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"Scorched Girl (Legacy)" is using information from the Legacy version of the game (v0.0.2.2b). The information here is from an older version of the game before the most recent gameplay changes.
"Scorched girl detest people's warmth, light and happiness. But at the same time, she admires them."
- Angela
The Scorched Girl (F-01-02-T) is an Abnormality with the form of a charred figure resembling a young girl. She has white eyes, a white open mouth, two thin legs, scorched ponytails, and the burnt tip of a lit match penetrating her torso.
Ability[]
Her special ability is "Why is my Story the Only Tragedy?". Scorched Girl's match will start to burn stronger (4 transitional stages) after remaining in a bad mood for a 15 Seconds. Once the flame reaches max size (total of 1 minute), a warning 'Biggest Match Light' will appear flashing in her room. When an employee enters her room while the warning message is flashing, an explosion will occur, dealing 20 Physical Damage and gaining 30% of her Maximum Mood. If the employee survives with more than 19 HP, they will exit the containment room unscathed, otherwise they will burn to death.
If this happens twice in the same day, she will breach containment. She has 200 HP and 30 Movement Speed (for reference: employees have 40 Movement Speed) along with 2.5 Points of Armor. If she manages to evade her assailants, she will run to the main department room and will explode upon reaching it, dealing 18 Physical Damage to any employees or Abnormalities who were in the same room. If she for some reason doesn't reach the Main Room within 50 Seconds (either through stun or the main room is too far away), she will explode on the spot, dealing 18 Physical Damage to any employees or Abnormalities who were in the same room. After the explosion, she will return back to her containment room with her mood gauge at its best, and the requirement for her breach (two explosions) will reset.
Origin[]
Scorched Girl was once a girl who sold matches. She had a somewhat miserable life, but in the lit matches, she saw visions of a better one in the warmth provided by them. It is most likely that in her obsession with her longing for a better life, she accidentally started a fire and was burned to death. The Abnormality in itself is her soul, and it lives on with a match infused with it as a representation of her longing to be a part of the better life she saw.
Caretaking[]
Scorched Girl responds best to violence, likes nutrition work, and hates consensus and amusements. She doesn't care for cleanliness work.
Like all Abnormalities, her energy output changes depending on her mood. She produces the most energy when she's at her happiest. She produces a moderate amount of energy when neutral, and drains a moderate amount of energy when distressed.
Scorched Girl's mood gauge is divided into 3 sections, distressed, neutral and happy. Under the 30%, she will feel distressed, between 30% and 90%, she will be neutral; and above 90%, she will feel happy.
- Caretaking Tip 1 (Observation level 1):
- "Scorched Girl's flame grew bigger as got condition to worse. Employee <name> got a serious burn from the flame when <they> entered Scorched Girl's room."
- Caretaking Tip 2 (Observation level 2):
- "Scorched Girl escaped her room after burning her room twice."
- Caretaking Tip 3 (Observation level 2):
- "After escaping, Scorched Girl wandered around the corridor and exploded after reaching the main department. Many employees who were there at the time got burned from the explosion."
- Caretaking Tip 4 (Observation level 3):
- "It seems that after escapement, Scorched Girl seemed to explode after some time which inflict burns on nearby employees."
Strategy[]
Scorched Girl is an easy to average difficulty Abnormality when starting with no Observation Levels unlocked. Overall, Scorched Girl doesn't cause much trouble as long as she doesn't enter her bad mood for too long to trigger her ability.
The player can increase Scorched Girl's mood gauge by using Violence and Nutrition. It is recommended to always keep her happy for energy production. She tends to deal Compound Damage to agents who fail works with her and can easily kill or panic low level employees if there are no buffs from Research.
Scorched Girl might cause trouble when triggering her ability. The player's first warning being 'Biggest Match Light', which will deal 20 Physical Damage to the first employee to enter the room. This can easily kill employees' level 2 and lower. The second time this explosion occurs, she will escape when the work is completed if the employee lived, subsequent work if the employee did not live. According to the ingame files, she has average movement speed around what employees normally have. However, do not be fooled as 30 Movement speed is still really fast and can still evade Melee hits from slow attacking employees, not to mention she has 200 HP and 2.5 Armor allowing her to tank a lot of hits. If she reaches the main room of the department, she will explode, dealing a 18 Physical Damage to employees in the same room. In case this happen, it is recommended to equip agents with Shields to block her movement and make suppression easier, but make sure that you have enough employees as she will explode it you take too long.
Observations[]
Observation Statistics | |||||||
---|---|---|---|---|---|---|---|
Observation Level | Work Success Rate | Mood Decrease Rate | Basic Mood Rating |
Unlocked Ability Entries (Total) |
Unlocked Encyclopedia Entries (Total) |
Preferences Learned | Energy Production Learned |
0 | +0% | -0% | 40% | 0 | 1 | None | None |
1 | +10% | -15% | 45% | 1 | 2 + Abnormality Name + Portrait + Risk Level | Likes: Nutrition Neutral: Cleanliness |
Happy: Large+ Neutral: Moderate+ Distressed: Moderate- |
2 | +10% | -30% | 52% | 3 + Name | 6 | Hates: Consensus | None |
3 | +20% | -30% | 60% | 4 | 7 | Loves: Violence Hates: Amusement | None |
Final Observation[]
::Dialogue:: | |
---|---|
I thought it was cold.
It got warm before I even realize it. A match nailed to my heart doesn't stop blazing. The match that never caught a fire before now burns as it became an ash. Maybe is a price for taking my body, to burn so bright and fiery. Let's run when I can burn. I have been suffering and will suffer. But why you are still happy? I know the menace I have become. If nothing will change, at least I want to see you suffering. | |
Go to you | Don't go to you |
I go to you.
To you who will soon become ashes like me. |
I stopped.
I can see you in the distance. Maybe you are thinking I am some kind of lighthouse. At least, I hope you realize my ash after this flame consumes the all of me. |
OBSERVATION FAIL | OBSERVATION SUCCESS |
Encyclopedia Description[]

Scorched Girl's encyclopedia portrait
- "Figure is that of blackened char. Upon closer look, human-like shape was observed."
- "For whatever reason, a matchstick is penetrating its torso area. Unlike the generally lit matchstick, the char surrounding it does not show any signs of activity. Because of this, a few employees suggest that the char is a sort of casing for the matchstick. Recently, there was a witness stating that the char has been seen in a crying motion."
- "An explosion occurs when the mood rating number increases. Predictions on explosion cycle can be made according to the size of the match flame."
- "Excerpt from Abnormality specialist,
<Redacted>'s research material
"Child's charred body represents its broken hopes and the fire that still burns represents its obsessive hunger for affection. Continued inner conflict of the two is obvious. Therefore, rash attempts to engage in 'talking' activities are not recommended."
"F"
- "it. With all that money we throw at you, "We should not talk to it" is all you have to say?"
- "Employees' Tale
"She is like a ticking time bomb. It is really difficult to read her mood. We need to keep the work going, knowing that she might explode at any moment. She isn't going to get better, but at least try not to upset her more."
- "<Employee M-3923 Interview Log>
"I never thought that the Abnormalities could ever escape. I have nothing to say if it was due to our complacency, but that thing looked as if all it could do is burn the matches stuck in their body. It's true that we reacted a little late. (Omitted) Most of the Abnormalities trying to escape would attack the employees in front of them. But it didn't show any aggression to the employees near them. Instead, they headed towards Sephira, the most populated place. If we were late just a little, half of the people in here would have been sliced in half.""
Flavour Text[]
- "Mood rating of Scorched girl who should be happy is almost completed. With caution, completion is expected."
- "Observation record of Scorched girl is not deleted and we can't be sure what is going to happen."
- "The girl hides in a corner, reading <name>'s face."
- "The girl is talking to herself in the corner, standing still."
- "<Name> closely observes length of the match."
- "Burnt match falls in drops of ashes around the girl."
- "The girl withdraws to back of the wall as she was checking <name>'s reaction."
- "Unlike the burning light of the match, the girl is standing still in the room without change."
- "There is no one inside of the flame, nothing."
- "If it is almost burn out, it is a risky omen in many ways. <Name> is nervously watching the girl."
- "Employee <name> has finished <work> on Scorched girl. Flames lightly flare up and then precariously waver."
Trivia[]
- Scorched Girl is a reference to a short story named 'The Little Match Girl', about a poor girl trying to sell matches in a cold New Year's Eve. She took shelter in an alley to avoid her father beating her for not selling any matches. She lit the matches to warm herself, but she saw lovely visions in the fire, like a Christmas tree and her grandmother, the only person who treated her nicely. The girl kept burning matches to keep the visions alive, until there were no more matches left. She then froze to death happily.
- This reference is pointed out in the fourth Encyclopedia entry.
- Scorched Girl's match is always burning, and the fire on it will never go out.