"An Abnormality in the shape of a training dummy used to train up-and-coming managers."
- Standard Training-Dummy Rabbit's Entry

Standard Training-Dummy Rabbit (0-00-00) is an Abnormality resembling a training dummy. It has a primarily white round body with a head that features markings resembling eyes and a mouth, yellow cheeks, and protrusions that resemble ears.

This Abnormality is used exclusively in the Tutorial section of the game.

Ability[edit | edit source]

Its special ability activates when its QliphothCounterIcon.png Qliphoth Counter reaches 0. It will decrease by 1 when Repression.png Repression is used on it.

When the counter is depleted, the Abnormality will breach but will remain immobile outside the containment's door. It possesses low HPIcon.png HP at 100 and doesn't have any other special abilities. It is easy to suppress and will flip upside down when defeated.

Origin[edit | edit source]

Due to this Abnormality being docile and harmless, it has been used as a training dummy for up and coming managers. Despite being called 'Dummy Rabbit', it doesn't like carrots. It likes to follow people and it also believes itself to be an employee of the facility.

Not much else is known about how it originated, or if it was artificially made or not.

Details[edit | edit source]

Standard Training-Dummy Rabbit responds to the four works in order of best to worst: Attachment.png Attachment; Instinct.png Instinct, Insight.png Insight; and Repression.png Repression.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

Standard Training-Dummy Rabbit's emotional state is divided into 3 sections: BadResult.png Bad, NormalResult.png Normal, and GoodResult.png Good. Completing 0-3 E Boxes will cause it to feel BadResult.png Distressed, completing 4-6 will cause it to feel NormalResult.png Normal, and 7-10 will make it be GoodResult.png Happy. Its usual waiting time after a task is around 10 seconds and its QliphothCounterIcon.png Qliphoth Counter is 1.

Unlockable Information/Upgrades[edit | edit source]

Basic Information (Cost: EBoxIcon.png 1 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Teth.png TETH), portrait, Damage Type (RedDamageTypeIcon.png Red 1 - 2), the number of EBoxIcon.png E-Boxes (10), their emotional state and QliphothCounterIcon.png Qliphoth Counter.

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon.png 1 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1 (Cost: EBoxIcon.png 1 PE Boxes)

  • "Managerial Tips 1"
    • "When Repression work was performed with Standard Training-Dummy Rabbit, the Qliphoth Counter lowered."

Escape Information (Cost: EBoxIcon.png 1 PE Boxes)

Information if the Abnormality can escape or not, plus its QliphothCounterIcon.png Qliphoth Counter (1). Its defenses are:

RedDamageTypeIcon.png Red: Endured (0.5) - WhiteDamageTypeIcon.png White: Weak (1.5) - BlackDamageTypeIcon.png Black: Normal (1.0) - PaleDamageTypeIcon.png Pale: Normal (1.0)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
"High" "High" "High" "High" "High"
"High" "High" "High" "High" "High"
"Very High" "Very High" "Very High" "Very High" "Very High"
"Common" "Common" "Common" "Common" "Common"

Observation Level[edit | edit source]

Level 1 (1 Section unlocked): WorkSuccessIcon.png Success Rate +5%

Level 2 (2 Sections unlocked): WorkSpeedIcon.png Speed Rate +5

Level 3 (3 Sections unlocked): WorkSuccessIcon.png Success Rate +5%

Level 4 (All details unlocked): WorkSpeedIcon.png Speed Rate +5

Unlocks the E.G.O. Weapon, Suit and Gift 'Standard Training E.G.O'.

E.G.O. Equipment[edit | edit source]

E.G.O. Weapon Standard Training E.G.O
Standard Training E.G.O
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Teth.png TETH EBoxIcon.png 1 5 WhiteDamageTypeIcon.png White
Normal Short 4
Requirements: None
Special Information
Details Special Ability
"E.G.O intended for Manager Education" None

E.G.O. Suit Standard Training E.G.O
Standard Training E.G.O
Grade: Cost: Max Amount: RedDamageTypeIcon.png RED Defense: WhiteDamageTypeIcon.png WHITE Defense: BlackDamageTypeIcon.png BLACK Defense: PaleDamageTypeIcon.png PALE Defense:
Risk Teth.png TETH EBoxIcon.png 1 5 0.5
Observation Level: 4 Requirements: None
Special Information
Details Special Ability
"E.G.O intended for Manager Education" None

E.G.O. Gift Standard Training E.G.O

Standard Training E.G.O (Head 1)

Effects: HPIcon.png HP +2, SPIcon.png SP +2

Drop Chance: 100%

Observation Level: 4

Story[edit | edit source]

Dummy Rabbit's encyclopedia portrait

"An Abnormality in the shape of a training dummy used to train up-and-coming managers."

"Rumor has it this Abnormality was chosen to be used for training as it is the most docile and tame of any that we have extracted. It’s called a training dummy “rabbit”, but it doesn’t seem to enjoy carrots. It likes people.
If it escapes, it is merely following the employee as they leave its Containment Unit."

Flavour Text[edit | edit source]

Start[edit | edit source]

  • "Standard Training-Dummy Rabbit is a training dummy who sincerely believes he’s an employee of our facility."

20%[edit | edit source]

  • "It seems Standard Training-Dummy Rabbit likes people."

40%[edit | edit source]

  • "Standard Training-Dummy Rabbit circles around and around <name>, however <name> is completely absorbed in their work."

60%[edit | edit source]

  • "Standard Training-Dummy Rabbit is thinking about the center of the Earth."

80%[edit | edit source]

  • "Standard Training-Dummy Rabbit is very sad that <name> has to leave so soon. It seems that he wants to follow them."

Trivia[edit | edit source]

  • This Abnormality's training-dummy like appearance and its easy management reinforces that it is specially made for the tutorial.
  • In addition, its Subject Number also differs from the usual code, being an array of zeros (0) instead.
  • The Abnormality had already been designed for a long time, as evidenced by Don't Touch Me transforming into it in the Legacy version, but it was never implemented due to the game missing a tutorial section.
  • If the player has already unlocked the research 'GIFT Division' from the BinahArmband.png Extraction Team, the chance of getting the E.G.O. Gift will increase to 200%.
  • The idea behind the Standard Training Dummy Rabbit was "recycling dead employees". This is followed by a joke from the Artbook: "You could say that its current rendition recycled the late Legacy employees."

Gallery[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.