This page contains all the Abnormalities that weren't released for the game, gathered from the (now defunct) official website, the teaser trailer or artbook. All of the Abnormalities showcased here have been scrapped and are not present in-game in any form, unless stated otherwise.
Norinori[]
Norinori (also labeled as Not Lil' Helper in the artbook) is a cat-like Abnormality that appeared in early trailers for Lobotomy Corporation, as the video creator(s) wanted to use Nameless Fetus but its animations were not finished in time. Norinori was scrapped for unknown reasons, and it is unknown if it was ever added to the game.
The split fox that shows up in our beta promotion video and the beta trailer (the cute and menacing fella talking about guts) is an Abnormality that has nothing to do with Nameless Fetus. We needed footage of a human sacrifice, but the Fetus' animation was incomplete at the time, so we had to use the fox fellow as a substitute. In fact, it's actually a cat, not a fox. It even has a proper name: Norinori. However, it couldn't be released due to a combination of circumstances. How unfortunate.
Nosferatu[]
Nosferatu is an Abnormality with the appearance of a humanoid vampire wearing a white shirt under a dark vest, with a red bow tie and red cloak, along with red and white pantaloons and dark high lace ups boots. He has pointed ears, red eyes, and dark mahogany hair with streaks of red. It appeared in the list of unfinished Abnormalities at the bottom of the artbook and was later introduced in the next game in the series, Library of Ruina, on the Floor of Language (Gebura). Because of some circumstances, it wasn't added during Lobotomy Corporation.
Pale Horse[]
Subject Number: F-02-22-Z[1]. Pale Horse is a light blue horse-like Abnormality with a long mane and tail, as shown in its artwork picture.
As of now, it can only be found in the official artbook.
Joseph came to me screaming, his face flush with excitement. He told me that an Abnormality he'd been taking care of suddenly knelt down and began to shed tears as it looked at him. You don't know Joseph? He's the guy who turned into Nothing There's shell a few months ago. The horse wasn't acting friendly or anything. It simply sensed the scent of death that permeated him.
Pale Horse is also referenced in one of Singing Machine's encyclopedia entries: "...But that day, <Redacted> insisted that we had to go there. The 'Pale Horse' had responded to something specifically that he had said. he repeated that a lot. I didn't think 'Pale Horse' was thinking about <Redacted> when it responded...."
It appears that this Abnormality has the ability to predict someone's death, based on its concept information and the reference in the official game.
The Beanstalk without Jack[]
Subject Number: F-03-16-Z. Beanstalk without Jack is a huge beanstalk Abnormality.
As of now, it can only be found in the official artbook.
"It may sound like some ridiculous story, but I heard there was one employee who was determined to get all the way up to the top of the tree, and eventually started to climb. ...If the tree even has a concept of a 'top', then I guess the employee is doing well up there."
(The subject code begins with "F", making this Abnormality a Fairy Tale-type (Jack and the Beanstalk), though strangely, the second number is "03", which would make this what's speculated to be a "religious" Abnormality)
(This text is implying that the employee never came back. This Abnormality could've operated in a similar manner to Opened Can of Wellcheers. It's not impossible that this is the reason they didn't develop it.)
Book without Pictures or Dialogue[]
Subject Number: T-04-11-T. Book without Pictures or Dialogue is a brown, probably old, book, similar to Poor Screenwriter's Note, but bigger.
As of now, it can only be found in the official artbook.
“Employees have a lot of ridiculous rumors. Of those one of them is as follows. When one has filled ‘Book without Pictures or Conversation’ in whatever way, then the book may grant one wish. It may sound absurd but many take the rumor seriously.”
(It's known this is a Trauma Abnormality due to its classification code beginning with a T, and that it is not a Tool Abnormality, but instead an Abnormality within the "inanimate entity" category due to the classification's second number being 04 rather than 09. Common features of Abnormalities in this subcategory are that they don't physically move whilst causing destruction in the facility (even if they still teleport), and that some are known to create subordinates or possess employees in their stead. It's possible that this Abnormality might have worked in a similar fashion to O-04-08, the Red Shoes.)
Clown Smiling at me[]
Subject Number: O-01-17-H. Clown Smiling at me seems to be a clown's portrait, smiling and staring at somewhere or someone. It can probably move.
Its portrait is different from the full picture.
As of now, it can only be found in the official artbook.
“I should have left the containment unit as soon as possible... Seeing that I wasn't amused, it took out another tool. I thought it was a tool. Just that moment.”
(This text might imply that it looks harmless at some point, but it suddenly attacks (similar to All-Around Helper). Since the classification code starts with O for Original, it is not in reference to any trauma, such as Coulrophobia, the "Fear of Clowns". The second number, 01, denotes its humanoid appearance.)
Fallen Amurdād[]
Subject Number: F-01-26-Z. Fallen Amurdād is a bleeding person covered in plants and foliage.
As of now, it can only be found in the official artbook.
"That this Abnormality was more than just a bleeding person in a vegetative state, and that it could hear all the meaningless words I have said and will say in the future and perfectly understand them."
(In Zoroastrian thought, Amurdad is known as the Amesha Spenta of immortality and, in later texts, plants)
My Sweet Orange Tree[]
Subject Number: O-02-23-W. My Sweet Orange Tree is a formless being of yellow, light blue and green particles, floating around its current zone.
My Sweet Orange Tree appeared in the teaser trailer of Lobotomy Corporation, in a containment room with a floating employee, probably because of this Abnormality's effect. It also appeared on the (now defunct) official website and in the artbook.
“Why 'innocence' of all things? After countless assumptions, we could successfully define it. It was [Redacted].”
(For the Abnormality's flavor text and encyclopedia entries go here: My Sweet Orange Tree (Unreleased) )
Cinderella's Pumpkin Carriage[]
Subject Number: F-05-21-T. Cinderella's Pumpkin Carriage is a rotting carriage in the form of a pumpkin.
As of now, it can only be found in the official artbook.
“The thing itself had never forgotten its glory days. Everything was rotting but the memory of that night wasn’t.”
(It is referencing Cinderella, and it is an artifact/machine Abnormality.)
Puss in Boots[]
Subject Number: F-02-24-T. Puss in Boots is a black cat with green eyes and white paws on its hind legs.
As of now, it can only be found in the official artbook.
“Rarely do I talk to humans. You should consider it an honor. The humans who have joined me could attain greater wealth and glory. Have I told you the story of a humble farmer's son who I made a king?”
Silent Girl[]
Subject Number: O-01-01-T[2]. Silent Girl, in its art/portrait, is an ornamental window of different colors and figures, resembling a pale girl with blue hair, covering her chest with her eyes closed. The Lobotomy Corp. logo is at the top of this window.
However, the actual Abnormality is the pale girl, holding behind her a hammer and nail.
Though Silent Girl never appeared in Lobotomy Corporation itself, she does appear in the sequel game, Library of Ruina, as the last "Abnormality" fight on the Floor of General Works, and on two Abnormality Pages, those being "Hammer and Nail", and "Guilt".
"An employee could enter Silent Girl's containment by themselves. The Abnormality had never done any damage to an employee before. We observed it for a week, but all we got was that while it hid a threatening weapon behind its back, it did not once make any attempt to attack."
Someone's Portrait[]
Subject Number: O-01-19-T. Someone's Portrait looks like a simple portrait, with a head, with red eyes, staring to somewhere or someone.
As of now, it can only be found in the official artbook.
“I swear, that damn portrait was trying to make us lower our guard. Why else would it show absolutely no movement during all the observations and work we've done?”
Missed Reaper[]
Subject Number: O-01-13-H. Missed Reaper seems composed of 2 entities: An unknown tall being and a child. The child is standing together to the other entity.
As of now, it can only be found in the official artbook.
"I should’ve said, ‘I’m sorry that I let go of your hand’ and apologized, even if it didn’t mean anything. I’m sorry to ask this but… Can you take me to that room again, please?"
Miscellaneous Abnormalities[]
Abnormalities which are completely unrevealed, lacking proper names and/or subject numbers, as well as official descriptions, but have made appearances in other media like the teaser trailer or the official artbook.
Trivia[]
- In very early versions of the game, Someone's Portrait was thought to be implemented in the game but was delayed.