speed Rate +5

Unlocks an E.G.O. Gift 'Penitence'.

Level 2 (2 Sections unlocked): WorkSuccessIcon Success Rate +5%

Unlocks the E.G.O. Suit 'Penitence'.

Level 3 (3 Sections unlocked): WorkSpeedIcon Speed Rate +5

Unlocks the E.G.O. Weapon 'Penitence'.

Level 4 (All details unlocked): WorkSuccessIcon Success Rate +5%

E.G.O. Equipment Edit

E.G.O. Weapon Penitence
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Zayin ZAYIN EBoxIcon 15 5 WhiteDamageTypeIcon White 5-7 Normal Short 3
Requirements: None
Special Information
Details Special Ability
"Knowing meant understanding.

We succeeded in materializing the prototype and the observer reconstructed it as a weapon. This was why we focused on observation.

The hollow eye sockets gaze into sins and the crown of thorns blame them. To use this weapon, one must have the drive to exact carnage for the greater good. Though this weapon is not as strong as other E.G.O weapons, it provides psychological comfort to the wielder. However, there is no comfort for those who lack justice."

"SP +10 (5% change) on attack. Requires 2+ Justice."

E.G.O. Suit Penitence
Grade: Cost: Max Amount: RedDamageTypeIcon RED Defense: WhiteDamageTypeIcon WHITE Defense: BlackDamageTypeIcon BLACK Defense: PaleDamageTypeIcon PALE Defense:
Risk Zayin ZAYIN EBoxIcon 10 5 0.9 Endured 0.8
2.0 Vulnerable
Observation Level: 2 Requirements: None
Special Information
Details Special Ability
"Guns and blades are ineffective against the Abnormalities.

If the Abnormalities are materialized from unconsciousness, it is maybe possible to extract and turn them into a weapon. Results varied depending on the observer.

The crown will sometimes protect the wielder's soul. However, the thorns hurt as they anchor your soul in reality. Those who have no sense of guilty cannot benefit from this suit."

"SP +10 (5% chance) on receiving Red or Black damage"

E.G.O. Gift Penitence

Penitence (Head 1)

Effects: SPIcon SP +2
WorkSuccessIcon Success Rate of work on the corresponding Abnormality increased by 10%

Drop Chance: 5%

Observation Level: 1

Story Edit


One Sin's encyclopedia portrait

  • "A giant skull with a crown of thorns and cross tied to it, levitating about a meter above the ground."
  • "Despite its harsh appearance, it is hardly harmful. It often makes noises by clacking its teeth together but there is no need to pay extra attention to that noise. Less attention is required compared to other Abnormalities."
  • "It feeds on human 'sins', revealed through confession. Employee on duty must sit (or stand) in front of the creature and confess to his/her sins."
  • "Recently, a positive impact was discovered. A study showed that the employees who succeeded in confessing have recovered some part of their mental health. The cause of this decrease is still mystery. Also, the outcome is not known for confessions on non-factual events."
  • (Removed) "Experiment Log x2-321: We categorized all sins people make into three levels. Level 1, 'insignificant lie or action that wouldn't draw any attention, kind that one would be able to talk about in a social setting and laugh at'. Level 2, 'slightly serious mistake that you would only talk to your closest friends about'. Level 3, 'a great sin that one would carry around for their entire life and tell no-one about'. Employee, (Redacted) was sent in to confess to a Level 1 sin. Energy levels increased 12%. Employee, (Redacted) was sent in to confess to a Level 2 sin. Energy levels increased 15%. Employee, (Redacted) was sent in to confess to a Level 3 sin. 1min. 48sec. after the employee went in, a bright light flashed. Inferring from the amount of light that had leaked outside the containment room, inside may have been blindingly bright. Our offices experienced a power outage right afterwards. The blackout continued for 2 hours. The select Abnormality's stress levels increased 5%, and energy levels decreased. (Redacted) lost past 6 years' memories. The experiment came to a halt. Privacy matters warranted a policy to keep surveillance cameras classified. But to understand the incident there was no choice but to view the surveillance material. The following is an excerpt from the video. The footage is not fully intact; the data was damaged from the moment of the blinding flash of light."
  • "(Redacted) : "This happened during <Redacted>, about 4 in the afternoon. Damn, does this even work...? Anyway, there was a train track about 20 minutes away from my house. I had a neighborhood friend I used to hang out with. We were close, I think. One day, there was something like a Halloween party. We decided to dress up as animals. One of my friends was a deer. The costume was made with some crappy antlers, and some clothes with dark spots on it, not convincing at all. I... I don't know how the kid got into the forest. We noticed he was gone after a while, maybe an hour. We found him wandering around between the trees, and yelled 'STOP!' I guess he thought we were calling him here. He ran toward us and... We heard a few gunshots and that was it. The blood splattered to my shoes. We never dressed up like animals again. That's it.'"
  • "Observation Log 4_435
    Of course its eye sockets were empty, it was a skull. It didn't mean that it couldn't see. I can feel its gaze on me, listening. Letting stuff out in confession did lightened the psychological burden."
  • "Later we went to the hometown to investigate the aforementioned incident. A boy named (Redacted) was indeed shot to death 3 times with a shotgun after entering the forest dressed like a deer, during hunting season. Unlike the confessed story, there was a witness that said (Redacted) was not close to the group of kids in the area, they didn't get along well. Also, the witness mentioned hearing children yell 'RUN,' immediately before the blast of the shotgun."
  • "{ <Excerpt from research record X-392> "You can't expect all employees to confess about factual events to that skull. One in ten usually states something untrue. It's a little different to a lie. It's close to involuntary self-defense. While they are aware of the fact that they should only say what is true but once they start making up excuses for their mistakes about the reason for their action, it can no longer be a confession. I'm telling this to you! You have been explaining for five minutes on the reason you were late to work that day!"

Flavour Text Edit

  • "One Sin and Hundreds of Good Deeds could give positive effects to employees situationally."
  • "<Name> feels unknown fear of entering the room of One Sin and Hundreds of Good Deeds because nothing is known."
  • "One Sin and Hundreds of Good Deeds is waiting for people's sins."
  • "<Name>'s sin will soon reach One Sin and Hundreds of Good Deeds."
  • "One Sin and Hundreds of Good Deeds is your convictor."
  • "<Name> is finished with order but One Sin and Hundreds of Good Deeds is not responding."
  • "One Sin and Hundreds of Good Deeds is grinding teeth, making threatening sound once in a while."
  • "One Sin and Hundreds of Good Deeds floats around slowly."
  • "One Sin and Hundreds of Good Deeds is not responding to <name>'s work."
  • "As <name> is proceeding the work, One Sin and Hundred of Good Deeds is not giving the slightest response."
  • "If fundamental purpose is justifiable, one evil deed could be allowed, right?"
  • "Shoulder torment means taking half of the sin."
  • "Human who can adroitly deceive themselves live the happiest life."
  • "In a future life, there are only spiders"
  • "Employee <name> has finished <work> on One Sin and Hundreds of Good Deeds. It doesn't show any reaction, but the somber sound of its teeth chattering can be heard."

Trivia Edit

  • One Sin and Hundreds of Good Deeds is a reference to the Christian religion. The religious figure, Jesus Christ, wore a crown of thorns as a form of torture, and was hung up on a cross to pay for the sins of mankind.
  • One Sin and Hundreds of Good Deeds is the easiest Abnormality to care for, as it only needs any type of work to collect energy and doesn't inflict much damage at all when failing at work.

Gallery Edit

Notice About the Article "One Sin and Hundreds of Good Deeds":
Are you looking for the old version of this page: One Sin and Hundreds of Good Deeds (Legacy)
"One Sin and Hundreds of Good Deeds" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.