"The Safety Team gives safety training to new employees and develops action plans for all kinds of potential emergencies that can occur in the company. They establish strategies for situations such as escaping Abnormalities, panicking employees and security breaches, as well as setting up safety guidelines for others to follow. They are notably meticulous and punctual."
The Safety Team Department is one of the two Departments that can be unlocked from day 11, located in the upper layer, Asiyah. It contains a Main Room, 3 elevator hubs, 2 elevators and 2 hallways. The maximum amount of containment units that this department can have is 4. This department is connected to the left side of the Information Team Department. Netzach is the Sephirah of this department.
The Main Room is the biggest one in the center of the department. Employees will start and wait there for instructions from the player and to heal any wounds.
The Agents will wear green shoulder bands with the letter 'N' on them. The clerks will wear fern colored suits with white shirts, dark ties, black pants and green shoes. The Team's main color is Green.
The Missions of this department require employee management and survival.
Department Functions[edit | edit source]
The Department Functions improves the main gauges of the employees and their own healing.
Office Worker Effect: Increase the Healing Rate of all the employees in the facility by the percentage of Clerks alive and sanity of the department. If all the Clerks of the department are dead and/or panicking, the effects are negated.
Continuous Service: Increase the Fortitude and Prudence of the respective Agent by the amount of days in a row while assigned to the department. It will reset if reassigning the Agent out or to another department for a day.
|"Lethargic Room"||"The Safety Team is in charge of… well, the safety of the employees. Pfft, employee safety… You’ll understand how hard it is to maintain that once you try it firsthand."||"End the day without a single death"||Agents must not die in the day. Clerks aren't counted into this and panicked Agents will die if the day end without them back to normal, making the mission fail if it occur.|
|"I'd Rather Get a Beer Vending Machine"||"What’s more important than keeping the employees alive is making sure they’re sane. If you aren’t careful, their minds might suffer permanent damage for the rest of their lives. ...You’ll see that keeping up sanity is much harder than keeping them alive."||"End the day without a single employee going into panic"||Agents must not panic during the day. As before, Clerks aren't counted in this mission.|
|"An Impossible Event"||"Impressive, so you were somehow able to do your job without losing anyone physically or mentally. If you were so capable, why didn’t you bother showing that until now? Because you weren’t assigned to do so? How about I give you another job then."||"Finish the day without any death or panic"||Agents must not die or panic during the whole day. This is the previous missions, with their conditions combined.|
|"Total Efficiency"||"If we want to keep the death count down, maybe we should dispatch fewer employees in the first place. You know, to keep damage at a minimum…"||"Finish the day with 3 or less Agents deployed in each department"||Each department must have 3 or less Agents assigned for the day and pass it to complete the mission.|
"The Department Regenerators will be upgraded so Agents in the Main Room can recover their physical health more quickly."
"A special gas that counters mental corruption will be released in the Main Room to recover the mental health of Agents there more quickly."
"The Department Regenerators will continue to run at a decreased rate even if the Main Room is invaded by hostile entities. The Regenerators will continue to heal our employees with the help of a formula differentiating allies and enemies."
Trivia[edit | edit source]
- The Safety Team is more similar to a nursery with their multiple cross symbols and healing upgrades.
- In the description of the Safety Team, is described that the employees from that team are 'meticulous and punctual', although their Sephirah, Netzach, is careless and 'lazy'.
Gallery[edit | edit source]
|Mechanics||Bullet Research - Challenge Mode - Daily Cycle - Damage Type - Emergency Level - Employees - Equipment - Hiring - LOB Points - Missions - Ordeals - Qliphoth Meltdown - Rabbit Team - Research - Risk Level - Sephirah Meltdown - Stats|
|Departments||Asiyah: Control Team - Information Team - Security Team - Training Team|
Briah: Central Command Team - Disciplinary Team - Welfare Team
Atziluth: Record Team - Extraction Team - Architecture Team
|Characters||X - Angela - A - B - Malkuth - Yesod - Netzach - Hod - Tiphereth - Chesed - Gebura - Hokma - Binah|