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WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
EXPRESSION OF QLIPHA DUE TO SEPHIRAH MELTDOWN.
Require of Sephirah Core Suppression.
THIS SECTION HAS MAJOR SPOILERS, READ AT YOUR OWN RISK!
WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
SephirahMeltdownCoreSuppress

When selecting the Sephirah Core Suppress

Sephirah Meltdown is a 'Boss Fight' event which can be unlocked after completing all the missions of the determined departments, to fight their Sephirah. The player receives the conditions to open the Core Suppression of the department after certain missions but can only be completed after certain days. Usually, it is needed to unlock the previous department's missions to unlock the next Core Suppression.

The Sephirah Meltdown of their respective layers/levels are unlocked at:

  • Asiyah, Upper Layer: After Day 21
  • Briah, Middle Layer: After Day 36
  • Atziluth, Bottom Layer: After Day 41

Once done, the player can start the event by clicking the 'Sephirah Core Suppress' button at the top left of the department in the Deployment Phase. This button is locked when the day is before the required day or when the day is during a Major Save Point or Memory Imprint day. It will also be locked after day 46 or the end game. After activating the Sephirah Meltdown, the department that is selected will have all agents from that department moved out and that department will usually not be targeted by the Qliphoth Meltdown during the event. The player can check the information of the current event and the requirements to pass the day and finish the event on the department.

Depending on the Sephirah Meltdown, the conditions to finish are different. Usually, to finish the player must collect all the energy and start a certain Qliphoth Meltdown level. Once the conditions are met in the day, the day will end immediately.

The Sephirah takes new forms in these events, standing in the Main Room of their Department. They cannot be suppressed by agents, unless it is GeburaArmband Disciplinary and BinahArmband Extraction Team's bosses, and instead produce handicaps through the day which affect the facility, agents, and more to make the Management Phase more complex. Phrases appear through the facility, as do expressions from the Sephirah during the event. They add more effects or trigger abilities after certain Qliphoth Meltdown.

During this events, the player will not get notified of any breaching Abnormalities or employees deaths or panics (Except in the Work log, at the bottom left of the screen). Only "trumpet" animation on the corners of the screen will still appearing. The respective department of the Sephirah is not affected by the Qliphoth Meltdown during the event.

The player gets a permanent reward after completing the Sephirah Meltdown, which will make the current department immune to the effects of the Qliphoth Meltdown and add another reward depending on the department; besides unlocking a part of the story and changing the appearance of the Sephirah to their 'real' form. When starting a new game, the upgrades will remain, as well with their changed appearance.

There are 9 boss events released for these departments: MalkuthArmband Control Team (Malkuth), YesodArmband Information Team (Yesod), HodArmband Training Team (Hod), NetzachArmband Security Team (Netzach), TipherethArmband Central Command Team (Tiphereth), GeburaArmband Disciplinary Team (Gebura), ChesedArmband Welfare Team (Chesed), BinahArmband Extraction Team (Binah) and HokmaArmband Record Team (Hokma). After day 46 each day will be a final boss fight for KetherArmband Architecture Team department.

Malkuth Meltdown Edit

SephirahMeltdownMalkuthBoss1

Malkuth's Boss appearance

Malkuth is the Sephirah of the MalkuthArmband Control Team and the first Boss available. They can be triggered after day 21. During the Sephirah Meltdown, it takes the form of an amorphous dark being, with a single yellow eye at the middle, and appendages holding parts of its robotic carcass and her notepad.

During their event, a green smoke or water-like filter surrounds the borders of the screen. It covers the screen completely for a moment after the day start and at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are the next:

  • Day starts: Works done by employees can be randomly replaced by other type of work, even works unavailable like Attachment Attachment with Der Freischütz. This replacement order remains until the last work of current Qliphoth Meltdown Level will be performed. The last work of each Qliphoth Meltdown Level will randomize the replacement order.
  • After Qliphoth Meltdown Level 2: No visible changes beside of a blur at the start.
  • After Qliphoth Meltdown Level 4: When the player order a work, they will be unavailable to cancel them by clicking the containment room.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Malkuth will reward the player with permanent upgrades: boosted MovementSpeedIcon Movement Speed for the employees, more LOB Points when ending the day and the department (MalkuthArmband Control Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "This is what you call an uncontrollable situation, manager."
    • "Everything’s all jumbled up, messed up, flustered... hahaha."
    • "Unpredictable, isn't it?"
  • (level 1) "I could have done it." and "I only wanted to help."
  • (level 2)
    • "I knew I didn't have authority over this experiment, and that’s why I was so nervous."
    • "Make sure you feel this horrible sense of helplessness."
  • (level 3)
    • "Please watch me, manager! Let me take care of this situation!"
    • "I have lots of things to do, just take a look at my notebook, it’s all worn out...."
  • (level 4)
    • "Can't you hear the sound of it struggling? As if to say it cannot fall asleep like this."
    • "Can I get a compliment now? So I feel proud."
  • (level 5)
    • "- It's really not that hard, looking back."
    • "I understand now why looking down on someone can be quite fun, manager..."
  • (End) "Oh, I couldn't do it..."

Yesod Meltdown Edit

SephirahMeltdownYesodBoss1

Yesod's Boss appearance

Yesod is the Sephirah of the YesodArmband Information Team and the second Boss available. During the Sephirah Meltdown, it takes the form of a being covered on a brown substance, with a single purple eye in the middle, with the substance branching to upwards, holding parts of its robotic hull and with part of its middle body covered on black bandages.

During their event, a static filter surrounds the borders of the screen. It covers the screen completely for a moment after the day start and at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are the next:

  • Day starts: The HUD of the game is blurry and pixelated. This include the energy quota bar, the Qliphoth Meltdown counter, employees' stats, work and suppression tasks, bullets' tab, Work log, Game Speed, Abnormality's encyclopedia, pause screen and Management Report. The names of the agents are invisible and breaching Abnormalities and Ordeals don't possess HP bars.
  • After Qliphoth Meltdown Level 2: The facility is blurred and pixelated as well. This affect the background, containment units, entities and particle effects.
  • After Qliphoth Meltdown Level 4: The screen color becomes saturated and a bit scrambled.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Yesod will reward the player with permanent upgrades: EBoxIcon PE-Boxes collected are increased by 25% at the end of each task, and the department (YesodArmband Information Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "What was I looking at?"
    • "This impenetrable darkness is inexplicably lonely."
    • "You can't see anything properly."
  • (level 1)
    • "What did we do wrong?"
    • "Are we not even able to fall into despair?"
  • (level 2)
    • "To tell you the truth, I didn’t want to see any more deaths."
    • "We created monsters that were not meant for this world. This sin can never be forgiven."
  • (level 3)
    • "You should know that all the information you just mindlessly read was from someone's dire sacrifice."
    • "I'm from the Information Team. I take a great deal of pride in my team for obtaining information and deleting it as ordered."
  • (level 4)
    • "You’re unfit to be a manager since you can't even remember the rules."
    • "Didn’t you see my rotting flesh, oozing with pus?"
  • (level 5)
    • "I have been in despair for such a long time."
    • "I pretended that everything was okay, but in reality, it wasn't. I was dying in the inside."
  • (End) "I was the one who was blind to what was in front of me..."

Hod Meltdown Edit

SephirahMeltdownHodBoss1

Hod's Boss appearance

Hod is the Sephirah of the HodArmband Training Team and the third Boss available. During the Sephirah Meltdown, it takes the form of a entity of gray substance, with an orange eye at the middle and its robotic hull spread on it. It possess black gears around its base and small mechanical legs. Two long mechanical appendages come out from their left side, rising up to the ceiling.

During their event, a filter similar to an old transmission cover the screen. An expansive wave comes from the Sephirah for a moment at Qliphoth Meltdown Level 2 and 4.

Their handicaps against the facility are the next:

  • Day starts: Every FortitudeIconPrudenceIconTemperanceIconJusticeIcon stats from the agents in the facility are reduced by -15. This also reduce the level of the agent's stats. The minimum stats can't get lower than 10. The filter at this point are just darker screen's corners.
  • After Qliphoth Meltdown Level 2: The FortitudeIconPrudenceIconTemperanceIconJusticeIcon stats decrease are now -25, the screen gets a minor old transmission filter and the music is replaced with a jazz-like or Muzak song.
  • After Qliphoth Meltdown Level 4: FortitudeIconPrudenceIconTemperanceIconJusticeIcon Stats decreased are now -35, the screen filter gets major effects, distorting the facility, entities and effects but not the HUD, and the music gets louder and distorted.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Hod will reward the player with permanent upgrades: New hired employees start with all their FortitudeIconPrudenceIconTemperanceIconJusticeIcon stats at Level 3 without extra cost, the player can still reduce their level without extra costs, and the department (HodArmband Training Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "Well, shall we partake in an employee educational video together?"
    • "Please do it right! All the employees will see this educational video and refer to it."
    • "Ok, everyone. Look here and say cheese!"
  • (level 1)
    • "I want to assist and help as much as I can here."
    • "I wish I was needed by everyone."
  • (level 2)
    • "Why does nobody understand my kindness?"
    • "I'm the only one who cares about them, but why do they hate me?"
  • (level 3)
    • "Manager, you're not mad at me, right? Please don’t be angry, I'm a good Sephirah."
    • "The number of surviving employees depends on my efforts. But does anyone thank me? No."
  • (level 4)
    • "Employees are suffering! Things aren't working out without me."
    • "Where's Tiffany? It’s past her counseling appointment. Why isn’t she here?"
  • (level 5)
    • "Forgive me, manager. If you can’t forgive, then please forget."
    • "You would all be dead without me! Every last one of you!"
  • (End) "Maybe I wasn’t a good person from the beginning..."

Netzach Meltdown Edit

SephirahMeltdownNetzachBoss

Netzach's Boss appearance

Netzach is the Sephirah of the NetzachArmband Security Team and the fourth Boss available. Hod must have been defeated first before triggering its event. During the Sephirah Meltdown, it takes the form of a gray being made of what seems to be stone, with some green substances dripping from the body. It possess a single green eye at the middle of a spherical base, with the upper half of the eye covered. An appendage branches from the right side to upwards, holding different robotic parts of its real form, with some of them below its base too.

During their event, a green smoke or gas-like filter covers the screen during the day.

Their handicaps against the facility are the next:

  • Day starts: HPHealingSPHealing Recovery system from the Main Rooms are slower and employees cannot be HPHealingSPHealing healed from any sources except at the start of each Qliphoth Meltdown and from Army in Black.
  • After each Qliphoth Meltdown: All employees in the facility are HPHealingSPHealing healed up to their Max HPIcon HP and SPIcon SP. Employees still cannot be HPHealingSPHealing healed by any other effects, even Main rooms.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 6.

After completing the day, Netzach will reward the player with permanent upgrades: The HPHealingSPHealing healing done by Main Rooms now work in the hallways of the department with 50% healing lower, and the department (NetzachArmband Security Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "No one is safe here. The Security Team is just for show."
    • "It’s no use to extend unwanted death because what's there at the end?"
  • (level 1)
    • "One moment I woke up again in this place, and I met you, who I never wanted to see again..."
    • "Why do I have to wake up and do things I don't want to do today?"
  • (level 2)
    • "You weren’t the one I wanted to put my trust into."
    • "This place can be never safe."
  • (level 3)
    • "Abandon your sense of guilt. They couldn’t be saved anyway."
    • "Since this place is always horrible, all that can be hoped for is a blissful end."
  • (level 4)
    • "I never wished to be in this position, ever."
    • "In the end, the hope that somebody can live thanks to me is gone."
  • (level 5)
    • "Leave me alone, that’s what you’re best at."
    • "I want to close my eyes and enjoy a good sleep just once."
  • (End) "I stopped breathing, but if life calls me once again..."

Tiphereth Meltdown Edit

SephirahMeltdownTipherethBoss1

Tiphereth's Boss appearance

Tiphereth is the Sephirah of the TipherethArmband Central Command Team and the fifth Boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, the female Tiphereth takes the form of a circular golden substance with 2 long arms, wearing a brown ribbon on one side and having a singular yellow eye at the middle of its main body. It rest on a mountain of different robotic carcass of Male Tiphereth, piled on each other, with their light green eyes moving and looking around. There are multiple pipes in a row behind them, 3 rows at each side, moving along with Female Tiphereth's movement of their arms.

During their event, an old filter, with small black marks or spots, along with darker corners, cover the screen during the day. A light glow occurs during certain Qliphoth Meltdowns.

Their handicaps against the facility are the next:

  • Day starts: Removes all the previous immunity against Qliphoth Meltdown of the other departments.
  • After Qliphoth Meltdown 4: Background music is replaced by organ music.
  • After Qliphoth Meltdown 7: The intensity of the music increases.

To finish the event, the player must reach the Qliphoth Meltdown Level 10.

After completing the day, Tiphereth will reward the player with permanent upgrades: The maximum amount of Bullets available is increased by 30%, unlocks the PaleResist Pale Shield Upgrade Bullet, and the department (TipherethArmband Central Command Team) will not be affected by the Qliphoth Meltdown.


Flavour Text Edit

Overload Text Edit

  • Default(70%):
    • "All containment units are under my control."
    • "This song, Tiphereth's dirge, is for Tiphereth."
    • "I hope this song will appease our souls."
  • (level 1) "We are two, but we are one. Do you know what this means?"
  • (level 2) "The Central Team is quite big. Everyone has their hands full."
  • (level 3) "Is it time for another replacement? Time to go to storage..."
  • (level 4) "Did Tiphereth get to what they wanted? No, what did you really want from the beginning?"
  • (level 5) "Don't sit there looking at me like that, with that forlorn smile, I have already abandoned you."
  • (level 6) "I wish to walk with you again with the sound of the waves in the background."
  • (level 7) "If the song you are listening to now is a dirge..."
  • (level 8) "Then could you show when Tiphereth returns how I've grown and strong I've been...?"
  • (level 9) "You said there will only be happiness next time..."
  • (End) "Was all of this worth it?"

Gebura Meltdown Edit

SephirahMeltdownGeburaBossPhase1

Gebura's Boss appearance at Phase 1

Gebura is the Sephirah of the GeburaArmband Disciplinary Team and the sixth boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, its appearance doesn't change much of its usual form, it possess a humanoid form, an armored body and a gray mask on its face. During the event, red lines effect covers the corners of the screen during the day.

Unlike previous fights, Gebura becomes a suppressible entity. It will not stay in the GeburaArmband Disciplinary Team's main department room for too long, nor provides any handicaps. It will act like an Abnormality, with its name changed to "The Red Mist" and classified as Risk Aleph ALEPH. It has an immense amount of HPIcon HP at 3000 and must be suppressed 4 times by depleting their HPIcon HP bar to be defeated completely, and its attacks and defenses will change each time is suppressed. Some text will appear next to it when about to attack. The Red Mist suffer double damage inflicted by Abnormalities.

(All damage values mentioned below is with Risk Aleph ALEPH grade E.G.O. Suit. You will take 150%/200% more damage if you are using Risk Teth TETH/Risk Zayin ZAYIN E.G.O. Suit)

  • Day starts (Phase 1): It has Penitence (One Sin E.G.O. Weapon) and Red Eyes (Spider Bud E.G.O. Weapon). Its mask remains closed.
    • Gebura, now as The Red Mist, will appear in the upper level of the main room of the GeburaArmband Disciplinary Team, spawning near a open machine. It will not move out of the room, roaming the room until seeing a target.
    • It will attack with either weapons to deal (30-35) RedDamageTypeIcon Red or WhiteDamageTypeIcon White damage respectively.
    • When 1/3 of her HPIcon HP is lost, it will use Gold Rush (King of Greed E.G.O. Weapon), creating portals in random places in facility and running through them, dealing (120) RedDamageTypeIcon Red damage to anyone in the way. The final portal leads to another main department room, where it shoots with Gold Rush, dealing a great amount of (300) RedDamageTypeIcon Red damage on a small range. The Red Mist will stay there until then. This ability happens twice.
    • Its defenses are: RedDamageTypeIcon Red: Endured (0.9) - WhiteDamageTypeIcon White: Endured (0.9) - BlackDamageTypeIcon Black: Endured (0.9) - PaleDamageTypeIcon Pale: Normal (1.0).
  • Suppressed once (Phase 2): Background music changes. Red Mist uses Gold Rush attack to move to another main department room and changes their weapons to Da Capo (Silent Orchestra E.G.O. Weapon) and Mimicry (Nothing There E.G.O. Weapon). Its mask opens, revealing a small glowing red eye at the center.
    • 1) Fast attack with Da Capo, deals large (~150 total) amount of WhiteDamageTypeIcon White damage in a quick succession.
    • 2) Heavy attack with Mimicry, deals great (150) amount of RedDamageTypeIcon Red damage.
    • 3) It will often throw a bigger version of Heaven (Burrowing Heaven E.G.O. Weapon), dealing (100) BlackDamageTypeIcon Black damage to anyone in the way, piercing through the direction it was sent, through the whole facility (Like Der Freischütz's bullet).
    • 4) When 1/3 of HPIcon HP is lost, it will throws Da Capo to another main department room, which will fly towards the location and dealing little amount of WhiteDamageTypeIcon White damage to anyone in the way. Then the Red Mist will charge to that room after some moments, striking with a much bigger version of Mimicry and dealing heavy RedDamageTypeIcon Red damage to anyone in the room. Happens twice.
    • Their defenses change to: RedDamageTypeIcon Red: Resistant (0.4) - WhiteDamageTypeIcon White: Resistant (0.4) - BlackDamageTypeIcon Black: Weak (1.2) - PaleDamageTypeIcon Pale: Normal (1.0).
  • Suppressed twice (Phase 3): It throws Da Capo and Mimicry away, dealing great (~160) (RedDamageTypeIcon Red or WhiteDamageTypeIcon White) damage to anyone in the same elevation that it's currently in. Then equips Smile (Mountain of Smiling Bodies E.G.O. Weapon) and Justitia (Bird of Judgement E.G.O. Weapon). The mask start to break, revealing red cracks around the eye.
    • 1) When it loses 1/3 of her HPIcon HP, it performs Gold Rush attack. Happens twice.
    • 2) Can perform the previous Heaven attack.
    • 3) It charges (~0.8 seconds), and attacks with Justitia, creating a small wave that deals massive (~80) PaleDamageTypeIcon Pale damage to all employees in front it.
    • 4) It attacks twice with Smile. Its first attack will severely slow (95-99%) everyone in the room, but employees can still attack, and its second attack will deal constant BlackDamageTypeIcon Black damage to all employees in the room (~200, Anyone with 0.5 BlackDamageTypeIcon Black resistance with ~110 SPIcon SP will barely survive this). (This attack can be shielded mostly)
    • Its defenses change to: RedDamageTypeIcon Red: Normal (1.0) - WhiteDamageTypeIcon White: Normal (1.0) - BlackDamageTypeIcon Black: Resistant (0.2) - PaleDamageTypeIcon Pale: Resistant (0.2).
  • Suppressed thrice (Phase 4): Background music changes. Red Mist changes its weapon to Twilight (Apocalypse Bird E.G.O. Weapon). The mask opens, revealing a pitch black face, with the pieces of the mask staying around its face, with some parts giving it the appearance of having horns, as well having a red gas-like aura around itself.
    • 1) The Red Mist will start to chase employees, not limiting itself to be inside main rooms anymore. At different intervals, an agent is randomly marked to be chased, similar to Little Red's contract's mark (Using the same mark's appearance). Any other entity in its way will be attacked with a RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom Damage Type in a heavy amount. When reaching the agent, The Red Mist will attack it with its weapon. If it doesn't reach the marked agent after some time, it will become tired and unable to move for a while, exposed to attacks before using another ability. Shoot it with many Slow bullets will stop it where it is.
    • 2) It will create portals, like with Golden Rush attack, but instead it will throw Gold Rush into the portal in front of it, and then begins to chase it. Gold Rush deals great amount of Red damage to anyone in the way while leaving a glowing golden trail behind and Red Mist deals normal amount of RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom attack type damage. When it arrives to another main department room, it does a flurry of attacks with Twilight. Then becomes tired, being unable to attack or move, becoming exposed to attacks for a period of time.
    • 3) Once close to a target or marked agent, it will attack with Twilight, dealing a RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom attack type damage (~140).
    • Its defenses change to: RedDamageTypeIcon Red: Weak (1.5) - WhiteDamageTypeIcon White: Weak (1.5) - BlackDamageTypeIcon Black: Weak (1.5) - PaleDamageTypeIcon Pale: Weak (1.5).

To finish the event, the player must defeat The Red Mist.

The side rooms of Control Team, as well as the lower part of Information Team aren't target from the Gold Rush attacks in Asiyah. Row 2 and 4 of the TipherethArmband Central Command, as well as the top part of the GeburaArmband Disciplinary Team and ChesedArmband Welfare Team aren't target from Gold Rush in Briah.

After completing the day, Gebura will reward the player with permanent upgrades: all E.G.O. Weapon and Suit maximum count will go up by one, but cannot exceed 5 in number (No other set of most Risk Zayin ZAYIN E.G.O. equipment will be granted. The E.G.O. equipment that granted after defeating Apocalypse Bird, Fiery Bird or WhiteNight are also an exception from the upgrade; you will not receive an extra copy of the E.G.O. Weapon or the E.G.O. Suit even if you defeat corresponding abnormality again), and the department (GeburaArmband Disciplinary Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text: Edit

Default (50%):

  • "I want to destroy everything here."
  • "What is there left for me; the one who failed to protect?"
  • "How dare you think you can stop me, weaklings?"
  • "Let me show you how to handle the E.G.Os."

Phase 1:

  • "I have returned, red mist that has walked out from pain."
  • "I'm not weak like I used to be. I can now replace any body part and recover from any damage."

Phase 2:

  • "There were things that cannot be forgotten."
  • "Toxic hatred destroys me, and makes me open my eyes again."

Phase 3:

  • "Some things can stay warm even through the cold."
  • "Monsters kill people. There is no end to this sin, and I have descended to bring upon the reckoning."

Phase 4:

  • "The path is too far, I have too far to go. My heart is pulsing with anger, but I have to keep going."

Red Mist Suppressed:

  1. ”I can feel myself breaking... I will never lay down my sword even if I were to turn to dust..."
  2. "After all, with this power, I can not do anything."

Spoken in Battle Edit

Phase 1

  • (Red Eyes attack) "Red Eyes"
  • (Penitence attack) "Penitence"
  • (Both Red Eyes and Penitence attack) "Break Down"
  • (Gold Rush attack) "Open the Road of Gold."

Phase 2

  • (Throwing Heaven) "The Burrowing Heaven"
  • (Mimicry attack) "There will be Nothing" and "Slash out"
  • (Da Capo multi hit) "From the Beginning." and "The Movement of Calm."
  • Travelling between departments:
    1. (Tossing Da Capo) "legato"
    2. (Mimicry Leap) "Let's go Partner"
    3. (Arrive) "Bloody Fog only"

Phase 3

  • Phase Shift(2 to 3):
    1. (Tossing Da Capo and Mimicry) "It's not enough."
    2. (Summoning the Smile) "I did not doing anything."
  • (The Smile Attack) "Black Smile" and "Eat it."
  • (Justitia Attack) "Justitia" and "Judgment"

Phase 4

  • Phase Shift (3 to 4):
    1. (Destroying Smile) "Let's see the end."
    2. (Summoning Twilight) "The end is here"
  • An employee in the way of the Red Mist:
    • "Get out"
    • "Do not stop me"
    • "It's weak"
  • (Arrival to the employee) "Tear in front of my eyes."
  • (Gold Rush attack) "Let's Start Hunt." and "Open the Road of King.'
  • Tired:
    1. "Is it not as good as before?"
    2. "I'll break it down"
    3. "I'll kill All of it"
    4. "I can not stop"
    5. "It's Not Enough"

Chesed Meltdown Edit

SephirahMeltdownChesedBoss1

Chesed's Boss appearance

Chesed is the Sephirah of the ChesedArmband Welfare Team and the seventh boss available. All the upper layer (Asiyah) must have been defeated first before triggering its event. During the Sephirah Meltdown, it takes the form of a cross, having a gray body with a cyan eye at center, and with the cross having triangle shaped tips, each one representing one of the RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconfour damage types, from the top clockwise: Red, White, Black and Pale. From center of the boss come out multiple arm-like black appendages, each holding part of it's robotic hull, except for one which holds a cup with the Lobotomy Corporation logo on it. Another cross appears at the top of the screen with letters written on each tip for each damage type, exactly equal to the Sephirah, from top clockwise: R, W, B, P.

During the event, a rain effect is displayed which covers the whole screen when starting the fight and when going through phases.

  • Day starts: One damage type becomes illuminated in the cross at the top of the screen. While it's illuminated, the corresponding type damage dealt to employees will be multiplied (~x4) (Dealt by Abnormalities, Ordeals, etc).
  • After each Qliphoth Meltdown: Boosted type of damage is changed.
  • After Qliphoth Meltdown 2: Background music changes and 2 types of damage are boosted instead.
  • After Qliphoth Meltdown 6: 3 types of damage are boosted instead.

To finish the event, the player must collect all the energy and reach the Qliphoth Meltdown Level 8.

After completing the day, Chesed will reward the player with permanent upgrades: instead of dying/panicking, an employee has a 25% to come back to life/sanity (once per employee, per day) and the department (ChesedArmband Welfare Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(50%)
    • "You're very moody today."
    • "Let my employees rest in peace."
    • "Feel this vast pain..."
  • (level 1) "Rain is falling. These are the tears of the employees. It will never stop."
  • (level 2) "Pour the cold coffee down the sink, we need a new teacup."
  • (level 3) "Do I still have a conscience left inside of me?"
  • (level 4) "I envy you, manager. You can even forget about your most shameful moments."
  • (level 5) "I shall commit sin and follow the words when Angela comes... There's no fig leaf left to cover my shame."
  • (level 6) "It’s too late to repent."
  • (level 7)
    • "My friends are all gone, and I was waiting by myself for the dawn in the darkness."
    • "I didn’t want to open my eyes again. I yearned to fall to the pit of hell, carrying my sins."
  • (End) "Is my world... finally breaking?"

Binah Meltdown Edit

SephirahMeltdownBinahBoss

Binah's Boss appearance

Binah is the Sephirah of the BinahArmband Extraction Team and the eighth boss available. All the middle layer (Briah) must have been defeated first before triggering its event. During the Sephirah Meltdown, its appearance doesn't change much of its usual form, it possess a humanoid form, an armored body with a coat and a dark mask on its face.

During the event, dark corners and later on, a granulated effect covers the screen during the day.

Similar to Gebura Meltdown, it becomes a suppressible entity. It spawn in the main room of their department and doesn't provide passive handicaps. It will act like an Abnormality, with its name changed to "An Arbiter", classified as Risk Aleph ALEPH. It has an immense amount of HPIcon HP at 4000 and must be suppressed 3 times by depleting their HPIcon HP bar to be defeated completely, and its behavior will change each time it is suppressed. Some text will appear next to it when about to attack or do an action. An Arbiter doesn't suffer damage made by Abnormalities.

  • Day starts (Phase 1): An Arbiter summon Special Qliphoth Meltdowns, Dark Meltdowns and Golden Meltdowns. All departments possess Qliphoth Meltdown Immunity against the Meltdowns given from the Qliphoth Meltdown gauge, even if the department isn't immune.
    • An Arbiter, will appear from their main room and will roam through the facility with a yellow aura, trying to get into the upper departments. Their defenses start at Resistant (0.1) against RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconall types of damage.
    • Along with it spawning and summoning the Meltdowns, it will also raise dark spikes below the agents of the other departments, dealing great BlackDamageTypeIcon Black Damage(~33-40) to anyone standing on its position, but take a short time to trigger.
    • Upon seeing a target in the same room, An Arbiter will perform an attack. It will take pauses between attacks before starting a new one.
      Key Attack: It will charge a pillar in front of their direction, of a RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom damage type which can be identify by their color, and shoot it across the facility in a straight line, horizontally. It deals massive damage(~70-84) of its damage type. Any containment units in the way of the pillar will get a Qliphoth Meltdown added.
      Fairy Attack: It will charge an orb on its hand of a RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom damage type and soon after, deal a wave of slashes in front of its position, reaching the end of the room. It deals great damage(~220-300).
    • Upon passing next to a containment unit, it will add a Qliphoth Meltdown to it, with dark effects on its containment door.
    • Special Qliphoth Meltdowns: The meltdowns summoned by An Arbiter are different from the usual Qliphoth Meltdown, but work similar to them and if the counter reaches 0, it will still add the penalty of the normal Meltdown. It summons 6 Dark Meltdowns and 6 Golden Meltdowns. Working and removing a special Meltdown will help to stop An Arbiter's power.
      Dark Meltdown: A gray Qliphoth Meltdown. Abnormalities with this Meltdown will get a penalty addition of -10% WorkSuccessIcon Success Rate. Upon removing them, a gray orb will be shot towards An Arbiter and upon removing all of them in time, An Arbiter's defenses will decrease, becoming Vulnerable (2.0) against RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconall the Damage Types for a while, before decreasing to Endured (0.8).
      Golden Meltdown: A gold Qliphoth Meltdown. Upon removing them, a golden orb will be shot towards An Arbiter and upon removing all of them in time, An Arbiter will be stunned, unable to move and attack for a while, becoming open to attacks.
      If An Arbiter is not pushed into the next Phase in time, either because the player didn't remove the meltdowns in time or didn't have enough damage to do so, she will re-summon her Special Qliphoth Meltdowns again. As usual, The Spikes are re-summoned as well during the reassignment of the meltdowns.
  • Suppressed once (Phase 2): Background music changes. An Arbiter summon Special Qliphoth Meltdown again: Golden and Dark Meltdown, along another one, Meltdown of Waves.
    • Their attacks remain the same, with their same behavior. Their defense return back to Resistant (0.1). As usual, when summoning the Meltdowns, dark spikes will raise below the agents position to try to damage them with BlackDamageTypeIcon Black Damage.
    • Meltdown of Waves: 5 purple Meltdowns that keep minor dark invulnerable creatures spawning across the facility. These beings act similar to King of Greed or the Ordeals of Amber, going straight forward and dealing a considerable amount of BlackDamageTypeIcon Black Damage(~17-20) to the employees in its path. They move slowly and cannot be damaged, often burrowing and appearing in other part of the facility. By removing all the Meltdown of Waves, the creatures will disappear. If the Meltdowns are or aren't removed, An Arbiter will summon them later.
  • Suppressed twice (Phase 3): The screen filter change similar to a snow storm, dust particles or a granulated screen effect. An Arbiter will stop in its current position and summon 7 Meltdown of Pillars and charge a special attack. Screen Filter changes. Stopping time is disabled.
    • During this phase, An Arbiter will become Immune to damage and will charge pillars around itself in the cardinal directions, up to 8 pillars of RedDamageTypeIconWhiteDamageTypeIconBlackDamageTypeIconPaleDamageTypeIconrandom damage types.
    • Meltdown of Pillars: 7 cyan Meltdowns will appear across the facility. They have an additional penalty of -20% WorkSuccessIcon Success Rate. Removing them will cause An Arbiter to stop their attack, not using it, with its defenses decreasing to Endured (0.8) and moving to other spot, going to repeat its special attack once again and adding the Meltdowns of Pillars again. If not all the Meltdowns of Pillars are removed in time, An Arbiter will shot the pillars to the direction that they are facing, dealing massive damage of their type to any entity in its way and applying a normal Qliphoth Meltdown to the containment units in the way. Afterwards, An Arbiter will add again the Meltdowns of Pillars, repeating.

To finish the event, the player must defeat An Arbiter.

After completing the day, Binah will reward the player with permanent upgrades: E.G.O. equipment will no longer be lost when the employee wearing it dies and the department (BinahArmband Extraction Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

Default(50%)

  • "Can you stop me with your own power now?"
  • "Go ahead and stop me without her power."
  • "This brings me back my senses."
  • "This body can do this. Interesting, yet tenuous."

Phase 1

  • "This body has too much limits."
  • "If we knew what power this place holds, we could have used it."
  • "You are being reckless again. You deceived the head."

Phase 2 and 3

  • "If you can’t defeat me, you will be crushed by the head.
  • "The cycle may be cut off, but it will return.
  • "You can’t escape us.
  • "What do you think you can do after escaping this prison?

An Arbiter Suppressed:

  • "You have proven yourself. I will watch you."

Spoken in Battle Edit

Phase 1

  • Fairy Attack:
    • "Scatter"
    • "Heed my words, fairies."
    • "Analyze. Compress. Spread."
    • (Finishing) "Do not stand before me."
  • Condensing the Key:
    • "Condensing the Key"
    • "Focus"
    • "Open"
  • Key attack:
    • "Run rampant."
    • "Come out."
    • "Crumble."
  • Making multiple Dark and Golden Meltdowns (and Meltdown of Waves):
    • "Rise."
    • "Fall."
    • "Resonate."
  • Golden Meltdowns
    • (Successful to remove all) "Slumber is upon me."
    • (Failure to remove all) "I cannot bend."
  • Dark Meltdowns
    • (Successful to remove all) "Weakening."
    • (Failure to remove all) "You missed the chance."

Phase 2

  • Meltdown of Waves
    • (Successful to remove all) "The waves shall rise again."
    • (Failure to remove all) "You cannot stop the stream alone."

Phase 3

  • (On Pause) "You cannot stop the tide with hands." and "Try to stop me, with your own power."
  • Meltdown of Pillars:
    • "I will open the door."
    • "Let us sink here together."
    • (Successful to remove all) "Excellent."
    • (Failure to remove all) "It is your immaturity."

Hokma Meltdown Edit

SephirahMeltdownHokmaBoss1

Hokma's Boss appearance

Hokma is the Sephirah of the HokmaArmband Record Team and the ninth Boss available. All the middle layer (Briah) must have been defeated first before triggering its event. During the Sephirah Meltdown, it takes the form of a huge machinery with different circular parts resembling clocks, with a big one of them at the middle, along with clock handles and an eye at the center. The machine rotates at different intervals at random directions. It is held by smaller pieces near the base, which has the remains of its original form.

During their event, the screen start to lose color and enter into the gray scale after some Qliphoth Meltdowns. It covers the screen completely with a static effect for a moment after the day start and at Qliphoth Meltdown Level 7, 8, 9, and 10.

Their handicaps against the facility are the next:

  • Day starts: Removes all the previous immunity against Qliphoth Meltdown of the other departments, the player can no longer change the Game Speed (Stuck at 1x speed) and pausing will cause 3-5 random agents to panic or die afterwards. Employees that are Panicked or Invincible will not be selected to die from Hokma's Ability. The pause is followed along with a screen breaking effect which last for some seconds. Trying to pause or change the game speed will make a text show up on the screen for a moment.
  • After Qliphoth Meltdown Level 7: The game speed will increase every meltdown until it hits the max of 2.5 (1.5x speed, 1.7x speed, 1.9x speed, 2.1x speed, and 2.5x speed). This is followed by a the sound that is related to time speeding up.

To finish the event, the player must collect all the energy, reach and complete the Qliphoth Meltdown Level 10.

After completing the day, Hokma will reward the player with permanent upgrades: now the maximum cap of FortitudeIconPrudenceIconTemperanceIconJusticeIconstats is upgraded to 130, employees can be upgraded using Lob to an additional stat level (EX or Level 6, but doesn't increase the employee's overall Level), and the department (HokmaArmband Record Team) will not be affected by the Qliphoth Meltdown.

Flavour Text Edit

Overload Text Edit

  • Default(50%):
    • "Do we really need to change?"
    • "Everyone who likes you is by your side now."
    • "We will lose no one. It will only repeat."
  • (level 1-6)
    • "Why are you trying to let us go?"
    • "I want to stay with you and everyone."
    • "Please don’t take what’s left of my treasures."
  • (Levels 7-10)
    • "You never knew when to stop. I will stop you for sure this time."
    • "I do not know. What more sacrifice will you make? What are you trying to achieve?"
    • "I don’t want to change. I don’t want to forget. Let’s just stay."
    • "I cannot understand. I cannot accept."
  • (Increase, decrease or click the game speed) "Do not meaninglessly let the time flow." and "We must cherish each moment."
  • (Pause) "A price follows a silence." and "I am always paying my price."
  • (End) "You can advance…"

Kether Meltdown Edit

There is no Sephirah for the KetherArmband Architecture Team. From day 46 to the final day (50), the player(X) is tested for his management abilities and is faced with harsh trails in a similar format to a Sephirah Core Suppression. All four initial days(46-49) are unique but have three things in common:

  • There will be only Ordeals of White instead of any other type of Ordeal
  • Qliphoth Meltdowns will not appear in the Architecture department, however all the previous immunity against Qliphoth Meltdowns will be removed from the other departments.
  • The amount of clerks is cut in half (from 10 to 5 per department). This is to make it easier to kill all the clerks with Execution Bullets and/or reduce clerks getting in the way of abnormalities.

Core Suppressions can not be done on days 46 and onward, as this is considered to be a forced core suppression by the game. If the Sephirah Core Suppresions in the corresponding days are not completed, the player can not progress any further through the Trails and will be forced to reset back to day 1.

Proof (Day 46) Edit

The Trails starts off at the beginning, Ordeals. This day is to show what is yet to come in the other three days that follows. This day consists of only what is said above and is the easiest day out of the four.

To finish this day the player must collect all the energy and suppress the Midnight of White, also known as "The Claw".

Fatigue and Waiting (Day 47) Edit

During the event, it consists of the common effects said above and the inclusion of the Asiyah Sephirah bosses (Malkuth, Yesod, Hod, and Netzach).

The handicaps in this day are the following:

  • Starting effect: Works done by employees are randomly replaced by another type of work every other Qliphoth Meltdown (Malkuth).
  • Meltdown level 2: The UI will be pixelated and blured (Yesod).
  • Meltdown level 3: Every stat from the Agents in the facility will be reduced by -50 (Hod).
  • Meltdown level 4: When the player orders a work, they will not be able to cancel them by clicking the containment room (Malkuth). Employees cannot be healed from any sources except at the start of each Qliphoth Meltdown (Netzach).

To finish this day, the player must collect all the energy and reach the Qliphoth Meltdown level 6. If the player doesn't complete all of the Asiyah Sephirah Meltdowns or fails the day, the player will receive the ending A.

Regret and Atonement (Day 48) Edit

This event consists of the common effects said above and the inclusion of only the Briah Sephirah bosses (Tiphereth, Chesed and later Gebura).

The handicaps in this day are the following:

  • Starting effect: 2 types of damage will be illuminated on the cross at the top of the screen every Qliphoth Meltdown, increasing the damage type select by 4 times the amount(Chesed).
  • Meltdown level 5: Chesed will be turned off and the Red Mist appears at Disciplinary Team main room. Phases of her suppression will be the same as during Gebura Core Suppression but she has HPIcon 1800 HP instead of HPIcon 3000 HP, 40% less than the original .(Gebura).
  • Meltdown level 8: Chesed will boot up again, illuminating 3 types of damage every Qliphoth Meltdown.

To finish this day, the player must either collect all the energy and reach the Qliphoth Meltdown level 10 or suppress the Red Mist. If the player doesn't complete all of the Briah Sephirah Meltdowns or fails the day, the player will receive ending B.

Freedom and Redemption (Day 49) Edit

This event consists of the common effects said above and the inclusion of only the Atziluth Sephirah bosses (Hokma, and later Binah).

The handicaps in this day are the following:

  • Starting effect: the game speed will be set and locked at 1x speed. If the player attempts to pause the game, 1 employee will die or panic and it will increase the amount until every employee dies or panics in the facility(Hokma).
  • Meltdown level 5: An Arbiter appears at Extraction Team main room. Phases of her suppression will be the same as during Binah Core Suppression with two differences in the boss:
    • An Arbiter has HPIcon 2400 HP instead of HPIcon 4000 HP, 40% less than the original.
    • At the last phase: the player will be able to pause(although Hokma Suppression effect will still kill/panic random employees after pausing the game). (Binah)
  • Meltdown level 9: The game speed will be set and locked at 1.5x. An Arbiter will be frozen in place, won't add anymore meltdowns, and will not be targeted by entities.
  • Meltdown level 10: The game speed will be set and locked at 2.5x.

To finish this day, the player must either collect all the energy and complete the Qliphoth Meltdown level 10 or suppress An Arbiter. If the player doesn't complete all of the Atziluth Sephirah Meltdowns or fails the day, the player will receive ending C.

Tree of Light (Day 50) Edit

During this event there will be nor Ordeals neither Qliphoth Meltdowns. There is nothing majorly harmful on this day and the only thing that happens are visual facility effects. These effects are the following:

  • 10%: rotates the facility by 36­°
  • 20%: rotates the facility by 72°
  • 30%: rotates the facility by 108°
  • 40%: rotates the facility by 144­°
  • 50%: rotates the facility by 180°
  • 60%: facility looks to be rises upward
  • 70%: Increases the speed of the facility rising
  • 80%: Increases the speed as the screen fades to white. The facility has reached the surface.
  • 90%: The beam of light activates above the facility, shining light over the world
  • 100%: The camera scrolls upward as Ayin speaks to X (Ayin). After the short talk, the credits roll. The player can't do anything else. Clicking the mouse or pressing any buttons will speed up the credit.

The Silent Orchestra will not reduce the energy quota during the 4th movement on this day. Der Freischütz, Little Red Riding Hooded Mercenary and Old Belief and Promise can.

Der Freischütz's bullets will be rotated according to the facility rotation.

The player can't drag a box, Order employees, click out of Employee's infos when the facility has rotated.

To finish this day the player must Collect all the Energy. If the player has 100% Abnormality Dissolution after completing the Day 50, the player will receive the 100% Seed of Light ending (also known as True Ending). They will also get all bad endings before the 100% Seed of Light ending in the Story replay viewer. If not, the player can unlock it after reaching 100% Abnormality Dissolution during one of the next runs. Abnormalities that are not required for the 100% Abnormality Dissolution are Don't Touch Me, Apocalypse Bird, Plague Doctor(WhiteNight is required) and all Backer or DLC abnormalities.

Flavour Text Edit

Fatigue and Waiting Edit

  • (Levels 1-2)
    • "We did not know where to go. Do you think it’ll be any better from now? It won’t."
    • "How do we move forward when we can’t even stand upright?."
    • "Remember Elijah’s last. How he crawled before death’s face…"
    • "It’s for everyone’s sake to return now. Who knows if our unforgivable sin gets a bit lighter if you do?"
  • (Level 3)
    • "Our hearts were overflowing with despair as we prepared for tomorrow as if nothing has happened even after many of our comrade’s deaths."
    • "The suppressed feelings were so severe that it felt like bugs were crawling on our skin."
    • "But we had to do it. We had come too far. However, one failure lead to a complete breakdown."
    • "Obsession for rules, not letting an inch of sadness gets to us… we had no other way but these. Even you agreed."
  • (Level 4)
    • "Michelle was a young and timid employee. She chose to be a whistleblower out of fear to the world. If we gave a bit more attention to her, she wouldn’t have run away."
    • "Everything we thought to be a hope turned out to be despair."
    • "How do we get any better from this? It will only get worse and worse."
  • (Level 5)
    • "I survived alone. I have lived day by day, fighting an uphill battle. Because I thought my survival would somehow change the situation. How foolish I was."
    • "Perhaps our souls have already died long time ago, just as Carmen feared."
    • "Going further than this is futile. Please, you have to just accept it."
    • "You told Giovanni that you could revive Carmen. But, think about it. Did you really lead him to the eternal slumber because you believed so?"
  • (Level 6)
    • "The world has abandoned us! We tried not to let it go but it threw us like a piece of garbage at the end."
    • "I was too naïve. I realized what we have done after all these years."
    • "A brief struggle has become forever. I just wish that you don’t fall into despair and anger again."
    • "You can overcome this if you wake up. You still have a chance. Please, listen to me."

Regret and Atonement Edit

  • (level 1-4)
    • "Only regret is waiting for you tomorrow. A well-deserved punishment for us.”
    • "We tried to don’t trust anyone. But we shamelessly woke up our comrades who fell asleep…”
    • "Do not fear the sinking. Accept it. Let us sink with Carmen.”
  • (level 5-7)
    • "Don’t have hope for anything. For our employees who died hopelessly, at least."
    • "If the existence itself is an ailment to us, there’s only one way to cure it. Just close your eyes, and never open them again."
    • "We broke everything with her warmth in our hands."
    • "Tell me, what great purpose did we have in those actions?"
  • (level 8)
    • "You will never escape this guilt if you just stay that way. You will curse your existence, you everyday will be painful."
    • "Carmen has gone without a smile. As a nap under the warm sun will never return."
    • "You just have to let everything go. You don’t even have power to grab on anything…."
    • "The things I let go has gone too far for me to take them in my hands again."
    • "Why do I have to be abandoned by this world alone like this?"
  • (level 9)
    • "Yes, there was only path of despair in the sky she looked up to."
    • "Desires are void and meaningless. Can’t you hear it? The doors are closing. They will not open again."
    • "I’m fine with my life expiring here now. Only stigma waits for those who do not overcome."
    • "It was my job protecting my employees and friends. But I couldn’t save even one person."
  • (level 10)
    • "The scene, the air, the pain of that day…It comes back no matter how many times I try to erase them. Tell me, how do I get away from this?"
    • "Do we really deserve to exist? Stepping on all those sacrifices?"
    • "Let us just sleep peacefully… Let us sink and flow to the stream with Carmen, who must have been lonely for so long…"

Freedom and Redemption Edit

  • Phase 1
    • "The path I took was riddled with thorns with no ends in sight."
    • "Thus, I have revealed myself. I, who do not cling on to mere past, regrets, and memories."
    • "People live day by day looking up to the hope they cannot reach while shedding tears of pain. We have power to save them and we must rightfully use it."
    • "They will perish in torment if a redeemer does not save them as mankind was saved from the great flood long time ago because of the ark."
  • Phase 2
    • "We must use the power if we have it."
    • "You know how many sacrifices were made to come this far. We cannot let them in vain. Join me."
    • "We are all sinners. Our imperfect eyes could not see the world properly. It is time that I cleaned them."
  • Phase 3
    • "People are too ignorant to see what’s going on to the world they’re stepping on. However, ignorance is not a sin. Disbelief is."
    • "People had to give up on freedom and desires for life. But do you think they are truly gone? They were merely waiting for the chance to rise again."
    • "The desires humanity has given up are floating under the deep stream. People shall be isolated from themselves and never be free and if they stay this way."
    • "They thirst for pure desires. We shall fill their glasses with forbidden fruits."
  • Phase 4
    • "A person needs to be free to be human."
    • "The sky will fall, and people will be holy. They will search for the promised glory as they change."
    • "I know you are not sure what’s ahead of you. The future you want might never come. I can show the future in front of your eyes, instead."
    • "Let go of your fear and gain true freedom. It will also cure the disease she tried to heal."
  • Phase 5
    • "You do not hear the trumpets."
    • "How shameful. Do you truly want to people to suffocate, locked in their skin?"
    • "They are moaning in agony even as of this moment. Why can’t you hear them?"
    • "One bite of this sweet fruit will redeem all of them!"

Spoken by Ayin Edit

Start: "Let’s get to work. As we always have done."

Rotating:

  • (Start) "You might feel a bit dizzy, but it’s worth it. Just bear with it."
  • (10%) "I hope no one dies or suffer today."
  • (20%) "I’m so sorry that I have to make you do this again. But you’re not far from the end."
  • (30%) "You have been through so much. Today came before you realized as you have endured the pain."
  • (40%) "You made it this far. I know you will make it again. Let us face this day just like the other ones."

Moving:

  • (50%) "It has been so long since I saw the light behind the mist."
  • (60%) "We were buried here for an immeasurable time."

Surface:

  • (70%) "I haven’t been outside for ages. It seems nothing has changed much. The same glorious, mundane scenery."
  • (80%) "Let’s embrace this place with warmth. So everyone can shine like the stars in the sky."
  • (85%) "We will make human be human. What’s left for us after that is just to watch."

Shining light over the world:

  • (90%) "The energy you produced for the last 50 days is for this day. The moment we shine down the world."
  • (95%) "Let’s give them the answer we searched for eons."
  • (97%) "It is time for us to step down from the stage. We won’t be forgotten even if we scatter and fade into the light."

Before the credits:

  • "A tree burst from the land. It scattered fruits onto the world from its branches."
    "The tree grown from infinite possibilities and processes is closer to the sky and fierce more than anything else."
    "The lines between past and future, reality and illusion, body and mind, space and time were being slowly fading away."
    "They say that void awaits at the end,"
    "but I know that it’s not just empty."
    "You will be the infinite light."
    "Your name is Ayin."
    "Remember our names."
    "and…"
    "Fade away."
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