"The department in which everything that occurs in the company is recorded. There are endless pages to be filled, but the last is always empty. The contracting and promotion of employees is decided by their records and assessments, so the employees always try to get on the good side of those who work in the Record Team; no one knows when [Record Deletion] will take place."
- Description
The Record Team Department is one of the two Departments that can be unlocked from Day 36 after getting a checkpoint, located on the bottom layer, Atziluth. This department is connected with Welfare Team on top and with Architecture Team on bottom with elevators at the left side of the Main Room. From day 50 and onwards it will be connected with Carmen's Room at the right end of the hallway, thus providing a shortcut to the Extraction Team. It contains 1 Main Room, 1 elevator and 1 hallway. Hokma is the Sephirah of this department.
The Main Room is the only one in the department. Employees will start and wait there for instructions from the player and to heal any wounds.
The Agents will wear light gray shoulder bands with the letter 'H' on them. The Clerks will wear light gray suits with gray cloud pattern and dark gray pants. The Team's Main color is Gray.
The Missions of this department are focusing on training Agents with 100+ Stats.
Department Functions[]
The Department Functions increase every Stat for all employees.
Office Worker Effect: Increase every Stat for all Employees by the percentage of Clerks alive and sanity of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.
Level 3, 100% ~ 80% Clerks/Office workers alive/sane: Fortitude, Prudence, Temperance and Justice of all employees in the facility increased by +3
Level 2, 79% ~ 50% Clerks/Office workers alive/sane: Fortitude, Prudence, Temperance and Justice of all employees in the facility increased by +2
Level 1, 49% ~ 30% Clerks/Office workers alive/sane: Fortitude, Prudence, Temperance and Justice of all employees in the facility increased by +1
Continuous Service: Increase every Stat of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.
Captain, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time): Fortitude, Prudence, Temperance and Justice increased by +6
Level 3, Agent assigned for 7 or more days in a row: Fortitude, Prudence, Temperance and Justice increased by +4
Level 2, Agent assigned for 3 ~ 6 days in a row: Fortitude, Prudence, Temperance and Justice increased by +3
Level 1, Agent assigned for 1 ~ 2 days in a row: Fortitude, Prudence, Temperance and Justice increased by +2
Missions[]
Mission Name | Description | Goal | Notes |
"The Virtue of Protection" | "The growth of each employee here is based upon the 4 Virtues, and such growth is directly applied in reality. I wonder where the limit to them lies? First, Fortitude comes from strength, forbearance, and instinctive desire. No one knows if that aspiration will become a power to protect everyone, or a weapon to satisfy one’s own greed." | "Clear the day with 3 or more employees whose Fortitude is 100 or higher" | Send employees for Instinct work to increase Fortitude stat. Bonuses from E.G.O Gifts and department functions are also counted. |
"The Virtue of Governance" | "What is rationality? We see and analyze through the eyes of rationality; however, its prowess and usage differs from person to person. Crude prudence blinds you to your true worth and the circumstances around you, and excessive prudence morphs into a knife that cuts you. You must be soundly rational when you observe this world and its people." | "Clear the day with 5 or more employees whose Prudence is 100 or higher" | Send employees for Insight work to increase Prudence stat. Bonuses from E.G.O Gifts and department functions are also counted. |
"The Virtue of Creation" | "All humans are born with desire; what is important is how it is controlled. It is not simply a problem of the individual. One’s desires greatly affect how they see the world, and how they perceive the people in it. To hear and see only what one wants to hear. What is truly needed for humans is to tune the desires between oneself, others, and the world, perhaps. If we can attain that balance, it may be possible for us to give birth to great things." | "Clear the day with 8 or more employees whose Temperance is 100 or higher" | Send employees for Attachment work to increase Temperance stat. Bonuses from E.G.O Gifts and department functions are also counted. |
"The Virtue of Soul" | "Do you believe in the existence of the soul? I do. I also believe that the soul itself is the reason for one’s existence. But then, is there a perfect soul? I personally think otherwise; however, one can only infinitely close in on that perfection. That process in of itself is an endless ocean of agony. At the end of such effort, I expect that we will be able to make valuations of everything with utmost correctness." | "Clear the day with 10 or more employees whose Justice is 100 or higher" | Send employees for Repression work to increase Justice stat. Bonuses from E.G.O Gifts and department functions are also counted. |
Researches[]
The Record Team has researches that increases the maximum value of the Agent's Stats. These are:
Limit Break: The Virtue of Protection: Limit on employee's Fortitude is increased to 120.
"The limit upon Fortitude will be heightened beyond current records."
Limit Break: The Virtue of Governance: Limit on employee's Prudence is increased to 120.
"The limit upon Prudence will be heightened beyond current records."
Limit Break: The Virtue of Creation: Limit on employee's Temperance is increased to 120.
"The limit upon Temperance will be heightened beyond current records."
Trivia[]
- This and the Extraction Team were the first departments to be added after the Legacy version.
- The Continuous Service bonus of this department is the same as that of the Central Command Team, but with slightly better stat increases.
- The giant clocks found in the background of the department resemble the clock which tolls whenever WhiteNight creates an Apostle.
- This resemblance is more apparant during Dialogues with Hokma, where the clocks' details, gray flourishes, and red highlights are more clearly shown.
Gallery[]
Facility X-394
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Mechanics | Abnormalities - Bullet Research - Challenge Mode - Daily Cycle - Damage Type - Emergency Level - Employees - Equipment - Growth Rate - Hiring - LOB Points - Missions - Ordeals - Qliphoth Meltdown - Rabbit Team - Research - Risk Level - Sephirah Meltdown - Stats |
Departments | Asiyah: Control Team - Information Team - Safety Team - Training Team Briah: Central Command Team - Disciplinary Team - Welfare Team Atziluth: Record Team - Extraction Team - Architecture Team |
Characters | X - Angela - Malkuth - Yesod - Hod - Netzach - Tiphereth - Gebura - Chesed - Binah - Hokma - A - B - C |