"An Abnormality in the shape of a training dummy used to train up-and-coming managers."
- Standard Training-Dummy Rabbit's Entry
Standard Training-Dummy Rabbit (0-00-00) is an Abnormality resembling a training dummy. It has a primarily white round body with a head that features markings resembling eyes and a mouth, yellow cheeks, and protrusions that resemble ears.
This Abnormality is used exclusively in the Tutorial section of the game.
Ability[]
Its special ability activates when its Qliphoth Counter reaches 0. It will decrease by 1 when
Repression is used on it.
When the counter is depleted, the Abnormality will breach but will remain immobile outside the Containment Unit's door. It possesses low HP at 100 and doesn't have any other special abilities. It is easy to suppress and will flip upside down when defeated.
Origin[]
Due to this Abnormality being docile and harmless, it has been used as a training dummy for up-and-coming managers. Despite being called 'Dummy Rabbit', it doesn't like carrots. It likes to follow people and it also believes itself to be an employee of the facility.[1]
Although specific details remain unclear, its Story Record states it to be an Abnormality that was extracted by Lobotomy Corporation.
Details[]
Standard Training-Dummy Rabbit responds to the four works in order of best to worst: Attachment;
Instinct,
Insight; and
Repression.
Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.
Standard Training-Dummy Rabbit's emotional state is divided into 3 sections: Bad,
Normal, and
Good. Completing 0-3 E Boxes will cause it to feel
Distressed, completing 4-6 will cause it to feel
Normal, and 7-10 will make it
Happy. Its usual waiting time after a task is around 10 seconds and its
Qliphoth Counter is 1.
Unlockable Information/Upgrades[]
Basic Information (Cost: 1 PE Boxes)
Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( TETH), portrait, Damage Type (
Red 1-2), the number of
E-Boxes (10), its emotional states, and
Qliphoth Counter.
Instinct/Insight/Attachment/Repression Work Favor (Cost: 1 PE Boxes)
Unlocks the percentage level list to the respective work.
Managerial Works 1 (Cost: 1 PE Boxes)
- "Managerial Tips 1"
- "When Repression work was performed with Standard Training-Dummy Rabbit, the Qliphoth Counter lowered."
Escape Information (Cost: 1 PE Boxes)
Information if the Abnormality can escape or not, plus its Qliphoth Counter (1). Its defenses are:
Red: Endured (0.5) -
White: Weak (1.5) -
Black: Normal (1.0) -
Pale: Normal (1.0)
Observation Level[]
Level 1 (1 Section unlocked): Success Rate +5%
Level 2 (2 Sections unlocked): Speed Rate +5
Level 3 (3 Sections unlocked): Success Rate +5%
Level 4 (All details unlocked): Speed Rate +5
Unlocks the E.G.O. Weapon, Suit and Gift 'Standard Training E.G.O'.
E.G.O. Equipment[]
Story[]

Dummy Rabbit's encyclopedia portrait
"An Abnormality in the shape of a training dummy used to train up-and-coming managers."
"Rumor has it this Abnormality was chosen to be used for training as it is the most docile and tame of any that we have extracted. It’s called a training dummy “rabbit”, but it doesn’t seem to enjoy carrots. It likes people.
If it escapes, it is merely following the employee as they leave its Containment Unit."
Flavour Text[]
Work Start
- "Standard Training-Dummy Rabbit is a training dummy who sincerely believes he’s an employee of our facility."
20% Work Completion (2 E-boxes)
- "It seems Standard Training-Dummy Rabbit likes people."
40% Work Completion (4 E-boxes)
- "Standard Training-Dummy Rabbit circles around and around <name>, however <name> is completely absorbed in their work."
60% Work Completion (6 E-boxes)
- "Standard Training-Dummy Rabbit is thinking about the center of the Earth."
80% Work Completion (8 E-boxes)
- "Standard Training-Dummy Rabbit is very sad that <name> has to leave so soon. It seems that he wants to follow them."
Trivia[]
- This Abnormality's training-dummy like appearance and its easy management reinforces that it is specially made for the tutorial.
- In addition, its Subject Number also differs from the usual code, being an array of zeros (0) instead.
- The Abnormality had already been designed for a long time, as evidenced by Don't Touch Me transforming into it in the Legacy version, but it was never implemented due to the game missing a tutorial section.
- If the player has already unlocked the research 'GIFT Division' from the
Extraction Team, the chance of getting the E.G.O. Gift will increase to 200%.
- The idea behind the Standard Training-Dummy Rabbit was "recycling dead employees". This is followed by a joke from the Artbook: "You could say that its current rendition recycled the late Legacy employees."[2]