Are you looking for WhiteNight's first form, Plague Doctor?

"Rise, my servants. Rise and serve me."
-WhiteNight's Entry

WhiteNight (T-03-46-A) is a highly powerful angelic Abnormality. It is the second form of the Plague Doctor, although the game treats it as an entirely new subject. It has a white, round head with a curved body, one red eyes, and five pairs of white, feathered wings. A halo of thorns floats above his head, and he wears a golden collar with the number '666' engraved into it. According to in-game text, it resembles an underdeveloped embryo. Its form as WhiteNight remains permanent throughout any future runs, and can only be reverted through losing all data.

Ability Edit

Its special ability will trigger when its QliphothCounterIcon Qliphoth Counter reaches 0 or when he makes his initial transformation from Plague Doctor to WhiteNight.

Its ability triggers the transformation of the twelve employees blessed by the Plague Doctor and strips the player of all control over time and the save state. WhiteNight will teleport to the main department room and remain there until it is suppressed. With an interval of a few minutes, WhiteNight will create a red ring that gradually expands, dealing PaleDamageTypeIcon Pale Damage to employees and Abnormalities that touch it. The ring will slowly fade out when it reaches the max distance. This attack will also revive fallen Apostles. Allowing it to remain breaching for too long will likely result in a Game Over. This can be prevented if the player generates enough EBoxIcon PE-Boxes/Energy to proceed to the next day, uses the twelfth apostle to confess to One Sin and Hundreds of Good Deeds, or by suppressing WhiteNight.

If the player defeats WhiteNight with "ConfessWork Confession" work, the 12th apostle will die about 10 seconds after confessing, as beams of light appear from an unknown source in the upper right, cutting through WhiteNight, dealing 3330 PaleDamageTypeIcon Pale Damage continuously, reduced into 666 damage with WhiteNight Resistance (0.2), until it dies as a loud scream can be heard and it will explode. Following this, the Apostles will impale themselves with their weapons. This will not grant you WhiteNight's E.G.O. Weapon. Also this method doesn't count as suppression in Hod's "I Want To Be A Good Person" and Gebura's "Proving Power" missions.

If the player defeats WhiteNight without "ConfessWork Confession" work, it will explode and return to its containment room, with the rest of the Apostles dying and impaling themselves. Afterwards, you will get the Abnormality's E.G.O. Weapon. This E.G.O. Weapon can only be obtained by this way and cannot be manufactured from the Abnormality's Details Tab. The Player can save the weapon by using the Memory Repository or passing the day.

WhiteNight's QliphothCounterIcon Qliphoth Counter will decrease by 1 when not worked on for 90 seconds or when getting a BadResult Bad work result. Depending on the QliphothCounterIcon Qliphoth Counter, the visual effect will change from Blue, Purple, and Red to signify if the player is close to or far from it escaping containment. The player can increase the QliphothCounterIcon Qliphoth counter when the work result is GoodResult Good or with a 40% chance when the work result is NormalResult Normal. Depending on the mood it can HPHealing SPHealing Heal or WhiteDamageTypeIcon Punish the employees after the work is completed. If the work result is GoodResult Good, all employees in the facility will fully recover both of their HPHealing HP and SPHealing SP. If the work result is NormalResult Normal, all the employees that are assigned to the department that WhiteNight is contained will recover half of their HPHealing HP and SPHealing SP. If the work result is BadResult Bad, every employee that is assigned to the department that WhiteNight is contained will be punished with a large amount of WhiteDamageTypeIcon White Damage (~50-60) followed by a scream from WhiteNight.

WhiteNight deals increased Fear level damage by 1 level for employees: Agents with level 5 will receive Nervous Fear level instead of Calm.

Similar to Plague Doctor, WhiteNight may switch containment rooms randomly with other Abnormalities, that are not in the same department, each day, even after a retry. This may cause confusion in some departments. This is especially dangerous if you have Don't Touch Me. The change is at the start of the day, in the Deployment Phase, so the player can check the Abnormalities and change agents if WhiteNight is swapped with another Abnormality.

Origin Edit

The exact details of his origin are currently unknown, though they are linked to the Plague Doctor in game perspective.

Details Edit

WhiteNight responds to the four works in order of best to worst: Repression Repression and Attachment Attachment, Insight Insight, and Instinct Instinct.

Like all Abnormalities, its energy output is determined by the number of EBoxIcon PE Boxes (Positive Enkephalin boxes) at the end of the interaction.

WhiteNight's emotional state is divided into 3 sections, BadResult Bad, NormalResult Normal, and GoodResult Good. Completing 0-15 E Boxes will cause it to feel BadResult Distressed, completing 16-25 will cause it to feel NormalResult Normal, and 26-35 will make it's mood result GoodResult Happy. Its usual waiting time after a task is around 15 seconds. Its QliphothCounterIcon Qliphoth counter is 3.

Unlockable Information/Upgrades Edit

Basic Information (Cost: EBoxIcon 30 PE Boxes)

Unlocks and shows the name of the Abnormality, subject classification, Risk Level (Risk Aleph ALEPH), portrait, Damage Type (PaleDamageTypeIcon Pale, 7 - 8), the amount of EBoxIcon E-Boxes (35) and their emotional states and their QliphothCounterIcon Qliphoth counter (3).

Instinct/Insight/Attachment/Repression Work Favor (Cost: EBoxIcon 10 PE Boxes)

Unlocks the percentage level list to the respective work.

Managerial Works 1/2/3/4/5 (Cost: EBoxIcon 10 PE Boxes)

  • "Managerial Tips 1"
    • "If Qliphoth Counter reaches 0, WhiteNight and his disciples will advent again."
  • "Managerial Tips 2"
    • "(Caution) WhiteNight, unlike other abnormalities, periodically decreases Qliphoth Counter. It is recommended to frequently visit WhiteNight and check its status."
  • "Managerial Tips 3"
    • "When the work result was good, Qliphoth Counter increased. Also, physical and mental health of every employee in the facility was healed."
  • "Managerial Tips 4"
    • "When the work result was moderate, Qliphoth Counter increased by a moderate chance. Also, the physical and mental health of the employees that are stationed in the department where WhiteNight is contained was healed."
  • "Managerial Tips 5"
    • "When the work result was bad, Qlihpoth Counter decreased. Also, every employee in the department where WhiteNight is contained took White damage."

Escape Information (Cost: EBoxIcon 30 PE Boxes)

Information if the Abnormality can escape or not, plus its QliphothCounterIcon Qliphoth Counter (3). This includes its defenses when breaching:

RedDamageTypeIcon Red: Endured (0.5) - WhiteDamageTypeIcon White: Absorbed (-2.0) - BlackDamageTypeIcon Black: Endured (0.5) - PaleDamageTypeIcon Pale: Resistant (0.2)

Work Level 1 Chance Level 2 Chance Level 3 Chance Level 4 Chance Level 5 Chance
"Very Low" "Very Low" "Very Low" "Very Low" "Very Low"
"Very Low" "Very Low" "Low" "Low" "Common"
"Low" "Low" "Low" "Common" "Common"
"Low" "Low" "Low" "Common" "Common"

Observation Level Edit

Level 1 (1 Section unlocked): WorkSpeedIcon Speed Rate +3

Level 2 (2 Sections unlocked): WorkSuccessIcon Success Rate +3%

Level 3 (3 Sections unlocked): WorkSpeedIcon Speed Rate +3

Unlocks an E.G.O. Gift 'Paradise Lost'.

Level 4 (All details unlocked): WorkSuccessIcon Success Rate +3%

Unlocks the E.G.O. Suit 'Paradise Lost'.

The E.G.O. Weapon is unlocked by suppressing WhiteNight without using One Sin's ConfessWork Confession work.

E.G.O. Equipment Edit

E.G.O. Weapon Paradise Lost
Paradise Lost
Grade: Cost: Max Amount: Damage: Attack Speed: Range: Observation Level:
Risk Aleph ALEPH N/A 1 PaleDamageTypeIcon Pale
22 - 28
Fast Very Long 4
Requirements: Agent Level 5
FortitudeIcon Fortitude Level 5
PrudenceIcon Prudence Level 5
TemperanceIcon Temperance Level 5
JusticeIcon Justice Level 5
Special Information
Details Special Ability
"I knocked on the door, and it opened;

I am from the end, I am merely staying.
I am the one who kindled the lantern to face the world.
My loved ones, I shall show thou the best path from now on"

"Unable to recover HP,SP by regenerator when equipped with the weapon

Decrease the target’s movement speed and recover HP,SP when performing a normal attack (The amount of damage and heal varies according to the number of targets)
Create a shield that blocks every type of damage when performing a special attack. (However, special attacks are only carried out when the Abnormality is inside the facility.)"

E.G.O. Suit Paradise Lost
Paradise Lost
Grade: Cost: Max Amount: RedDamageTypeIcon RED Defense: WhiteDamageTypeIcon WHITE Defense: BlackDamageTypeIcon BLACK Defense: PaleDamageTypeIcon PALE Defense:
Risk Aleph ALEPH EBoxIcon 333 1 0.5
Observation Level: 4 Requirements: Agent Level 5
FortitudeIcon Fortitude Level 5
PrudenceIcon Prudence Level 5
TemperanceIcon Temperance Level 5
JusticeIcon Justice Level 5
Special Information
Details Special Ability
"Thou shall not worry; I have heard your prayers.

Have thou not yet realized that pain is nothing?
Thou want me to prove the miracle.
Thou shall believe in me and granted with life. I shall show you the power."

"Defense increased if the Abnormality exists in the facility (R: 0.2 / W: 0.2 / B: 0.2 / P: 0.2)
Immune to damages that are 5 or lower upon suppression.
White Night’s E.G.O equipment effect: Absorb damages that are 10 or lower upon suppression."

E.G.O. Gift Paradise Lost

Paradise Lost (Left Back)

Effects: HPIcon HP +10; SPIcon SP +10;MovementSpeedIcon Movement Speed +10; Attack Speed +10

Drop Chance: 1%

Observation Level: 4

Twelve Apostles Edit

Main Article: Apostles

Apostles Profile Image

Apostles' encyclopedia portrait

The Twelve Apostles are employees who were blessed by the Plague Doctor, and were transformed into monstrous missionaries. They appear to be skinless, with the white and red markings on their body resembling muscles. They have a pair of white feathered wings, heeled feet as if they were wearing high-heeled shoes, beak-like noses, black and glowing red eyes, grey feathers around their neck, and a set of large, blunt teeth. Each carries a black weapon shaped like a cross, and retains the hairstyle they had when they were human. The Apostles will kill all remaining employees, and the player will not be able to regain control of the facility until the event is over.

However, only eleven employees will turn into missionaries. The twelfth Apostle is deemed a heretic by WhiteNight himself. They are mostly unchanged, but they wear a three eyed plague doctor mask stained with blood. The player can still control them. The player can now assign the twelfth Apostle to confess to One Sin and Hundreds of Good Deeds to defeat WhiteNight at the cost of the employee/Apostle.

Story Edit


WhiteNight's encyclopedia portrait

  • "The abnormality resembles new born baby. Though he looks rather grotesque to be called as a normal baby. Communication is possible, not in a normal way. Every word he says echoes through the whole room."
  • "My disciples, who I blessed, shalt leave the way of evil that once thou wert following and find me. When the time comes, I shalt forgive your sins and descend to the earth thou art living on."
  • "Employees who were treated by him, 12 people will walk around the room to deliver redemption to every single employee in the facility. Wings will sprout from their back, they will wear a beak mask and carry a cross that forgives all sins on their back."
  • "Follow my teachings as I told thee. Thou wilt abandon flesh and be born again."
  • "His disciples will be born again as a missionary, evangelizing to those who would help others. They…"
  • "The time has come. The bell will ring. The new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light."

Flavour Text Edit

  • "Repented employee <name> enters the room, following the divine light."
  • ""What maketh thee hesitate? I am working miracles here.""
  • "WhiteNight looks like a fetus, but it doesn't seem like It needs care."
  • "When the bell rang for twelve times, the facility was swallowed by blinding light. It was a light of redemption for his disciples."
  • "Only silence fills the air around WhiteNight."
  • "WhiteNight absorbs every sound and light around him."
  • "WhiteNight came here to redeem you and lead the new world."
  • "WhiteNight came from the end of the world. And he walks towards the beginning of the new world."
  • "<Name>, why art thou in fear? I shalt not leave you until I complete my mission."
  • "<Name>, do not be frightened. I am your savior and I will be with you."
  • "I heard your cry. Your heart reached me. <Name>, Thou have called me."
  • When trying to open the game menu during a breakout: "Do not fear, for I am with you. You cannot leave until I allow you to."
  • When trying to change the flow of time: "Do not trust the time, for I will guide you."
  • When trying to open the manual during a breakout: "Do not deny me, for I am in front of your eyes." or "My story is nowhere, unknown."

Trivia Edit

  • WhiteNight is the first abnormality to lower its QliphothCounterIcon Qliphoth Counter from not working on it for a certain period of time. WhiteNight is the second abnormality to activate an ability after a certain amount of time, first being the Express Train to Hell.
  • WhiteNight is the most resistant breaching Abnormality so far in the game.
  • WhiteNight produces the most PE-boxes in the game at 35.
  • This Abnormality has been reworked after the Legacy version, with a addition to WhiteNight's appearance and reworked animations.
  • Because it’s classified as ’Trauma’, it could be because of the religious practicing and how it brings the apocalypse to the facility through them. It could also be that WhiteNight is a powerful being, equivalent to God. WhiteNight could represent Theophobia, the fear of god or religion.
  • WhiteNight is similar to Jesus Christ, evidenced by the twelve Apostles, the "forgiven sins", the "blessings", WhiteNight's "teachings", and the fact that WhiteNight can be defeated by the twelfth disciple at the cost of that employee like Judas Iscariot betraying Jesus Christ, then subsequently hanging himself. Jesus Christ once says: "I am the Alpha and the Omega, the First and the Last, the Beginning and the End" like WhiteNight says: "I am death and life. Darkness and light."
    • The collar WhiteNight wears has the number of the Beast from The Earth in Revelation (666), who was in turn the false prophet. It is possible that WhiteNight is a sort of interpretation of The Beast from the Earth, through teaching false prophecies, leading to destruction.
    • Each line also known as each Apostle of WhiteNight in the game is similar to each specific Apostle of Jesus Christ based on the the Bible. The names of the 12 Apostles of Jesus Christ are:
    1. Saint Peter = 1st Apostle
    2. Andrew = 2nd Apostle
    3. James = 3rd Apostle
    4. John = 4th Apostle
    5. Philip = 5th Apostle
    6. Matthew = 6th Apostle
    7. Simon = 7th Apostle
    8. Thomas = 8th Apostle
    9. Bartholomew = 9th Apostle
    10. Jude = 10th Apostle
    11. James = 11th Apostle
    12. Judas Iscariot = 12th Apostle

Gallery Edit

Notice About the Article "WhiteNight":
Are you looking for the old version of this page: WhiteNight (Legacy)
"WhiteNight" is using information from the Newest version of the game (v0.1). The information here is from a newer version of the game including the most recent gameplay changes.