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WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
MANIFESTATION OF QLIPHA DUE TO SEPHIRAH BREAKDOWN
Suppression of Sephirah’s Core Required
THIS SECTION HAS MAJOR SPOILERS, READ AT YOUR OWN RISK!
WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
SephirahMeltdownCoreSuppress

When selecting the Sephirah Core Suppress

Sephirah Meltdown is a 'Boss Fight' event which can be unlocked after completing all the missions of the determined departments, to fight their Sephirah. The player receives the conditions to open the Core Suppression of the department after certain missions but can only be completed after certain days. Usually, it is needed to unlock the previous department's missions to unlock the next Core Suppression.

The Sephirah Meltdown of their respective layers/levels are unlocked at:

  • Asiyah, Upper Layer: After Day 21
  • Briah, Middle Layer: After Day 36
  • Atziluth, Bottom Layer: After Day 41

Once done, the player can start the event by clicking the 'Sephirah Core Suppress' button at the top left of the department in the Deployment Phase. This button is locked when the day is before the required day or when the day is during a Major Save Point or Memory Imprint day. It will also be locked after day 46 or the end game. After activating the Sephirah Meltdown, the department that is selected will have all agents from that department moved out and that department will usually not be targeted by the Qliphoth Meltdown during the event. The player can check the information of the current event and the requirements to pass the day and finish the event on the department.

Depending on the Sephirah Meltdown, the conditions to finish are different. Usually, to finish the player must collect all the energy and start a certain Qliphoth Meltdown level. Once the conditions are met in the day, the day will end immediately.

The Sephirah takes new forms in these events, standing in the Main Room of their Department. They cannot be suppressed by agents, unless it is GeburaArmband Disciplinary and BinahArmband Extraction Team's bosses, and instead produce handicaps through the day which affect the facility, agents, and more to make the Management Phase more complex. Phrases appear through the facility, as do expressions from the Sephirah during the event. They add more effects or trigger abilities after certain Qliphoth Meltdown.

During this events, the player will not get notified of any breaching Abnormalities or employees deaths or panics (Except in the Work log, at the bottom left of the screen). Only "trumpet" animation on the corners of the screen will still appearing. The respective department of the Sephirah is not affected by the Qliphoth Meltdown during the event.

The player gets a permanent reward after completing the Sephirah Meltdown, which will make the current department immune to the effects of the Qliphoth Meltdown and add another reward depending on the department; besides unlocking a part of the story and changing the appearance of the Sephirah to their 'real' form. When starting a new game, the upgrades will remain, as well with their changed appearance.

There are 9 boss events released for these departments: MalkuthArmband Control Team (Malkuth), YesodArmband Information Team (Yesod), HodArmband Training Team (Hod), NetzachArmband Safety Team (Netzach), TipherethArmband Central Command Team (Tiphereth), GeburaArmband Disciplinary Team (Gebura), ChesedArmband Welfare Team (Chesed), BinahArmband Extraction Team (Binah) and HokmaArmband Record Team (Hokma). After day 46 each day will be a final boss fight for KetherArmband Architecture Team department.

Malkuth Meltdown Edit

SephirahMeltdownMalkuthBoss1

Malkuth's Boss appearance

Malkuth is the Sephirah of the MalkuthArmband Control Team and the first Boss available. They can be triggered after day 21. During the Sephirah Meltdown, it takes the form of an amorphous dark being, with a single yellow eye at the middle, and appendages holding parts of its robotic carcass and her notepad.

During their event, a green smoke or water-like filter surrounds the borders of the screen. It covers the screen completely for a moment after the day start and at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are next:

  • Day starts: Works done by employees can be randomly replaced by other type of work, even works unavailable like Attachment Attachment with Der Freischütz. This replacement order remains until the last work of current Qliphoth Meltdown Level will be performed. The last work of each Qliphoth Meltdown Level will randomize the replacement order.
  • After Qliphoth Meltdown Level 2: No visible changes beside of a blur at the start.
  • After Qliphoth Meltdown Level 4: When the player order a work, they will be unavailable to cancel them by clicking the containment room.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Malkuth will reward the player with permanent upgrades: boosted MovementSpeedIcon Movement Speed for the employees, more LOB Points when ending the day and the department (MalkuthArmband Control Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "This is what you call a truly uncontrollable situation, manager."
    • "Everything’s all jumbled up, messed up, flustered… hahaha..."
    • "It's unpredictable, isn't it?"
  • (level 1) "I could have done it." and "I just wanted to help out."
  • (level 2)
    • "I knew I didn’t have any right to participate in the experiment, that’s why I was so impatient."
    • "Make sure you feel this horrible sense of helplessness to your core, right to your heart."
  • (level 3)
    • "Please watch me manager! I can take care of this situation, no problem!"
    • "I still have so much to do, just look at my notebook… it’s all worn out..."
  • (level 4)
    • "Can’t you hear it? The sound of it struggling, as if to say it can’t fall asleep like this."
    • "Will you finally praise me? I just want to feel proud."
  • (level 5)
    • "Be honest, back then it wasn’t that hard to turn around and look back at me."
    • "I see now how much fun it can be to look down on someone, manager..."
  • (End) "Ah… So I couldn’t do it..."

Yesod Meltdown Edit

SephirahMeltdownYesodBoss1

Yesod's Boss appearance

Yesod is the Sephirah of the YesodArmband Information Team and the second Boss available. During the Sephirah Meltdown, it takes the form of a being covered on a brown substance, with a single purple eye in the middle, with the substance branching to upwards, holding parts of its robotic hull and with part of its middle body covered on black bandages.

During their event, a static filter surrounds the borders of the screen. It covers the screen completely for a moment after the day start and at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are the next:

  • Day starts: The HUD of the game is blurry and pixelated. This include the energy quota bar, the Qliphoth Meltdown counter, employees' stats, work and suppression tasks, bullets' tab, Work log, Game Speed, Abnormality's encyclopedia, pause screen and Management Report. The names of the agents are invisible and breaching Abnormalities and Ordeals don't possess HP bars.
  • After Qliphoth Meltdown Level 2: The facility is blurred and pixelated as well. This affect the background, containment units, entities and particle effects.
  • After Qliphoth Meltdown Level 4: The screen color becomes saturated and a bit scrambled.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Yesod will reward the player with permanent upgrades: EBoxIcon PE-Boxes collected are increased by 25% at the end of each task, and the department (YesodArmband Information Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "What was I really looking at all this time?"
    • "This impenetrable darkness is inexplicably lonely."
    • "You will not be able to discern anything properly."
  • (level 1)
    • "What did we do wrong?"
    • "Are we not even allowed to fall into despair?"
  • (level 2)
    • "To tell you the truth, it’s just that I did not want to witness any more deaths."
    • "We’ve created monsters that should never have been in this world. This sin can never be forgotten."
  • (level 3)
    • "You should know that all the information you just mindlessly skimmed through was from somebody’s dire sacrifice."
    • "I am the head of the Information Team. I take great pride in my department and team for obtaining information and expunging it exactly as ordered."
  • (level 4)
    • "You are unfit to be the manager if you cannot even remember the simplest rules."
    • "Did you not see my marred, rotting flesh, covered in boils and oozing with pus?"
  • (level 5)
    • "Now I see; I have been wallowing in despair, for such a long time."
    • "I tried to pretend that everything was fine, but in reality, it never was. I was dying on the inside.."
  • (End) "So I was the one who couldn’t see a single step ahead..."

Hod Meltdown Edit

SephirahMeltdownHodBoss1

Hod's Boss appearance

Hod is the Sephirah of the HodArmband Training Team and the third Boss available. During the Sephirah Meltdown, it takes the form of a entity of gray substance, with an orange eye at the middle and its robotic hull spread on it. It possess black gears around its base and small mechanical legs. Two long mechanical appendages come out from their left side, rising up to the ceiling.

During their event, a filter similar to an old transmission cover the screen. An expansive wave comes from the Sephirah for a moment at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are the next:

  • Day starts: Every FortitudeIconPrudenceIconTemperanceIconJusticeIcon stats from the agents in the facility are reduced by -15. This also reduce the level of the agent's stats. The minimum stats can't get lower than 10. The filter at this point are just darker screen's corners.
  • After Qliphoth Meltdown Level 2: The FortitudeIconPrudenceIconTemperanceIconJusticeIcon stats decrease are now -25, the screen gets a minor old transmission filter and the music is replaced with a jazz-like or Muzak song.
  • After Qliphoth Meltdown Level 4: FortitudeIconPrudenceIconTemperanceIconJusticeIcon Stats decreased are now -35, the screen filter gets major effects, distorting the facility, entities and effects but not the HUD, and the music gets louder and distorted.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Hod will reward the player with permanent upgrades: New hired employees start with all their FortitudeIconPrudenceIconTemperanceIconJusticeIcon stats at Level 3 without extra cost, the player can still reduce their level without extra costs, and the department (HodArmband Training Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "Well, shall we film the corporate educational video together?"
    • "Please make sure to do it carefully, and don’t mess up! Every employee will watch this educational video and refer back to it!"
    • "Alright everyone, look here! Smile, say cheese!"
  • (level 1)
    • "I want to help as much as I can here."
    • "I wish everyone would rely on me..."
  • (level 2)
    • "How come nobody understands my kindness?"
    • "I’m the only one who cares about them… Why would they hate me...?"
  • (level 3)
    • "Manager, you’re not mad at me, right? You can’t be mad at me, I swear I’m a good Sephirah..."
    • "It’s all thanks to me that the employees could survive so long, but does anyone ever thank me? No, no one does..."
  • (level 4)
    • "Our employees are suffering! See? Things just don’t work out without me here!"
    • "Where’s Tiffany? She’s late for her counseling session. Why isn’t she here?"
  • (level 5)
    • "Forgive me, manager. If you can’t forgive, then please at least forget."
    • "You all would be dead where you stand without me! Every single one of you!"
  • (End) "I guess I just never was a good person from the start..."

Netzach Meltdown Edit

SephirahMeltdownNetzachBoss

Netzach's Boss appearance

Netzach is the Sephirah of the NetzachArmband Safety Team and the fourth Boss available. Hod must have been defeated first before triggering its event. During the Sephirah Meltdown, it takes the form of a gray being made of what seems to be stone, with some green substances dripping from the body. It possess a single green eye at the middle of a spherical base, with the upper half of the eye covered. An appendage branches from the right side to upwards, holding different robotic parts of its real form, with some of them below its base too.

During their event, a green smoke or gas-like filter covers the screen during the day.

Their handicaps against the facility are the next:

  • Day starts: HPHealingSPHealing Recovery system from the Main Rooms are slower and employees cannot be HPHealingSPHealing healed from any sources except at the start of each Qliphoth Meltdown and from Army in Black.
  • After each Qliphoth Meltdown: All employees in the facility are HPHealingSPHealing healed up to their Max HPIcon HP and SPIcon SP. Employees still cannot be HPHealingSPHealing healed by any other effects, even Main rooms.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Netzach will reward the player with permanent upgrades: The HPHealingSPHealing healing done by Main Rooms now work in the hallways of the department with 50% healing lower, and the department (NetzachArmband Safety Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "No one is actually safe here. You know that the Safety Team is just for show, right?"
    • "Why do you want to continue prolonging these undesired lives? What’d you expect to see at the end of all this?"
  • (level 1)
    • "The moment I woke up again here, I met you. You, whom I never wanted to see ever again."
    • "Why must I wake up and do all the garbage I hate every single day?"
  • (level 2)
    • "You weren’t the person I put my trust in."
    • "This place will never be safe, you know."
  • (level 3)
    • "Abandon your sense of guilt, everyone. They couldn’t be saved anyways."
    • " ‘Cause this place is always horrible, the only thing I can hope for is a blissful end."
  • (level 4)
    • "I never wanted to be in this position anyways. I never asked for this. Not once."
    • "In the end, the hope that anyone will live on thanks to me is gone."
  • (level 5)
    • "Just leave me alone, it’s what you’re best at."
    • "All I want is to close my eyes and enjoy a good nap, just once."
  • (End) "I stopped breathing, but if life calls out to me yet again..."

Tiphereth Meltdown Edit

SephirahMeltdownTipherethBoss1

Tiphereth's Boss appearance

Tiphereth is the Sephirah of the TipherethArmband Central Command Team and the fifth Boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, the female Tiphereth takes the form of a circular golden substance with 2 long arms, wearing a brown ribbon on one side and having a singular yellow eye at the middle of its main body. It rest on a mountain of different robotic carcass of Male Tiphereth, piled on each other, with their light green eyes moving and looking around. There are multiple pipes in a row behind them, 3 rows at each side, moving along with Female Tiphereth's movement of their arms.

During their event, an old filter, with small black marks or spots, along with darker corners, cover the screen during the day. A light glow occurs during certain Qliphoth Meltdowns.

Their handicaps against the facility are the next:

  • Day starts: Removes all the previous immunity against Qliphoth Meltdown of the other departments.
  • After Qliphoth Meltdown 4: Background music is replaced by organ music.
  • After Qliphoth Meltdown 7: The intensity of the music increases.

To finish the event, the player must reach the Qliphoth Meltdown Level 10.

After completing the day, Tiphereth will reward the player with permanent upgrades: The maximum amount of Bullets available is increased by 30%, unlocks the PaleResist Pale Shield Upgrade Bullet, and the department (TipherethArmband Central Command Team) will not be affected by the Qliphoth Meltdown.


Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "Every Containment Unit is under my reign."
    • "This song, Tiphereth’s dirge, it’s for him… Tiphereth."
    • "I hope this performance and song will appease our souls."
  • (level 1) "We are two, but one. Do you know what this means?"
  • (level 2) "The Central Department is quite big. Everyone who works there has their hands full."
  • (level 3) "Is it time for yet another replacement? Time to head to storage, then..."
  • (level 4) "Did Tiphereth get what he wanted at the end of all this? No. Just what were you even looking for in the first place?"
  • (level 5) "Don’t stand there looking at me like that, with your forlorn smile. I’ve already abandoned you…"
  • (level 6) "I wish to walk with you again Tiphereth, with the sound of the waves behind us."
  • (level 7) "If this song of mine that you can hear right now is a dirge to you..."
  • (level 8) "When he returns, could you show Tiphereth how I’ve grown? Will you show him how strong I am now…?"
  • (level 9) "You said that something good would happen next time..."
  • (End) "Was all of this really worth it?"

Gebura Meltdown Edit

SephirahMeltdownGeburaBossPhase1

Gebura's Boss appearance at Phase 1

Gebura is the Sephirah of the GeburaArmband Disciplinary Team and the sixth boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, its appearance doesn't change much of its usual form, it possess a humanoid form, an armored body and a gray mask on its face. During the event, red lines effect covers the corners of the screen during the day.

Unlike previous fights, Gebura becomes a suppressible entity. It will not stay in the GeburaArmband Disciplinary Team's main department room for too long, nor provides any handicaps. It will act like an Abnormality, with its name changed to "The Red Mist" and classified as Risk Aleph ALEPH. It has an immense amount of HPIcon HP at 3000 and must be suppressed 4 times by depleting their HPIcon HP bar to be defeated completely, and its attacks and defenses will change each time is suppressed. Some text will appear next to it when about to attack. The Red Mist will suffer double damage inflicted by Abnormalities.

(All damage values mentioned below is with no multipliers. You will take 150%/200% more damage if you are using Risk Teth TETH/Risk Zayin ZAYIN E.G.O. Suit)

  • Day starts (Phase 1): It has Penitence (One Sin E.G.O. Weapon) and Red Eyes (Spider Bud E.G.O. Weapon). Its mask remains closed.
    • Gebura, now as The Red Mist, will appear in the upper level of the main room of the GeburaArmband Disciplinary Team, spawning near a open machine. It will not move out of the room, roaming the room until seeing a target.
    • It will attack with either weapons to deal (25-30) RedDamageTypeIcon Red or WhiteDamageTypeIcon White damage respectively.
    • When 1/3 of her HPIcon HP is lost, it will use Gold Rush (King of Greed E.G.O. Weapon), creating portals in random places in facility and running through them, dealing (100) RedDamageTypeIcon Red damage to anyone in the way. The final portal leads to another main department room, where it shoots with Gold Rush, dealing a great amount of (290-310) RedDamageTypeIcon Red damage on a small range. The Red Mist will stay there until then. This ability happens twice.
    • Its defenses are: RedDamageTypeIcon Red: Endured (0.9) - WhiteDamageTypeIcon White: Endured (0.9) - BlackDamageTypeIcon Black: Endured (0.9) - PaleDamageTypeIcon Pale: Normal (1.0).
  • Suppressed once (Phase 2): Background music changes. Red Mist uses Gold Rush attack to move to another main department room and changes their weapons to Da Capo (Silent Orchestra E.G.O. Weapon) and Mimicry (Nothing There E.G.O. Weapon). Its mask opens, revealing a small glowing red eye at the center.
    • 1) A 3 hit fast combo with Da Capo, deals large amount of WhiteDamageTypeIcon White damage (15-25 / 15-25 / 40, total 70-90) in a quick succession.
    • 2) Heavy attack with Mimicry, deals great amount of RedDamageTypeIcon Red damage (70-90).
    • 3) It will often throw a bigger version of Heaven (Burrowing Heaven E.G.O. Weapon), dealing (100) BlackDamageTypeIcon Black damage to anyone in the way, piercing through the direction it was sent, through the whole facility (Like Der Freischütz's bullet).
    • 4) When 1/3 of HPIcon HP is lost, it will throws Da Capo to another main department room, which will fly towards the location and dealing little amount of WhiteDamageTypeIcon White damage (145) to anyone in the way. Then the Red Mist will pull back mimicry and leap to that room after some moments, dealing a little amount of RedDamageTypeIcon Red damage (100) to anyone in the way and striking with a much bigger version of Mimicry that deals immense amount of RedDamageTypeIcon Red damage (450-500) to anyone in the room. Happens twice.
    • Their defenses change to: RedDamageTypeIcon Red: Resistant (0.4) - WhiteDamageTypeIcon White: Resistant (0.4) - BlackDamageTypeIcon Black: Weak (1.2) - PaleDamageTypeIcon Pale: Normal (1.0).
  • Suppressed twice (Phase 3): It throws Da Capo to the back and Mimicry to the front, dealing great (300) (RedDamageTypeIcon Red or WhiteDamageTypeIcon White) damage to anyone in the same elevation that it's currently in. Then equips Smile (Mountain of Smiling Bodies E.G.O. Weapon) and Justitia (Bird of Judgement E.G.O. Weapon). The mask start to break, revealing red cracks around the eye.
    • 1) When it loses 1/3 of her HPIcon HP, it performs Gold Rush attack. Happens twice.
    • 2) Can perform the previous Heaven attack.
    • 3) It charges (~0.8 seconds), and attacks with Justitia, creating a small wave that deals massive (50-70) PaleDamageTypeIcon Pale damage to all employees in front it.
    • 4) It attacks twice with Smile. Its first attack will severely slow (99%) everyone in the room, but employees can still attack, and its second attack will deal an initial hit of BlackDamageTypeIcon Black damage (90-110) followed with constant minor BlackDamageTypeIcon Black damage (8-10) to all employees in the room (total 170~210).
    • Its defenses change to: RedDamageTypeIcon Red: Normal (1.0) - WhiteDamageTypeIcon White: Normal (1.0) - BlackDamageTypeIcon Black: Resistant (0.2) - PaleDamageTypeIcon Pale: Resistant (0.2).
  • Suppressed thrice (Phase 4): Background music changes. Red Mist will use the smile, destroying it, causing constant minor BlackDamageTypeIcon Black damage (10-15) to everyone in the area and changes Justitia into Twilight (Apocalypse Bird E.G.O. Weapon). The mask opens, revealing a pitch black face, with the pieces of the mask staying around its face, with some parts giving it the appearance of having horns, as well having a red gas-like aura around itself.
    • 1) The Red Mist will start to chase employees, not limiting itself to be inside main rooms anymore. At different intervals, an agent is randomly marked to be chased, similar to Little Red's contract's mark (Using the same mark's appearance), and possess quadruple its movement speed. The employee will not be able to enter any containment room while it is marked to prevent removing the mark. Any other entity in its way will be attacked with a RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom Damage Type in a heavy amount (90-110). When reaching the agent, The Red Mist will attack it with its weapon(see below). If it doesn't reach the marked agent after some time(~20 seconds), it will become tired and unable to move for the same amount of time (~20 seconds), exposed to attacks before using another ability. Shooting it with slow bullets will slow it down. The portals created by Rabbit Team DO NOT affect The Red Mist during this attack, she will simply phase right through them.
    • 2) It will create portals, like with Golden Rush attack, but instead it will throw Gold Rush into the portal in front of it, and then begins to chase it. Gold Rush deals great amount of Red damage to anyone in the way while leaving a glowing golden trail behind and Red Mist deals normal amount of RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom attack type damage (90-110). When it arrives to another main department room, it does a flurry of attacks with Twilight(see below). Then becomes tired (~20 seconds), being unable to attack or move, becoming exposed to attacks for a period of time.
    • 3) Once close to a target location or marked agent, it will attack with Twilight, creating a furry of attacks in the area, dealing a fatal amount of RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom damage(90-110) about ten times to every employee in the area. It is 99% going to kill the employee, with the 1% being that the employee is wearing the full Paradise Lost set with WhiteNight in the facility or has the Portrait effect.
    • Its defenses change to: RedDamageTypeIcon Red: Weak (1.5) - WhiteDamageTypeIcon White: Weak (1.5) - BlackDamageTypeIcon Black: Weak (1.5) - PaleDamageTypeIcon Pale: Weak (1.5).

To finish the event, the player must defeat The Red Mist.

The side rooms of Control Team, as well as the lower part of Information Team aren't target from the Gold Rush attacks in Asiyah. Row 2 and 4 of the TipherethArmband Central Command, as well as the top part of the GeburaArmband Disciplinary Team and ChesedArmband Welfare Team aren't target from Gold Rush in Briah.

After completing the day, Gebura will reward the player with permanent upgrades: all E.G.O. Weapon and Suit maximum count will go up by one, but cannot exceed 5 in number (No other set of most Risk Zayin ZAYIN E.G.O. equipment will be granted. The E.G.O. equipment that granted after defeating Apocalypse Bird, Fiery Bird or WhiteNight are also an exception from the upgrade; you will not receive an extra copy of the E.G.O. Weapon or the E.G.O. Suit even if you defeat corresponding abnormality again), and the department (GeburaArmband Disciplinary Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text: Edit

Default (50%):

  • "I’ll destroy a shoddy place like this with my own hands."
  • "What’s left for me, the one who failed to protect them?"
  • "Do you really think feeble cowards like you can stop me?"
  • "Let me show you how to actually wield E.G.O."

Phase 1:

  • "I’m back; the Red Mist has walked out from a sea of pain."
  • "I’m no longer weak like I used to be; I can replace any body part even if it gets cut off, and I can be repaired even if I’m broken."

Phase 2:

  • "Some things simply couldn’t be forgotten, no matter how much time has passed."
  • "Hatred is a poison that eviscerates me, and yet it makes me open my eyes once more."

Phase 3:

  • "Some things just wouldn’t cool down, no matter how long they were left in the cold."
  • "Those monsters always kill people, there is no end to this sin; I have descended to bring about their reckoning."

Phase 4:

  • "The right path is too far away, and I have too far to go. My heart is pulsing with anger, and I must keep pushing."

Red Mist Suppressed:

  1. ”Ah… I'm breaking… I won't drop my sword, even if I turn to dust..."
  2. "Even after all this, I can’t do a single thing with this power..."

Spoken in Battle Edit

Phase 1

  • (Red Eyes attack) "Red Eyes"
  • (Penitence attack) "Penitence"
  • (Both Red Eyes and Penitence attack) "Get blown to pieces"
  • (Gold Rush attack) "The Road of Gold opens"

Phase 2

  • (Throwing Heaven) "The Burrowing Heaven"
  • (Mimicry attack) "Nothing will remain", "I’ll mow you down"
  • (Da Capo multi hit) "From the Overture", "Adagio e Tranquillo"
  • Travelling between departments:
    1. (Tossing Da Capo) "Legato"
    2. (Mimicry Leap) "Let’s do this, partner"
    3. (Arrive) "Only bloody mist remains"

Phase 3

  • Phase Shift(2 to 3):
    1. (Tossing Da Capo and Mimicry) "This isn't enough."
    2. (Summoning the Smile) "I wasn’t slacking off all this time."
  • (Smile Attack) "Black Laughter", "Be eaten"
  • (Justitia Attack) "Justitia", "Judgment"

Phase 4

  • Phase Shift (3 to 4):
    1. (Destroying Smile) "Let’s put an end to this"
    2. (Summoning Twilight) "The apocalypse is here…"
  • An employee in the way of the Red Mist:
    • "Beat it, coward"
    • "Don’t try and stop me"
    • "You’re weak"
  • (Arrival to the employee) "Be torn apart before my eyes"
  • (Gold Rush attack) "The hunt begins", "The Road of the King opens"
  • Tired:
    1. "I’m just not as capable as I used to be..."
    2. "I'll break it down..."
    3. "I’ll kill all of you..."
    4. "I can't stop"
    5. "It just isn’t enough"

Chesed Meltdown Edit

SephirahMeltdownChesedBoss1

Chesed's Boss appearance

Chesed is the Sephirah of the ChesedArmband Welfare Team and the seventh boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, it takes the form of a cross, having a gray body with a cyan eye at center, and with the cross having triangle shaped tips, each one representing one of the RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconfour damage types, from the top clockwise: Red, White, Black and Pale. From center of the boss come out multiple arm-like black appendages, each holding part of it's robotic hull, except for one which holds a cup with the Lobotomy Corporation logo on it. Another cross appears at the top of the screen with letters written on each tip for each damage type, exactly equal to the Sephirah, from top clockwise: R, W, B, P.

During the event, a rain effect is displayed which covers the whole screen when starting the fight and when going through phases.

  • Day starts: One damage type becomes illuminated in the cross at the top of the screen. While it's illuminated, the corresponding type damage dealt to employees will be multiplied (~x4) (Dealt by Abnormalities, Ordeals, etc).
  • After each Qliphoth Meltdown: Boosted type of damage is changed.
  • After Qliphoth Meltdown 2: Background music changes and 2 types of damage are boosted instead.
  • After Qliphoth Meltdown 6: 3 types of damage are boosted instead.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 8.

After completing the day, Chesed will reward the player with permanent upgrades: instead of dying/panicking, an employee has a 25% to come back to life/sanity (once per employee, per day) and the department (ChesedArmband Welfare Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

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  • Default(50%)
    • "My my, I’m feeling very moody today~"
    • "Let my employees rest in peace, won’t you?"
    • "Feel this vast pain..."
  • (level 1) "Rain is falling; this rain, the tears of all the employees. The downpour will never stop."
  • (level 2) "Pour that lukewarm coffee down the drain, I’ll need another cup."
  • (level 3) "I wonder… do I still have a conscience left inside me?"
  • (level 4) "I envy you manager, you can conveniently forget your moments most filled with shame."
  • (level 5) "Each time Angela shows up, I shall commit sin according to her orders… And I see no fig leaf here to cover my shame."
  • (level 6) "It’s much too late for me to repent."
  • (level 7)
    • "My friends were all gone, and I waited alone for dawn to rise out of the darkness."
    • "I didn’t want to open my eyes again. I just yearned to fall into the infernal pit of hell, bearing my sins on my back."
  • (End) "Is my world… finally crumbling?"

Binah Meltdown Edit

SephirahMeltdownBinahBoss

Binah's Boss appearance

Binah is the Sephirah of the BinahArmband Extraction Team and the eighth boss available. All the middle layer (Briah) must have been defeated first before triggering its event. During the Sephirah Meltdown, its appearance doesn't change much of its usual form, it possess a humanoid form, an armored body with a coat and a dark mask on its face.

During the event, dark corners and later on, a granulated effect covers the screen during the day.

Similar to Gebura Meltdown, it becomes a suppressible entity. It spawn in the main room of their department and doesn't provide passive handicaps. It will act like an Abnormality, with its name changed to "An Arbiter", classified as Risk Aleph ALEPH. It has an immense amount of HPIcon HP at 4000 and must be suppressed 3 times by depleting their HPIcon HP bar to be defeated completely, and its behavior will change each time it is suppressed. Some text will appear next to it when about to attack or do an action. An Arbiter doesn't suffer damage made by Abnormalities.

  • Day starts (Phase 1): An Arbiter summon Special Qliphoth Meltdowns, Dark Meltdowns and Golden Meltdowns. All departments possess Qliphoth Meltdown Immunity against the Meltdowns given from the Qliphoth Meltdown gauge, even if the department isn't immune.
    • An Arbiter, will appear from their main room and will roam through the facility with a yellow aura, trying to get into the upper departments. Their defenses start at Resistant (0.1) against RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconall types of damage.
    • Along with it spawning and summoning the Meltdowns, it will also raise dark spikes below the agents of the other departments, dealing great BlackDamageTypeIcon Black Damage(33-40) to anyone standing on its position, but take a short time to trigger.
    • Upon seeing a target in the same room, An Arbiter will perform an attack. It will take pauses between attacks before starting a new one.
      Key Attack: It will charge a pillar in front of their direction, of a RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom damage type which can be identify by their color, and shoot it across the facility in a straight line, horizontally. It deals massive damage(70-84) of its damage type. Any containment units in the way of the pillar will get a Qliphoth Meltdown added.
      Fairy Attack: It will charge an orb on its hand of a RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom damage type and soon after, deal a wave of slashes in front of its position, reaching the end of the room. It deals great damage(220-300).
    • Upon passing next to a containment unit, it will add a Qliphoth Meltdown to it, with dark effects on its containment door.
    • Special Qliphoth Meltdowns: The meltdowns summoned by An Arbiter are different from the usual Qliphoth Meltdown, but work similar to them and if the counter reaches 0, it will still add the penalty of the normal Meltdown. It summons 6 Dark Meltdowns and 6 Golden Meltdowns. Working and removing a special Meltdown will help to stop An Arbiter's power.
      Meltdown of Dark Fog: A gray Qliphoth Meltdown. Abnormalities with this Meltdown will get a penalty addition of -10% WorkSuccessIcon Success Rate and have a 45 second timer (will increase with Tiphereth's officer bonus). Upon removing them, a gray orb will be shot towards An Arbiter and upon removing all of them in time, An Arbiter's defenses will decrease, becoming Vulnerable (2.0) against RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconall the Damage Types for a while, before decreasing to Endured (0.8).
      Meltdown of Gold: A gold Qliphoth Meltdown. These meltdowns have a 60 second timer (will increase with Tiphereth's officer bonus). Upon removing them, a golden orb will be shot towards An Arbiter and upon removing all of them in time, An Arbiter will be stunned, unable to move and attack for a while, becoming open to attacks. Failing to remove them will cause an Arbiter to heal 1 HPHealing HP/sec for 60 seconds.
      If An Arbiter is not pushed into the next Phase in time, either because the player didn't remove the meltdowns in time or didn't have enough damage to do so, she will re-summon her Special Qliphoth Meltdowns again after 60 seconds, as long as all the meltdowns are cleared. As usual, the Spikes are re-summoned as well during the reassignment of the meltdowns.
  • Suppressed once (Phase 2): Background music changes. An Arbiter summons Special Qliphoth Meltdown again: Golden and Dark Fog Meltdown, along another one, Meltdown of Waves.
    • Their attacks remain the same, with their same behavior. Their defense return back to Resistant (0.1). As usual, when summoning the Meltdowns, dark spikes will raise below the agents position to try to damage them with BlackDamageTypeIcon Black Damage.
    • Meltdown of Waves: 6 purple Meltdowns that keep minor dark invulnerable creatures spawning across the facility. These beings act similar to King of Greed or the Ordeals of Amber, going straight forward and dealing a considerable amount of BlackDamageTypeIcon Black Damage(17-20) to the employees in its path. They move slowly and cannot be damaged, often burrowing and appearing in other part of the facility. By removing all the Meltdown of Waves, the creatures will disappear. If the Meltdowns are or aren't removed, An Arbiter will summon them later. Abnormalities with this Meltdown will get a penalty addition of -5% WorkSuccessIcon Success Rate and have a 60 second timer (will increase with Tiphereth's officer bonus).
  • Suppressed twice (Phase 3): The screen filter change similar to a snow storm, dust particles or a granulated screen effect. An Arbiter will stop in its current position and summon 7 Meltdown of Pillars and charge a special attack. Screen Filter changes. Stopping time is disabled.
    • During this phase, An Arbiter will become Immune to damage and will charge pillars around itself in the cardinal directions, up to 8 pillars of RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom damage types.
    • Meltdown of Pillars: 7 cyan Meltdowns will appear across the facility. They have an additional penalty of -20% WorkSuccessIcon Success Rate and have a 45 second timer (will increase with Tiphereth's officer bonus). Removing them will cause An Arbiter to stop their attack, not using it, with its defenses decreasing to Endured (0.8) and moving to other spot. If not all the Meltdowns of Pillars are removed in time, An Arbiter will shot the pillars to the direction that they are facing, dealing massive damage of their type to any entity in its way and applying a normal Qliphoth Meltdown to the containment units in the way.
    • No matter the out come above, An Arbiter will have a 60 second to 75 second timer, and when that time is up she has a 25% chance of re-adding the Meltdowns of Pillars or adding the Meltdowns of Gold, Black Fog and Wave, repeating this until the HPIcon HP is reduced to 0.

To finish the event, the player must defeat An Arbiter.

After completing the day, Binah will reward the player with permanent upgrades: E.G.O. equipment will no longer be lost when the employee wearing it dies and the department (BinahArmband Extraction Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

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Default(50%)

  • "Now… can you stop me on your own two feet, with your own power?"
  • "Go ahead and stop me without her help this time."
  • "Ah, this brings me back to my senses."
  • "It seems this body of mine can also use these powers. Interesting, yet tenuous."

Phase 1

  • "This body simply has too many limits."
  • "If only I knew what power this place held, we could have acquired it for us to use."
  • "You’re being reckless yet again, deceiving the Head and planning such bold actions."

Phase 2 and 3

  • "If you cannot defeat me, you shall be crushed by the Head and its ruthless Claws yet again."
  • "Even if you were to break this cycle, it would not last long."
  • "You cannot escape the Head."
  • "What do you think you will accomplish on your own, even after breaking out of this prison?"

An Arbiter Suppressed:

  • "You've proven yourself. I shall witness you with my eyes."

Spoken in Battle Edit

Phase 1

  • Fairy Attack:
    • "Disperse."
    • "Heed my words, Fairies."
    • "Analyze. Compress. Expand."
    • (Finishing) "Do not dare to stand before me."
  • Condensing the Key:
    • "Condensing the Key."
    • "Focus."
    • "Open."
  • Key attack:
    • "Wreak havoc."
    • "Come on out."
    • "Crumble."
  • Making multiple Dark and Golden Meltdowns (and Meltdown of Waves):
    • "Rise."
    • "Collapse."
    • "Resonate."
  • Golden Meltdowns
    • (Successfully removing all Meltdowns) "The sandman calls me."
    • (Failing to remove all Meltdowns) "You failed to bend my back."
  • Dark Meltdowns
    • (Successfully removing all Meltdowns) "I’m fading."
    • (Failing to remove all Meltdowns) "You missed the opportunity."

Phase 2

  • Meltdown of Waves
    • (Successfully removing all Meltdowns) "The waves will rock the shore again."
    • (Failing to remove all Meltdowns) "You cannot stop the torrent of this world alone."

Phase 3

  • (On Pause) "You cannot stop the grand current with just those hands of yours.", "I want you to finish me with your own power."
  • Meltdown of Pillars:
    • "I’ll open the door if I must."
    • "Let us sink here together."
    • (Successfully removing all Meltdowns) "Excellent."
    • (Failing to remove all Meltdowns) "Your immaturity is to blame."

Hokma Meltdown Edit

SephirahMeltdownHokmaBoss1

Hokma's Boss appearance

Hokma is the Sephirah of the HokmaArmband Record Team and the ninth Boss available. All the middle layer (Briah) must have been defeated first before triggering its event. During the Sephirah Meltdown, it takes the form of a huge machinery with different circular parts resembling clocks, with a big one of them at the middle, along with clock handles and an eye at the center. The machine rotates at different intervals at random directions. It is held by smaller pieces near the base, which has the remains of its original form.

During their event, the screen start to lose color and enter into the gray scale after some Qliphoth Meltdowns. It covers the screen completely with a static effect for a moment after the day start and at Qliphoth Meltdown Level 7, 8, 9, and 10.

Their handicaps against the facility are the next:

  • Day starts: Removes all the previous immunity against Qliphoth Meltdown of the other departments, the player can no longer change the Game Speed (Stuck at 1x speed) and pausing will cause 3-5 random agents to panic or die afterwards. Employees that are Panicked or Invincible will not be selected to die from Hokma's Ability. The pause is followed along with a screen breaking effect which last for some seconds. Trying to pause or change the game speed will make a text show up on the screen for a moment.
  • After Qliphoth Meltdown Level 7: The game speed will increase every meltdown until it hits the max of 2.5 (1.5x speed, 1.7x speed, 1.9x speed, 2.1x speed, and 2.5x speed). This is followed by a the sound that is related to time speeding up.

To finish the event, the player must collect all the energy, reach and complete the Qliphoth Meltdown Level 10.

After completing the day, Hokma will reward the player with permanent upgrades: now the maximum cap of FortitudeIconPrudenceIconTemperanceIconJusticeIconstats is upgraded to 130, employees can be upgraded using Lob to an additional stat level (EX or Level 6, but doesn't increase the employee's overall Level), and the department (HokmaArmband Record Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(50%):
    • "Do we truly need to change?"
    • "All of your loved ones are finally by your side now."
    • "We will not ever lose anyone, as long as the cycle repeats."
  • (level 1-6)
    • "Why are you trying to let us slip away?"
    • "I just wish to stay with you, everyone, and all that we have left in this eternal moment."
    • "Please do not steal away the last glimmer of what I treasure."
  • (Levels 7-10)
    • "You never knew when to stop, so I shall stop you with absolute certainty this time."
    • "I do not understand. What more must you sacrifice? Just what are you trying to achieve?"
    • "No, I do not wish to change. I do not want to forget it all. Please, let’s just stay."
    • "I just cannot understand. Neither then can I accept it."
  • (Trying to change the flow of time) "Please do not let time flow meaninglessly", "We must cherish each and every moment."
  • (Pause) "There is always a price of silence." and "I am always paying my price."
  • (End) "You could move onward, in spite of everything…"

Kether Meltdown Edit

There is no Sephirah for the KetherArmband Architecture Team. From day 46 to the final day (50), the player(X) is tested for his management abilities and is faced with harsh trails in a similar format to a Sephirah Core Suppression. All four initial days(46-49) are unique but have three things in common:

  • There will be only Ordeals of White instead of any other type of Ordeal
  • Qliphoth Meltdowns will not appear in the Architecture department, however all the previous immunity against Qliphoth Meltdowns will be removed from the other departments.
  • The amount of clerks is cut in half (from 10 to 5 per department). This is to make it easier to kill all the clerks with Execution Bullets and/or reduce clerks getting in the way of abnormalities.

Core Suppressions can not be done on days 46 and onward, as this is considered to be a forced core suppression by the game. If the Sephirah Core Suppresions in the corresponding days are not completed, the player can not progress any further through the Trails and will be forced to reset back to day 1.

Proving Oneself (Day 46) Edit

The Trails starts off at the beginning, Ordeals. This day is to show what is yet to come in the other three days that follows. This day consists of only what is said above and is the easiest day out of the four.

To finish this day the player must collect all the energy and suppress the Midnight of White, also known as "The Claw".

Fatigue and Waiting (Day 47) Edit

During the event, it consists of the common effects said above and the inclusion of the Asiyah Sephirah bosses (Malkuth, Yesod, Hod, and Netzach).

The handicaps in this day are the following:

  • Starting effect: Works done by employees are randomly replaced by another type of work every other Qliphoth Meltdown (Malkuth).
  • Meltdown level 2: The UI will be pixelated and blured (Yesod).
  • Meltdown level 3: Every stat from the Agents in the facility will be reduced by -50 (Hod).
  • Meltdown level 4: When the player orders a work, they will not be able to cancel them by clicking the containment room (Malkuth). Employees cannot be healed from any sources except at the start of each Qliphoth Meltdown (Netzach).

To finish this day, the player must collect all the energy and reach the Qliphoth Meltdown level 6. If the player doesn't complete all of the Asiyah Sephirah Meltdowns or fails the day, the player will receive the ending A.

Regret and Atonement (Day 48) Edit

This event consists of the common effects said above and the inclusion of only the Briah Sephirah bosses (Tiphereth, Chesed and later Gebura).

The handicaps in this day are the following:

  • Starting effect: 2 random damage types will be illuminated at the cross at the top of the screen every Qliphoth Meltdown, increasing the damage type select by 4 times the amount (Chesed).
  • Meltdown level 5: Chesed will be disabled and the Red Mist appears at Disciplinary Team main room. Phases of her suppression will be the same as during Gebura Core Suppression but she has HPIcon 1800 HP instead of HPIcon 3000 HP, 40% less than the original .(Gebura).
  • Meltdown level 8: Chesed will be enabled, illuminating 3 types of damage every Qliphoth Meltdown.

To finish this day, the player must either collect all the energy and reach the Qliphoth Meltdown level 10 or suppress the Red Mist. If the player doesn't complete all of the Briah Sephirah Meltdowns or fails the day, the player will receive ending B.

Freedom and Salvation (Day 49) Edit

This event consists of the common effects said above and the inclusion of only the Atziluth Sephirah bosses (Hokma, and later Binah).

The handicaps in this day are the following:

  • Starting effect: the game speed will be set at 1x speed. If the player pauses, 1 employee will die or panic and it will increase the amount until every employee dies or panics in the facility(Hokma).
  • Meltdown level 5: An Arbiter appears at Extraction Team main room. Phases of her suppression will be the same as during Binah Core Suppression with two differences in the boss:
    • An Arbiter has HPIcon 2400 HP instead of HPIcon 4000 HP, 40% less than the original.
    • At the last phase: the player can pause (Hokma Suppression effect will kill/panic random employees). (Binah)
  • Meltdown level 9: The game speed will be set at 1.5x. An Arbiter will be disabled.
  • Meltdown level 10: The game speed will be set at 2.5x.

To finish this day, the player must either collect all the energy and complete the Qliphoth Meltdown level 10 or suppress An Arbiter. If the player doesn't complete all of the Atziluth Sephirah Meltdowns or fails the day, the player will receive ending C.

Tree of Light (Day 50) Edit

During this event there will be nor Ordeals neither Qliphoth Meltdowns. There is nothing majorly harmful on this day and the only thing that happens are visual facility effects. These effects are the following:

  • 10%: rotates the facility by 36­°
  • 20%: rotates the facility by 72°
  • 30%: rotates the facility by 108°
  • 40%: rotates the facility by 144­°
  • 50%: rotates the facility by 180°
  • 60%: facility looks to be rising upward
  • 70%: Increases the speed of the facility rising
  • 80%: Increases the speed as the screen fades to white. The facility has reached the surface.
  • 90%: The beam of light activates above the facility, shining light over the world
  • 100%: The camera scrolls upward as Ayin speaks to X (Ayin). After the short talk, the credits roll. The player can't do anything else. Clicking the mouse or pressing any buttons will speed up the credit.

The Silent Orchestra will not reduce the energy quota during the 4th movement on this day. Der Freischütz, Little Red Riding Hooded Mercenary and Old Belief and Promise can.

Der Freischütz's bullets will be rotated according to the facility rotation.

The player can't drag a box, Order employees, click out of Employee's infos when the facility has rotated.

To finish this day the player must Collect all the Energy. If the player has 100% Abnormality Dissolution after completing the Day 50, the player will receive the 100% Seed of Light ending (also known as True Ending). They will also get all bad endings before the 100% Seed of Light ending in the Story replay viewer. If not, the player can unlock it after reaching 100% Abnormality Dissolution during one of the next runs. Abnormalities that are not required for the 100% Abnormality Dissolution are Don't Touch Me, Apocalypse Bird, Plague Doctor (WhiteNight is required) and all Backer or DLC abnormalities.

Flavour Text Edit

Fatigue and Waiting Edit

  • (Levels 1-2)
    • "We had no idea where to go, sailing the ocean without a map or any kind of guidance. Do you think it’ll be any better now? It won’t."
    • "How do we expect to move forward when we cannot even stand up straight?"
    • "Remember Elijah’s last moments… how she clawed and scraped at the floor, writhing in pain."
    • "It is best for everyone if we just turn back to the first act now. Who knows, our unforgivable sin may lighten just a tiny bit if you do."
  • (Level 3)
    • "Our hearts overflowed with despair as we prepared for tomorrow, acting as if nothing had happened, even after the deaths of so many of our loved ones."
    • "The suppressed feelings were so severe, it caused phantom pains and hallucinations of bugs crawling on our skin..."
    • "Yet we had to do it, we had come too far. However, one accident led to a complete breakdown, like the collapse of a tower."
    • "Obsession with the rules, not letting ourselves feel an inch of sadness…We had no other way to cope but that. You would agree with this."
  • (Level 4)
    • "Michelle was the youngest among us. She was a timid and innocent employee. She chose to be a whistleblower out of fear for the world. If we had just paid a bit more attention to her, she may not have run away so scared."
    • "Everything we thought to be hope came back to us in the shape of despair."
    • "How will we improve ourselves out of this? It will only get worse and worse."
  • (Level 5)
    • "I survived alone. I’ve lived day by day, fighting an uphill battle. I fought because I thought my survival would somehow change the situation. How foolish I was."
    • "Perhaps our souls have already died, a long, long time ago. It may be just as Carmen feared."
    • "Going further than this is futile. Please, you have to just accept that it is over."
    • "You told Giovanni that you could revive Carmen. But think about it, did you really lead him to eternal slumber because you sincerely believed so?"
  • (Level 6)
    • "The world has abandoned us! We tried not to let it go, but it threw us away like a crumpled up newspaper in the end."
    • "We were too naive. I could only realize what wrongdoings we have done after transiently passing all these years."
    • "A brief struggle has become an eternity. I just wish that you do not repeat the mistake I made and fall into despair and anger yet again."
    • "You will overcome this despair if you just wake up and smell the roses. You still have a chance. Please, listen to what I have to say."

Regret and Atonement Edit

  • (level 1-4)
    • "Only regret awaits you tomorrow. It’s a well deserved punishment for someone as trifling as us.”
    • "We tried not to put trust in anyone, but we shamelessly woke up our colleagues who had fallen into eternal slumber when we needed them…”
    • "Do not fear the submergence. Accept it. Let us sink together at Carmen’s side.”
  • (level 5-7)
    • "Don’t hold hope in anything. For the sake of our employees who died hopelessly."
    • "If existence itself is an ailment to us, there is only one way to cure it. Just shut your eyes, and never open them again."
    • "We destroyed everything while holding her warmth in our hands."
    • "Tell me, what great purpose did we fulfill with all those actions?"
  • (level 8)
    • "You will never escape your guilt if you stay that way. You will curse your existence, and every single day will be painful."
    • "Carmen left without a smile, never to come back to nap under the warm sun."
    • "You have to let it all go, you don’t even have the strength to grip onto anything…"
    • "The things I’ve let go have drifted too far for me to take up into my hands again."
    • "Why must I be abandoned by the world, alone like this?"
  • (level 9)
    • "Yes, there was only a path of despair in the sky she often looked up to."
    • "Desire is void and meaningless. Can’t you hear it? The doors are closing, and they will not open again."
    • "I’m perfectly fine with my life expiring here and now. Only stigma awaits those who cannot overcome the trial."
    • "It was my duty to protect my coworkers, my friends… but I couldn’t save even a single one of them."
  • (level 10)
    • "The scene, the air, the pain of that day… It all comes back no matter how many times I try to void it from my mind. Tell me, how do I escape from this?"
    • "Do we really deserve to persist in existing? Meanwhile as we step on all those sacrifices?"
    • "Let us sleep peacefully… Let us sink and flow to the bottom of the river with Carmen. She must have been lonely for such a long time…"

Freedom and Salvation Edit

  • Phase 1
    • "The path I traveled was riddled with thorns; it was a penance with no end in sight."
    • "And thus, I have revealed myself. I, who shant cling onto the mere past, the regrets, or the trifling memories."
    • "People live every day looking up to a hope they cannot reach while shedding tears of pain. We have the power to save them, should we not rightfully use it?"
    • "They will perish in torment if a savior does not come to them, just as mankind was rescued from the Great Flood a long time ago thanks to the man who built the Ark."
  • Phase 2
    • "We must use this power if we have it."
    • "You know how many sacrifices have been made to come this far. We cannot let them be in vain. So join me."
    • "We are all sinners. Our imperfect eyes could not see the world properly. It is time that I purified them."
  • Phase 3
    • "People are too ignorant to see what is occurring in the world above them. However, ignorance is not a sin. Disbelief is."
    • "Humanity had to give up on freedom and desire for survival, but do you think those are truly gone? No, they merely have been waiting for the chance to rise again."
    • "The desires humanity has forsaken are floating deep under the stream. People shall be forever isolated from themselves and will never be free if they stay this way."
    • "They thirst for pure desires. We shall fill their glasses with the juice and wine of the forbidden fruit."
  • Phase 4
    • "Freedom is a necessity for one to be truly human."
    • "The sky shall fall, and mankind shall become holy. They will reach their promised glory as they change in the blink of an eye."
    • "I know that you are not certain of what lies ahead for you. The future you yearn for may never come. I can show a proper future to you instead, right before your eyes."
    • "Let go of your fear and gain true freedom. Doing so will also cure the disease she tried to heal."
  • Phase 5
    • "Can you not hear the trumpets...?"
    • "How shameful. Do you truly want to let people suffocate, trapped away in their skin?!"
    • "They are moaning in agony, even as we speak. Why can you not hear them?"
    • "Just one bite of this sweet fruit will redeem them, all of them!"

Spoken by Ayin Edit

Start: "Shall we get to work? All we need to do is what we’ve always done."

Rotating:

  • (Start) "You may feel a bit dizzy, but it will be worth it. You only need to bear it for a moment."
  • (10%) "I hope no one has to die or suffer today."
  • (20%) "I am sorry to make you go through this one last time, but you are within arm’s reach of the end."
  • (30%) "You have been through so much. Today arrived before you could even realize it, as you have endured and overcome numerous trials."
  • (40%) "You’ve made it this far. I know you’ll be able to keep going. Let us face this day just like the rest."

Moving:

  • (50%) "It has been so long since we saw the light behind the mist and clouds."
  • (60%) "We have been buried here for quite a long time, haven’t we?"

Surface:

  • (70%) "I haven’t been outside in ages. It looks like things haven’t changed much. It’s the same glorious, mundane scenery; just like a graveyard."
  • (80%) "Let us embrace this place with warmth, so everyone can shine like stars in the sky."
  • (85%) "We will make humans live as humans. All that’s left for us after that is to simply watch."

Shining light over the world:

  • (90%) "The energy you’ve produced those past fifty days is for today. This is the moment we shine upon the world."
  • (95%) "Let’s give them the answer we searched eons for."
  • (97%) "It’s time for us to step down from the stage. Don’t worry, we will not be forgotten, even if we scatter and fade away into the light."

Before the credits:

  • "A sprout burst from the land and grew into a towering tree, scattering fruit unto the world from its branches."
    "The tree cultivated from the process of infinite possibilities is closer to the sky; it is more fierce than anything else."
    "The borders between the past and the future, reality and illusion, the body and the mind, space and time… They all were slowly fading away."
    "It is said that the void awaits at the end of the line..."
    "But I know that it is not just nothingness."
    "You shall be the infinite light."
    "Your name is Ayin."
    "Remember this name of ours."
    "Now…"
    "Fade away without a trace."
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