"From break and ruin, the most beautiful performance begins."
- The Silent Orchestra
The Silent Orchestra (T-01-31) is an Abnormality in the form of a group of white humanoids, with parts of them composed by musical notation such as eighth notes and various clefs. The conductor, which is the only entity in the Containment Unit, is similar to a limbless mannequin. It is held up by a pole stabilized by a base, is dressed like the conductor of an orchestra, and has eighth note patterns on its head. It possesses hands, although they only appear when performing its Ability and in its Encyclopedia Picture. The Silent Orchestra in itself is actually the entire ensemble, and the other members only appear when the conductor is performing its ability during a breach.
Ability[]
Silent Orchestra's ability will trigger when its Qliphoth Counter reaches 0. Its can be decreased in the following ways:
- Getting Good Work Result.
- Getting Bad Work Result.
When its counter is depleted, it will breach; Curtains will cover their Containment Unit after a period of time, before a second pair of curtains covers the player's screen for a short period. When the curtains open, The Silent Orchestra's conductor will have warped to the Main Room of its Department and perform a song. It will reveal two hands, one holding a baton, and begin to conduct the accompanying ensemble. The curtains will obscure important HUD information, including Qliphoth Meltdown and Energy collected.
The entity possesses 2000 HP, and the Symphony is composed of 4 movements and a Finale. As the song progress, notes will start to expand and more of the symphony's parts will appear seated near the conductor. The Silent Orchestra's defenses will vary during the movements, changing the melodies and gaining immunity to all Type of Damage except one. All the while, it will deal high White Damage (30-40) to nearby employees, increasing its area of effect as it progresses. The further an employee is from the Silent Orchestra's first ring, the less damage they will take (e.g. someone inside of the first ring will take full damage, while someone standing in the elevator inside the outer third ring will only take 25% (1/4) damage). During breach, the player cannot change the speed of the game, and is only able to pause.
These are the vulnerabilities during the mentioned movements, while being immune to the other damage types:
- During the beginning and first movement, it will be vulnerable to Pale Damage. The damage area is limited to the room.
- During the second movement, it will be vulnerable to Black Damage. The damage area is extended to nearby rooms and hallways.
- During the third movement, it will be vulnerable to White Damage. The minimum and maximum damage will be increased by +10 White Damage. An audible, high-pitched noise is produced during this movement.
- During the fourth movement, it will be vulnerable to Red Damage. At the start of the movement, all Energy gathered during the day will be depleted. The damage area is expanded to the entire department.
- During the Finale, The Silent Orchestra is immune to All Damage.
For each of the first four movements, a new performer will appear at the start of each one. During the Finale, the entire band rises to a stand. As The Silent Orchestra's song comes to a close, the notes produced will expand quickly with a loud sound, and all the employees with less than half of their Max SP will die, their heads exploding. At the end of the symphony, The Silent Orchestra will return to its Containment Unit with an accompanying applause playing in the background.
Damage[]
Movements | Damage | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|
Adagio e Tranquillo | 30-40 | 100% | x | x | x |
Sostenuto | 30-40 | 100% | 33% (10~13) | x | x |
Accelerando e Crescendo | 40-50 | 100% | 50% (20~25) | 25% (10~12) | x |
Stringendo | 40-50 | 100% | 77% (30~38) | 66% (26~33) | 55% (22~27) |
Con fuoco | 50-60 | 100% | 77% (38~46) | 66% (33~40) | 55% (27~33) |
Strategy[]
The Silent Orchestra is an ALEPH of relative difficulty to contain given its preference for Normal results and its uniquely problematic breach.
Management[]
The main difficulty with containing the Silent Orchestra involves consistently obtaining between 13-18 PE-Boxes i.e. Normal results to avoid lowering its Qliphoth Counter, as per its 1st and 2nd Managerial Guidelines.
A total work success rate of 51.69% maximises the chance of getting a Normal result, at 72.72% per work. However, as exact percentages are not shown in-game, the best thing that can be done is simply selecting an Agent and a work type which is predicted to have a Common result. Commons cover anywhere between 40-60%, so to quickly estimate a more precise percentage:
- Check the work type's base success rate using the table on this page. At Level 5, the four works' success rates, in order of Instinct, Insight, Attachment and Repression, will be 0%, 40%, 50% and 30%.
- Divide the Agent's Success Rate by 5 and round down, and add this to the base rate.
- Account for Qliphoth Overloads if you have already worked the Silent Orchestra at that particular Meltdown Level.
After identifying the success rate, choose the Agent and work type with a Success Rate as close to 51.69% as possible. Ensure they have adequate White Damage resistance; preferably 0.6 or better at WAW level or higher, so the Agent does not panic due to the work damage.
Assuming Level V works are conducted and Agents working on the Silent Orchestra have at least 100 Temperance, it is generally advised to start with Repression works and then move to Insight and Attachment once Qliphoth Overload levels begin to increase.
Always remember that simply ignoring the Silent Orchestra is always an option, unless it is undergoing a Qliphoth Meltdown.
Suppression[]
Origin[]
The details of its origin are currently unknown.
Details[]
The Silent Orchestra responds to the four works in order of best to worst: Attachment, Insight, Repression, and Instinct.
Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.
The Silent Orchestra's emotional state is divided into 3 sections: Bad, Normal, and Good Completing 0-12 E Boxes will cause it to feel Distressed, completing 13-18 will cause it to feel Normal, and 19-30 will make it Happy. Its usual cooldown timer after a task is around 15 seconds. Its Qliphoth Counter is 2.
Unlockable Information/Upgrades[]
Basic Information (Cost: 30 PE Boxes)
Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( ALEPH), portrait, Damage Type ( White 7 - 9), the amount of E-Boxes (30), its emotional states, and its maximum Qliphoth Counter.
Instinct/Insight/Attachment/Repression Work Favor (Cost: 10 PE Boxes)
Unlocks the percentage level list for each respective work.
Managerial Tips 1/2/3/4 (Cost: 10 PE Boxes)
- "Managerial Guideline 1"
- "When the work result was Good, the Qliphoth Counter lowered."
- "Managerial Guideline 2"
- "When the work result was Bad, the Qliphoth Counter lowered."
- "Managerial Guideline 3"
- "The music that is played by The Silent Orchestra when it escapes consists of 4 Movements. As the piece progresses, the employees listening will suffer WHITE damage, meanwhile the size of the audible area of the music expands."
- "Managerial Guideline 4"
- "For each Movement, the weakness of The Silent Orchestra changed. The 1st Movement was Pale, while the 2nd Movement was Black. For the 3rd Movement it was White, and lastly, during the 4th Movement, only Red type attacks were effective. When the music reached the climax, The Silent Orchestra became immune to all forms of attack."
Escape Information (Cost: 30 PE Boxes)
Information if the Abnormality can escape or not, plus its Qliphoth Counter (2). All of its defenses are marked as 'Unspecified', due to them changing each time during a breach.
Observation Level[]
Level 1 (1 Section unlocked): Speed Rate +3
Level 2 (2 Sections unlocked): Success Rate +3%
Level 3 (3 Sections unlocked): Speed Rate +3
Level 4 (All details unlocked): Success Rate +3%
Unlocks the E.G.O. Weapon, Suit and Gift 'Da Capo'.
E.G.O. Equipment[]
Da Capo | ||||||
Grade: | Cost: | Max Amount: | Damage: | Attack Speed: | Range: | Observation Level: |
ALEPH | 222 | 1 | White 4-5 |
Fast | Medium | 4 |
Requirements: Agent Level 5 Prudence Level 5 |
Special Information | |
---|---|
Details | Special Ability |
"A scythe that swings silently and with discipline like a conductor's gestures and baton. If there were a score for this song, it would be one that sings of the apocalypse. The wielder of this E.G.O is able to indulge in the music of silence that no one else can hear. However, it may be wise to leave some audience alive to applaud at the end." |
None |
Notes | |
Attacks hit 4 times. 40% chance on each attack to use a Special Attack where the user swipes three times quickly, each swipe hitting only once but dealing 16-18 White Damage. |
Da Capo | ||||||
Grade: | Cost: | Max Amount: | RED Defense: | WHITE Defense: | BLACK Defense: | PALE Defense: |
ALEPH | 120 | 1 | 0.5 Endured |
0.2 Resistant |
0.5 Endured |
1.5 Weak |
Observation Level: 4 | Requirements: Agent Level 5 Prudence Level 5 |
Special Information | |
---|---|
Details | Special Ability |
"A splendid tailcoat perfect for a symphony.
Superb leadership is required to create a perfect ensemble. It would be wise to leave some of the audience alive until the finale to hear them applaud." |
None |
Notes | |
When the agent has the corresponding E.G.O gift, their White Resistance changes to -1.0. |
Story[]
"An abnormality that loves art and tries to get the entire company to listen to its music.
<Excerpt from an Encyclopedia>
The conductor not only corrects musical errors, but is also responsible for creating the best ensemble and taking command of the music. A conductor's skill can be determined within 5 minutes at the podium. The moment the conductor opens the score, the performers read the conductor's eyes, actions, and aura to see if the person is worthy to lead them. Without the understanding and harmony between them, the macroscopic significance contained in the score cannot be expressed. Therefore, an outstanding degree of influence, leadership, and eloquence are essential qualities for a conductor to have...(Omitted)"
"<1st Movement: Calm and Slow(Adagio)>
The conductor begins to direct the apocalypse."
"<Movements 2: Cheerful and Fast(Sostenuto)>
Employees start to forget everything and show fervent adoration toward the symphony. The emotion soon turns into internal insanity, driving them to attack anyone near them. "
"<Movements 3: Accelerando>
The orchestra gives impetus to the music, bringing the entire department to its demise."
"<Movements 4: Stringendo>
When all the performers have gathered, the music that no one can hear but everyone can listen to begins."
"<Finale: Con Fuoco, Ma Non Troppo>
The music shall perforate your entire being."
Flavour Text[]
- "The conductor of The Silent Orchestra is awaiting the musicians."
- "The conductor of The Silent Orchestra is usually quiet. The Containment Unit is also still."
- "A conductor is a magician that brings forth life; a shaman who evokes spirits."
- "From break and ruin, the most beautiful performance begins."
- "The Silent Orchestra prepares the music of the apocalypse."
- "It is without a doubt that The Silent Orchestra is the best ensemble in the company."
- "The Silent Orchestra’s sensational performance shall mesmerize everyone."
- "Musicians live for the audience’s applause at the finale."
- "The life of a performer begins and ends with the audience’s clapping."
- "A standing ovation is the most honorable gift the audience can bestow upon the conductor."
- "<name>, who may soon become part of the audience for The Silent Orchestra, has almost finished the work process."
- "<name> handles the task with The Silent Orchestra without any trouble."
Trivia[]
- This is one of the few Abnormalities that is composed of a group of entities instead of a single creature, along with Opened Can of Wellcheers and Rudolta.
- The Silent Orchestra, when performing, won't let you change speed of the game. This Abnormality, Apocalypse Bird, and WhiteNight are the only ones to disable a setting of the game temporally, without counting the Sephirah Meltdowns.
- The Silent Orchestra will not reduce the energy quota on Day 50.
- The energy depleted by the 4th movement is restored when using Backward Clock if it was charged at least once beforehand.
Gallery[]
Are you looking for the old version of this page: The Silent Orchestra (Legacy)
"The Silent Orchestra" is using information from the newest version of the game (v1.0.2.13f). The information here is from a newer version of the game including the most recent gameplay changes.