"The Safety Team gives safety training to new employees and develops action plans for all kinds of potential emergencies that can occur in the company. They establish strategies for situations such as escaping Abnormalities, panicking employees and security breaches, as well as setting up safety guidelines for others to follow. They are notably meticulous and punctual."
- Description
The Safety Team Department is one of the two Departments that can be unlocked from day 11, located in the upper layer, Asiyah. It contains a Main Room, 3 elevator hubs, 2 elevators and 2 hallways. The maximum amount of containment units that this department can have is 4. This department is connected to the left side of the Information Team Department. Netzach is the Sephirah of this department.
The Main Room is the biggest one in the center of the department. Employees will start and wait there for instructions from the player and to heal any wounds.
The Agents will wear green shoulder bands with the letter 'N' on them. The clerks will wear fern colored suits with white shirts, dark ties, black pants and green shoes. The Team's main color is Green.
The Missions of this department require employee management and survival.
Department Functions[]
The Department Functions improves the main gauges of the employees and their own healing.
Office Worker Effect: Increase the Healing Rate of all the employees in the facility by the percentage of Clerks alive and sanity of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.
Level 3, 100% ~ 80% Clerks/Office workers alive/sane: Healing Rate increased by +50%
Level 2, 79% ~ 50% Clerks/Office workers alive/sane: Healing Rate increased by +30%
Level 1, 49% ~ 30% Clerks/Office workers alive/sane: Healing Rate increased by +10%
Continuous Service: Increase the Fortitude and Prudence of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.
Captain, Agent assigned for 7 or more days in a row (Only one Agent can have it at the same time): Fortitude and Prudence increased by +10
Level 3, Agent assigned for 7 or more days in a row: Fortitude and Prudence increased by +7
Level 2, Agent assigned for 3 ~ 6 days in a row: Fortitude and Prudence increased by +5
Level 1, Agent assigned for 1 ~ 2 days in a row: Fortitude and Prudence increased by +3
Missions[]
Mission Name | Description | Goal | Notes |
"Lethargic Room" | "The Safety Team is in charge of… well, the safety of the employees. Pfft, employee safety… You’ll understand how hard it is to maintain that once you try it firsthand." | "End the day without a single death" | Agents must not die in the day. Clerks aren't counted into this and panicked Agents will die if the day ends without them regaining sanity. |
"I'd Rather Get a Beer Vending Machine" | "What’s more important than keeping the employees alive is making sure they’re sane. If you aren’t careful, their minds might suffer permanent damage for the rest of their lives. ...You’ll see that keeping up sanity is much harder than keeping them alive." | "End the day without a single employee going into panic" | Agents must not panic during the day. As said before, Clerks aren't counted in this mission. |
"An Impossible Event" | "Impressive, so you were somehow able to do your job without losing anyone physically or mentally. If you were so capable, why didn’t you bother showing that until now? Because you weren’t assigned to do so? How about I give you another job then." | "Finish the day without any death or panic" | Agents must not die or panic during the whole day. This is a combination of the previous missions. |
"Total Efficiency" | "If we want to keep the death count down, maybe we should dispatch fewer employees in the first place. You know, to keep damage at a minimum…" | "Finish the day with 3 or less Agents deployed in each department" | Each department must have 3 or less Agents assigned for the day and the day must be completed to complete the mission. |
Researches[]
The Safety Team has researches that improve the healing done by the Main Room of the departments. These are:
Regenerator Mk2: Boost the amount of HP healing done by the Main Rooms.
"The Department Regenerators will be upgraded so Agents in the Main Room can recover their physical health more quickly."
Mental Corruption Neutralizing Gas: Boost the amount of SP healing done by the Main Rooms.
"A special gas that counters mental corruption will be released in the Main Room to recover the mental health of Agents there more quickly."
Regenerator Distinguisher Modification: The Main Rooms continue to heal employees at a slower rate even when they are invaded by Abnormalities/Ordeals.
"The Department Regenerators will continue to run at a decreased rate even if the Main Room is invaded by hostile entities. The Regenerators will continue to heal our employees with the help of a formula differentiating allies and enemies."
Trivia[]
- The Safety Team is similar to an infirmary with their multiple cross symbols and healing upgrades.
- While the employees of the Safety Team are described as meticulous and punctual, their Sephirah, Netzach, is careless and lazy. Thus, it is possible that the employees have started to take on these traits to compensate for the behavior of their superior.
Gallery[]
Facility X-394
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Mechanics | Abnormalities - Bullet Research - Challenge Mode - Daily Cycle - Damage Type - Emergency Level - Employees - Equipment - Growth Rate - Hiring - LOB Points - Missions - Ordeals - Qliphoth Meltdown - Rabbit Team - Research - Risk Level - Sephirah Meltdown - Stats |
Departments | Asiyah: Control Team - Information Team - Safety Team - Training Team Briah: Central Command Team - Disciplinary Team - Welfare Team Atziluth: Record Team - Extraction Team - Architecture Team |
Characters | X - Angela - Malkuth - Yesod - Hod - Netzach - Tiphereth - Gebura - Chesed - Binah - Hokma - A - B - C |
Are you looking for the old version of this page: Safety Team (Legacy)
"Safety Team" is using information from the newest version of the game (v1.0.2.13f). The information here is from a newer version of the game including the most recent gameplay changes.