"I am coming to you. You, who will be reduced to ash like me."
- Scorched Girl

The Scorched Girl (F-01-02) is an Abnormality in the form of a charred figure resembling a young girl. She has white eyes, a white open mouth, two thin legs, scorched ponytails, and the burnt tip of a lit match penetrating her torso.

Ability[edit | edit source]

Her special ability will trigger when her QliphothCounterIcon.png Qliphoth Counter reaches 0. Her counter can decrease by 1 in the next ways:

  • An average probability to decrease by getting a NormalResult.png Normal Result.
  • A high probability to decrease by getting a BadResult.png Bad Result.

Once her ability activates, she will breach her containment room, sobbing on the way, and a random employee (Agent or Clerk) in the same department will be marked with Scorched Girl's match above them. She possesses very low HPIcon.png Health amount with only 120 HPIcon.png HP, slow MovementSpeedIcon.png Movement Speed, and she will try to reach for the employee by walking through the rooms between them. Once she reaches the same room as the marked employee, after 5 seconds, she will explode, dealing a large amount of RedDamageTypeIcon.png Red Damage (100 ~ 200) to all employees and entities in the room. Afterward, she will reappear in her containment room and her QliphothCounterIcon.png Qliphoth Counter will be reset.

If the marked employee dies or the employee works on an abnormality before she reaches them or before getting suppressed, the mark will move onto another random employee of the department. If, for some reason, all employees in that department are dead or working on abnormalities and all clerks are killed, she will select a random employee in the facility to got to. If all employees and clerks in the facility have been killed or all employees are working on abnormalities, she will explode in a department's main room.

Origin[edit | edit source]

Scorched Girl is essentially a girl who sold matches. She had a somewhat miserable life, but in the lit matches, she saw visions of a better one in the warmth provided by them. It is most likely that in her obsession with her longing for a better life, she accidentally started a fire and was burned to death. The Abnormality in itself is her soul, and it lives on with a match infused with it as a representation of her longing to be a part of the better life she saw.

Details[edit | edit source]

Scorched Girl responds to the four works in order of best to worst: Insight.png Insight, Repression.png Repression and Instinct.png Instinct, and Attachment.png Attachment.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Scorched Girl's emotional state is divided into 3 sections: BadResult.png Bad, NormalResult.png Normal, and GoodResult.png Good. Completing 0-4 E Boxes will cause it to feel BadResult.png Distressed, completing 5-7 will cause it to feel NormalResult.png Normal, and 8-12 will make it's mood result GoodResult.png Happy. Its usual waiting time after a task is around 15 seconds. Her QliphothCounterIcon.png Qliphoth Counter is 2. 

Unlockable Information/Upgrades[edit | edit source]

Basic Information (Cost: EBoxIcon.png 12 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Teth.png TETH), portrait, Damage Type (RedDamageTypeIcon.png Red 2 - 4), the amount of EBoxIcon.png E-Boxes (12), emotional state and QliphothCounterIcon.png Qliphoth Counter.

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon.png 4 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3 (Cost: EBoxIcon.png 4 PE Boxes)

  • "Managerial Tips 1"
    • "When the work result was Normal, the Qliphoth Counter lowered with a normal probability."
  • "Managerial Tips 2"
    • "When the work result was Bad, the Qliphoth Counter lowered with a high probability."
  • "Managerial Tips 3"
    • "Scorched Girl, who had escaped, exploded after being near their target for 5 seconds. Many of the staff nearby sustained burns from the incident."

Escape Information (Cost: EBoxIcon.png 12 PE Boxes)

Information if the Abnormality can escape or not, plus her QliphothCounterIcon.png Qliphoth counter (2). This includes her defenses when breaching:

RedDamageTypeIcon.png Red: Endured (0.5) - WhiteDamageTypeIcon.png White: Vulnerable (2.0) - BlackDamageTypeIcon.png Black: Normal (1.0) - PaleDamageTypeIcon.png Pale: Vulnerable (2.0)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
InstinctText.png
Instinct.png
"Common" "Common" "Common" "Common" "Common"
InsightText.png
Insight.png
"High" "High" "Common" "Common" "Common"
AttachmentText.png
Attachment.png
"Low" "Very Low" "Very Low" "Very Low" "Very Low"
RepressionText.png
Repression.png
"Common" "Common" "Common" "Common" "Common"

Observation Level[edit | edit source]

Level 1 (1 Section unlocked): WorkSuccessIcon.png Success Rate +5%

Level 2 (2 Sections unlocked): WorkSpeedIcon.png Speed Rate +5

Unlocks an E.G.O. Gift 'Fourth Match Flame'.

Level 3 (3 Sections unlocked): WorkSuccessIcon.png Success Rate +5%

Unlocks the E.G.O. Suit 'Fourth Match Flame'.

Level 4 (All details unlocked): WorkSpeedIcon.png Speed Rate +5

Unlocks the E.G.O. Weapon 'Fourth Match Flame'.

E.G.O. Equipment[edit | edit source]

E.G.O. Weapon Fourth Match Flame
EGOWeaponFourthMatchFlame.png
Fourth Match Flame
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Teth.png TETH EBoxIcon.png 35 1 RedDamageTypeIcon.png Red
20-30
Very Slow Very Long 4
Requirements: None
Special Information
Details Special Ability
"The fire roars and burns like the first flame.

The light of the match will not go out until it has burned away happiness, warmth, light, and all the other good things of the world; there's no need to worry about it being quenched.

The experiments with lighting the matches could not be completed without collateral damage. Those who are burned will feel infinite hatred towards the world until the last flicker of their consciousness is snuffed out."

None

E.G.O. Suit Fourth Match Flame
EGOSuitFourthMatchFlame.png
Fourth Match Flame
Grade: Cost: Max Amount: RedDamageTypeIcon.png RED Defense: WhiteDamageTypeIcon.png WHITE Defense: BlackDamageTypeIcon.png BLACK Defense: PaleDamageTypeIcon.png PALE Defense:
Risk Teth.png TETH EBoxIcon.png 25 2 0.6 Endured 1.0
Normal
1.2
Weak
2.0 Vulnerable
Observation Level: 3 Requirements: None
Special Information
Details Special Ability
"The archetype was already charred from the moment of extraction.

Although the exterior is scorched, it has no adverse effects on the E.G.O's performance.

The ashy design reminds one of the hatred against all the merry things in the world and the desire to burn it all.
However, no one knows whether it is actually fireproof as the design suggests."

None

E.G.O. Gift Fourth Match Flame
EGOGiftFourthMatchFlame.png

Fourth Match Flame (Mouth 2)

Effects: HPIcon.png HP +4

Drop Chance: 5%

Observation Level: 2

Story[edit | edit source]

Scorched Girl's encyclopedia portrait

  • "It takes the form of a girl burnt to ashes. Even though there's nothing left to burn, the fire still doesn't extinguish."
  • "A matchstick impales the girl's body like a stake. Usually, the match is always lit, while the Abnormality shows no sign of activity. Because of this, employees often speculate that the matchstick may be the Abnormality's true body. However, recently, the ashen figure was seen crying, according to witnesses."
  • Excerpt from Abnormality Specialist Doctor <Redacted>’s Research Log> 
    " “The charred body represents the child's crumbled hope, while the ever blazing flame represents the obsession for affection. It's always in conflict with the contradiction between these two.”
  • “We paid a boatload and that's all they have to say?” "
  • <Excerpt from Recorded Staff Conversation> 

    " “Well, she’s like a ticking time bomb. No one can tell if she’s in a good mood or not. We just hope that we won’t be the one blown up before entering the Containment Unit. She won’t get any better, we can only try and keep her from getting worse.” "
  • <Excerpt from Counseling Log> 
  • " “I never thought the abnormality would be able to escape. Maybe we were getting careless, but it seemed that all it could do was burn up the match stuck in its body. Yes, our response was a bit late. (Omitted)
  • Most Abnormalities that try to escape would attack the employees in front of them, but this one didn't show any aggression toward the nearby employees. Instead, it headed to a different department, the most crowded place in the company. If we didn't suppress it at the door, half of the people here wouldn't be in one piece.” "

Flavour Text[edit | edit source]

  • "Please be advised that Scorched Girl’s Encyclopedia is incomplete, so anything undocumented could occur."
  • "The entries on Scorched Girl are almost complete, so as long as we remain cautious, work will successfully finish with her."
  • "Scorched Girl hides in the corner as soon as <name> enters the unit."
  • "Scorched Girl observes how <name> responds but backs up towards the wall."
  • "Scorched Girl watches <name> work while standing in the corner."
  • "Scorched Girl seems frightened and moves to one of the corners of the unit"
  • "Scorched Girl stands perfectly still, as if the burning flames do not hurt her one bit."
  • "Only the match piercing Scorched Girl burns wildly."
  • "Unlike the fiery and vibrant match, Scorched Girl stands motionless in the Containment Unit."
  • "The match burns ever brightly, but Scorched Girl does not move an inch."
  • "<name> closely examines the remaining length of the match."
  • "If the match is almost burned through, it will be very dangerous. <name> tensely watches Scorched Girl."
  • "Fortunately, there’s still enough of the match left to burn. But when the flame’s fuel finally runs out…"
  • "Ashes scatter around the Containment Unit. Half of the match still seems unburnt."
  • "<name> completes their work while the fire gently flickers."
  • "There is no one inside the fire, however, Scorched Girl’s eyes gleam as if she sees someone."
  • "There is nothing and nobody inside that flame."
  • "Only the ashes of the burnt match scatter over Scorched Girl."

Activating her ability[edit | edit source]

  • "Only a small portion of the match lies unburnt now."
  • "<name> noticed that the match was running out and tried to do something, but it was too late."
  • "With the match completely burnt out, Scorched Girl laughs."
  • "After the explosion, only small bits of <name> can be found in the Containment Unit."

When an employee dies during work[edit | edit source]

  • "Her flames flicker, blackening the floor and everything around her."
  • "At the very least, <name>’s final breath was a happy one."

When an employee panics during work[edit | edit source]

  • "<name>’s eyes are unfocused. The fire has long been extinguished from the match, but they remain unresponsive to any command."
  • "<name> exits the unit, murmuring incoherently with their face scrunched up tight. No one in the halls dares to talk with them."

Trivia[edit | edit source]

  • Scorched Girl is a reference to a short story named 'The Little Match Girl', about a poor girl trying to sell matches in a cold New Year's Eve. She took shelter in an alley to avoid her father beating her for not selling any matches. She lit the matches to warm herself, but she saw lovely visions in the fire, like a Christmas tree and her grandmother, the only person who treated her nicely. The girl kept burning matches to keep the visions alive until there were no more matches left. She then froze to death happily.
    • This reference is pointed out in the fourth Encyclopedia entry.
  • Scorched Girl's match is always burning, and the fire on it will never go out.

Gallery[edit | edit source]

Notice About the Article "Scorched Girl":
Are you looking for the old version of this page: Scorched Girl (Legacy)
"Scorched Girl" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.


Community content is available under CC-BY-SA unless otherwise noted.