Risk Level explained in the Manual

Risk Levels are the categorization of power, danger level and/or threat to the facility, employees and player that an entity (Abnormalities, Ordeals and minions) or Equipment has.

In Abnormalities, the Risk Level determine how dangerous they are, from being harmless and beneficial, to an immense threat to the facility and employees. The Risk Levels can also determine how much energy they produce, the quality of their equipment, the conditions of work, the amount of damage they deal, the possibility of triggering their abilities and their difficulty when managing them. They inflict Fear Damage to employees who meet them, influenced by the Risk Level. If their Risk Level is higher than the Level of the employee, they will receive more damage. Their Risk Level is displayed on the top left of their containment unit, in their Encyclopedia and when breaching.

In E.G.O. Equipment, the Risk Level or Grade determine how powerful they are, with more abilities or synergies with their own or other sets. However, the more powerful they are, they will have more requirements to meet before an Agent is able to equip it. During combat, the damage is influenced by the Risk Level of the attacker and target. Depending of the difference, the damage might be higher or lower before the defenses apply. The Risk Level/Grade is displayed in the Encyclopedia of the respective Abnormality and when checking the E.G.O. Equipment in the Deployment Phase.
Risk Zayin


Risk Teth


Risk He


Risk Waw


Risk Aleph