"Rise, my servants. Rise and serve me."
WhiteNight (T-03-46) is a highly powerful angelic Abnormality. It is the second form of the Plague Doctor, although the game treats it as an entirely new subject. It has a white, round head with a curved body, two red eyes, and five pairs of white, feathered wings. A halo of thorns floats above his head, and he wears a golden collar with the number '666' engraved into it. According to in-game text, it resembles an underdeveloped embryo. Its form as WhiteNight remains permanent throughout any future runs, and can only be reverted through losing all data.
- 1 Ability
- 2 Origin
- 3 Details
- 4 Twelve Apostles
- 5 Story
- 6 Flavour Text
- 7 Trivia
- 8 Gallery
Ability[edit | edit source]
Its ability will trigger the transformation of the twelve employees blessed by the Plague Doctor (all possessing average HP at 1000 and average Movement Speed at 30) and not only strips the player of all control over time, but also prevents the player from opening the escape menu. WhiteNight will teleport to its department's main room and remain there until it is suppressed. During its very first breach (Plague Doctor transforming into WhiteNight), WhiteNight will activate the 3rd Trumpet (98 score). For future escapes, they will be calculated normally.
Within a minute, WhiteNight will create a red ring that gradually expands, dealing 40 Pale Damage to entities that touch it. The ring will slowly fade out when it reaches the max distance. This attack will also awaken Apostles that have been defeated. Allowing it to remain breaching for too long will likely result in a Game Over. This can be prevented if the player generates enough PE-Boxes/Energy to proceed to the next day, uses the twelfth apostle to confess to One Sin and Hundreds of Good Deeds, or by suppressing WhiteNight, who has a huge amount of HP at 12,000.
If the player defeats WhiteNight with " Confession" work, the 12th apostle will die about 10 seconds after confessing, as beams of light appear from an unknown source in the upper right, cutting through WhiteNight, dealing 3330 Pale Damage continuously, reduced into 666 damage with WhiteNight Resistance (0.2), until it dies. A loud scream can be heard and it is followed up with WhiteNight exploding into a red cross-like design. The Apostles will give up, impaling themselves with their weapons. This will not grant the player WhiteNight's E.G.O. Weapon. Also this method doesn't count as suppression in Hod's "I Just Want To Be A Good Person" and Gebura's "Proving our Strength" missions.
If the player defeats WhiteNight without " Confession" work, it will explode into red circles that evaporate upon reaching about the top of the main room, returning to its containment room. Similar to performing " Confession" work, the Apostles will impale themselves and the 12th will die about 10 seconds after WhiteNight is defeated. Following this, the player will obtain the Abnormality's E.G.O. Weapon. This E.G.O. Weapon can only be obtained through this method and cannot be manufactured from the Abnormality's Details Tab. The Player can save the weapon by using the Memory Repository or passing the day.
WhiteNight's Qliphoth Counter will decrease by 1 when not worked on for 90 seconds or when getting a Bad work result. Depending on the Qliphoth Counter, the visual effect will change from Blue, Purple, and Red to signify if the player is close to or far from it escaping containment. The player can increase the Qliphoth counter when the work result is Good or with a 40% chance when the work result is Normal. Depending on the mood it can Heal or Punish the employees after the work is completed. If the work result is Good, all employees in the facility will fully recover both of their HP and SP. If the work result is Normal, all the employees that are assigned to the department WhiteNight is contained in will recover half of their max HP and SP. If the work result is Bad, every employee that is assigned to the department WhiteNight is contained in will be punished with a large amount of White Damage (50~60) followed by a scream from WhiteNight.
- Agents that are level 5 will receive the Nervous Fear level instead of Calm.
- Agents that are level 4 will receive the Overwhelmed Fear level.
- Agents that are level 3 and bellow will receive the Reverence Fear Level. (this particular Fear level is exclusive to WhiteNight)
Similar to Plague Doctor, WhiteNight may switch containment rooms randomly with other Abnormalities not in the same department as him, each day, even after a retry. This may cause confusion if one isn't observant. This is especially dangerous if you have Don't Touch Me. The change is at the start of the day, in the Deployment Phase, so the player can check the Abnormalities and change agents if WhiteNight is swapped with another Abnormality.
Origin[edit | edit source]
The exact details of his origin are currently unknown, though they are linked to the Plague Doctor in game perspective.
Details[edit | edit source]
WhiteNight's emotional state is divided into 3 sections, Bad, Normal, and Good. Completing 0-15 E Boxes will cause it to feel Distressed, completing 16-25 will cause it to feel Normal, and 26-35 will make it's mood result Happy. Its usual waiting time after a task is around 15 seconds. Its Qliphoth counter is 3.
Unlockable Information/Upgrades[edit | edit source]
Unlocks and shows the name of the Abnormality, subject classification, Risk Level ( ALEPH), portrait, Damage Type ( Pale, 7 - 8), the amount of E-Boxes (35) and their emotional states and their Qliphoth counter (3).
Unlocks the percentage level list to the respective work.
- "Managerial Tips 1"
- "Once the Qliphoth Counter reaches 0, WhiteNight and His disciples shall advent again."
- "Managerial Tips 2"
- "<Caution> WhiteNight, unlike other Abnormalities, will periodically decrease His Qliphoth Counter. It is recommended to frequently check up on WhiteNight."
- "Managerial Tips 3"
- "When the work result was Good, the Qliphoth Counter increased; the physical and mental health of every employee in the facility was healed."
- "Managerial Tips 4"
- "When the work result was Normal, the Qliphoth Counter increased with a normal probability; the physical and mental health of the employees stationed in WhiteNight’s department were healed."
- "Managerial Tips 5"
- "When the work result was Bad, the Qliphoth Counter lowered; every employee stationed in WhiteNight’s department took WHITE damage."
|Work||Level 1 Chance||Level 2 Chance||Level 3 Chance||Level 4 Chance||Level 5 Chance|
||"Very Low"||"Very Low"||"Very Low"||"Very Low"||"Very Low"|
||"Very Low"||"Very Low"||"Low"||"Low"||"Common"|
Observation Level[edit | edit source]
Unlocks an E.G.O. Gift 'Paradise Lost'.
Unlocks the E.G.O. Suit 'Paradise Lost'.
E.G.O. Equipment[edit | edit source]
Twelve Apostles[edit | edit source]
Main Article: Apostles
The Twelve Apostles are employees who were blessed by the Plague Doctor, and were transformed into monstrous missionaries. They appear to be skinless, with white and red markings on their body resembling muscles. They have a pair of white feathered wings, heeled feet as if they were wearing high-heeled shoes, a plague doctor like mask, black and glowing red or blue eyes, grey feathers around their neck, and a set of large, blunt teeth. Each carries a black weapon shaped like a cross, and retains the hairstyle they had when they were human. The Apostles will kill all remaining employees, and the player will not be able to regain control over the facility until the event is over.
However, only eleven employees will turn into missionaries. The twelfth Apostle is deemed a heretic by WhiteNight himself. They are mostly unchanged, but they wear a three eyed plague doctor mask stained with blood. The player can still control them. The player can now assign the twelfth Apostle to confess to One Sin and Hundreds of Good Deeds to defeat WhiteNight at the cost of the employee/Apostle.
Story[edit | edit source]
"It takes the form of a newborn fetus, though the appearance is so grossly grotesque, it's hard to even call it a fetus. While communication is possible, it doesn't occur in a normal way. Every word He utters echoes throughout the entire Containment Unit."
" “My disciples, whom I blessed, ye shall leave the way of evil that once ye were following and find me. When the time comes, I shall forgive your sins and descend to the earth ye are living on.” "
"The twelve employees who were blessed by Him will transform and roam the facility to deliver redemption to every single employee. Wings will grow from their backs, and they will wear masks in the shape of beaks and bear crosses that forgive all sins."
" “Follow my teachings as I told thee. Thou wilt abandon flesh and be born again.” "
"His disciples will be born again as ones who shall reach out to those far away from the light, ones who shall embrace their neighbors, missionaries who shall spread the gospel to all their fellows. They are…"
" “The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.” "
Flavour Text[edit | edit source]
During work[edit | edit source]
Start[edit | edit source]
- "<name>, repented, enters the Containment Unit, following His divine light."
- " “What maketh thee hesitate? I work miracles here.” "
20%[edit | edit source]
- "WhiteNight looks like a fetus, but it seems as though He needs no nannying."
- "When the bell struck twelve, the facility was swallowed by a blinding light. It was the light of redemption for His disciples."
40%[edit | edit source]
- "Only silence fills the air around WhiteNight."
- "WhiteNight absorbs all light and sound which surrounds Him."
60%[edit | edit source]
- "WhiteNight came here to redeem you and lead the new world."
- "WhiteNight arrived from the end of the world, and He walks towards the beginning of the new world."
80%[edit | edit source]
- " “<name>, why art thou in fear? I shall not leave thee until I have completed my mission.” "
- " “<name>, be not frightened. I am thy savior and I shall be with thee.” "
- " “I heard thy cries. Thy heart reached me. <name>, thou hath called me.” "
During breach[edit | edit source]
[edit | edit source]
- " Do not fear, for I am with thee. Thou shalt not leave until I permit thee."
Trying to change the flow of time[edit | edit source]
- "Do not trust time. I shall guide thee."
Trying to open the manual[edit | edit source]
- "Do not deny me. Why dost thou doubt me when I am in front of thine eyes?"
- "My story is nowhere, unknown to all."
Trivia[edit | edit source]
- This Abnormality has been reworked after the Legacy version, with an addition to WhiteNight's appearance and reworked animations.
- WhiteNight is the first abnormality to lower its Qliphoth Counter from not working on it for a certain period of time. WhiteNight is the second abnormality to activate an ability after a certain amount of time, first being the Express Train to Hell.
- WhiteNight's left most wing clips through the left wall of the containment room.
- WhiteNight is the most resistant breaching Abnormality so far in the game.
- WhiteNight produces the highest PE-boxes in the game at 35.
- WhiteNight is the only one that possesses the Reverence Fear Level.
- WhiteNight has the most resistant armor in the game at 0.2 for all resistances, but only when WhiteNight is in the facility.
- WhiteNight is the earliest ALEPH abnormality to obtain, with it showing up on day 11 instead of day 13 like the rest of the ALEPHs. This is due to its previous form, Plague Doctor, being a ZAYIN abnormality and its conditions for its Ability needing 12 employees.
- This has many other problems, with it primarily showing up more often on earlier days of the week as opposed to most ALEPHs, showing up on later parts of the week, similar to the Army in Black.
- Because it’s classified as ’Trauma’, it could be because of the religious practicing and how it brings the apocalypse to the facility through them. It could also be that WhiteNight is a powerful being, equivalent to God. WhiteNight could represent Theophobia, the fear of god or religion.
- WhiteNight could very much be a character based in the Monster of god type villain. Something so angelic its horrific to look at and even try to comprehend. along with the fact that it might be Doing what it sees is right.
- WhiteNight is similar to Jesus Christ, evidenced by the twelve Apostles, the "forgiven sins", the "blessings", WhiteNight's "teachings", and the fact that WhiteNight can be defeated by the twelfth disciple at the cost of that employee like Judas Iscariot betraying Jesus Christ, then subsequently hanging himself. Jesus Christ once says: "I am the Alpha and the Omega, the First and the Last, the Beginning and the End" like WhiteNight says: "I am death and life. Darkness and light."
- The collar WhiteNight wears has the number of the Beast from The Earth in Revelation (666), who was in turn the false prophet. It is possible that WhiteNight is a sort of interpretation of The Beast from the Earth, through teaching false prophecies, leading to destruction.
- Each line also known as each Apostle of WhiteNight in the game is similar to each specific Apostle of Jesus Christ based on the Bible.
- The Legacy ability 'Rapture' refers to the Rapture, an event that marks the end of the world.