"From break and ruin, the most beautiful performance begins."
- The Silent Orchestra

The Silent Orchestra (T-01-31) is an Abnormality in the form of a group of white humanoids, with parts of them composed by musical notation such as eighth notes and various clefs. The conductor, which is the only one in the containment room, is similar to a limbless mannequin. It is held up by a pole stabilized by a base, is dressed like the conductor of an Orchestra, and has eighth note patterns on its head. It possesses hands, however they only appear when performing its Ability and in its Encyclopedia Picture. The Silent Orchestra in itself is actually the entire ensemble, and the other members of The Silent Orchestra only appear when the conductor is performing its ability during an escape.

Ability[edit | edit source]

Silent Orchestra's ability will trigger when its QliphothCounterIcon.png Qliphoth Counter reach 0. When it gets a GoodResult.png Good or BadResult.png Bad result, it will decrease its counter by 1. When its counter is depleted, it will start its breach and curtains will cover their Containment Unit after a period of time and then a second pair of curtains will cover the screen of the player for a short amount of time. When the curtains are opened, The Silent Orchestra's conductor will have warped to the Main Room of its Department to perform a song. It will reveal two hands, one holding a baton, and begin to conduct the accompanying ensemble.

The entity possess 2000 HPIcon.png HP and the Symphony is composed by 4 movements and a Finale. As the song progress, notes will start to expand and more of the symphony's parts will appear seated near the conductor. The Silent Orchestra's defenses will vary during the movements, changing the melodies, gaining immunity to all Type of Damage except one, and dealing high WhiteDamageTypeIcon.png White Damage (30-40) to the nearby employees, increasing the area of effect as it progress. The further the employee is from the Silent Orchestra's first ring, the less damage they will take in its area of effect. For Example someone inside of the 1st ring will take the full damage, but someone standing in the elevator inside the 3rd ring will take ~0.33 (1/3) of the damage. During breach, the player can't change the speed of the game and only the pause feature works. These are the vulnerabilities during the mentioned movements, while being immune to the other damages:

  • During the beginning and first movement, it will be vulnerable to PaleDamageTypeIcon.png Pale Damage. The damage area is limited to the room.
  • During the second movement, it will be vulnerable to BlackDamageTypeIcon.png Black Damage. The damage area is extended to the nearby rooms and hallways.
  • During the third movement, it will be vulnerable to WhiteDamageTypeIcon.png White Damage. The minimum and maximum damage will be increased by +10 WhiteDamageTypeIcon.png White Damage. The high pitch noise in this movement may bother the player.
  • During the fourth movement, it will be vulnerable to RedDamageTypeIcon.png Red Damage. The damage area is expanded to the whole department.
  • During the Finale, The Silent Orchestra is immune to RedDamageTypeIcon.pngWhiteDamageTypeIcon.pngBlackDamageTypeIcon.pngPaleDamageTypeIcon.png All Damage.

For each of the first 4 movements, at the start of each one, a performer will appear. In the Finale, the entire band rises in a stand and when about to end the song, the notes will expand quickly with a loud sound and all the employees under half of their SPIcon.png Max SP will die, with their heads exploding. At the end of the symphony, The Silent Orchestra will return to it's containment room with the sound of applause in the background. Also at the beginning of fourth movement all EBoxIcon.png Energy which was gathered during the day will be depleted.

Origin[edit | edit source]

Its origin is currently unknown, but is known that it was a previous conductor of the corporation, mentioned in its Last Observation dialogue (Legacy).

Details[edit | edit source]

The Silent Orchestra responds to the four works in order of best to worst: Attachment.png Attachment, Insight.png Insight, Repression.png Repression, and Instinct.png Instinct.

Like all Abnormalities, its energy output is determined by the number of PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

The Silent Orchestra's emotional state is divided into 3 sections: BadResult.png Bad, NormalResult.png Normal, and GoodResult.png Good Completing 0-12 E Boxes will cause it to feel BadResult.png Distressed, completing 13-18 will cause it to feel NormalResult.png Normal, and 19-30 will make its mood result GoodResult.png Happy. Its usual waiting time after a task is around 10 seconds. Its QliphothCounterIcon.png Qliphoth Counter is 2.  

Unlockable Information/Upgrades[edit | edit source]

Basic Information (Cost: EBoxIcon.png 30 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Aleph.png ALEPH), portrait, Damage Type (WhiteDamageTypeIcon.png White 7 - 9), the amount of EBoxIcon.png E-Boxes (30), their emotional state and its QliphothCounterIcon.png Qliphoth Counter.

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon.png 10 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3/4 (Cost: EBoxIcon.png 8 PE Boxes)

  • "Managerial Tips 1"
    • "When the work result was Good, the Qliphoth Counter lowered."
  • "Managerial Tips 2"
    • "When the work result was Bad, the Qliphoth Counter lowered."
  • "Managerial Tips 3"
    • "The music that is played by The Silent Orchestra when it escapes consists of 4 Movements. As the piece progresses, the employees listening will suffer WHITE damage, meanwhile the size of the audible area of the music expands."
  • "Managerial Tips 4"
    • "For each Movement, the weakness of The Silent Orchestra changed. The 1st Movement was Pale, while the 2nd Movement was Black. For the 3rd Movement it was White, and lastly, during the 4th Movement, only Red type attacks were effective. When the music reached the climax, The Silent Orchestra became immune to all forms of attack."

Escape Information (Cost: EBoxIcon.png 30 PE Boxes)

Information if the Abnormality can escape or not, plus its QliphothCounterIcon.png Qliphoth Counter (2). All of its defenses are marked as 'Unspecified', due to them changing each time during a breach.

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
"Very Low" "Very Low" "Very Low" "Very Low" "Very Low"
"Very Low" "Very Low" "Low" "Low" "Common"
"Very Low" "Very Low" "Common" "Common" "Common"
"Very Low" "Very Low" "Very Low" "Low" "Low"

Observation Level[edit | edit source]

Level 1 (1 Section unlocked): WorkSpeedIcon.png Speed Rate +3

Level 2 (2 Sections unlocked): WorkSuccessIcon.png Success Rate +3%

Level 3 (3 Sections unlocked): WorkSpeedIcon.png Speed Rate +3

Level 4 (All details unlocked): WorkSuccessIcon.png Success Rate +3%

Unlocks the E.G.O. Weapon, Suit and Gift 'Da Capo'.

E.G.O. Equipment[edit | edit source]

E.G.O. Weapon Da Capo
Da Capo
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Aleph.png ALEPH EBoxIcon.png 222 1 WhiteDamageTypeIcon.png White
Fast Medium 4
Requirements: Agent Level 5
PrudenceIcon.png Prudence Level 5
Special Information
Details Special Ability
"A scythe that swings silently and with discipline like a conductor's gestures and baton.
If there were a score for this song, it would be one that sings of the apocalypse.

The wielder of this E.G.O is able to indulge in the music of silence that no one else can hear.
The conductor does not wish to end the performance until it reaches the finale.

However, it may be wise to leave some audience alive to applaud at the end."


E.G.O. Suit Da Capo
Da Capo
Grade: Cost: Max Amount: RedDamageTypeIcon.png RED Defense: WhiteDamageTypeIcon.png WHITE Defense: BlackDamageTypeIcon.png BLACK Defense: PaleDamageTypeIcon.png PALE Defense:
Risk Aleph.png ALEPH EBoxIcon.png 120 1 0.5
Observation Level: 4 Requirements: Agent Level 5
PrudenceIcon.png Prudence Level 5
Special Information
Details Special Ability
"A splendid tailcoat perfect for a symphony.

Superb leadership is required to create a perfect ensemble.

It would be wise to leave some of the audience alive until the finale to hear them applaud."


E.G.O. Gift Da Capo

Da Capo (Eye)

Effects: WorkSuccessIcon.png Success Rate +4, WorkSpeedIcon.png Work Speed +4
Absorbs all WhiteDamageTypeIcon.png WHITE Damage when wearing the corresponding EGO suit.

Drop Chance: 1%

Observation Level: 4

Story[edit | edit source]

The Silent Orchestra's encyclopedia portrait

"An abnormality that loves art and tries to get the entire company to listen to its music.
<Excerpt from an Encyclopedia>
The conductor not only corrects musical errors, but is also responsible for creating the best ensemble and taking command of the music. A conductor's skill can be determined within 5 minutes at the podium. The moment the conductor opens the score, the performers read the conductor's eyes, actions, and aura to see if the person is worthy to lead them. Without the understanding and harmony between them, the macroscopic significance contained in the score cannot be expressed. Therefore, an outstanding degree of influence, leadership, and eloquence are essential qualities for a conductor to have...(Omitted)"

"<1st Movement: Calm and Slow(Adagio)>
The conductor begins to direct the apocalypse."

"<Movements 2: Cheerful and Fast(Sostenuto)>
Employees start to forget everything and show fervent adoration toward the symphony. The emotion soon turns into internal insanity, driving them to attack anyone near them. "

"<Movements 3: Accelerando>

The orchestra gives impetus to the music, bringing the entire department to its demise."

"<Movements 4: Stringendo>

When all the performers have gathered, the music that no one can hear but everyone can listen to begins."

"<Finale: Con Fuoco, Ma Non Troppo>
The music shall perforate your entire being."

Flavour Text[edit | edit source]

  • "The conductor of The Silent Orchestra is awaiting the musicians."
  • "The conductor of The Silent Orchestra is usually quiet. The Containment Unit is also still."
  • "A conductor is a magician that brings forth life; a shaman who evokes spirits."
  • "From break and ruin, the most beautiful performance begins."
  • "The Silent Orchestra prepares the music of the apocalypse."
  • "It is without a doubt that The Silent Orchestra is the best ensemble in the company."
  • "The Silent Orchestra’s sensational performance shall mesmerize everyone."
  • "Musicians live for the audience’s applause at the finale."
  • "The life of a performer begins and ends with the audience’s clapping."
  • "A standing ovation is the most honorable gift the audience can bestow upon the conductor."
  • "<name>, who may soon become part of the audience for The Silent Orchestra, has almost finished the work process."
  • "<name> handles the task with The Silent Orchestra without any trouble."

Trivia[edit | edit source]

  • This is one of the few Abnormalities that is composed of a group of entities instead of a single creature, along with Opened Can of Wellcheers, Rudolta, and arguably Queen Bee.
  • The Silent Orchestra, when performing, won't let you change speed of the game. This Abnormality, Apocalypse Bird and WhiteNight are the only ones to disable a setting of the game temporally, without counting the Sephirah Meltdowns.
  • The Silent Orchestra will not reduce the energy quota on Day 50.

Gallery[edit | edit source]

Notice About the Article "The Silent Orchestra":
Are you looking for the old version of this page: The Silent Orchestra (Legacy)
"The Silent Orchestra" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.

Community content is available under CC-BY-SA unless otherwise noted.