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"People have been committing sins since long ago. "Why do they commit sins, knowing it's wrong?" "
- Punishing Bird's Entry

Punishing Bird (O-02-56), also known as "Small Bird", is a small, white-feathered bird with small wings and a red mark on its chest. While in its containment room, it rests on a black perch. Punishing Bird changes its appearance to appear fully red while being suppressed.

Ability[]

Punishing Bird will breach immediately when its QliphothCounterIcon.png Qliphoth Counter reaches 0.

The QliphothCounterIcon.png Qliphoth Counter is decreased when:

  • (20% Chance) Another work in the facility starts (Including Tools), unless Punishing Bird is being worked with.concurrently
  • An Agent in the facility panics.

Breach (Initial)[]

While breaching, it will target a random agent and beeline straight for them, prioritizing panicked agents. It possesses fast MovementSpeedIcon.png Movement Speed and a low amount of HPIcon.png HP at 200. Its attacks deal only a small amount of RedDamageTypeIcon.png Red Damage (0-1) for 3 seconds. If there are nearby agents in the area, it will move from agent to agent. Punishing Bird will stop and re-contain itself once it has dealt enough total damage. (8~13 RedDamageTypeIcon.png Red Damage). If it's attacking a panicked employee, its attacks will SPHealing.png heal the Agent (3-5 SPIcon.png SP).

Agents and Clerks will not automatically suppress the Abnormality once they are in the same room but Fear Damage will still be applied.

Breach (Attacked)[]

If Punishing Bird is hit by an Agent in anyway (including reflected damage by the E.G.O. Weapon from Dream of a Black Swan), the Abnormality changes form, becoming red, having its HPIcon.png HP increased from 200 to 1000; and replacing its normal "pecking" attack to a devastating "jaw" attack, dealing heavy amounts of RedDamageTypeIcon.png Red Damage (800-1200).

Punishing bird will now target the agent that damaged it and go straight for them, it won't switch targets, having the targeted agent working on an Abnormality won't stop Punishing Bird either. This will end in two ways, either the target avoids Punishing Bird for about a minute, in which case Punishing Bird will give up; or the jaw attack lands on the target, after which Punishing Bird will calm down. In both cases it will return to containment voluntarily. Once it arrives in its containment cell Punishing Bird will return to its normal form. (It cannot be suppressed while on its return trip)

Origin[]

Punishing Bird was a bird who lived its whole life in the Black Forest, with Big Bird and Bird of Judgement. The birds decided to protect the forest from a prophecy which said that the forest will be never the same after some terrible events, ending with a monster devouring everything. Punishing Bird decided to punish the bad creatures with its beak, but someone said 'Your beak is so small. None will find your punishment painful'. Punishing Bird, worried, grew a mouth so it could devour any creature in a single bite. As time passed, the efforts of the birds brought bad rumors of the forest, until one day, when the forest was about to fall into total disorder, the birds decide to merge their strengths together to form a new bird, but the result created chaos, and they ended their task alone in the forest.

After the events, Punishing Bird left the forest to never return. Is unknown where Punishing Bird was found or how it arrived at the facility.

Details[]

Punishing Bird responds to the four works in order of best to worst: Insight.png Insight, Instinct.png Instinct and Attachment.png Attachment, and Repression.png Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Punishing Bird's emotional state is divided into 3 sections: BadResult.png Bad, NormalResult.png Normal, and GoodResult.png Good. Completing 0-4 E Boxes will cause it to feel BadResult.png Distressed, completing 5-8 will cause it to feel NormalResult.png Normal, and 9-12 will result in it being GoodResult.png Happy. His usual waiting time after a task is around 15 seconds. Its QliphothCounterIcon.png Qliphoth Counter is 4.

Unlockable Information/Upgrades[]

Basic Information (Cost: EBoxIcon.png 12 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Teth.png TETH), portrait, Damage Type (RedDamageTypeIcon.png Red 2 - 3), the amount of EBoxIcon.png E-Boxes (12), emotional state and their QliphothCounterIcon.png Qliphoth Counter (4).

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon.png 4 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3/4 (Cost: EBoxIcon.png 3 PE Boxes)

  • "Managerial Tips 1"
    • "When an employee entered the Containment Unit of another Abnormality, Punishing Bird’s Qliphoth Counter lowered with a normal probability."
  • "Managerial Tips 2"
    • "When <name> fell into a panic, Punishing Bird’s Qliphoth Counter lowered."
  • "Managerial Tips 3"
    • "Punishing Bird voluntarily returned to its containment after a panicking employee returned to normal; it also returned after a period of time had passed."
  • "Managerial Tips 4"
    • "<name> was ordered to suppress Punishing Bird. When they tried to attack it, the central portion of the Abnormality split and <Redacted>. Afterward, <name> was confirmed to have died. The suppression ended in failure."

Escape Information (Cost: EBoxIcon.png 12 PE Boxes)

Information if the Abnormality can escape or not, plus its QliphothCounterIcon.png Qliphoth Counter (4). This includes its defenses when breaching:

RedDamageTypeIcon.png Red: Vulnerable (2.0) - WhiteDamageTypeIcon.png White: Vulnerable (2.0) - BlackDamageTypeIcon.png Black: Vulnerable (2.0) - PaleDamageTypeIcon.png Pale: Vulnerable (2.0)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
InstinctText.png
Instinct.png
"Common"

(40%)

"Common"

(40%)

"Common"

(40%)

"Common"

(45%)

"Common"

(45%)

InsightText.png
Insight.png
"High"

(60%)

"High"

(60%)

"High"

(60%)

"High"

(60%)

"High"

(60%)

AttachmentText.png
Attachment.png
"Common"

(55%)

"Common"

(55%)

"Common"

(50%)

"Common"

(50%)

"Common"

(50%)

RepressionText.png
Repression.png
"Low"

(30%)

"Low"

(20%)

"Very Low"

(10%)

"Very Low"

(0%)

"Very Low"

(0%)

 Observation Level[]

Level 1 (1 Section unlocked): WorkSpeedIcon.png Speed Rate +5

Level 2 (2 Sections unlocked): WorkSuccessIcon.png Success Rate +5%

Unlocks the E.G.O. Gift 'Beak'.

Level 3 (3 Sections unlocked): WorkSpeedIcon.png Speed Rate +5

Unlocks the E.G.O. Weapon and Suit 'Beak'.

Level 4 (All details unlocked): WorkSuccessIcon.png Success Rate +5%

E.G.O. Equipment[]

E.G.O. Weapon Beak
EGOWeaponBeak.png
Beak
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Teth.png TETH EBoxIcon.png 30 2 RedDamageTypeIcon.png Red
2-3
Very Fast Long 3
Requirements: None
Special Information
Details Special Ability
"As if to prove that size doesn't matter when it comes to force, the weapon has high firepower despite its small size.

Unleash it on those standing in the way with no hesitation or forgiveness.

The bullet's surface is covered with numerous spikes resembling small teeth, so it can inflict quite a bit of pain when it penetrates an enemy."

None

E.G.O. Suit Beak
EGOSuitBeak.png
Beak
Grade: Cost: Max Amount: RedDamageTypeIcon.png RED Defense: WhiteDamageTypeIcon.png WHITE Defense: BlackDamageTypeIcon.png BLACK Defense: PaleDamageTypeIcon.png PALE Defense:
Risk Teth.png TETH EBoxIcon.png 25 2 0.7
Endured
0.8
Endured
1.2
Weak
2.0 Vulnerable
Observation Level: 3 Requirements: None
Special Information
Details Special Ability
"It's sleek without a dent. The suit was originally very small, barely wearable by a child.

As more blood stains the armor, the chestplate writhes subtly as if it were alive."

None

E.G.O. Gift Beak
EGOGiftBeak.png

Beak (Brooch 2)

Effects: MovementSpeedIcon.png Movement Speed +2, Attack Speed +2

Drop Chance: 5%

Observation Level: 2

Story[]

Punishing Bird's encyclopedia portrait

  • "A small and confident bird that punishes the evil, guilty, and all sorts of irreverent people. Some employees have said that it is cute when the bird mightily flutters its tiny wings."
  • "People have been committing sins since long ago. Why do they commit sins, knowing it's wrong?" The small bird wondered.
  • “It must be because there's no one to punish people for their misdeeds. If someone takes that role, then no foul act would happen in this world ever again!”
  • With this in mind, the little bird left the forest it had been living in, and never went back."

Flavour Text[]

  • "The employees put a perch in Punishing Bird’s Containment Unit because it seemed to be bored."
  • "Punishing Bird feels like it’s back in the forest in which it used to live when sitting on its perch."
  • "A majority of the time Punishing Bird acts like any other normal bird, flying here and there in the Containment Unit."
  • "Punishing Bird never cheeps or chirps. However, its stomach occasionally twitches."
  • "Few employees know of Punishing Bird’s hidden teeth."
  • "Not many know about Punishing Bird’s disgusting flesh, which splits apart into several sections."

Trivia[]

  • Punishing Bird is the most likely Abnormality to escape, and escapes more often than any others.
  • Before the second observation level is reached, Punishing Bird will be called "Small Bird".
  • Punishing Bird's design seems to be based off of two real birds. These being the Bleeding-Heart Dove, and the Shima Enaga.

Gallery[]

Notice About the Article "Punishing Bird":
Are you looking for the old version of this page: Punishing Bird (Legacy)
"Punishing Bird" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.


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